Ben Evans University Second Year Project. Game Called Defender.
Hello, soldier, you have been specially selected as the defender of planet earth.
Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.
But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.
As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.
GameEngine/GameEngine.cpp@34:85ccc16f24d2, 2020-05-15 (annotated)
- Committer:
- evanso
- Date:
- Fri May 15 12:05:33 2020 +0000
- Revision:
- 34:85ccc16f24d2
- Parent:
- 33:7fedd8029473
- Child:
- 36:27aa597db3d2
Added when aliens collide with people, the people are abducted to the top of the screen. Then that alien tracks the spaceship and moves towards it rather than randomly moving.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
evanso | 8:dd1037c5435b | 1 | #include "GameEngine.h" |
evanso | 8:dd1037c5435b | 2 | |
evanso | 8:dd1037c5435b | 3 | GameEngine::GameEngine() { |
evanso | 8:dd1037c5435b | 4 | |
evanso | 8:dd1037c5435b | 5 | } |
evanso | 8:dd1037c5435b | 6 | |
evanso | 8:dd1037c5435b | 7 | GameEngine::~GameEngine() { |
evanso | 8:dd1037c5435b | 8 | |
evanso | 8:dd1037c5435b | 9 | } |
evanso | 8:dd1037c5435b | 10 | |
evanso | 13:12276eed13ac | 11 | void GameEngine::init() { |
evanso | 32:c006a9882778 | 12 | srand(pad.read_adc()*64000); |
evanso | 8:dd1037c5435b | 13 | pad.init(); |
evanso | 8:dd1037c5435b | 14 | lcd.init(); |
evanso | 8:dd1037c5435b | 15 | spaceship.init(); |
evanso | 13:12276eed13ac | 16 | map.init(pad); |
evanso | 33:7fedd8029473 | 17 | spawn_alien_rate = 250; |
evanso | 34:85ccc16f24d2 | 18 | alien_number_counter = 3; |
evanso | 33:7fedd8029473 | 19 | spawn_alien_counter = 0; |
evanso | 30:814674b189f0 | 20 | spaceship_lives = 3; |
evanso | 30:814674b189f0 | 21 | spaceship_destroyed = false; |
evanso | 30:814674b189f0 | 22 | reset_map_counter = 0; |
evanso | 31:6015e8ed859c | 23 | smart_bomb_counter = 5; |
evanso | 33:7fedd8029473 | 24 | create_people(); |
evanso | 8:dd1037c5435b | 25 | } |
evanso | 8:dd1037c5435b | 26 | |
evanso | 13:12276eed13ac | 27 | void GameEngine::gameplay_loop() { |
evanso | 30:814674b189f0 | 28 | // clear screen and set contrast |
evanso | 13:12276eed13ac | 29 | lcd.setContrast(pad.read_pot1()); |
evanso | 8:dd1037c5435b | 30 | lcd.clear(); |
evanso | 11:ab578a151f67 | 31 | |
evanso | 33:7fedd8029473 | 32 | // creat objects |
evanso | 31:6015e8ed859c | 33 | create_weapons(); |
evanso | 32:c006a9882778 | 34 | spawn_aliens(); |
evanso | 34:85ccc16f24d2 | 35 | spawn_people(); |
evanso | 19:1bc0a2d22054 | 36 | |
evanso | 33:7fedd8029473 | 37 | //If spaceship is destroyed can't move |
evanso | 30:814674b189f0 | 38 | if (!spaceship_destroyed){ |
evanso | 33:7fedd8029473 | 39 | read_joystick_direction(); |
evanso | 33:7fedd8029473 | 40 | spaceship.movement(d_); |
evanso | 30:814674b189f0 | 41 | spaceship.draw(lcd); |
evanso | 30:814674b189f0 | 42 | } |
evanso | 33:7fedd8029473 | 43 | |
evanso | 33:7fedd8029473 | 44 | // Draws objects |
evanso | 18:11068b98e261 | 45 | map.draw_map(lcd, d_); |
evanso | 20:febd920ec29e | 46 | draw_aliens(); |
evanso | 19:1bc0a2d22054 | 47 | draw_bullets(); |
evanso | 33:7fedd8029473 | 48 | draw_explosions(); |
evanso | 33:7fedd8029473 | 49 | draw_people(); |
evanso | 30:814674b189f0 | 50 | |
evanso | 30:814674b189f0 | 51 | // Resets map after set frames so spaceship explosion animation showes |
evanso | 30:814674b189f0 | 52 | if(spaceship_destroyed){ |
evanso | 30:814674b189f0 | 53 | reset_map_counter++; |
evanso | 33:7fedd8029473 | 54 | d_ = CENTRE; |
evanso | 30:814674b189f0 | 55 | if(reset_map_counter == 50){ |
evanso | 30:814674b189f0 | 56 | reset_map(); |
evanso | 30:814674b189f0 | 57 | } |
evanso | 30:814674b189f0 | 58 | } |
evanso | 30:814674b189f0 | 59 | |
evanso | 18:11068b98e261 | 60 | // refresh's screen |
evanso | 18:11068b98e261 | 61 | lcd.refresh(); |
evanso | 13:12276eed13ac | 62 | } |
evanso | 13:12276eed13ac | 63 | |
evanso | 15:90b6821bcf64 | 64 | void GameEngine::read_joystick_direction(){ |
evanso | 13:12276eed13ac | 65 | d_ = pad.get_direction(); |
evanso | 18:11068b98e261 | 66 | } |
evanso | 18:11068b98e261 | 67 | |
evanso | 32:c006a9882778 | 68 | void GameEngine::spawn_aliens(){ |
evanso | 34:85ccc16f24d2 | 69 | if(alien_vector.size() <= alien_number_counter){ |
evanso | 34:85ccc16f24d2 | 70 | create_alien(); |
evanso | 32:c006a9882778 | 71 | } |
evanso | 32:c006a9882778 | 72 | |
evanso | 34:85ccc16f24d2 | 73 | //slowley incresing the alien counter as game goes on to make harder |
evanso | 34:85ccc16f24d2 | 74 | //int rounded_spawn_rate = floor(spawn_alien_rate); |
evanso | 34:85ccc16f24d2 | 75 | if(spawn_alien_counter%750 == 0){ |
evanso | 34:85ccc16f24d2 | 76 | //alien_number_counter++; |
evanso | 32:c006a9882778 | 77 | } |
evanso | 34:85ccc16f24d2 | 78 | |
evanso | 33:7fedd8029473 | 79 | spawn_alien_counter++; |
evanso | 32:c006a9882778 | 80 | } |
evanso | 32:c006a9882778 | 81 | |
evanso | 34:85ccc16f24d2 | 82 | void GameEngine::spawn_people(){ |
evanso | 34:85ccc16f24d2 | 83 | if(people_vector.size() <= 5){ |
evanso | 34:85ccc16f24d2 | 84 | create_people(); |
evanso | 34:85ccc16f24d2 | 85 | } |
evanso | 34:85ccc16f24d2 | 86 | } |
evanso | 34:85ccc16f24d2 | 87 | |
evanso | 31:6015e8ed859c | 88 | void GameEngine::create_weapons(){ |
evanso | 31:6015e8ed859c | 89 | //Spaceship bullets |
evanso | 19:1bc0a2d22054 | 90 | if (pad.A_pressed()){ |
evanso | 19:1bc0a2d22054 | 91 | // Bullet object |
evanso | 19:1bc0a2d22054 | 92 | Weapons new_bullet; |
evanso | 19:1bc0a2d22054 | 93 | |
evanso | 27:8bb2bd97c319 | 94 | new_bullet.init(spaceship.get_pos(), |
evanso | 28:a5958497d5ce | 95 | spaceship.get_spaceship_sprite_direction(), true); |
evanso | 19:1bc0a2d22054 | 96 | |
evanso | 20:febd920ec29e | 97 | // Stores bullet object in vector |
evanso | 19:1bc0a2d22054 | 98 | bullet_vector.push_back(new_bullet); |
evanso | 20:febd920ec29e | 99 | } |
evanso | 33:7fedd8029473 | 100 | |
evanso | 31:6015e8ed859c | 101 | // Smart bomb |
evanso | 31:6015e8ed859c | 102 | if (pad.B_pressed() && smart_bomb_counter > 0){ |
evanso | 31:6015e8ed859c | 103 | weapons.smart_bomb(lcd); |
evanso | 31:6015e8ed859c | 104 | smart_bomb_counter--; |
evanso | 31:6015e8ed859c | 105 | |
evanso | 31:6015e8ed859c | 106 | //Deletes alien object if on screen |
evanso | 33:7fedd8029473 | 107 | for (int i = (alien_vector.size() -1) ; i >= 0 ; i--){ |
evanso | 31:6015e8ed859c | 108 | Vector2D alien_pos = alien_vector[i].get_pos(); |
evanso | 31:6015e8ed859c | 109 | |
evanso | 31:6015e8ed859c | 110 | if(alien_pos.x <= 84 && alien_pos.x >= -6){ |
evanso | 31:6015e8ed859c | 111 | create_explosion(alien_pos); |
evanso | 34:85ccc16f24d2 | 112 | //delete person object if was carried by destroyed alien |
evanso | 34:85ccc16f24d2 | 113 | if(alien_vector[i].get_collision_people_element() > -1){ |
evanso | 34:85ccc16f24d2 | 114 | people_vector.erase(people_vector.begin() + |
evanso | 34:85ccc16f24d2 | 115 | alien_vector[i].get_collision_people_element()); |
evanso | 34:85ccc16f24d2 | 116 | } |
evanso | 34:85ccc16f24d2 | 117 | alien_vector.erase(alien_vector.begin()+ i); |
evanso | 31:6015e8ed859c | 118 | } |
evanso | 31:6015e8ed859c | 119 | } |
evanso | 31:6015e8ed859c | 120 | |
evanso | 31:6015e8ed859c | 121 | } |
evanso | 20:febd920ec29e | 122 | } |
evanso | 20:febd920ec29e | 123 | |
evanso | 33:7fedd8029473 | 124 | void GameEngine::create_people(){ |
evanso | 33:7fedd8029473 | 125 | // People object |
evanso | 33:7fedd8029473 | 126 | People people; |
evanso | 33:7fedd8029473 | 127 | |
evanso | 33:7fedd8029473 | 128 | people.init(pad, (rand() % 168 - 84)); |
evanso | 33:7fedd8029473 | 129 | |
evanso | 33:7fedd8029473 | 130 | // Stores alien object in vector |
evanso | 33:7fedd8029473 | 131 | people_vector.push_back(people); |
evanso | 33:7fedd8029473 | 132 | } |
evanso | 33:7fedd8029473 | 133 | |
evanso | 33:7fedd8029473 | 134 | void GameEngine::draw_people(){ |
evanso | 33:7fedd8029473 | 135 | for (int i = 0; i < people_vector.size(); i++){ |
evanso | 34:85ccc16f24d2 | 136 | people_vector[i].draw_people(lcd, d_, |
evanso | 34:85ccc16f24d2 | 137 | map.get_length_map(), map.get_position_x_map()); |
evanso | 34:85ccc16f24d2 | 138 | |
evanso | 34:85ccc16f24d2 | 139 | //errase person if at top of screen as captured by alien and alien is |
evanso | 34:85ccc16f24d2 | 140 | //set to track mode |
evanso | 34:85ccc16f24d2 | 141 | Vector2D people_pos = people_vector[i].get_pos(); |
evanso | 34:85ccc16f24d2 | 142 | if(people_pos.y <= 0){ |
evanso | 34:85ccc16f24d2 | 143 | for (int x = 0; x < alien_vector.size(); x++){ |
evanso | 34:85ccc16f24d2 | 144 | if(alien_vector[x].get_collision_people_element() == i){ |
evanso | 34:85ccc16f24d2 | 145 | alien_vector[x].set_track_flag(true); |
evanso | 34:85ccc16f24d2 | 146 | } |
evanso | 34:85ccc16f24d2 | 147 | } |
evanso | 34:85ccc16f24d2 | 148 | people_vector.erase(people_vector.begin()+ i); |
evanso | 34:85ccc16f24d2 | 149 | |
evanso | 34:85ccc16f24d2 | 150 | } |
evanso | 33:7fedd8029473 | 151 | } |
evanso | 33:7fedd8029473 | 152 | } |
evanso | 33:7fedd8029473 | 153 | |
evanso | 20:febd920ec29e | 154 | void GameEngine::create_alien(){ |
evanso | 32:c006a9882778 | 155 | int position_x_start = 0; |
evanso | 32:c006a9882778 | 156 | |
evanso | 20:febd920ec29e | 157 | // Alien object |
evanso | 20:febd920ec29e | 158 | Alien new_alien; |
evanso | 32:c006a9882778 | 159 | |
evanso | 32:c006a9882778 | 160 | //Creats randon number for x pos for x > 84 and x <0 |
evanso | 32:c006a9882778 | 161 | if(rand() % 2){ |
evanso | 33:7fedd8029473 | 162 | position_x_start = rand() % 84 + 84; |
evanso | 32:c006a9882778 | 163 | }else{ |
evanso | 33:7fedd8029473 | 164 | position_x_start =rand() % 83 - 84; |
evanso | 32:c006a9882778 | 165 | } |
evanso | 32:c006a9882778 | 166 | |
evanso | 32:c006a9882778 | 167 | new_alien.init(pad, position_x_start, (rand() % 45)); |
evanso | 20:febd920ec29e | 168 | |
evanso | 20:febd920ec29e | 169 | // Stores alien object in vector |
evanso | 20:febd920ec29e | 170 | alien_vector.push_back(new_alien); |
evanso | 19:1bc0a2d22054 | 171 | } |
evanso | 19:1bc0a2d22054 | 172 | |
evanso | 29:e96d91f1d39c | 173 | void GameEngine::create_explosion(Vector2D destroyed_position){ |
evanso | 25:70b55f5bfc87 | 174 | // explosion object |
evanso | 25:70b55f5bfc87 | 175 | Explosion new_explosion; |
evanso | 25:70b55f5bfc87 | 176 | |
evanso | 29:e96d91f1d39c | 177 | new_explosion.init(destroyed_position); |
evanso | 25:70b55f5bfc87 | 178 | |
evanso | 25:70b55f5bfc87 | 179 | // Stores explosion object in vector |
evanso | 25:70b55f5bfc87 | 180 | explosion_vector.push_back(new_explosion); |
evanso | 25:70b55f5bfc87 | 181 | } |
evanso | 25:70b55f5bfc87 | 182 | |
evanso | 19:1bc0a2d22054 | 183 | void GameEngine::draw_bullets(){ |
evanso | 29:e96d91f1d39c | 184 | // interates over bullet vectors, moves and draws bullet object |
evanso | 29:e96d91f1d39c | 185 | |
evanso | 29:e96d91f1d39c | 186 | // Alien bullets |
evanso | 28:a5958497d5ce | 187 | for (int i = 0; i < alien_bullet_vector.size(); i++){ |
evanso | 28:a5958497d5ce | 188 | alien_bullet_vector[i].draw_alien_bullet(lcd, d_); |
evanso | 28:a5958497d5ce | 189 | |
evanso | 29:e96d91f1d39c | 190 | // deletes alien bullet object after bullet has moved set distance |
evanso | 33:7fedd8029473 | 191 | if(alien_bullet_vector[i].get_bullet_delete_counter() >> 5){ |
evanso | 28:a5958497d5ce | 192 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
evanso | 28:a5958497d5ce | 193 | } |
evanso | 29:e96d91f1d39c | 194 | |
evanso | 30:814674b189f0 | 195 | // Deletes bullet and shpaceship if collision detected |
evanso | 30:814674b189f0 | 196 | if (spaceship.check_collision(alien_bullet_vector[i]) && |
evanso | 30:814674b189f0 | 197 | !spaceship_destroyed ){ |
evanso | 29:e96d91f1d39c | 198 | create_explosion(spaceship.get_pos()); |
evanso | 30:814674b189f0 | 199 | |
evanso | 30:814674b189f0 | 200 | spaceship_destroyed = true; |
evanso | 30:814674b189f0 | 201 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
evanso | 29:e96d91f1d39c | 202 | } |
evanso | 28:a5958497d5ce | 203 | } |
evanso | 29:e96d91f1d39c | 204 | |
evanso | 29:e96d91f1d39c | 205 | // Spaceship bullets |
evanso | 19:1bc0a2d22054 | 206 | for (int i = 0; i < bullet_vector.size(); i++){ |
evanso | 19:1bc0a2d22054 | 207 | bullet_vector[i].draw_bullet(lcd); |
evanso | 28:a5958497d5ce | 208 | |
evanso | 28:a5958497d5ce | 209 | // deletes bullet object after bullet has moved set distance |
evanso | 28:a5958497d5ce | 210 | if(bullet_vector[i].get_bullet_delete_counter() >> 5){ |
evanso | 20:febd920ec29e | 211 | bullet_vector.erase(bullet_vector.begin()+ i); |
evanso | 20:febd920ec29e | 212 | } |
evanso | 19:1bc0a2d22054 | 213 | } |
evanso | 19:1bc0a2d22054 | 214 | } |
evanso | 19:1bc0a2d22054 | 215 | |
evanso | 20:febd920ec29e | 216 | void GameEngine::draw_aliens(){ |
evanso | 29:e96d91f1d39c | 217 | // interates over alien vector and draws each new_alien object |
evanso | 20:febd920ec29e | 218 | for (int i = 0; i < alien_vector.size(); i++){ |
evanso | 34:85ccc16f24d2 | 219 | // Checks Alien and person collision |
evanso | 34:85ccc16f24d2 | 220 | for (int x = 0; x < people_vector.size(); x++){ |
evanso | 34:85ccc16f24d2 | 221 | if (!people_vector[x].get_alien_collision_flag() && |
evanso | 34:85ccc16f24d2 | 222 | people_vector[x].check_alien_collision(alien_vector[i])){ |
evanso | 34:85ccc16f24d2 | 223 | alien_vector[i].set_collision_people_element(x); |
evanso | 34:85ccc16f24d2 | 224 | } |
evanso | 34:85ccc16f24d2 | 225 | } |
evanso | 34:85ccc16f24d2 | 226 | //draws collision if detected |
evanso | 34:85ccc16f24d2 | 227 | if(alien_vector[i].get_collision_people_element() > -1){ |
evanso | 34:85ccc16f24d2 | 228 | alien_vector[i].draw_alien(lcd,spaceship.get_pos(),d_, |
evanso | 34:85ccc16f24d2 | 229 | map.get_length_map(), map.get_position_x_map(),true); |
evanso | 34:85ccc16f24d2 | 230 | }else{ |
evanso | 34:85ccc16f24d2 | 231 | alien_vector[i].draw_alien(lcd,spaceship.get_pos(),d_, |
evanso | 34:85ccc16f24d2 | 232 | map.get_length_map(), map.get_position_x_map(),false); |
evanso | 34:85ccc16f24d2 | 233 | } |
evanso | 20:febd920ec29e | 234 | |
evanso | 30:814674b189f0 | 235 | // deleted spaceship if alien ship touches spaceship |
evanso | 30:814674b189f0 | 236 | if (spaceship.check_alien_collision(alien_vector[i]) && |
evanso | 30:814674b189f0 | 237 | !spaceship_destroyed){ |
evanso | 30:814674b189f0 | 238 | create_explosion(spaceship.get_pos()); |
evanso | 30:814674b189f0 | 239 | spaceship_destroyed = true; |
evanso | 30:814674b189f0 | 240 | } |
evanso | 30:814674b189f0 | 241 | |
evanso | 29:e96d91f1d39c | 242 | // alien sprites fire bullet randomley |
evanso | 28:a5958497d5ce | 243 | if (alien_vector[i].get_alien_fire_counter()%60 == 0){ |
evanso | 28:a5958497d5ce | 244 | Weapons alien_bullet; |
evanso | 28:a5958497d5ce | 245 | |
evanso | 28:a5958497d5ce | 246 | // fires bullet towards direction of spaceship |
evanso | 28:a5958497d5ce | 247 | bool alien_bullet_direction = false; |
evanso | 28:a5958497d5ce | 248 | Vector2D spaceship_pos = spaceship.get_pos(); |
evanso | 28:a5958497d5ce | 249 | Vector2D alien_pos = alien_vector[i].get_pos(); |
evanso | 28:a5958497d5ce | 250 | if(spaceship_pos.x > alien_pos.x){ |
evanso | 28:a5958497d5ce | 251 | alien_bullet_direction = true; |
evanso | 28:a5958497d5ce | 252 | } |
evanso | 28:a5958497d5ce | 253 | |
evanso | 28:a5958497d5ce | 254 | alien_bullet.init(alien_vector[i].get_pos(), |
evanso | 28:a5958497d5ce | 255 | alien_bullet_direction , false); |
evanso | 28:a5958497d5ce | 256 | |
evanso | 28:a5958497d5ce | 257 | // Stores bullet object in vector |
evanso | 28:a5958497d5ce | 258 | alien_bullet_vector.push_back(alien_bullet); |
evanso | 28:a5958497d5ce | 259 | } |
evanso | 28:a5958497d5ce | 260 | |
evanso | 29:e96d91f1d39c | 261 | // Deletes bullet and alien if collision detected and draws explosion |
evanso | 29:e96d91f1d39c | 262 | for (int x = 0; x < bullet_vector.size(); x++){ |
evanso | 29:e96d91f1d39c | 263 | if (alien_vector[i].check_collision(bullet_vector[x])){ |
evanso | 29:e96d91f1d39c | 264 | create_explosion(alien_vector[i].get_pos()); |
evanso | 34:85ccc16f24d2 | 265 | |
evanso | 34:85ccc16f24d2 | 266 | //delete person object if was carried by destroyed alien |
evanso | 34:85ccc16f24d2 | 267 | if(alien_vector[i].get_collision_people_element() > -1){ |
evanso | 34:85ccc16f24d2 | 268 | people_vector.erase(people_vector.begin() + |
evanso | 34:85ccc16f24d2 | 269 | alien_vector[i].get_collision_people_element()); |
evanso | 34:85ccc16f24d2 | 270 | } |
evanso | 25:70b55f5bfc87 | 271 | |
evanso | 29:e96d91f1d39c | 272 | bullet_vector.erase(bullet_vector.begin()+ i); |
evanso | 34:85ccc16f24d2 | 273 | alien_vector.erase(alien_vector.begin()+ i); |
evanso | 29:e96d91f1d39c | 274 | } |
evanso | 25:70b55f5bfc87 | 275 | } |
evanso | 25:70b55f5bfc87 | 276 | } |
evanso | 25:70b55f5bfc87 | 277 | } |
evanso | 25:70b55f5bfc87 | 278 | |
evanso | 25:70b55f5bfc87 | 279 | void GameEngine::draw_explosions(){ |
evanso | 27:8bb2bd97c319 | 280 | // interates over expoltion vector and draws each explosion object then |
evanso | 27:8bb2bd97c319 | 281 | // deleted object after set size |
evanso | 25:70b55f5bfc87 | 282 | for (int i = 0; i < explosion_vector.size(); i++){ |
evanso | 25:70b55f5bfc87 | 283 | explosion_vector[i].draw_explosion(lcd); |
evanso | 25:70b55f5bfc87 | 284 | |
evanso | 25:70b55f5bfc87 | 285 | // delete explosion after reaches set size |
evanso | 25:70b55f5bfc87 | 286 | if(explosion_vector[i].get_explosion_radius() == 8){ |
evanso | 25:70b55f5bfc87 | 287 | explosion_vector.erase(explosion_vector.begin()+ i); |
evanso | 20:febd920ec29e | 288 | } |
evanso | 20:febd920ec29e | 289 | } |
evanso | 30:814674b189f0 | 290 | } |
evanso | 30:814674b189f0 | 291 | |
evanso | 30:814674b189f0 | 292 | void GameEngine::reset_map(){ |
evanso | 30:814674b189f0 | 293 | spaceship.init(); |
evanso | 30:814674b189f0 | 294 | spaceship_lives--; |
evanso | 30:814674b189f0 | 295 | spaceship_destroyed = false; |
evanso | 30:814674b189f0 | 296 | reset_map_counter = 0; |
evanso | 33:7fedd8029473 | 297 | |
evanso | 34:85ccc16f24d2 | 298 | // erase aliens so redrawn in random positions when respawning spaceship |
evanso | 34:85ccc16f24d2 | 299 | for (int i = (alien_vector.size() - 1); i >= 0 ; i--){ |
evanso | 34:85ccc16f24d2 | 300 | alien_vector.erase(alien_vector.begin()+ i); |
evanso | 34:85ccc16f24d2 | 301 | } |
evanso | 34:85ccc16f24d2 | 302 | // erase all people so redrawn at bottom of map |
evanso | 34:85ccc16f24d2 | 303 | for (int i = (people_vector.size() - 1); i >= 0 ; i--){ |
evanso | 34:85ccc16f24d2 | 304 | people_vector.erase(people_vector.begin()+ i); |
evanso | 34:85ccc16f24d2 | 305 | } |
evanso | 34:85ccc16f24d2 | 306 | // erase all palien bullets |
evanso | 34:85ccc16f24d2 | 307 | for (int i = (alien_bullet_vector.size() - 1); i >= 0 ; i--){ |
evanso | 34:85ccc16f24d2 | 308 | alien_bullet_vector.erase(alien_bullet_vector.begin()+ i); |
evanso | 33:7fedd8029473 | 309 | } |
evanso | 20:febd920ec29e | 310 | } |