Ben Evans University Second Year Project. Game Called Defender.
Hello, soldier, you have been specially selected as the defender of planet earth.
Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.
But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.
As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.
GameEngine/GameEngine.cpp@30:814674b189f0, 2020-05-14 (annotated)
- Committer:
- evanso
- Date:
- Thu May 14 17:37:37 2020 +0000
- Revision:
- 30:814674b189f0
- Parent:
- 29:e96d91f1d39c
- Child:
- 31:6015e8ed859c
Added if alien and ship collide the ship is destroyed.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
evanso | 8:dd1037c5435b | 1 | #include "GameEngine.h" |
evanso | 8:dd1037c5435b | 2 | |
evanso | 8:dd1037c5435b | 3 | GameEngine::GameEngine() { |
evanso | 8:dd1037c5435b | 4 | |
evanso | 8:dd1037c5435b | 5 | } |
evanso | 8:dd1037c5435b | 6 | |
evanso | 8:dd1037c5435b | 7 | GameEngine::~GameEngine() { |
evanso | 8:dd1037c5435b | 8 | |
evanso | 8:dd1037c5435b | 9 | } |
evanso | 8:dd1037c5435b | 10 | |
evanso | 13:12276eed13ac | 11 | void GameEngine::init() { |
evanso | 8:dd1037c5435b | 12 | pad.init(); |
evanso | 8:dd1037c5435b | 13 | lcd.init(); |
evanso | 8:dd1037c5435b | 14 | spaceship.init(); |
evanso | 13:12276eed13ac | 15 | map.init(pad); |
evanso | 20:febd920ec29e | 16 | create_alien(); |
evanso | 30:814674b189f0 | 17 | spaceship_lives = 3; |
evanso | 30:814674b189f0 | 18 | spaceship_destroyed = false; |
evanso | 30:814674b189f0 | 19 | reset_map_counter = 0; |
evanso | 8:dd1037c5435b | 20 | } |
evanso | 8:dd1037c5435b | 21 | |
evanso | 13:12276eed13ac | 22 | void GameEngine::gameplay_loop() { |
evanso | 30:814674b189f0 | 23 | // clear screen and set contrast |
evanso | 13:12276eed13ac | 24 | lcd.setContrast(pad.read_pot1()); |
evanso | 8:dd1037c5435b | 25 | lcd.clear(); |
evanso | 11:ab578a151f67 | 26 | |
evanso | 15:90b6821bcf64 | 27 | // Gets movements |
evanso | 15:90b6821bcf64 | 28 | read_joystick_direction(); |
evanso | 13:12276eed13ac | 29 | spaceship.movement(d_); |
evanso | 19:1bc0a2d22054 | 30 | create_bullet(); |
evanso | 19:1bc0a2d22054 | 31 | |
evanso | 18:11068b98e261 | 32 | // Draws |
evanso | 30:814674b189f0 | 33 | if (!spaceship_destroyed){ |
evanso | 30:814674b189f0 | 34 | spaceship.draw(lcd); |
evanso | 30:814674b189f0 | 35 | } |
evanso | 18:11068b98e261 | 36 | map.draw_map(lcd, d_); |
evanso | 20:febd920ec29e | 37 | draw_aliens(); |
evanso | 19:1bc0a2d22054 | 38 | draw_bullets(); |
evanso | 25:70b55f5bfc87 | 39 | draw_explosions(); |
evanso | 30:814674b189f0 | 40 | |
evanso | 30:814674b189f0 | 41 | // Resets map after set frames so spaceship explosion animation showes |
evanso | 30:814674b189f0 | 42 | if(spaceship_destroyed){ |
evanso | 30:814674b189f0 | 43 | reset_map_counter++; |
evanso | 30:814674b189f0 | 44 | if(reset_map_counter == 50){ |
evanso | 30:814674b189f0 | 45 | reset_map(); |
evanso | 30:814674b189f0 | 46 | } |
evanso | 30:814674b189f0 | 47 | } |
evanso | 30:814674b189f0 | 48 | |
evanso | 18:11068b98e261 | 49 | // refresh's screen |
evanso | 18:11068b98e261 | 50 | lcd.refresh(); |
evanso | 13:12276eed13ac | 51 | } |
evanso | 13:12276eed13ac | 52 | |
evanso | 15:90b6821bcf64 | 53 | void GameEngine::read_joystick_direction(){ |
evanso | 13:12276eed13ac | 54 | d_ = pad.get_direction(); |
evanso | 18:11068b98e261 | 55 | } |
evanso | 18:11068b98e261 | 56 | |
evanso | 19:1bc0a2d22054 | 57 | void GameEngine::create_bullet(){ |
evanso | 19:1bc0a2d22054 | 58 | if (pad.A_pressed()){ |
evanso | 19:1bc0a2d22054 | 59 | // Bullet object |
evanso | 19:1bc0a2d22054 | 60 | Weapons new_bullet; |
evanso | 19:1bc0a2d22054 | 61 | |
evanso | 27:8bb2bd97c319 | 62 | new_bullet.init(spaceship.get_pos(), |
evanso | 28:a5958497d5ce | 63 | spaceship.get_spaceship_sprite_direction(), true); |
evanso | 19:1bc0a2d22054 | 64 | |
evanso | 20:febd920ec29e | 65 | // Stores bullet object in vector |
evanso | 19:1bc0a2d22054 | 66 | bullet_vector.push_back(new_bullet); |
evanso | 20:febd920ec29e | 67 | } |
evanso | 20:febd920ec29e | 68 | } |
evanso | 20:febd920ec29e | 69 | |
evanso | 20:febd920ec29e | 70 | void GameEngine::create_alien(){ |
evanso | 20:febd920ec29e | 71 | // Alien object |
evanso | 20:febd920ec29e | 72 | Alien new_alien; |
evanso | 21:f7d7834e3af1 | 73 | |
evanso | 24:479da6ca0e7e | 74 | new_alien.init(pad); |
evanso | 20:febd920ec29e | 75 | |
evanso | 20:febd920ec29e | 76 | // Stores alien object in vector |
evanso | 20:febd920ec29e | 77 | alien_vector.push_back(new_alien); |
evanso | 19:1bc0a2d22054 | 78 | } |
evanso | 19:1bc0a2d22054 | 79 | |
evanso | 29:e96d91f1d39c | 80 | void GameEngine::create_explosion(Vector2D destroyed_position){ |
evanso | 25:70b55f5bfc87 | 81 | // explosion object |
evanso | 25:70b55f5bfc87 | 82 | Explosion new_explosion; |
evanso | 25:70b55f5bfc87 | 83 | |
evanso | 29:e96d91f1d39c | 84 | new_explosion.init(destroyed_position); |
evanso | 25:70b55f5bfc87 | 85 | |
evanso | 25:70b55f5bfc87 | 86 | // Stores explosion object in vector |
evanso | 25:70b55f5bfc87 | 87 | explosion_vector.push_back(new_explosion); |
evanso | 25:70b55f5bfc87 | 88 | } |
evanso | 25:70b55f5bfc87 | 89 | |
evanso | 19:1bc0a2d22054 | 90 | void GameEngine::draw_bullets(){ |
evanso | 29:e96d91f1d39c | 91 | // interates over bullet vectors, moves and draws bullet object |
evanso | 29:e96d91f1d39c | 92 | |
evanso | 29:e96d91f1d39c | 93 | // Alien bullets |
evanso | 28:a5958497d5ce | 94 | for (int i = 0; i < alien_bullet_vector.size(); i++){ |
evanso | 28:a5958497d5ce | 95 | alien_bullet_vector[i].draw_alien_bullet(lcd, d_); |
evanso | 28:a5958497d5ce | 96 | |
evanso | 29:e96d91f1d39c | 97 | // deletes alien bullet object after bullet has moved set distance |
evanso | 28:a5958497d5ce | 98 | if(alien_bullet_vector[i].get_bullet_delete_counter() >> 7){ |
evanso | 28:a5958497d5ce | 99 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
evanso | 28:a5958497d5ce | 100 | } |
evanso | 29:e96d91f1d39c | 101 | |
evanso | 30:814674b189f0 | 102 | // Deletes bullet and shpaceship if collision detected |
evanso | 30:814674b189f0 | 103 | if (spaceship.check_collision(alien_bullet_vector[i]) && |
evanso | 30:814674b189f0 | 104 | !spaceship_destroyed ){ |
evanso | 29:e96d91f1d39c | 105 | create_explosion(spaceship.get_pos()); |
evanso | 30:814674b189f0 | 106 | |
evanso | 30:814674b189f0 | 107 | spaceship_destroyed = true; |
evanso | 30:814674b189f0 | 108 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
evanso | 29:e96d91f1d39c | 109 | } |
evanso | 28:a5958497d5ce | 110 | } |
evanso | 29:e96d91f1d39c | 111 | |
evanso | 29:e96d91f1d39c | 112 | // Spaceship bullets |
evanso | 19:1bc0a2d22054 | 113 | for (int i = 0; i < bullet_vector.size(); i++){ |
evanso | 19:1bc0a2d22054 | 114 | bullet_vector[i].draw_bullet(lcd); |
evanso | 28:a5958497d5ce | 115 | |
evanso | 28:a5958497d5ce | 116 | // deletes bullet object after bullet has moved set distance |
evanso | 28:a5958497d5ce | 117 | if(bullet_vector[i].get_bullet_delete_counter() >> 5){ |
evanso | 20:febd920ec29e | 118 | bullet_vector.erase(bullet_vector.begin()+ i); |
evanso | 20:febd920ec29e | 119 | } |
evanso | 19:1bc0a2d22054 | 120 | } |
evanso | 19:1bc0a2d22054 | 121 | } |
evanso | 19:1bc0a2d22054 | 122 | |
evanso | 20:febd920ec29e | 123 | void GameEngine::draw_aliens(){ |
evanso | 29:e96d91f1d39c | 124 | // interates over alien vector and draws each new_alien object |
evanso | 20:febd920ec29e | 125 | for (int i = 0; i < alien_vector.size(); i++){ |
evanso | 27:8bb2bd97c319 | 126 | alien_vector[i].draw_alien(lcd,spaceship.get_pos(),d_, |
evanso | 27:8bb2bd97c319 | 127 | map.get_length_map(), map.get_position_x_map()); |
evanso | 20:febd920ec29e | 128 | |
evanso | 30:814674b189f0 | 129 | // deleted spaceship if alien ship touches spaceship |
evanso | 30:814674b189f0 | 130 | if (spaceship.check_alien_collision(alien_vector[i]) && |
evanso | 30:814674b189f0 | 131 | !spaceship_destroyed){ |
evanso | 30:814674b189f0 | 132 | create_explosion(spaceship.get_pos()); |
evanso | 30:814674b189f0 | 133 | spaceship_destroyed = true; |
evanso | 30:814674b189f0 | 134 | } |
evanso | 30:814674b189f0 | 135 | |
evanso | 29:e96d91f1d39c | 136 | // alien sprites fire bullet randomley |
evanso | 28:a5958497d5ce | 137 | if (alien_vector[i].get_alien_fire_counter()%60 == 0){ |
evanso | 28:a5958497d5ce | 138 | Weapons alien_bullet; |
evanso | 28:a5958497d5ce | 139 | |
evanso | 28:a5958497d5ce | 140 | // fires bullet towards direction of spaceship |
evanso | 28:a5958497d5ce | 141 | bool alien_bullet_direction = false; |
evanso | 28:a5958497d5ce | 142 | Vector2D spaceship_pos = spaceship.get_pos(); |
evanso | 28:a5958497d5ce | 143 | Vector2D alien_pos = alien_vector[i].get_pos(); |
evanso | 28:a5958497d5ce | 144 | if(spaceship_pos.x > alien_pos.x){ |
evanso | 28:a5958497d5ce | 145 | alien_bullet_direction = true; |
evanso | 28:a5958497d5ce | 146 | } |
evanso | 28:a5958497d5ce | 147 | |
evanso | 28:a5958497d5ce | 148 | alien_bullet.init(alien_vector[i].get_pos(), |
evanso | 28:a5958497d5ce | 149 | alien_bullet_direction , false); |
evanso | 28:a5958497d5ce | 150 | |
evanso | 28:a5958497d5ce | 151 | // Stores bullet object in vector |
evanso | 28:a5958497d5ce | 152 | alien_bullet_vector.push_back(alien_bullet); |
evanso | 28:a5958497d5ce | 153 | } |
evanso | 28:a5958497d5ce | 154 | |
evanso | 29:e96d91f1d39c | 155 | // Deletes bullet and alien if collision detected and draws explosion |
evanso | 29:e96d91f1d39c | 156 | for (int x = 0; x < bullet_vector.size(); x++){ |
evanso | 29:e96d91f1d39c | 157 | if (alien_vector[i].check_collision(bullet_vector[x])){ |
evanso | 29:e96d91f1d39c | 158 | create_explosion(alien_vector[i].get_pos()); |
evanso | 25:70b55f5bfc87 | 159 | |
evanso | 29:e96d91f1d39c | 160 | bullet_vector.erase(bullet_vector.begin()+ i); |
evanso | 29:e96d91f1d39c | 161 | alien_vector.erase(alien_vector.begin()+ i); |
evanso | 29:e96d91f1d39c | 162 | } |
evanso | 25:70b55f5bfc87 | 163 | } |
evanso | 25:70b55f5bfc87 | 164 | } |
evanso | 25:70b55f5bfc87 | 165 | } |
evanso | 25:70b55f5bfc87 | 166 | |
evanso | 25:70b55f5bfc87 | 167 | void GameEngine::draw_explosions(){ |
evanso | 27:8bb2bd97c319 | 168 | // interates over expoltion vector and draws each explosion object then |
evanso | 27:8bb2bd97c319 | 169 | // deleted object after set size |
evanso | 25:70b55f5bfc87 | 170 | for (int i = 0; i < explosion_vector.size(); i++){ |
evanso | 25:70b55f5bfc87 | 171 | explosion_vector[i].draw_explosion(lcd); |
evanso | 25:70b55f5bfc87 | 172 | |
evanso | 25:70b55f5bfc87 | 173 | // delete explosion after reaches set size |
evanso | 25:70b55f5bfc87 | 174 | if(explosion_vector[i].get_explosion_radius() == 8){ |
evanso | 25:70b55f5bfc87 | 175 | explosion_vector.erase(explosion_vector.begin()+ i); |
evanso | 20:febd920ec29e | 176 | } |
evanso | 20:febd920ec29e | 177 | } |
evanso | 30:814674b189f0 | 178 | } |
evanso | 30:814674b189f0 | 179 | |
evanso | 30:814674b189f0 | 180 | void GameEngine::reset_map(){ |
evanso | 30:814674b189f0 | 181 | spaceship.init(); |
evanso | 30:814674b189f0 | 182 | spaceship_lives--; |
evanso | 30:814674b189f0 | 183 | spaceship_destroyed = false; |
evanso | 30:814674b189f0 | 184 | reset_map_counter = 0; |
evanso | 20:febd920ec29e | 185 | } |