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Dependencies:   Ball Ball1 Gamepad N5110 Paddle1 PongEngine cab lab mbed

Fork of Pong by Craig Evans

main.cpp

Committer:
eencae
Date:
2017-03-05
Revision:
4:d349e5d847cf
Parent:
3:910d7e87f367
Child:
5:33cac7200f38

File content as of revision 4:d349e5d847cf:

///////// pre-processor directives ////////
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "PongEngine.h"

#define PADDLE_WIDTH 2
#define PADDLE_HEIGHT 8
#define BALL_SIZE 2
#define BALL_SPEED 3

/////////////// structs /////////////////
struct UserInput {
    Direction d;
    float mag;
};
/////////////// objects ///////////////
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;
PongEngine pong;
///////////// prototypes ///////////////
void init();
void update_game(UserInput input);
void render();
void welcome();
///////////// functions ////////////////
int main()
{
    int fps = 8;  // frames per second

    init();
    welcome();
    
    render();  // draw initial frame 
    wait(1.0f/fps);  

    // game loop - read input, update the game state and render the display
    while (1) {
        pong.read_input(pad);
        pong.update(pad);
        render();
        wait(1.0f/fps);
    }
}

void init()
{
    // need to initialise LCD and Gamepad 
    lcd.init();
    pad.init();
     
    // initialise the game
    pong.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED);

}

void render()
{
    // clear screen, re-draw and refresh
    lcd.clear();  
    pong.draw(lcd);
    lcd.refresh();
}

void welcome() {
    
    lcd.printString("     Pong!    ",0,1);  
    lcd.printString("  Press Start ",0,4);
    lcd.refresh();
     
    // wait flashing LEDs until start button is pressed 
    while ( pad.check_event(Gamepad::START_PRESSED) == false) {
        pad.leds_on();
        wait(0.1);
        pad.leds_off();
        wait(0.1);
    }
 
}