16
Dependencies: Ball Ball1 Gamepad N5110 Paddle1 PongEngine cab lab mbed
Fork of Pong by
main.cpp
- Committer:
- fy14ta
- Date:
- 2017-05-04
- Revision:
- 5:33cac7200f38
- Parent:
- 4:d349e5d847cf
File content as of revision 5:33cac7200f38:
///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "PongEngine.h" #define PADDLE_WIDTH 2 #define PADDLE_HEIGHT 15 #define BALL_SIZE 4 #define BALL1_SIZE 6 #define BALL_SPEED 3 #define PADDLE1_WIDTH 15 #define PADDLE1_HEIGHT 2 #define LAB_WIDTH 3 #define LAB_HEIGHT 35 #define CAB_WIDTH 10 #define CAB_HEIGHT 6 /////////////// structs ///////////////// struct UserInput { Direction d; float mag; }; /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; PongEngine pong; ///////////// prototypes /////////////// void init(); void update_game(UserInput input); void render(); void welcome(); ///////////// functions //////////////// int main() { int fps = 8; // frames per second init(); welcome(); render(); // draw initial frame wait(1.0f/fps); // game loop - read input, update the game state and render the display while (1) { pong.read_input(pad); pong.update(pad); render(); wait(1.0f/fps); } } void init() { // need to initialise LCD and Gamepad lcd.init(); pad.init(); // initialise the game pong.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE, BALL1_SIZE, BALL_SPEED, PADDLE1_WIDTH, PADDLE1_HEIGHT, LAB_WIDTH, LAB_HEIGHT, CAB_WIDTH, CAB_HEIGHT); } void render() { // clear screen, re-draw and refresh lcd.clear(); pong.draw(lcd); lcd.refresh(); } void welcome() { lcd.printString("Weclome",25,1); wait(1.0); lcd.refresh(); wait(1.0); lcd.printString("To the", 25,2); wait(1.0); lcd.refresh(); lcd.printString("Labirint!",24,3); wait(1.0); lcd.refresh(); lcd.clear(); wait(1.0); lcd.printString("Rules:",5,1); wait(1.0); lcd.refresh(); wait(1.0); lcd.printString("Press L", 5,2); wait(1.0); lcd.refresh(); lcd.printString("To get bigger",5,3); wait(1.0); lcd.refresh(); lcd.clear(); wait(1.0); lcd.printString("Or",5,1); wait(1.0); lcd.refresh(); wait(1.0); lcd.printString("Press R", 5,2); wait(1.0); lcd.refresh(); lcd.printString("To get",5,3); wait(1.0); lcd.refresh(); lcd.printString("Smaller",5,4); wait(1.0); lcd.refresh(); lcd.clear(); wait(1.0); lcd.printString("Small can",5,1); wait(1.0); lcd.refresh(); wait(1.0); lcd.printString("go only", 5,2); wait(1.0); lcd.refresh(); lcd.printString("horizontally",5,3); wait(1.0); lcd.refresh(); lcd.clear(); wait(1.0); lcd.printString("Big can",5,1); wait(1.0); lcd.refresh(); wait(1.0); lcd.printString("go only", 5,2); wait(1.0); lcd.refresh(); lcd.printString("vertically",5,3); wait(1.0); lcd.refresh(); lcd.clear(); wait(1.0); lcd.printString("You have",5,1); wait(1.0); lcd.refresh(); wait(1.0); lcd.printString("2 paddles", 5,2); wait(1.0); lcd.refresh(); lcd.printString("to deliver",5,3); wait(1.0); lcd.refresh(); lcd.clear(); wait(1.0); lcd.printString("Ball to the",5,1); wait(1.0); lcd.refresh(); wait(1.0); lcd.printString("Home", 5,2); wait(1.0); lcd.refresh(); lcd.printString("Enjoy!",5,3); wait(1.0); lcd.refresh(); lcd.clear(); wait(1.0); lcd.printString("Press Start",15,2); wait(1.0); lcd.printString("To Begin",25,4); wait(1.0); lcd.refresh(); // wait flashing LEDs until start button is pressed while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } }