Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
GameEngine/GameEngine.cpp@68:bb1650c657ef, 2020-05-21 (annotated)
- Committer:
- evanso
- Date:
- Thu May 21 22:46:23 2020 +0000
- Revision:
- 68:bb1650c657ef
- Parent:
- 67:a2984682d641
- Child:
- 69:753ba27325ce
Added sprites file to store letter for the title screen and arrows for menus. Also added a time to stop double-button presses.
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| evanso | 8:dd1037c5435b | 1 | #include "GameEngine.h" |
| evanso | 67:a2984682d641 | 2 | |
| evanso | 47:49fa1adc10b4 | 3 | /** Define acelleromter object */ |
| evanso | 47:49fa1adc10b4 | 4 | FXOS8700CQ accelerometer(I2C_SDA,I2C_SCL); |
| evanso | 8:dd1037c5435b | 5 | |
| evanso | 49:ed569eceeaa4 | 6 | /** Define SD card object */ |
| evanso | 49:ed569eceeaa4 | 7 | SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); |
| evanso | 67:a2984682d641 | 8 | |
| evanso | 8:dd1037c5435b | 9 | GameEngine::GameEngine() { |
| evanso | 44:2d957de3bce3 | 10 | //attach ticker to isr |
| evanso | 42:3aed75338272 | 11 | ticker.attach(callback(this, &GameEngine::lcd_frame_time_isr), 0.04 ); |
| evanso | 8:dd1037c5435b | 12 | } |
| evanso | 8:dd1037c5435b | 13 | |
| evanso | 8:dd1037c5435b | 14 | GameEngine::~GameEngine() { |
| evanso | 8:dd1037c5435b | 15 | |
| evanso | 8:dd1037c5435b | 16 | } |
| evanso | 8:dd1037c5435b | 17 | |
| evanso | 13:12276eed13ac | 18 | void GameEngine::init() { |
| evanso | 36:27aa597db3d2 | 19 | // Initalise objects |
| evanso | 8:dd1037c5435b | 20 | pad.init(); |
| evanso | 8:dd1037c5435b | 21 | lcd.init(); |
| evanso | 8:dd1037c5435b | 22 | spaceship.init(); |
| evanso | 13:12276eed13ac | 23 | map.init(pad); |
| evanso | 40:71f947254fda | 24 | menu.init(); |
| evanso | 47:49fa1adc10b4 | 25 | accelerometer.init(); |
| evanso | 67:a2984682d641 | 26 | saved.init(); |
| evanso | 58:a9a39424df52 | 27 | |
| evanso | 58:a9a39424df52 | 28 | //set first screen to main menu |
| evanso | 58:a9a39424df52 | 29 | current_menu_part_= menu.get_current_menu_part(); |
| evanso | 36:27aa597db3d2 | 30 | |
| evanso | 36:27aa597db3d2 | 31 | // Set seed value |
| evanso | 36:27aa597db3d2 | 32 | srand(pad.read_adc()*64000); |
| evanso | 67:a2984682d641 | 33 | |
| evanso | 67:a2984682d641 | 34 | //Had to inlcude save test here as getting the error sd couldnt be created |
| evanso | 67:a2984682d641 | 35 | #ifdef SD_TEST |
| evanso | 67:a2984682d641 | 36 | saved.run_save_test(sd,lcd); |
| evanso | 67:a2984682d641 | 37 | #endif |
| evanso | 8:dd1037c5435b | 38 | } |
| evanso | 8:dd1037c5435b | 39 | |
| evanso | 64:e9dfc35a1738 | 40 | void GameEngine::lcd_frame_time_isr(){ |
| evanso | 64:e9dfc35a1738 | 41 | // set ISR flag |
| evanso | 64:e9dfc35a1738 | 42 | lcd_frame_time_flag_ = 1; |
| evanso | 64:e9dfc35a1738 | 43 | } |
| evanso | 64:e9dfc35a1738 | 44 | |
| evanso | 44:2d957de3bce3 | 45 | // Menu Control----------------------------------------------------------------- |
| evanso | 44:2d957de3bce3 | 46 | |
| evanso | 44:2d957de3bce3 | 47 | void GameEngine::game_select_part(){ |
| evanso | 44:2d957de3bce3 | 48 | switch (current_menu_part_) { |
| evanso | 44:2d957de3bce3 | 49 | case main_menu: run_menu(); break; |
| evanso | 44:2d957de3bce3 | 50 | case play: run_play(); break; |
| evanso | 44:2d957de3bce3 | 51 | case settings: run_settings(); break; |
| evanso | 44:2d957de3bce3 | 52 | case saved_games: run_saved_games(); break; |
| evanso | 44:2d957de3bce3 | 53 | } |
| evanso | 44:2d957de3bce3 | 54 | } |
| evanso | 44:2d957de3bce3 | 55 | |
| evanso | 44:2d957de3bce3 | 56 | void GameEngine::run_menu(){ |
| evanso | 44:2d957de3bce3 | 57 | lcd.setContrast(pad.read_pot1()); |
| evanso | 44:2d957de3bce3 | 58 | lcd.clear(); |
| evanso | 64:e9dfc35a1738 | 59 | |
| evanso | 44:2d957de3bce3 | 60 | // Scrolls, draws and selcts menu parts |
| evanso | 44:2d957de3bce3 | 61 | read_joystick_direction(); |
| evanso | 65:daa792a09e1f | 62 | menu.menu_scroll(d_); |
| evanso | 44:2d957de3bce3 | 63 | menu.draw_part(lcd); |
| evanso | 65:daa792a09e1f | 64 | menu.select_part(pad.A_pressed()); |
| evanso | 64:e9dfc35a1738 | 65 | |
| evanso | 44:2d957de3bce3 | 66 | current_menu_part_ = menu.get_current_menu_part(); |
| evanso | 64:e9dfc35a1738 | 67 | |
| evanso | 59:0b2e43312d6b | 68 | //inititialise the game if play |
| evanso | 59:0b2e43312d6b | 69 | if (current_menu_part_ == play){ |
| evanso | 59:0b2e43312d6b | 70 | play_init(); |
| evanso | 59:0b2e43312d6b | 71 | } |
| evanso | 64:e9dfc35a1738 | 72 | |
| evanso | 64:e9dfc35a1738 | 73 | lcd.refresh(); |
| evanso | 44:2d957de3bce3 | 74 | } |
| evanso | 44:2d957de3bce3 | 75 | |
| evanso | 64:e9dfc35a1738 | 76 | |
| evanso | 64:e9dfc35a1738 | 77 | |
| evanso | 64:e9dfc35a1738 | 78 | |
| evanso | 64:e9dfc35a1738 | 79 | // Menu Play ------------------------------------------------------------------- |
| evanso | 58:a9a39424df52 | 80 | |
| evanso | 44:2d957de3bce3 | 81 | void GameEngine::run_play(){ |
| evanso | 64:e9dfc35a1738 | 82 | int paused_flag = false; |
| evanso | 44:2d957de3bce3 | 83 | while (1) { |
| evanso | 64:e9dfc35a1738 | 84 | // Timer interupt to set frame rate of game |
| evanso | 45:fc3238cd28c6 | 85 | if (lcd_frame_time_flag_) { |
| evanso | 44:2d957de3bce3 | 86 | // resets ISR flag |
| evanso | 45:fc3238cd28c6 | 87 | lcd_frame_time_flag_ = 0; |
| evanso | 44:2d957de3bce3 | 88 | |
| evanso | 64:e9dfc35a1738 | 89 | //Pause button pressed |
| evanso | 68:bb1650c657ef | 90 | if (pad.start_pressed() && paused_counter_ > 10 ){ |
| evanso | 64:e9dfc35a1738 | 91 | paused_flag = !paused_flag; |
| evanso | 68:bb1650c657ef | 92 | paused_counter_ = 0 ; |
| evanso | 58:a9a39424df52 | 93 | } |
| evanso | 68:bb1650c657ef | 94 | paused_counter_++; |
| evanso | 64:e9dfc35a1738 | 95 | |
| evanso | 64:e9dfc35a1738 | 96 | //Draws pause screen if paused button presed |
| evanso | 64:e9dfc35a1738 | 97 | if (paused_flag){ |
| evanso | 68:bb1650c657ef | 98 | run_paused_game(); |
| evanso | 68:bb1650c657ef | 99 | |
| evanso | 64:e9dfc35a1738 | 100 | //Otherwise draw gameplay screen |
| evanso | 56:663d0546c235 | 101 | }else{ |
| evanso | 56:663d0546c235 | 102 | gameplay_loop(); |
| evanso | 56:663d0546c235 | 103 | } |
| evanso | 44:2d957de3bce3 | 104 | |
| evanso | 68:bb1650c657ef | 105 | // break out of run play loop when lives = 0 or exite flag set |
| evanso | 68:bb1650c657ef | 106 | if(!spaceship_lives_||exit_flag_){ |
| evanso | 59:0b2e43312d6b | 107 | if(!spaceship_lives_){ |
| evanso | 59:0b2e43312d6b | 108 | draw_game_over_screen(); |
| evanso | 68:bb1650c657ef | 109 | } |
| evanso | 59:0b2e43312d6b | 110 | reset_map(); |
| evanso | 65:daa792a09e1f | 111 | pad.leds_off(); |
| evanso | 59:0b2e43312d6b | 112 | break; |
| evanso | 56:663d0546c235 | 113 | } |
| evanso | 44:2d957de3bce3 | 114 | } |
| evanso | 44:2d957de3bce3 | 115 | |
| evanso | 64:e9dfc35a1738 | 116 | // MCU put to sleep between each frame to save power |
| evanso | 64:e9dfc35a1738 | 117 | sleep(); |
| evanso | 57:d4ce42c24561 | 118 | } |
| evanso | 65:daa792a09e1f | 119 | //stop taking double a press |
| evanso | 68:bb1650c657ef | 120 | wait(0.3); |
| evanso | 44:2d957de3bce3 | 121 | } |
| evanso | 44:2d957de3bce3 | 122 | |
| evanso | 64:e9dfc35a1738 | 123 | void GameEngine::play_init(){ |
| evanso | 64:e9dfc35a1738 | 124 | // Define variables |
| evanso | 64:e9dfc35a1738 | 125 | spawn_time_multipler_ = 1; |
| evanso | 64:e9dfc35a1738 | 126 | alien_number_ = 5; |
| evanso | 64:e9dfc35a1738 | 127 | spawn_alien_counter_ = 0; |
| evanso | 64:e9dfc35a1738 | 128 | spaceship_lives_ = 3; |
| evanso | 64:e9dfc35a1738 | 129 | reset_map_counter_ = 0; |
| evanso | 64:e9dfc35a1738 | 130 | smart_bomb_counter_ = 4; |
| evanso | 64:e9dfc35a1738 | 131 | create_people(); |
| evanso | 64:e9dfc35a1738 | 132 | points_ = 0; |
| evanso | 64:e9dfc35a1738 | 133 | smart_bomb_timer_ = 0; |
| evanso | 64:e9dfc35a1738 | 134 | bullet_timer_ = 0; |
| evanso | 64:e9dfc35a1738 | 135 | lcd_frame_time_flag_ = 0; |
| evanso | 68:bb1650c657ef | 136 | paused_counter_ = 25; |
| evanso | 64:e9dfc35a1738 | 137 | |
| evanso | 64:e9dfc35a1738 | 138 | //Flags for screen control |
| evanso | 64:e9dfc35a1738 | 139 | exit_flag_ = false; |
| evanso | 64:e9dfc35a1738 | 140 | run_save_a_game_flag_ = false; |
| evanso | 64:e9dfc35a1738 | 141 | spaceship_destroyed_ = false; |
| evanso | 64:e9dfc35a1738 | 142 | } |
| evanso | 64:e9dfc35a1738 | 143 | |
| evanso | 13:12276eed13ac | 144 | void GameEngine::gameplay_loop() { |
| evanso | 30:814674b189f0 | 145 | // clear screen and set contrast |
| evanso | 13:12276eed13ac | 146 | lcd.setContrast(pad.read_pot1()); |
| evanso | 8:dd1037c5435b | 147 | lcd.clear(); |
| evanso | 11:ab578a151f67 | 148 | |
| evanso | 64:e9dfc35a1738 | 149 | // creats aliens and people |
| evanso | 41:5959256f4aab | 150 | spawn_aliens(); |
| evanso | 41:5959256f4aab | 151 | spawn_people(); |
| evanso | 41:5959256f4aab | 152 | |
| evanso | 41:5959256f4aab | 153 | //If spaceship is destroyed stop joystick input, dont draw spaceship sprite |
| evanso | 45:fc3238cd28c6 | 154 | if (!spaceship_destroyed_){ |
| evanso | 62:f0c86a854a9e | 155 | read_joystick_direction(); |
| evanso | 65:daa792a09e1f | 156 | //read_accelerometer_direction(accelerometer.get_roll_angle(), |
| evanso | 65:daa792a09e1f | 157 | //accelerometer.get_pitch_angle()); |
| evanso | 41:5959256f4aab | 158 | spaceship.movement(d_); |
| evanso | 41:5959256f4aab | 159 | spaceship.draw(lcd); |
| evanso | 47:49fa1adc10b4 | 160 | create_weapons_bullets(); |
| evanso | 47:49fa1adc10b4 | 161 | create_weapons_smart_bomb(); |
| evanso | 41:5959256f4aab | 162 | } |
| evanso | 41:5959256f4aab | 163 | |
| evanso | 41:5959256f4aab | 164 | // Draws objects |
| evanso | 41:5959256f4aab | 165 | map.draw_map(lcd, d_); |
| evanso | 41:5959256f4aab | 166 | draw_aliens(); |
| evanso | 41:5959256f4aab | 167 | draw_bullets(); |
| evanso | 41:5959256f4aab | 168 | draw_explosions(); |
| evanso | 41:5959256f4aab | 169 | draw_people(); |
| evanso | 45:fc3238cd28c6 | 170 | hud.draw_HUD(lcd, spaceship_lives_, points_, smart_bomb_counter_); |
| evanso | 41:5959256f4aab | 171 | spaceship_lives_leds(); |
| evanso | 41:5959256f4aab | 172 | |
| evanso | 41:5959256f4aab | 173 | reset_map_timer(); |
| evanso | 30:814674b189f0 | 174 | |
| evanso | 18:11068b98e261 | 175 | // refresh's screen |
| evanso | 18:11068b98e261 | 176 | lcd.refresh(); |
| evanso | 13:12276eed13ac | 177 | } |
| evanso | 13:12276eed13ac | 178 | |
| evanso | 64:e9dfc35a1738 | 179 | void GameEngine::draw_game_over_screen(){ |
| evanso | 64:e9dfc35a1738 | 180 | //Draws game over screen then back to menu |
| evanso | 64:e9dfc35a1738 | 181 | lcd.clear(); |
| evanso | 64:e9dfc35a1738 | 182 | lcd.printString("Game Over",15,3); |
| evanso | 64:e9dfc35a1738 | 183 | lcd.refresh(); |
| evanso | 64:e9dfc35a1738 | 184 | wait(3); |
| evanso | 64:e9dfc35a1738 | 185 | current_menu_part_ = main_menu; |
| evanso | 62:f0c86a854a9e | 186 | } |
| evanso | 62:f0c86a854a9e | 187 | |
| evanso | 62:f0c86a854a9e | 188 | void GameEngine::run_paused_game(){ |
| evanso | 64:e9dfc35a1738 | 189 | //Lunch save a game screen |
| evanso | 64:e9dfc35a1738 | 190 | if (pad.B_pressed()||run_save_a_game_flag_){ |
| evanso | 64:e9dfc35a1738 | 191 | run_save_a_game_flag_ = true; |
| evanso | 64:e9dfc35a1738 | 192 | run_save_a_game(); |
| evanso | 64:e9dfc35a1738 | 193 | |
| evanso | 64:e9dfc35a1738 | 194 | //Draw pause screen |
| evanso | 62:f0c86a854a9e | 195 | }else{ |
| evanso | 62:f0c86a854a9e | 196 | draw_pause_screen(); |
| evanso | 62:f0c86a854a9e | 197 | paused_flag_ = true; |
| evanso | 62:f0c86a854a9e | 198 | } |
| evanso | 64:e9dfc35a1738 | 199 | |
| evanso | 64:e9dfc35a1738 | 200 | //Exit to main menu |
| evanso | 63:4631447440cf | 201 | if (pad.A_pressed()||saved.get_error()){ |
| evanso | 56:663d0546c235 | 202 | current_menu_part_ = main_menu; |
| evanso | 56:663d0546c235 | 203 | exit_flag_ = true; |
| evanso | 56:663d0546c235 | 204 | } |
| evanso | 56:663d0546c235 | 205 | } |
| evanso | 56:663d0546c235 | 206 | |
| evanso | 56:663d0546c235 | 207 | void GameEngine::draw_pause_screen(){ |
| evanso | 56:663d0546c235 | 208 | // clear screen and set contrast |
| evanso | 56:663d0546c235 | 209 | lcd.setContrast(pad.read_pot1()); |
| evanso | 56:663d0546c235 | 210 | lcd.clear(); |
| evanso | 56:663d0546c235 | 211 | |
| evanso | 56:663d0546c235 | 212 | //Draw strings |
| evanso | 56:663d0546c235 | 213 | lcd.printString("Paused!",24,0); |
| evanso | 56:663d0546c235 | 214 | lcd.printString("A to Exit",15,2); |
| evanso | 56:663d0546c235 | 215 | lcd.printString("B to Save&Exit",0,4); |
| evanso | 56:663d0546c235 | 216 | |
| evanso | 56:663d0546c235 | 217 | // refresh's screen |
| evanso | 56:663d0546c235 | 218 | lcd.refresh(); |
| evanso | 56:663d0546c235 | 219 | } |
| evanso | 56:663d0546c235 | 220 | |
| evanso | 64:e9dfc35a1738 | 221 | void GameEngine::run_save_a_game(){ |
| evanso | 64:e9dfc35a1738 | 222 | //Draw and interact with save ya game screen |
| evanso | 64:e9dfc35a1738 | 223 | read_joystick_direction(); |
| evanso | 64:e9dfc35a1738 | 224 | saved.saved_games_scroll(d_); |
| evanso | 64:e9dfc35a1738 | 225 | saved.save_game_screen(lcd); |
| evanso | 64:e9dfc35a1738 | 226 | |
| evanso | 64:e9dfc35a1738 | 227 | //Save game to save file that is displayed |
| evanso | 68:bb1650c657ef | 228 | if (pad.A_pressed()){ |
| evanso | 64:e9dfc35a1738 | 229 | //Define struct data |
| evanso | 64:e9dfc35a1738 | 230 | SavedGamesData data; |
| evanso | 64:e9dfc35a1738 | 231 | |
| evanso | 64:e9dfc35a1738 | 232 | //Set values in struct data and saves them selected file |
| evanso | 64:e9dfc35a1738 | 233 | data.score = points_; |
| evanso | 64:e9dfc35a1738 | 234 | data.lives = spaceship_lives_; |
| evanso | 64:e9dfc35a1738 | 235 | data.smart_bombs = smart_bomb_counter_; |
| evanso | 64:e9dfc35a1738 | 236 | data.alien_number = alien_number_; |
| evanso | 64:e9dfc35a1738 | 237 | saved.add_saved_data(sd, data, lcd); |
| evanso | 64:e9dfc35a1738 | 238 | |
| evanso | 64:e9dfc35a1738 | 239 | //exit to main menu |
| evanso | 64:e9dfc35a1738 | 240 | current_menu_part_ = main_menu; |
| evanso | 64:e9dfc35a1738 | 241 | reset_map(); |
| evanso | 64:e9dfc35a1738 | 242 | exit_flag_ = true; |
| evanso | 64:e9dfc35a1738 | 243 | } |
| evanso | 64:e9dfc35a1738 | 244 | } |
| evanso | 64:e9dfc35a1738 | 245 | |
| evanso | 64:e9dfc35a1738 | 246 | |
| evanso | 64:e9dfc35a1738 | 247 | |
| evanso | 64:e9dfc35a1738 | 248 | |
| evanso | 64:e9dfc35a1738 | 249 | // Menu Setting ---------------------------------------------------------------- |
| evanso | 64:e9dfc35a1738 | 250 | |
| evanso | 64:e9dfc35a1738 | 251 | void GameEngine::run_settings(){ |
| evanso | 64:e9dfc35a1738 | 252 | |
| evanso | 57:d4ce42c24561 | 253 | } |
| evanso | 57:d4ce42c24561 | 254 | |
| evanso | 64:e9dfc35a1738 | 255 | |
| evanso | 64:e9dfc35a1738 | 256 | |
| evanso | 64:e9dfc35a1738 | 257 | // Menu Saved Games ------------------------------------------------------------ |
| evanso | 64:e9dfc35a1738 | 258 | |
| evanso | 64:e9dfc35a1738 | 259 | void GameEngine::run_saved_games(){ |
| evanso | 64:e9dfc35a1738 | 260 | // Draws and interact with save screen |
| evanso | 64:e9dfc35a1738 | 261 | read_joystick_direction(); |
| evanso | 64:e9dfc35a1738 | 262 | saved.saved_games_scroll(d_); |
| evanso | 64:e9dfc35a1738 | 263 | saved.display_saved_games(lcd); |
| evanso | 64:e9dfc35a1738 | 264 | |
| evanso | 64:e9dfc35a1738 | 265 | //go back to main menu |
| evanso | 64:e9dfc35a1738 | 266 | if (pad.B_pressed()){ |
| evanso | 64:e9dfc35a1738 | 267 | wait(0.035); |
| evanso | 64:e9dfc35a1738 | 268 | current_menu_part_ = main_menu; |
| evanso | 64:e9dfc35a1738 | 269 | } |
| evanso | 64:e9dfc35a1738 | 270 | |
| evanso | 64:e9dfc35a1738 | 271 | //Load save, if no file press b go back to main menu |
| evanso | 64:e9dfc35a1738 | 272 | if (pad.A_pressed()){ |
| evanso | 64:e9dfc35a1738 | 273 | wait(0.035); |
| evanso | 64:e9dfc35a1738 | 274 | saved_games_overide_init(); |
| evanso | 64:e9dfc35a1738 | 275 | if(saved.get_error()) { |
| evanso | 64:e9dfc35a1738 | 276 | saved.set_error(false); |
| evanso | 64:e9dfc35a1738 | 277 | current_menu_part_ = main_menu; |
| evanso | 64:e9dfc35a1738 | 278 | }else{ |
| evanso | 64:e9dfc35a1738 | 279 | current_menu_part_ = play; |
| evanso | 64:e9dfc35a1738 | 280 | } |
| evanso | 64:e9dfc35a1738 | 281 | } |
| evanso | 64:e9dfc35a1738 | 282 | } |
| evanso | 64:e9dfc35a1738 | 283 | |
| evanso | 64:e9dfc35a1738 | 284 | void GameEngine::saved_games_overide_init(){ |
| evanso | 64:e9dfc35a1738 | 285 | play_init(); |
| evanso | 64:e9dfc35a1738 | 286 | |
| evanso | 64:e9dfc35a1738 | 287 | //Creats data object add sett it values to data saved in the file |
| evanso | 64:e9dfc35a1738 | 288 | SavedGamesData displayed_game; |
| evanso | 64:e9dfc35a1738 | 289 | displayed_game = saved.read_saved_data(sd, lcd); |
| evanso | 64:e9dfc35a1738 | 290 | |
| evanso | 64:e9dfc35a1738 | 291 | //Set the variables to value in the displayed saved struct |
| evanso | 64:e9dfc35a1738 | 292 | points_ = displayed_game.score; |
| evanso | 64:e9dfc35a1738 | 293 | spaceship_lives_ = displayed_game.lives; |
| evanso | 64:e9dfc35a1738 | 294 | smart_bomb_counter_= displayed_game.smart_bombs; |
| evanso | 64:e9dfc35a1738 | 295 | alien_number_ = displayed_game.alien_number; |
| evanso | 64:e9dfc35a1738 | 296 | } |
| evanso | 64:e9dfc35a1738 | 297 | |
| evanso | 64:e9dfc35a1738 | 298 | |
| evanso | 64:e9dfc35a1738 | 299 | |
| evanso | 42:3aed75338272 | 300 | |
| evanso | 39:fc5586b930e3 | 301 | //Spaceship control ------------------------------------------------------------ |
| evanso | 39:fc5586b930e3 | 302 | |
| evanso | 15:90b6821bcf64 | 303 | void GameEngine::read_joystick_direction(){ |
| evanso | 13:12276eed13ac | 304 | d_ = pad.get_direction(); |
| evanso | 18:11068b98e261 | 305 | } |
| evanso | 18:11068b98e261 | 306 | |
| evanso | 65:daa792a09e1f | 307 | void GameEngine::read_accelerometer_direction(float roll,float pitch){ |
| evanso | 47:49fa1adc10b4 | 308 | // printf("Pitch = %f Roll = %f\n", pitch, roll); |
| evanso | 47:49fa1adc10b4 | 309 | |
| evanso | 47:49fa1adc10b4 | 310 | //north |
| evanso | 47:49fa1adc10b4 | 311 | if(pitch >= -35){ |
| evanso | 47:49fa1adc10b4 | 312 | if(roll >= 10){ |
| evanso | 47:49fa1adc10b4 | 313 | d_ = NE; |
| evanso | 47:49fa1adc10b4 | 314 | }else if (roll <= -10){ |
| evanso | 47:49fa1adc10b4 | 315 | d_ = NW; |
| evanso | 47:49fa1adc10b4 | 316 | }else { |
| evanso | 47:49fa1adc10b4 | 317 | d_ = N; |
| evanso | 47:49fa1adc10b4 | 318 | } |
| evanso | 47:49fa1adc10b4 | 319 | //south |
| evanso | 47:49fa1adc10b4 | 320 | }else if(pitch <= -55){ |
| evanso | 47:49fa1adc10b4 | 321 | if (roll >= 10){ |
| evanso | 47:49fa1adc10b4 | 322 | d_ = SE; |
| evanso | 47:49fa1adc10b4 | 323 | }else if(roll <= -10){ |
| evanso | 47:49fa1adc10b4 | 324 | d_ = SW; |
| evanso | 47:49fa1adc10b4 | 325 | }else { |
| evanso | 47:49fa1adc10b4 | 326 | d_ = S; |
| evanso | 47:49fa1adc10b4 | 327 | } |
| evanso | 47:49fa1adc10b4 | 328 | // East/west |
| evanso | 47:49fa1adc10b4 | 329 | }else { |
| evanso | 47:49fa1adc10b4 | 330 | if (roll >= 10){ |
| evanso | 47:49fa1adc10b4 | 331 | d_ = E; |
| evanso | 47:49fa1adc10b4 | 332 | }else if(roll <= -10){ |
| evanso | 47:49fa1adc10b4 | 333 | d_ = W; |
| evanso | 47:49fa1adc10b4 | 334 | }else{ |
| evanso | 47:49fa1adc10b4 | 335 | d_ = CENTRE; |
| evanso | 47:49fa1adc10b4 | 336 | } |
| evanso | 47:49fa1adc10b4 | 337 | } |
| evanso | 47:49fa1adc10b4 | 338 | } |
| evanso | 47:49fa1adc10b4 | 339 | |
| evanso | 39:fc5586b930e3 | 340 | void GameEngine::spaceship_lives_leds(){ |
| evanso | 39:fc5586b930e3 | 341 | pad.leds_off(); |
| evanso | 39:fc5586b930e3 | 342 | |
| evanso | 39:fc5586b930e3 | 343 | //top two red leds on if 1 lives left |
| evanso | 45:fc3238cd28c6 | 344 | if(spaceship_lives_ >= 1){ |
| evanso | 39:fc5586b930e3 | 345 | pad.led(1,1); |
| evanso | 39:fc5586b930e3 | 346 | pad.led(4,1); |
| evanso | 39:fc5586b930e3 | 347 | } |
| evanso | 39:fc5586b930e3 | 348 | |
| evanso | 39:fc5586b930e3 | 349 | //middle two orange leds also on if 2 lives left |
| evanso | 45:fc3238cd28c6 | 350 | if(spaceship_lives_ >= 2){ |
| evanso | 39:fc5586b930e3 | 351 | pad.led(2,1); |
| evanso | 39:fc5586b930e3 | 352 | pad.led(5,1); |
| evanso | 39:fc5586b930e3 | 353 | } |
| evanso | 39:fc5586b930e3 | 354 | |
| evanso | 39:fc5586b930e3 | 355 | //bottom two red leds also on if 3 lives left |
| evanso | 45:fc3238cd28c6 | 356 | if(spaceship_lives_ == 3){ |
| evanso | 39:fc5586b930e3 | 357 | pad.led(3,1); |
| evanso | 39:fc5586b930e3 | 358 | pad.led(6,1); |
| evanso | 39:fc5586b930e3 | 359 | } |
| evanso | 39:fc5586b930e3 | 360 | } |
| evanso | 39:fc5586b930e3 | 361 | |
| evanso | 44:2d957de3bce3 | 362 | |
| evanso | 44:2d957de3bce3 | 363 | |
| evanso | 36:27aa597db3d2 | 364 | //Weapon control --------------------------------------------------------------- |
| evanso | 36:27aa597db3d2 | 365 | |
| evanso | 36:27aa597db3d2 | 366 | void GameEngine::create_weapons_bullets(){ |
| evanso | 39:fc5586b930e3 | 367 | // controlls speed that bullet can be fired |
| evanso | 45:fc3238cd28c6 | 368 | if(bullet_timer_ <=0){ |
| evanso | 39:fc5586b930e3 | 369 | if (pad.A_pressed()){ |
| evanso | 36:27aa597db3d2 | 370 | // Bullet object |
| evanso | 36:27aa597db3d2 | 371 | Weapons new_bullet; |
| evanso | 36:27aa597db3d2 | 372 | |
| evanso | 36:27aa597db3d2 | 373 | new_bullet.init(spaceship.get_pos(), |
| evanso | 36:27aa597db3d2 | 374 | spaceship.get_spaceship_sprite_direction(), true); |
| evanso | 36:27aa597db3d2 | 375 | |
| evanso | 36:27aa597db3d2 | 376 | // Stores bullet object in vector |
| evanso | 36:27aa597db3d2 | 377 | bullet_vector.push_back(new_bullet); |
| evanso | 39:fc5586b930e3 | 378 | } |
| evanso | 45:fc3238cd28c6 | 379 | bullet_timer_ = 5; |
| evanso | 39:fc5586b930e3 | 380 | } |
| evanso | 45:fc3238cd28c6 | 381 | bullet_timer_--; |
| evanso | 36:27aa597db3d2 | 382 | } |
| evanso | 36:27aa597db3d2 | 383 | |
| evanso | 36:27aa597db3d2 | 384 | void GameEngine::create_weapons_smart_bomb(){ |
| evanso | 39:fc5586b930e3 | 385 | // timer to stop smart bomb button be accidently pressed twice |
| evanso | 45:fc3238cd28c6 | 386 | if(smart_bomb_timer_ <=0){ |
| evanso | 45:fc3238cd28c6 | 387 | if (pad.B_pressed() && smart_bomb_counter_ > 0){ |
| evanso | 39:fc5586b930e3 | 388 | weapons.smart_bomb(lcd); |
| evanso | 45:fc3238cd28c6 | 389 | smart_bomb_counter_--; |
| evanso | 39:fc5586b930e3 | 390 | |
| evanso | 39:fc5586b930e3 | 391 | //Deletes alien object if on screen |
| evanso | 39:fc5586b930e3 | 392 | for (int i = (alien_vector.size() -1) ; i >= 0 ; i--){ |
| evanso | 39:fc5586b930e3 | 393 | Vector2D alien_pos = alien_vector[i].get_pos(); |
| evanso | 36:27aa597db3d2 | 394 | |
| evanso | 39:fc5586b930e3 | 395 | // Creats explosion if alien was on the screen |
| evanso | 39:fc5586b930e3 | 396 | if(alien_pos.x <= 84 && alien_pos.x >= -6){ |
| evanso | 39:fc5586b930e3 | 397 | create_explosion(alien_pos); |
| evanso | 39:fc5586b930e3 | 398 | |
| evanso | 39:fc5586b930e3 | 399 | //delete person object if was being abducted by destroyed alien |
| evanso | 39:fc5586b930e3 | 400 | if(alien_vector[i].get_collision_people_element() > -1){ |
| evanso | 39:fc5586b930e3 | 401 | people_vector.erase(people_vector.begin() + |
| evanso | 39:fc5586b930e3 | 402 | alien_vector[i].get_collision_people_element()); |
| evanso | 39:fc5586b930e3 | 403 | } |
| evanso | 39:fc5586b930e3 | 404 | |
| evanso | 39:fc5586b930e3 | 405 | alien_vector.erase(alien_vector.begin()+ i); |
| evanso | 45:fc3238cd28c6 | 406 | points_ ++; |
| evanso | 39:fc5586b930e3 | 407 | } |
| evanso | 36:27aa597db3d2 | 408 | } |
| evanso | 45:fc3238cd28c6 | 409 | smart_bomb_timer_ = 30; |
| evanso | 39:fc5586b930e3 | 410 | } |
| evanso | 39:fc5586b930e3 | 411 | } |
| evanso | 45:fc3238cd28c6 | 412 | smart_bomb_timer_--; |
| evanso | 36:27aa597db3d2 | 413 | } |
| evanso | 36:27aa597db3d2 | 414 | |
| evanso | 36:27aa597db3d2 | 415 | void GameEngine::draw_bullets(){ |
| evanso | 36:27aa597db3d2 | 416 | // interates over bullet vectors, moves and draws bullet objects |
| evanso | 36:27aa597db3d2 | 417 | |
| evanso | 36:27aa597db3d2 | 418 | // Alien bullets |
| evanso | 36:27aa597db3d2 | 419 | for (int i = 0; i < alien_bullet_vector.size(); i++){ |
| evanso | 36:27aa597db3d2 | 420 | alien_bullet_vector[i].draw_alien_bullet(lcd, d_); |
| evanso | 36:27aa597db3d2 | 421 | |
| evanso | 36:27aa597db3d2 | 422 | // deletes alien bullet object after bullet has moved set distance |
| evanso | 36:27aa597db3d2 | 423 | if(alien_bullet_vector[i].get_bullet_delete_counter() >> 5){ |
| evanso | 36:27aa597db3d2 | 424 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
| evanso | 36:27aa597db3d2 | 425 | } |
| evanso | 36:27aa597db3d2 | 426 | |
| evanso | 36:27aa597db3d2 | 427 | // Deletes bullet and shpaceship if collision detected |
| evanso | 36:27aa597db3d2 | 428 | if (spaceship.check_collision(alien_bullet_vector[i]) && |
| evanso | 45:fc3238cd28c6 | 429 | !spaceship_destroyed_ ){ |
| evanso | 36:27aa597db3d2 | 430 | create_explosion(spaceship.get_pos()); |
| evanso | 36:27aa597db3d2 | 431 | |
| evanso | 45:fc3238cd28c6 | 432 | spaceship_destroyed_ = true; |
| evanso | 36:27aa597db3d2 | 433 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
| evanso | 36:27aa597db3d2 | 434 | } |
| evanso | 36:27aa597db3d2 | 435 | } |
| evanso | 36:27aa597db3d2 | 436 | |
| evanso | 36:27aa597db3d2 | 437 | // Spaceship bullets |
| evanso | 36:27aa597db3d2 | 438 | for (int i = 0; i < bullet_vector.size(); i++){ |
| evanso | 36:27aa597db3d2 | 439 | bullet_vector[i].draw_bullet(lcd); |
| evanso | 36:27aa597db3d2 | 440 | |
| evanso | 36:27aa597db3d2 | 441 | // deletes bullet object after bullet has moved set distance |
| evanso | 36:27aa597db3d2 | 442 | if(bullet_vector[i].get_bullet_delete_counter() >> 5){ |
| evanso | 36:27aa597db3d2 | 443 | bullet_vector.erase(bullet_vector.begin()+ i); |
| evanso | 36:27aa597db3d2 | 444 | } |
| evanso | 36:27aa597db3d2 | 445 | } |
| evanso | 36:27aa597db3d2 | 446 | } |
| evanso | 36:27aa597db3d2 | 447 | |
| evanso | 36:27aa597db3d2 | 448 | |
| evanso | 36:27aa597db3d2 | 449 | |
| evanso | 36:27aa597db3d2 | 450 | //Alien Control ---------------------------------------------------------------- |
| evanso | 36:27aa597db3d2 | 451 | |
| evanso | 32:c006a9882778 | 452 | void GameEngine::spawn_aliens(){ |
| evanso | 51:35cb8e604b72 | 453 | if(alien_vector.size() <= alien_number_){ |
| evanso | 34:85ccc16f24d2 | 454 | create_alien(); |
| evanso | 32:c006a9882778 | 455 | } |
| evanso | 32:c006a9882778 | 456 | |
| evanso | 45:fc3238cd28c6 | 457 | //printf( " alien_number_counter_ = %d\n",alien_number_counter_); |
| evanso | 45:fc3238cd28c6 | 458 | |
| evanso | 34:85ccc16f24d2 | 459 | //slowley incresing the alien counter as game goes on to make harder |
| evanso | 45:fc3238cd28c6 | 460 | if(spawn_alien_counter_%(500*spawn_time_multipler_) == 0){ |
| evanso | 51:35cb8e604b72 | 461 | alien_number_++; |
| evanso | 45:fc3238cd28c6 | 462 | spawn_time_multipler_++; |
| evanso | 32:c006a9882778 | 463 | } |
| evanso | 34:85ccc16f24d2 | 464 | |
| evanso | 45:fc3238cd28c6 | 465 | spawn_alien_counter_++; |
| evanso | 32:c006a9882778 | 466 | } |
| evanso | 32:c006a9882778 | 467 | |
| evanso | 36:27aa597db3d2 | 468 | void GameEngine::create_alien(){ |
| evanso | 36:27aa597db3d2 | 469 | int position_x_start = 0; |
| evanso | 36:27aa597db3d2 | 470 | |
| evanso | 36:27aa597db3d2 | 471 | // Alien object |
| evanso | 36:27aa597db3d2 | 472 | Alien new_alien; |
| evanso | 36:27aa597db3d2 | 473 | |
| evanso | 36:27aa597db3d2 | 474 | //spawns aliens between x > 84 and x <0 |
| evanso | 36:27aa597db3d2 | 475 | if(rand() % 2){ |
| evanso | 36:27aa597db3d2 | 476 | position_x_start = rand() % 84 + 84; |
| evanso | 36:27aa597db3d2 | 477 | }else{ |
| evanso | 36:27aa597db3d2 | 478 | position_x_start =rand() % 83 - 84; |
| evanso | 36:27aa597db3d2 | 479 | } |
| evanso | 39:fc5586b930e3 | 480 | new_alien.init(pad, position_x_start, (rand() % 33 + 9)); |
| evanso | 36:27aa597db3d2 | 481 | |
| evanso | 36:27aa597db3d2 | 482 | // Stores alien object in vector |
| evanso | 36:27aa597db3d2 | 483 | alien_vector.push_back(new_alien); |
| evanso | 36:27aa597db3d2 | 484 | } |
| evanso | 36:27aa597db3d2 | 485 | |
| evanso | 36:27aa597db3d2 | 486 | void GameEngine::check_alien_people_collision(int i){ |
| evanso | 40:71f947254fda | 487 | // only a collision if all three of theses conditions are met: |
| evanso | 40:71f947254fda | 488 | // check all these codition for every alien to every person |
| evanso | 40:71f947254fda | 489 | // 1)person hasn't already had a collision |
| evanso | 40:71f947254fda | 490 | // 2)There is an acutaual collision of people and alien |
| evanso | 36:27aa597db3d2 | 491 | for (int x = 0; x < people_vector.size(); x++){ |
| evanso | 36:27aa597db3d2 | 492 | if (!people_vector[x].get_alien_collision_flag() && |
| evanso | 36:27aa597db3d2 | 493 | people_vector[x].check_alien_collision(alien_vector[i])){ |
| evanso | 36:27aa597db3d2 | 494 | alien_vector[i].set_collision_people_element(x); |
| evanso | 36:27aa597db3d2 | 495 | } |
| evanso | 36:27aa597db3d2 | 496 | } |
| evanso | 36:27aa597db3d2 | 497 | |
| evanso | 36:27aa597db3d2 | 498 | //draws collision if detected |
| evanso | 36:27aa597db3d2 | 499 | if(alien_vector[i].get_collision_people_element() > -1){ |
| evanso | 36:27aa597db3d2 | 500 | alien_vector[i].draw_alien(lcd,spaceship.get_pos(),d_, |
| evanso | 36:27aa597db3d2 | 501 | map.get_length_map(), map.get_position_x_map(),true); |
| evanso | 36:27aa597db3d2 | 502 | }else{ |
| evanso | 36:27aa597db3d2 | 503 | alien_vector[i].draw_alien(lcd,spaceship.get_pos(),d_, |
| evanso | 36:27aa597db3d2 | 504 | map.get_length_map(), map.get_position_x_map(),false); |
| evanso | 36:27aa597db3d2 | 505 | } |
| evanso | 36:27aa597db3d2 | 506 | } |
| evanso | 36:27aa597db3d2 | 507 | |
| evanso | 36:27aa597db3d2 | 508 | void GameEngine::alliens_fire_bullets(int i){ |
| evanso | 36:27aa597db3d2 | 509 | if (alien_vector[i].get_alien_fire_counter()%60 == 0){ |
| evanso | 36:27aa597db3d2 | 510 | Weapons alien_bullet; |
| evanso | 36:27aa597db3d2 | 511 | |
| evanso | 36:27aa597db3d2 | 512 | // fires bullet towards direction of spaceship |
| evanso | 36:27aa597db3d2 | 513 | bool alien_bullet_direction = false; |
| evanso | 36:27aa597db3d2 | 514 | Vector2D spaceship_pos = spaceship.get_pos(); |
| evanso | 36:27aa597db3d2 | 515 | Vector2D alien_pos = alien_vector[i].get_pos(); |
| evanso | 36:27aa597db3d2 | 516 | if(spaceship_pos.x > alien_pos.x){ |
| evanso | 36:27aa597db3d2 | 517 | alien_bullet_direction = true; |
| evanso | 36:27aa597db3d2 | 518 | } |
| evanso | 36:27aa597db3d2 | 519 | |
| evanso | 36:27aa597db3d2 | 520 | alien_bullet.init(alien_vector[i].get_pos(), |
| evanso | 36:27aa597db3d2 | 521 | alien_bullet_direction , false); |
| evanso | 36:27aa597db3d2 | 522 | |
| evanso | 36:27aa597db3d2 | 523 | // Stores bullet object in vector |
| evanso | 36:27aa597db3d2 | 524 | alien_bullet_vector.push_back(alien_bullet); |
| evanso | 36:27aa597db3d2 | 525 | } |
| evanso | 36:27aa597db3d2 | 526 | } |
| evanso | 36:27aa597db3d2 | 527 | |
| evanso | 36:27aa597db3d2 | 528 | void GameEngine::delete_aliens(int i){ |
| evanso | 36:27aa597db3d2 | 529 | for (int x = 0; x < bullet_vector.size(); x++){ |
| evanso | 36:27aa597db3d2 | 530 | if (alien_vector[i].check_collision(bullet_vector[x])){ |
| evanso | 36:27aa597db3d2 | 531 | create_explosion(alien_vector[i].get_pos()); |
| evanso | 36:27aa597db3d2 | 532 | |
| evanso | 36:27aa597db3d2 | 533 | //delete person object if was carried by destroyed alien |
| evanso | 36:27aa597db3d2 | 534 | if(alien_vector[i].get_collision_people_element() > -1){ |
| evanso | 36:27aa597db3d2 | 535 | people_vector.erase(people_vector.begin() + |
| evanso | 36:27aa597db3d2 | 536 | alien_vector[i].get_collision_people_element()); |
| evanso | 36:27aa597db3d2 | 537 | } |
| evanso | 36:27aa597db3d2 | 538 | |
| evanso | 39:fc5586b930e3 | 539 | bullet_vector.erase(bullet_vector.begin()+ x); |
| evanso | 39:fc5586b930e3 | 540 | alien_vector.erase(alien_vector.begin()+ i); |
| evanso | 45:fc3238cd28c6 | 541 | points_ ++; |
| evanso | 36:27aa597db3d2 | 542 | } |
| evanso | 36:27aa597db3d2 | 543 | } |
| evanso | 36:27aa597db3d2 | 544 | } |
| evanso | 36:27aa597db3d2 | 545 | |
| evanso | 36:27aa597db3d2 | 546 | void GameEngine::draw_aliens(){ |
| evanso | 36:27aa597db3d2 | 547 | // interates over alien vector and draws each new_alien object |
| evanso | 36:27aa597db3d2 | 548 | for (int i = 0; i < alien_vector.size(); i++){ |
| evanso | 36:27aa597db3d2 | 549 | |
| evanso | 36:27aa597db3d2 | 550 | check_alien_people_collision(i); |
| evanso | 36:27aa597db3d2 | 551 | |
| evanso | 36:27aa597db3d2 | 552 | // deleted spaceship if alien ship touches spaceship |
| evanso | 36:27aa597db3d2 | 553 | if (spaceship.check_alien_collision(alien_vector[i]) && |
| evanso | 45:fc3238cd28c6 | 554 | !spaceship_destroyed_){ |
| evanso | 36:27aa597db3d2 | 555 | create_explosion(spaceship.get_pos()); |
| evanso | 45:fc3238cd28c6 | 556 | spaceship_destroyed_ = true; |
| evanso | 36:27aa597db3d2 | 557 | } |
| evanso | 36:27aa597db3d2 | 558 | |
| evanso | 36:27aa597db3d2 | 559 | alliens_fire_bullets(i); |
| evanso | 36:27aa597db3d2 | 560 | |
| evanso | 36:27aa597db3d2 | 561 | delete_aliens(i); |
| evanso | 34:85ccc16f24d2 | 562 | } |
| evanso | 34:85ccc16f24d2 | 563 | } |
| evanso | 34:85ccc16f24d2 | 564 | |
| evanso | 36:27aa597db3d2 | 565 | |
| evanso | 36:27aa597db3d2 | 566 | |
| evanso | 36:27aa597db3d2 | 567 | //Explotion Control ------------------------------------------------------------ |
| evanso | 36:27aa597db3d2 | 568 | |
| evanso | 36:27aa597db3d2 | 569 | void GameEngine::create_explosion(Vector2D destroyed_position){ |
| evanso | 36:27aa597db3d2 | 570 | // explosion object |
| evanso | 36:27aa597db3d2 | 571 | Explosion new_explosion; |
| evanso | 36:27aa597db3d2 | 572 | |
| evanso | 36:27aa597db3d2 | 573 | new_explosion.init(destroyed_position); |
| evanso | 33:7fedd8029473 | 574 | |
| evanso | 36:27aa597db3d2 | 575 | // Stores explosion object in vector |
| evanso | 36:27aa597db3d2 | 576 | explosion_vector.push_back(new_explosion); |
| evanso | 36:27aa597db3d2 | 577 | } |
| evanso | 36:27aa597db3d2 | 578 | |
| evanso | 36:27aa597db3d2 | 579 | void GameEngine::draw_explosions(){ |
| evanso | 36:27aa597db3d2 | 580 | // interates over expoltion vector and draws each explosion object then |
| evanso | 36:27aa597db3d2 | 581 | // deleted object after set size |
| evanso | 36:27aa597db3d2 | 582 | for (int i = 0; i < explosion_vector.size(); i++){ |
| evanso | 36:27aa597db3d2 | 583 | explosion_vector[i].draw_explosion(lcd); |
| evanso | 31:6015e8ed859c | 584 | |
| evanso | 36:27aa597db3d2 | 585 | // delete explosion after reaches set size |
| evanso | 36:27aa597db3d2 | 586 | if(explosion_vector[i].get_explosion_radius() == 8){ |
| evanso | 36:27aa597db3d2 | 587 | explosion_vector.erase(explosion_vector.begin()+ i); |
| evanso | 31:6015e8ed859c | 588 | } |
| evanso | 36:27aa597db3d2 | 589 | } |
| evanso | 36:27aa597db3d2 | 590 | } |
| evanso | 36:27aa597db3d2 | 591 | |
| evanso | 36:27aa597db3d2 | 592 | |
| evanso | 36:27aa597db3d2 | 593 | |
| evanso | 36:27aa597db3d2 | 594 | //People Control --------------------------------------------------------------- |
| evanso | 36:27aa597db3d2 | 595 | |
| evanso | 36:27aa597db3d2 | 596 | void GameEngine::spawn_people(){ |
| evanso | 36:27aa597db3d2 | 597 | // Keeps number of people objects constant as people objecs are erased |
| evanso | 36:27aa597db3d2 | 598 | if(people_vector.size() <= 5){ |
| evanso | 36:27aa597db3d2 | 599 | create_people(); |
| evanso | 31:6015e8ed859c | 600 | } |
| evanso | 20:febd920ec29e | 601 | } |
| evanso | 20:febd920ec29e | 602 | |
| evanso | 33:7fedd8029473 | 603 | void GameEngine::create_people(){ |
| evanso | 33:7fedd8029473 | 604 | // People object |
| evanso | 33:7fedd8029473 | 605 | People people; |
| evanso | 33:7fedd8029473 | 606 | |
| evanso | 33:7fedd8029473 | 607 | people.init(pad, (rand() % 168 - 84)); |
| evanso | 33:7fedd8029473 | 608 | |
| evanso | 33:7fedd8029473 | 609 | // Stores alien object in vector |
| evanso | 33:7fedd8029473 | 610 | people_vector.push_back(people); |
| evanso | 33:7fedd8029473 | 611 | } |
| evanso | 33:7fedd8029473 | 612 | |
| evanso | 33:7fedd8029473 | 613 | void GameEngine::draw_people(){ |
| evanso | 33:7fedd8029473 | 614 | for (int i = 0; i < people_vector.size(); i++){ |
| evanso | 34:85ccc16f24d2 | 615 | people_vector[i].draw_people(lcd, d_, |
| evanso | 34:85ccc16f24d2 | 616 | map.get_length_map(), map.get_position_x_map()); |
| evanso | 34:85ccc16f24d2 | 617 | |
| evanso | 34:85ccc16f24d2 | 618 | //errase person if at top of screen as captured by alien and alien is |
| evanso | 34:85ccc16f24d2 | 619 | //set to track mode |
| evanso | 34:85ccc16f24d2 | 620 | Vector2D people_pos = people_vector[i].get_pos(); |
| evanso | 40:71f947254fda | 621 | |
| evanso | 40:71f947254fda | 622 | for (int x = 0; x < alien_vector.size(); x++){ |
| evanso | 40:71f947254fda | 623 | Vector2D alien_pos = alien_vector[x].get_pos(); |
| evanso | 40:71f947254fda | 624 | if(people_pos.y < 30 && alien_pos.y < 9){ |
| evanso | 40:71f947254fda | 625 | |
| evanso | 40:71f947254fda | 626 | //set alien who abducted person to track mode |
| evanso | 34:85ccc16f24d2 | 627 | if(alien_vector[x].get_collision_people_element() == i){ |
| evanso | 34:85ccc16f24d2 | 628 | alien_vector[x].set_track_flag(true); |
| evanso | 40:71f947254fda | 629 | people_vector.erase(people_vector.begin()+ i); |
| evanso | 34:85ccc16f24d2 | 630 | } |
| evanso | 40:71f947254fda | 631 | |
| evanso | 40:71f947254fda | 632 | } |
| evanso | 34:85ccc16f24d2 | 633 | |
| evanso | 34:85ccc16f24d2 | 634 | } |
| evanso | 33:7fedd8029473 | 635 | } |
| evanso | 33:7fedd8029473 | 636 | } |
| evanso | 33:7fedd8029473 | 637 | |
| evanso | 19:1bc0a2d22054 | 638 | |
| evanso | 25:70b55f5bfc87 | 639 | |
| evanso | 36:27aa597db3d2 | 640 | //Map Control------------------------------------------------------------------- |
| evanso | 19:1bc0a2d22054 | 641 | |
| evanso | 36:27aa597db3d2 | 642 | void GameEngine::reset_map_timer(){ |
| evanso | 45:fc3238cd28c6 | 643 | if(spaceship_destroyed_){ |
| evanso | 45:fc3238cd28c6 | 644 | reset_map_counter_++; |
| evanso | 36:27aa597db3d2 | 645 | |
| evanso | 36:27aa597db3d2 | 646 | // stops map movement |
| evanso | 36:27aa597db3d2 | 647 | d_ = CENTRE; |
| evanso | 36:27aa597db3d2 | 648 | |
| evanso | 36:27aa597db3d2 | 649 | // reset map after set time |
| evanso | 45:fc3238cd28c6 | 650 | if(reset_map_counter_ == 50){ |
| evanso | 36:27aa597db3d2 | 651 | reset_map(); |
| evanso | 25:70b55f5bfc87 | 652 | } |
| evanso | 36:27aa597db3d2 | 653 | } |
| evanso | 25:70b55f5bfc87 | 654 | } |
| evanso | 36:27aa597db3d2 | 655 | |
| evanso | 30:814674b189f0 | 656 | void GameEngine::reset_map(){ |
| evanso | 36:27aa597db3d2 | 657 | // Reassign values to variables |
| evanso | 30:814674b189f0 | 658 | spaceship.init(); |
| evanso | 45:fc3238cd28c6 | 659 | spaceship_lives_--; |
| evanso | 45:fc3238cd28c6 | 660 | spaceship_destroyed_ = false; |
| evanso | 45:fc3238cd28c6 | 661 | reset_map_counter_ = 0; |
| evanso | 33:7fedd8029473 | 662 | |
| evanso | 34:85ccc16f24d2 | 663 | // erase aliens so redrawn in random positions when respawning spaceship |
| evanso | 34:85ccc16f24d2 | 664 | for (int i = (alien_vector.size() - 1); i >= 0 ; i--){ |
| evanso | 34:85ccc16f24d2 | 665 | alien_vector.erase(alien_vector.begin()+ i); |
| evanso | 34:85ccc16f24d2 | 666 | } |
| evanso | 36:27aa597db3d2 | 667 | |
| evanso | 34:85ccc16f24d2 | 668 | // erase all people so redrawn at bottom of map |
| evanso | 34:85ccc16f24d2 | 669 | for (int i = (people_vector.size() - 1); i >= 0 ; i--){ |
| evanso | 34:85ccc16f24d2 | 670 | people_vector.erase(people_vector.begin()+ i); |
| evanso | 34:85ccc16f24d2 | 671 | } |
| evanso | 36:27aa597db3d2 | 672 | |
| evanso | 36:27aa597db3d2 | 673 | // erase all alien bullets |
| evanso | 34:85ccc16f24d2 | 674 | for (int i = (alien_bullet_vector.size() - 1); i >= 0 ; i--){ |
| evanso | 34:85ccc16f24d2 | 675 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
| evanso | 33:7fedd8029473 | 676 | } |
| evanso | 20:febd920ec29e | 677 | } |