ROS Serial library for Mbed platforms for ROS Kinetic Kame. Check http://wiki.ros.org/rosserial_mbed/ for more information.

Dependencies:   BufferedSerial

Dependents:   mbed-os-example-blinky

geometry_msgs/Point32.h

Committer:
garyservin
Date:
2016-12-31
Revision:
0:9e9b7db60fd5

File content as of revision 0:9e9b7db60fd5:

#ifndef _ROS_geometry_msgs_Point32_h
#define _ROS_geometry_msgs_Point32_h

#include <stdint.h>
#include <string.h>
#include <stdlib.h>
#include "ros/msg.h"

namespace geometry_msgs
{

  class Point32 : public ros::Msg
  {
    public:
      typedef float _x_type;
      _x_type x;
      typedef float _y_type;
      _y_type y;
      typedef float _z_type;
      _z_type z;

    Point32():
      x(0),
      y(0),
      z(0)
    {
    }

    virtual int serialize(unsigned char *outbuffer) const
    {
      int offset = 0;
      union {
        float real;
        uint32_t base;
      } u_x;
      u_x.real = this->x;
      *(outbuffer + offset + 0) = (u_x.base >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (u_x.base >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (u_x.base >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (u_x.base >> (8 * 3)) & 0xFF;
      offset += sizeof(this->x);
      union {
        float real;
        uint32_t base;
      } u_y;
      u_y.real = this->y;
      *(outbuffer + offset + 0) = (u_y.base >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (u_y.base >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (u_y.base >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (u_y.base >> (8 * 3)) & 0xFF;
      offset += sizeof(this->y);
      union {
        float real;
        uint32_t base;
      } u_z;
      u_z.real = this->z;
      *(outbuffer + offset + 0) = (u_z.base >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (u_z.base >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (u_z.base >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (u_z.base >> (8 * 3)) & 0xFF;
      offset += sizeof(this->z);
      return offset;
    }

    virtual int deserialize(unsigned char *inbuffer)
    {
      int offset = 0;
      union {
        float real;
        uint32_t base;
      } u_x;
      u_x.base = 0;
      u_x.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
      u_x.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
      u_x.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
      u_x.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
      this->x = u_x.real;
      offset += sizeof(this->x);
      union {
        float real;
        uint32_t base;
      } u_y;
      u_y.base = 0;
      u_y.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
      u_y.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
      u_y.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
      u_y.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
      this->y = u_y.real;
      offset += sizeof(this->y);
      union {
        float real;
        uint32_t base;
      } u_z;
      u_z.base = 0;
      u_z.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
      u_z.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
      u_z.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
      u_z.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
      this->z = u_z.real;
      offset += sizeof(this->z);
     return offset;
    }

    const char * getType(){ return "geometry_msgs/Point32"; };
    const char * getMD5(){ return "cc153912f1453b708d221682bc23d9ac"; };

  };

}
#endif