16
Dependencies: Ball Ball1 Gamepad N5110 Paddle1 PongEngine cab lab mbed
Fork of Pong by
main.cpp
- Committer:
- eencae
- Date:
- 2017-03-05
- Revision:
- 4:d349e5d847cf
- Parent:
- 3:910d7e87f367
- Child:
- 5:33cac7200f38
File content as of revision 4:d349e5d847cf:
///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "PongEngine.h" #define PADDLE_WIDTH 2 #define PADDLE_HEIGHT 8 #define BALL_SIZE 2 #define BALL_SPEED 3 /////////////// structs ///////////////// struct UserInput { Direction d; float mag; }; /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; PongEngine pong; ///////////// prototypes /////////////// void init(); void update_game(UserInput input); void render(); void welcome(); ///////////// functions //////////////// int main() { int fps = 8; // frames per second init(); welcome(); render(); // draw initial frame wait(1.0f/fps); // game loop - read input, update the game state and render the display while (1) { pong.read_input(pad); pong.update(pad); render(); wait(1.0f/fps); } } void init() { // need to initialise LCD and Gamepad lcd.init(); pad.init(); // initialise the game pong.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED); } void render() { // clear screen, re-draw and refresh lcd.clear(); pong.draw(lcd); lcd.refresh(); } void welcome() { lcd.printString(" Pong! ",0,1); lcd.printString(" Press Start ",0,4); lcd.refresh(); // wait flashing LEDs until start button is pressed while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } }