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Dependencies: mbed N5110 ShiftReg PinDetect
State.h
- Committer:
- Siriagus
- Date:
- 2015-05-08
- Revision:
- 10:f2488a0ecab7
- Parent:
- 8:9ac6a428fa26
- Child:
- 12:8178fad5e660
File content as of revision 10:f2488a0ecab7:
#ifndef STATE_H #define STATE_H #include "N5110.h" #include "PinDetect.h" #include "InputManager.h" /** @file State.h * @author Andreas Garmannslund * @date April 2015 */ class StateManager; /// States used in the finite state machine. enum MainState {MAIN_MENU, GAME, SUBMIT_HIGHSCORE, GAME_OVER, NO_STATE, TITLE_SCREEN}; /// Abstract class for states in the program's main finite state machine. All state implementations is derived from this abstract class. class State { public: /* Creates a new state object. Should be called from child's constructor. * @param fsm Pointer to finished state machine. * @param lcd Pointer to the N5110 lcd object. * @param input Pointer to the InputManager object, used for controlling user input. */ State(StateManager* fsm, N5110 *lcd, InputManager* input) :lcd(lcd), input(input), fsm(fsm){} /// Handle user input and update logic. virtual void update(float dt) = 0; /// Draw to screen. virtual void render() = 0; protected: /* Requests the finite state machine to switch to a new state when possible. * @param newState The state the fsm should switch to. **/ void requestStateChange(MainState newState); /** Draws an image to the lcd * @param img Array with the same size as the display, where 1 is opaque, 0 is blank. */ void drawImage(const int img[BANKS][WIDTH]); // Draws an image from array protected: N5110 *lcd; InputManager *input; private: StateManager *fsm; }; #endif