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Dependencies: mbed N5110 ShiftReg PinDetect
Diff: State.h
- Revision:
- 10:f2488a0ecab7
- Parent:
- 8:9ac6a428fa26
- Child:
- 12:8178fad5e660
--- a/State.h Sun May 03 11:48:42 2015 +0000
+++ b/State.h Fri May 08 14:39:36 2015 +0000
@@ -5,25 +5,44 @@
#include "PinDetect.h"
#include "InputManager.h"
+/** @file State.h
+* @author Andreas Garmannslund
+* @date April 2015
+*/
+
class StateManager;
-// List of main states in the game
+/// States used in the finite state machine.
enum MainState {MAIN_MENU, GAME, SUBMIT_HIGHSCORE, GAME_OVER, NO_STATE, TITLE_SCREEN};
-// Each main state is a derived from the State class.
-
+/// Abstract class for states in the program's main finite state machine. All state implementations is derived from this abstract class.
class State
{
public:
-
+
+ /* Creates a new state object. Should be called from child's constructor.
+ * @param fsm Pointer to finished state machine.
+ * @param lcd Pointer to the N5110 lcd object.
+ * @param input Pointer to the InputManager object, used for controlling user input.
+ */
State(StateManager* fsm, N5110 *lcd, InputManager* input)
:lcd(lcd), input(input), fsm(fsm){}
+ /// Handle user input and update logic.
virtual void update(float dt) = 0;
+
+ /// Draw to screen.
virtual void render() = 0;
protected:
+ /* Requests the finite state machine to switch to a new state when possible.
+ * @param newState The state the fsm should switch to.
+ **/
void requestStateChange(MainState newState);
+
+ /** Draws an image to the lcd
+ * @param img Array with the same size as the display, where 1 is opaque, 0 is blank.
+ */
void drawImage(const int img[BANKS][WIDTH]); // Draws an image from array
protected: