ROS Serial library for Mbed platforms for ROS Kinetic Kame. Check http://wiki.ros.org/rosserial_mbed/ for more information.
Dependents: mbed-os-example-blinky
geometry_msgs/Point32.h
- Committer:
- garyservin
- Date:
- 2016-12-31
- Revision:
- 0:9e9b7db60fd5
File content as of revision 0:9e9b7db60fd5:
#ifndef _ROS_geometry_msgs_Point32_h #define _ROS_geometry_msgs_Point32_h #include <stdint.h> #include <string.h> #include <stdlib.h> #include "ros/msg.h" namespace geometry_msgs { class Point32 : public ros::Msg { public: typedef float _x_type; _x_type x; typedef float _y_type; _y_type y; typedef float _z_type; _z_type z; Point32(): x(0), y(0), z(0) { } virtual int serialize(unsigned char *outbuffer) const { int offset = 0; union { float real; uint32_t base; } u_x; u_x.real = this->x; *(outbuffer + offset + 0) = (u_x.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_x.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_x.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_x.base >> (8 * 3)) & 0xFF; offset += sizeof(this->x); union { float real; uint32_t base; } u_y; u_y.real = this->y; *(outbuffer + offset + 0) = (u_y.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_y.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_y.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_y.base >> (8 * 3)) & 0xFF; offset += sizeof(this->y); union { float real; uint32_t base; } u_z; u_z.real = this->z; *(outbuffer + offset + 0) = (u_z.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_z.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_z.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_z.base >> (8 * 3)) & 0xFF; offset += sizeof(this->z); return offset; } virtual int deserialize(unsigned char *inbuffer) { int offset = 0; union { float real; uint32_t base; } u_x; u_x.base = 0; u_x.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); u_x.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); u_x.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); u_x.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); this->x = u_x.real; offset += sizeof(this->x); union { float real; uint32_t base; } u_y; u_y.base = 0; u_y.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); u_y.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); u_y.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); u_y.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); this->y = u_y.real; offset += sizeof(this->y); union { float real; uint32_t base; } u_z; u_z.base = 0; u_z.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); u_z.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); u_z.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); u_z.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); this->z = u_z.real; offset += sizeof(this->z); return offset; } const char * getType(){ return "geometry_msgs/Point32"; }; const char * getMD5(){ return "cc153912f1453b708d221682bc23d9ac"; }; }; } #endif