ROS Serial library for Mbed platforms for ROS Kinetic Kame. Check http://wiki.ros.org/rosserial_mbed/ for more information.

Dependencies:   BufferedSerial

Dependents:   mbed-os-example-blinky

Revision:
0:9e9b7db60fd5
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/geometry_msgs/Point32.h	Sat Dec 31 00:48:34 2016 +0000
@@ -0,0 +1,110 @@
+#ifndef _ROS_geometry_msgs_Point32_h
+#define _ROS_geometry_msgs_Point32_h
+
+#include <stdint.h>
+#include <string.h>
+#include <stdlib.h>
+#include "ros/msg.h"
+
+namespace geometry_msgs
+{
+
+  class Point32 : public ros::Msg
+  {
+    public:
+      typedef float _x_type;
+      _x_type x;
+      typedef float _y_type;
+      _y_type y;
+      typedef float _z_type;
+      _z_type z;
+
+    Point32():
+      x(0),
+      y(0),
+      z(0)
+    {
+    }
+
+    virtual int serialize(unsigned char *outbuffer) const
+    {
+      int offset = 0;
+      union {
+        float real;
+        uint32_t base;
+      } u_x;
+      u_x.real = this->x;
+      *(outbuffer + offset + 0) = (u_x.base >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (u_x.base >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (u_x.base >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (u_x.base >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->x);
+      union {
+        float real;
+        uint32_t base;
+      } u_y;
+      u_y.real = this->y;
+      *(outbuffer + offset + 0) = (u_y.base >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (u_y.base >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (u_y.base >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (u_y.base >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->y);
+      union {
+        float real;
+        uint32_t base;
+      } u_z;
+      u_z.real = this->z;
+      *(outbuffer + offset + 0) = (u_z.base >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (u_z.base >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (u_z.base >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (u_z.base >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->z);
+      return offset;
+    }
+
+    virtual int deserialize(unsigned char *inbuffer)
+    {
+      int offset = 0;
+      union {
+        float real;
+        uint32_t base;
+      } u_x;
+      u_x.base = 0;
+      u_x.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      u_x.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      u_x.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      u_x.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      this->x = u_x.real;
+      offset += sizeof(this->x);
+      union {
+        float real;
+        uint32_t base;
+      } u_y;
+      u_y.base = 0;
+      u_y.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      u_y.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      u_y.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      u_y.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      this->y = u_y.real;
+      offset += sizeof(this->y);
+      union {
+        float real;
+        uint32_t base;
+      } u_z;
+      u_z.base = 0;
+      u_z.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      u_z.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      u_z.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      u_z.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      this->z = u_z.real;
+      offset += sizeof(this->z);
+     return offset;
+    }
+
+    const char * getType(){ return "geometry_msgs/Point32"; };
+    const char * getMD5(){ return "cc153912f1453b708d221682bc23d9ac"; };
+
+  };
+
+}
+#endif
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