Ben Evans University Second Year Project. Game Called Defender.
Hello, soldier, you have been specially selected as the defender of planet earth.
Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.
But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.
As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.
GameEngine/GameEngine.cpp@87:832ca78426b5, 2020-05-27 (annotated)
- Committer:
- evanso
- Date:
- Wed May 27 02:06:05 2020 +0000
- Revision:
- 87:832ca78426b5
- Parent:
- 86:eecd168c3a23
Final Submission. I have read and agreed with Statement of Academic Integrity.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
evanso | 8:dd1037c5435b | 1 | #include "GameEngine.h" |
evanso | 67:a2984682d641 | 2 | |
evanso | 85:87bc28b151d8 | 3 | /** Define accelerometer object */ |
evanso | 47:49fa1adc10b4 | 4 | FXOS8700CQ accelerometer(I2C_SDA,I2C_SCL); |
evanso | 8:dd1037c5435b | 5 | |
evanso | 49:ed569eceeaa4 | 6 | /** Define SD card object */ |
evanso | 49:ed569eceeaa4 | 7 | SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); |
evanso | 67:a2984682d641 | 8 | |
evanso | 8:dd1037c5435b | 9 | GameEngine::GameEngine() { |
evanso | 44:2d957de3bce3 | 10 | //attach ticker to isr |
evanso | 42:3aed75338272 | 11 | ticker.attach(callback(this, &GameEngine::lcd_frame_time_isr), 0.04 ); |
evanso | 8:dd1037c5435b | 12 | } |
evanso | 8:dd1037c5435b | 13 | |
evanso | 8:dd1037c5435b | 14 | GameEngine::~GameEngine() { |
evanso | 8:dd1037c5435b | 15 | |
evanso | 8:dd1037c5435b | 16 | } |
evanso | 8:dd1037c5435b | 17 | |
evanso | 13:12276eed13ac | 18 | void GameEngine::init() { |
evanso | 85:87bc28b151d8 | 19 | // Initialise objects |
evanso | 8:dd1037c5435b | 20 | pad.init(); |
evanso | 8:dd1037c5435b | 21 | lcd.init(); |
evanso | 8:dd1037c5435b | 22 | spaceship.init(); |
evanso | 13:12276eed13ac | 23 | map.init(pad); |
evanso | 40:71f947254fda | 24 | menu.init(); |
evanso | 47:49fa1adc10b4 | 25 | accelerometer.init(); |
evanso | 67:a2984682d641 | 26 | saved.init(); |
evanso | 69:753ba27325ce | 27 | setting.init(); |
evanso | 77:2ee9d1f9e282 | 28 | h_score.init(); |
evanso | 72:e7492591307e | 29 | |
evanso | 82:3211b31e9421 | 30 | // Set first screen to main menu |
evanso | 58:a9a39424df52 | 31 | current_menu_part_= menu.get_current_menu_part(); |
evanso | 36:27aa597db3d2 | 32 | |
evanso | 82:3211b31e9421 | 33 | // Launch screen |
evanso | 81:78c461e6770b | 34 | lcd.printString("Evans Studios",3,2); |
evanso | 81:78c461e6770b | 35 | lcd.printString("Presents:",15,3); |
evanso | 81:78c461e6770b | 36 | lcd.refresh(); |
evanso | 81:78c461e6770b | 37 | wait(3); |
evanso | 81:78c461e6770b | 38 | |
evanso | 74:6827b43c689d | 39 | play_music(); |
evanso | 82:3211b31e9421 | 40 | |
evanso | 36:27aa597db3d2 | 41 | // Set seed value |
evanso | 36:27aa597db3d2 | 42 | srand(pad.read_adc()*64000); |
evanso | 67:a2984682d641 | 43 | |
evanso | 85:87bc28b151d8 | 44 | // Had to include save test here as getting the error sd couldn’t be created |
evanso | 67:a2984682d641 | 45 | #ifdef SD_TEST |
evanso | 79:66bcf8fa2d2d | 46 | saved.run_save_test(sd,lcd); |
evanso | 79:66bcf8fa2d2d | 47 | h_score.run_save_test(sd,lcd); |
evanso | 67:a2984682d641 | 48 | #endif |
evanso | 8:dd1037c5435b | 49 | } |
evanso | 8:dd1037c5435b | 50 | |
evanso | 82:3211b31e9421 | 51 | void GameEngine::lcd_frame_time_isr() { |
evanso | 82:3211b31e9421 | 52 | // Set ISR flag |
evanso | 64:e9dfc35a1738 | 53 | lcd_frame_time_flag_ = 1; |
evanso | 64:e9dfc35a1738 | 54 | } |
evanso | 64:e9dfc35a1738 | 55 | |
evanso | 44:2d957de3bce3 | 56 | // Menu Control----------------------------------------------------------------- |
evanso | 44:2d957de3bce3 | 57 | |
evanso | 82:3211b31e9421 | 58 | void GameEngine::game_select_part() { |
evanso | 44:2d957de3bce3 | 59 | switch (current_menu_part_) { |
evanso | 44:2d957de3bce3 | 60 | case main_menu: run_menu(); break; |
evanso | 44:2d957de3bce3 | 61 | case play: run_play(); break; |
evanso | 44:2d957de3bce3 | 62 | case settings: run_settings(); break; |
evanso | 44:2d957de3bce3 | 63 | case saved_games: run_saved_games(); break; |
evanso | 76:6daba3002424 | 64 | case high_score: run_highscore(); break; |
evanso | 44:2d957de3bce3 | 65 | } |
evanso | 44:2d957de3bce3 | 66 | } |
evanso | 44:2d957de3bce3 | 67 | |
evanso | 82:3211b31e9421 | 68 | void GameEngine::run_menu() { |
evanso | 44:2d957de3bce3 | 69 | lcd.setContrast(pad.read_pot1()); |
evanso | 44:2d957de3bce3 | 70 | lcd.clear(); |
evanso | 87:832ca78426b5 | 71 | pad.reset_buttons(); |
evanso | 64:e9dfc35a1738 | 72 | |
evanso | 85:87bc28b151d8 | 73 | // Scrolls, draws and selects menu parts |
evanso | 44:2d957de3bce3 | 74 | read_joystick_direction(); |
evanso | 65:daa792a09e1f | 75 | menu.menu_scroll(d_); |
evanso | 44:2d957de3bce3 | 76 | menu.draw_part(lcd); |
evanso | 65:daa792a09e1f | 77 | menu.select_part(pad.A_pressed()); |
evanso | 69:753ba27325ce | 78 | |
evanso | 44:2d957de3bce3 | 79 | current_menu_part_ = menu.get_current_menu_part(); |
evanso | 69:753ba27325ce | 80 | |
evanso | 82:3211b31e9421 | 81 | // Sets sound and music setting |
evanso | 73:d1aea9b8da92 | 82 | sound_fx_ = setting.get_sound_method(); |
evanso | 74:6827b43c689d | 83 | music_fx_ = setting.get_music_method(); |
evanso | 85:87bc28b151d8 | 84 | if (music_fx_ == music_off){ |
evanso | 85:87bc28b151d8 | 85 | stop_music(); |
evanso | 85:87bc28b151d8 | 86 | } |
evanso | 86:eecd168c3a23 | 87 | music_flag_ = true; |
evanso | 74:6827b43c689d | 88 | |
evanso | 82:3211b31e9421 | 89 | // printf("sound%d\n",sound_fx_ ); |
evanso | 70:8c4572d17441 | 90 | |
evanso | 85:87bc28b151d8 | 91 | // Initialise the game if play |
evanso | 82:3211b31e9421 | 92 | if (current_menu_part_ == play) { |
evanso | 59:0b2e43312d6b | 93 | play_init(); |
evanso | 59:0b2e43312d6b | 94 | } |
evanso | 87:832ca78426b5 | 95 | |
evanso | 87:832ca78426b5 | 96 | pad.reset_buttons(); |
evanso | 64:e9dfc35a1738 | 97 | lcd.refresh(); |
evanso | 44:2d957de3bce3 | 98 | } |
evanso | 44:2d957de3bce3 | 99 | |
evanso | 84:f61c85a5f13a | 100 | void GameEngine::loading_screen(){ |
evanso | 84:f61c85a5f13a | 101 | lcd.clear(); |
evanso | 84:f61c85a5f13a | 102 | |
evanso | 84:f61c85a5f13a | 103 | // Draws adding dots 3 times |
evanso | 85:87bc28b151d8 | 104 | for (int x = 0; x <= 2; x++) { |
evanso | 84:f61c85a5f13a | 105 | lcd.printString("Loading",15,3); |
evanso | 84:f61c85a5f13a | 106 | lcd.refresh(); |
evanso | 84:f61c85a5f13a | 107 | |
evanso | 84:f61c85a5f13a | 108 | // Adds loading dots |
evanso | 85:87bc28b151d8 | 109 | for (int i = 0; i <= 3; i++) { |
evanso | 84:f61c85a5f13a | 110 | wait(0.25); |
evanso | 84:f61c85a5f13a | 111 | lcd.printString(".",57+(i*6),3); |
evanso | 84:f61c85a5f13a | 112 | lcd.refresh(); |
evanso | 84:f61c85a5f13a | 113 | } |
evanso | 84:f61c85a5f13a | 114 | lcd.clear(); |
evanso | 84:f61c85a5f13a | 115 | } |
evanso | 84:f61c85a5f13a | 116 | } |
evanso | 64:e9dfc35a1738 | 117 | |
evanso | 64:e9dfc35a1738 | 118 | |
evanso | 64:e9dfc35a1738 | 119 | |
evanso | 64:e9dfc35a1738 | 120 | // Menu Play ------------------------------------------------------------------- |
evanso | 58:a9a39424df52 | 121 | |
evanso | 82:3211b31e9421 | 122 | void GameEngine::run_play() { |
evanso | 84:f61c85a5f13a | 123 | loading_screen(); |
evanso | 84:f61c85a5f13a | 124 | |
evanso | 82:3211b31e9421 | 125 | // Stops melody playing |
evanso | 85:87bc28b151d8 | 126 | stop_music(); |
evanso | 81:78c461e6770b | 127 | |
evanso | 85:87bc28b151d8 | 128 | // Main gameplay loop to run playable part of game, pause and save screens |
evanso | 44:2d957de3bce3 | 129 | while (1) { |
evanso | 85:87bc28b151d8 | 130 | // Timer interrupt to set frame rate of game |
evanso | 45:fc3238cd28c6 | 131 | if (lcd_frame_time_flag_) { |
evanso | 82:3211b31e9421 | 132 | // Resets ISR flag |
evanso | 45:fc3238cd28c6 | 133 | lcd_frame_time_flag_ = 0; |
evanso | 44:2d957de3bce3 | 134 | |
evanso | 85:87bc28b151d8 | 135 | // Selects the different parts of the game |
evanso | 85:87bc28b151d8 | 136 | play_select(); |
evanso | 44:2d957de3bce3 | 137 | |
evanso | 85:87bc28b151d8 | 138 | // Break out of run play loop when lives = 0 or exited flag set |
evanso | 84:f61c85a5f13a | 139 | if (!spaceship_lives_||exit_flag_) { |
evanso | 87:832ca78426b5 | 140 | // Only draw game over screen if run out of lives |
evanso | 84:f61c85a5f13a | 141 | if (!spaceship_lives_) { |
evanso | 84:f61c85a5f13a | 142 | draw_game_over_screen(); |
evanso | 84:f61c85a5f13a | 143 | } |
evanso | 81:78c461e6770b | 144 | reset_map(); |
evanso | 81:78c461e6770b | 145 | pad.leds_off(); |
evanso | 81:78c461e6770b | 146 | break; |
evanso | 84:f61c85a5f13a | 147 | } |
evanso | 44:2d957de3bce3 | 148 | } |
evanso | 44:2d957de3bce3 | 149 | |
evanso | 64:e9dfc35a1738 | 150 | // MCU put to sleep between each frame to save power |
evanso | 64:e9dfc35a1738 | 151 | sleep(); |
evanso | 57:d4ce42c24561 | 152 | } |
evanso | 85:87bc28b151d8 | 153 | play_music(); |
evanso | 87:832ca78426b5 | 154 | wait(0.3); |
evanso | 74:6827b43c689d | 155 | } |
evanso | 74:6827b43c689d | 156 | |
evanso | 85:87bc28b151d8 | 157 | void GameEngine::play_select(){ |
evanso | 84:f61c85a5f13a | 158 | // Pause button pressed |
evanso | 84:f61c85a5f13a | 159 | if (pad.start_pressed() && paused_counter_ > 10 ) { |
evanso | 85:87bc28b151d8 | 160 | paused_button_pressed_ = !paused_button_pressed_; |
evanso | 84:f61c85a5f13a | 161 | paused_counter_ = 0 ; |
evanso | 84:f61c85a5f13a | 162 | run_save_a_game_flag_ = false; |
evanso | 84:f61c85a5f13a | 163 | } |
evanso | 84:f61c85a5f13a | 164 | |
evanso | 85:87bc28b151d8 | 165 | // Stopped double press of pause button |
evanso | 84:f61c85a5f13a | 166 | paused_counter_++; |
evanso | 84:f61c85a5f13a | 167 | |
evanso | 85:87bc28b151d8 | 168 | // Draws pause screen if paused button pressed |
evanso | 85:87bc28b151d8 | 169 | if (paused_button_pressed_) { |
evanso | 84:f61c85a5f13a | 170 | run_paused_game(); |
evanso | 84:f61c85a5f13a | 171 | |
evanso | 84:f61c85a5f13a | 172 | // Otherwise draw gameplay screen |
evanso | 84:f61c85a5f13a | 173 | }else{ |
evanso | 84:f61c85a5f13a | 174 | gameplay_loop(); |
evanso | 84:f61c85a5f13a | 175 | } |
evanso | 84:f61c85a5f13a | 176 | |
evanso | 84:f61c85a5f13a | 177 | |
evanso | 84:f61c85a5f13a | 178 | } |
evanso | 84:f61c85a5f13a | 179 | |
evanso | 82:3211b31e9421 | 180 | void GameEngine::play_music() { |
evanso | 84:f61c85a5f13a | 181 | if (music_fx_ == music_on) { |
evanso | 74:6827b43c689d | 182 | pad.play_melody(88, star_wars, star_wars_note_time, 108, true); |
evanso | 74:6827b43c689d | 183 | } |
evanso | 74:6827b43c689d | 184 | |
evanso | 74:6827b43c689d | 185 | } |
evanso | 74:6827b43c689d | 186 | |
evanso | 82:3211b31e9421 | 187 | void GameEngine::stop_music() { |
evanso | 85:87bc28b151d8 | 188 | pad.play_melody(1, melody_off, melody_off_note_time, 1, false); |
evanso | 44:2d957de3bce3 | 189 | } |
evanso | 44:2d957de3bce3 | 190 | |
evanso | 82:3211b31e9421 | 191 | void GameEngine::play_init() { |
evanso | 64:e9dfc35a1738 | 192 | // Define variables |
evanso | 64:e9dfc35a1738 | 193 | spawn_time_multipler_ = 1; |
evanso | 64:e9dfc35a1738 | 194 | alien_number_ = 5; |
evanso | 64:e9dfc35a1738 | 195 | spawn_alien_counter_ = 0; |
evanso | 64:e9dfc35a1738 | 196 | spaceship_lives_ = 3; |
evanso | 64:e9dfc35a1738 | 197 | reset_map_counter_ = 0; |
evanso | 64:e9dfc35a1738 | 198 | smart_bomb_counter_ = 4; |
evanso | 64:e9dfc35a1738 | 199 | create_people(); |
evanso | 64:e9dfc35a1738 | 200 | points_ = 0; |
evanso | 64:e9dfc35a1738 | 201 | smart_bomb_timer_ = 0; |
evanso | 64:e9dfc35a1738 | 202 | bullet_timer_ = 0; |
evanso | 64:e9dfc35a1738 | 203 | lcd_frame_time_flag_ = 0; |
evanso | 68:bb1650c657ef | 204 | paused_counter_ = 25; |
evanso | 64:e9dfc35a1738 | 205 | |
evanso | 82:3211b31e9421 | 206 | // Flags for screen control |
evanso | 64:e9dfc35a1738 | 207 | exit_flag_ = false; |
evanso | 64:e9dfc35a1738 | 208 | run_save_a_game_flag_ = false; |
evanso | 64:e9dfc35a1738 | 209 | spaceship_destroyed_ = false; |
evanso | 85:87bc28b151d8 | 210 | saved.set_error(false); |
evanso | 85:87bc28b151d8 | 211 | paused_button_pressed_ = false; |
evanso | 64:e9dfc35a1738 | 212 | } |
evanso | 64:e9dfc35a1738 | 213 | |
evanso | 13:12276eed13ac | 214 | void GameEngine::gameplay_loop() { |
evanso | 82:3211b31e9421 | 215 | // Clear screen and set contrast |
evanso | 13:12276eed13ac | 216 | lcd.setContrast(pad.read_pot1()); |
evanso | 8:dd1037c5435b | 217 | lcd.clear(); |
evanso | 11:ab578a151f67 | 218 | |
evanso | 85:87bc28b151d8 | 219 | // Creates aliens and people |
evanso | 41:5959256f4aab | 220 | spawn_aliens(); |
evanso | 41:5959256f4aab | 221 | spawn_people(); |
evanso | 41:5959256f4aab | 222 | |
evanso | 85:87bc28b151d8 | 223 | // If spaceship is destroyed stop joystick input, don’t draw spaceship sprite |
evanso | 71:bcbac2cfe005 | 224 | spaceship_not_detroyed(); |
evanso | 41:5959256f4aab | 225 | |
evanso | 41:5959256f4aab | 226 | // Draws objects |
evanso | 41:5959256f4aab | 227 | map.draw_map(lcd, d_); |
evanso | 41:5959256f4aab | 228 | draw_aliens(); |
evanso | 41:5959256f4aab | 229 | draw_bullets(); |
evanso | 41:5959256f4aab | 230 | draw_explosions(); |
evanso | 41:5959256f4aab | 231 | draw_people(); |
evanso | 45:fc3238cd28c6 | 232 | hud.draw_HUD(lcd, spaceship_lives_, points_, smart_bomb_counter_); |
evanso | 41:5959256f4aab | 233 | spaceship_lives_leds(); |
evanso | 41:5959256f4aab | 234 | |
evanso | 41:5959256f4aab | 235 | reset_map_timer(); |
evanso | 30:814674b189f0 | 236 | |
evanso | 82:3211b31e9421 | 237 | // Refresh's screen |
evanso | 18:11068b98e261 | 238 | lcd.refresh(); |
evanso | 13:12276eed13ac | 239 | } |
evanso | 13:12276eed13ac | 240 | |
evanso | 82:3211b31e9421 | 241 | void GameEngine::spaceship_not_detroyed() { |
evanso | 82:3211b31e9421 | 242 | if (!spaceship_destroyed_) { |
evanso | 71:bcbac2cfe005 | 243 | |
evanso | 85:87bc28b151d8 | 244 | // Changes the control method depending what’s selected in the setting |
evanso | 84:f61c85a5f13a | 245 | if (setting.get_control_method() == joy ) { |
evanso | 71:bcbac2cfe005 | 246 | read_joystick_direction(); |
evanso | 71:bcbac2cfe005 | 247 | }else { |
evanso | 71:bcbac2cfe005 | 248 | read_accelerometer_direction(accelerometer.get_roll_angle(), |
evanso | 71:bcbac2cfe005 | 249 | accelerometer.get_pitch_angle()); |
evanso | 71:bcbac2cfe005 | 250 | } |
evanso | 71:bcbac2cfe005 | 251 | |
evanso | 82:3211b31e9421 | 252 | // Stops movement of spaceship and map after destroyed |
evanso | 71:bcbac2cfe005 | 253 | spaceship.movement(d_); |
evanso | 71:bcbac2cfe005 | 254 | spaceship.draw(lcd); |
evanso | 71:bcbac2cfe005 | 255 | create_weapons_bullets(); |
evanso | 71:bcbac2cfe005 | 256 | create_weapons_smart_bomb(); |
evanso | 71:bcbac2cfe005 | 257 | } |
evanso | 71:bcbac2cfe005 | 258 | } |
evanso | 71:bcbac2cfe005 | 259 | |
evanso | 82:3211b31e9421 | 260 | void GameEngine::draw_game_over_screen() { |
evanso | 82:3211b31e9421 | 261 | // Draws game over screen then back to menu |
evanso | 76:6daba3002424 | 262 | lcd.clear(); |
evanso | 76:6daba3002424 | 263 | lcd.printString("Game Over",15,0); |
evanso | 76:6daba3002424 | 264 | |
evanso | 82:3211b31e9421 | 265 | // Draws score/highscore part of screen |
evanso | 76:6daba3002424 | 266 | char buffer[11]; |
evanso | 76:6daba3002424 | 267 | sprintf(buffer,"Score = %d",points_); |
evanso | 79:66bcf8fa2d2d | 268 | lcd.printString(buffer,12,2); |
evanso | 77:2ee9d1f9e282 | 269 | h_score.set_error(false); |
evanso | 76:6daba3002424 | 270 | |
evanso | 82:3211b31e9421 | 271 | // Prints new high score if a high score and no error |
evanso | 84:f61c85a5f13a | 272 | if (calculate_new_score()&& !h_score.get_error()) { |
evanso | 76:6daba3002424 | 273 | lcd.printString("NEW HIGH SCORE",0,4); |
evanso | 76:6daba3002424 | 274 | |
evanso | 84:f61c85a5f13a | 275 | if (music_fx_ == music_on) { |
evanso | 76:6daba3002424 | 276 | pad.play_melody(61, take_on_me, take_on_me_note_time, 140, false); |
evanso | 76:6daba3002424 | 277 | } |
evanso | 76:6daba3002424 | 278 | |
evanso | 84:f61c85a5f13a | 279 | }else if (music_fx_ == music_on) { |
evanso | 74:6827b43c689d | 280 | pad.play_melody(23, god_farther, god_farther_note_time, 80, false); |
evanso | 74:6827b43c689d | 281 | } |
evanso | 76:6daba3002424 | 282 | |
evanso | 64:e9dfc35a1738 | 283 | lcd.refresh(); |
evanso | 72:e7492591307e | 284 | wait(6); |
evanso | 64:e9dfc35a1738 | 285 | current_menu_part_ = main_menu; |
evanso | 62:f0c86a854a9e | 286 | } |
evanso | 62:f0c86a854a9e | 287 | |
evanso | 82:3211b31e9421 | 288 | void GameEngine::run_paused_game() { |
evanso | 82:3211b31e9421 | 289 | // Lunch save a game screen |
evanso | 82:3211b31e9421 | 290 | if (pad.B_pressed()||run_save_a_game_flag_) { |
evanso | 64:e9dfc35a1738 | 291 | run_save_a_game_flag_ = true; |
evanso | 64:e9dfc35a1738 | 292 | run_save_a_game(); |
evanso | 64:e9dfc35a1738 | 293 | |
evanso | 82:3211b31e9421 | 294 | // Draw pause screen |
evanso | 62:f0c86a854a9e | 295 | }else{ |
evanso | 62:f0c86a854a9e | 296 | draw_pause_screen(); |
evanso | 62:f0c86a854a9e | 297 | } |
evanso | 64:e9dfc35a1738 | 298 | |
evanso | 82:3211b31e9421 | 299 | // Exit to main menu |
evanso | 82:3211b31e9421 | 300 | if (pad.A_pressed()||saved.get_error()) { |
evanso | 56:663d0546c235 | 301 | current_menu_part_ = main_menu; |
evanso | 74:6827b43c689d | 302 | play_music(); |
evanso | 56:663d0546c235 | 303 | exit_flag_ = true; |
evanso | 76:6daba3002424 | 304 | saved.set_error(false); |
evanso | 86:eecd168c3a23 | 305 | wait(0.037); |
evanso | 56:663d0546c235 | 306 | } |
evanso | 56:663d0546c235 | 307 | } |
evanso | 56:663d0546c235 | 308 | |
evanso | 82:3211b31e9421 | 309 | void GameEngine::draw_pause_screen() { |
evanso | 82:3211b31e9421 | 310 | // Clear screen and set contrast |
evanso | 56:663d0546c235 | 311 | lcd.setContrast(pad.read_pot1()); |
evanso | 56:663d0546c235 | 312 | lcd.clear(); |
evanso | 56:663d0546c235 | 313 | |
evanso | 82:3211b31e9421 | 314 | // Draw strings |
evanso | 56:663d0546c235 | 315 | lcd.printString("Paused!",24,0); |
evanso | 69:753ba27325ce | 316 | lcd.printString("Exit(A)",24,3); |
evanso | 69:753ba27325ce | 317 | lcd.printString("Save&Exit(B)",6,4); |
evanso | 56:663d0546c235 | 318 | |
evanso | 82:3211b31e9421 | 319 | // Refresh's screen |
evanso | 56:663d0546c235 | 320 | lcd.refresh(); |
evanso | 56:663d0546c235 | 321 | } |
evanso | 56:663d0546c235 | 322 | |
evanso | 82:3211b31e9421 | 323 | void GameEngine::run_save_a_game() { |
evanso | 85:87bc28b151d8 | 324 | // Draw and interact with save a game screen |
evanso | 64:e9dfc35a1738 | 325 | read_joystick_direction(); |
evanso | 64:e9dfc35a1738 | 326 | saved.saved_games_scroll(d_); |
evanso | 64:e9dfc35a1738 | 327 | saved.save_game_screen(lcd); |
evanso | 64:e9dfc35a1738 | 328 | |
evanso | 82:3211b31e9421 | 329 | // Save game to save file that is displayed |
evanso | 82:3211b31e9421 | 330 | if (pad.A_pressed()) { |
evanso | 82:3211b31e9421 | 331 | // Define struct data |
evanso | 64:e9dfc35a1738 | 332 | SavedGamesData data; |
evanso | 64:e9dfc35a1738 | 333 | |
evanso | 82:3211b31e9421 | 334 | // Set values in struct data and saves them selected file |
evanso | 64:e9dfc35a1738 | 335 | data.score = points_; |
evanso | 64:e9dfc35a1738 | 336 | data.lives = spaceship_lives_; |
evanso | 64:e9dfc35a1738 | 337 | data.smart_bombs = smart_bomb_counter_; |
evanso | 64:e9dfc35a1738 | 338 | data.alien_number = alien_number_; |
evanso | 64:e9dfc35a1738 | 339 | saved.add_saved_data(sd, data, lcd); |
evanso | 64:e9dfc35a1738 | 340 | |
evanso | 86:eecd168c3a23 | 341 | // If error go back to pause screen |
evanso | 86:eecd168c3a23 | 342 | if (saved.get_error()) { |
evanso | 86:eecd168c3a23 | 343 | run_save_a_game_flag_ = false; |
evanso | 86:eecd168c3a23 | 344 | saved.set_error(false); |
evanso | 86:eecd168c3a23 | 345 | }else{ |
evanso | 82:3211b31e9421 | 346 | // Exit to main menu |
evanso | 64:e9dfc35a1738 | 347 | current_menu_part_ = main_menu; |
evanso | 64:e9dfc35a1738 | 348 | exit_flag_ = true; |
evanso | 86:eecd168c3a23 | 349 | } |
evanso | 64:e9dfc35a1738 | 350 | } |
evanso | 64:e9dfc35a1738 | 351 | } |
evanso | 64:e9dfc35a1738 | 352 | |
evanso | 64:e9dfc35a1738 | 353 | |
evanso | 64:e9dfc35a1738 | 354 | |
evanso | 64:e9dfc35a1738 | 355 | |
evanso | 64:e9dfc35a1738 | 356 | // Menu Setting ---------------------------------------------------------------- |
evanso | 64:e9dfc35a1738 | 357 | |
evanso | 82:3211b31e9421 | 358 | void GameEngine::run_settings() { |
evanso | 69:753ba27325ce | 359 | lcd.clear(); |
evanso | 69:753ba27325ce | 360 | lcd.setContrast(pad.read_pot1()); |
evanso | 69:753ba27325ce | 361 | |
evanso | 69:753ba27325ce | 362 | // Scrolls, draws and changes different parts |
evanso | 69:753ba27325ce | 363 | read_joystick_direction(); |
evanso | 69:753ba27325ce | 364 | setting.settings_scroll(d_); |
evanso | 69:753ba27325ce | 365 | setting.display_settings_screen(lcd, pad.read_pot1()); |
evanso | 69:753ba27325ce | 366 | setting.change_setting(pad.A_pressed()); |
evanso | 74:6827b43c689d | 367 | |
evanso | 85:87bc28b151d8 | 368 | // Stops music immediately changed |
evanso | 74:6827b43c689d | 369 | music_fx_ = setting.get_music_method(); |
evanso | 85:87bc28b151d8 | 370 | if (music_fx_ == music_off){ |
evanso | 85:87bc28b151d8 | 371 | stop_music(); |
evanso | 86:eecd168c3a23 | 372 | music_flag_ = false; |
evanso | 86:eecd168c3a23 | 373 | } |
evanso | 86:eecd168c3a23 | 374 | if (music_fx_ == music_on && !music_flag_ ){ |
evanso | 86:eecd168c3a23 | 375 | play_music(); |
evanso | 86:eecd168c3a23 | 376 | music_flag_ = true; |
evanso | 85:87bc28b151d8 | 377 | } |
evanso | 82:3211b31e9421 | 378 | // Go back to main menu if b |
evanso | 82:3211b31e9421 | 379 | if (pad.B_pressed()) { |
evanso | 69:753ba27325ce | 380 | current_menu_part_ = main_menu; |
evanso | 69:753ba27325ce | 381 | } |
evanso | 69:753ba27325ce | 382 | |
evanso | 69:753ba27325ce | 383 | lcd.refresh(); |
evanso | 57:d4ce42c24561 | 384 | } |
evanso | 57:d4ce42c24561 | 385 | |
evanso | 64:e9dfc35a1738 | 386 | |
evanso | 64:e9dfc35a1738 | 387 | |
evanso | 64:e9dfc35a1738 | 388 | // Menu Saved Games ------------------------------------------------------------ |
evanso | 64:e9dfc35a1738 | 389 | |
evanso | 82:3211b31e9421 | 390 | void GameEngine::run_saved_games() { |
evanso | 64:e9dfc35a1738 | 391 | // Draws and interact with save screen |
evanso | 64:e9dfc35a1738 | 392 | read_joystick_direction(); |
evanso | 64:e9dfc35a1738 | 393 | saved.saved_games_scroll(d_); |
evanso | 64:e9dfc35a1738 | 394 | saved.display_saved_games(lcd); |
evanso | 64:e9dfc35a1738 | 395 | |
evanso | 82:3211b31e9421 | 396 | // Go back to main menu |
evanso | 82:3211b31e9421 | 397 | if (pad.B_pressed()) { |
evanso | 64:e9dfc35a1738 | 398 | current_menu_part_ = main_menu; |
evanso | 64:e9dfc35a1738 | 399 | } |
evanso | 64:e9dfc35a1738 | 400 | |
evanso | 84:f61c85a5f13a | 401 | // Press A to load save, if no file press go back to main menu |
evanso | 82:3211b31e9421 | 402 | if (pad.A_pressed()) { |
evanso | 64:e9dfc35a1738 | 403 | wait(0.035); |
evanso | 64:e9dfc35a1738 | 404 | saved_games_overide_init(); |
evanso | 84:f61c85a5f13a | 405 | if (saved.get_error()) { |
evanso | 64:e9dfc35a1738 | 406 | saved.set_error(false); |
evanso | 64:e9dfc35a1738 | 407 | current_menu_part_ = main_menu; |
evanso | 64:e9dfc35a1738 | 408 | }else{ |
evanso | 64:e9dfc35a1738 | 409 | current_menu_part_ = play; |
evanso | 64:e9dfc35a1738 | 410 | } |
evanso | 64:e9dfc35a1738 | 411 | } |
evanso | 64:e9dfc35a1738 | 412 | } |
evanso | 64:e9dfc35a1738 | 413 | |
evanso | 82:3211b31e9421 | 414 | void GameEngine::saved_games_overide_init() { |
evanso | 64:e9dfc35a1738 | 415 | play_init(); |
evanso | 64:e9dfc35a1738 | 416 | |
evanso | 85:87bc28b151d8 | 417 | // Creates data object add sett it values to data saved in the file |
evanso | 64:e9dfc35a1738 | 418 | SavedGamesData displayed_game; |
evanso | 64:e9dfc35a1738 | 419 | displayed_game = saved.read_saved_data(sd, lcd); |
evanso | 64:e9dfc35a1738 | 420 | |
evanso | 82:3211b31e9421 | 421 | // Set the variables to value in the displayed saved struct |
evanso | 64:e9dfc35a1738 | 422 | points_ = displayed_game.score; |
evanso | 64:e9dfc35a1738 | 423 | spaceship_lives_ = displayed_game.lives; |
evanso | 64:e9dfc35a1738 | 424 | smart_bomb_counter_= displayed_game.smart_bombs; |
evanso | 64:e9dfc35a1738 | 425 | alien_number_ = displayed_game.alien_number; |
evanso | 64:e9dfc35a1738 | 426 | } |
evanso | 64:e9dfc35a1738 | 427 | |
evanso | 80:870bc6b4bf08 | 428 | |
evanso | 80:870bc6b4bf08 | 429 | |
evanso | 76:6daba3002424 | 430 | // Menu High score ------------------------------------------------------------- |
evanso | 64:e9dfc35a1738 | 431 | |
evanso | 82:3211b31e9421 | 432 | void GameEngine::run_highscore() { |
evanso | 77:2ee9d1f9e282 | 433 | lcd.clear(); |
evanso | 77:2ee9d1f9e282 | 434 | lcd.printString("High Scores",9,0); |
evanso | 77:2ee9d1f9e282 | 435 | lcd.printString("Back(B)",21,5); |
evanso | 76:6daba3002424 | 436 | |
evanso | 85:87bc28b151d8 | 437 | // Sets error to false as may of become true from previous error |
evanso | 77:2ee9d1f9e282 | 438 | h_score.set_error(false); |
evanso | 77:2ee9d1f9e282 | 439 | |
evanso | 82:3211b31e9421 | 440 | // Draws score/highscore part of screen |
evanso | 77:2ee9d1f9e282 | 441 | char buffer[11]; |
evanso | 77:2ee9d1f9e282 | 442 | sprintf(buffer,"Score = %d",h_score.read_high_score(sd)); |
evanso | 77:2ee9d1f9e282 | 443 | lcd.printString(buffer,9,3); |
evanso | 77:2ee9d1f9e282 | 444 | |
evanso | 77:2ee9d1f9e282 | 445 | // If error reading high score just say no high score or sd card |
evanso | 82:3211b31e9421 | 446 | if (h_score.get_error()) { |
evanso | 77:2ee9d1f9e282 | 447 | h_score.no_high_scores(lcd); |
evanso | 77:2ee9d1f9e282 | 448 | wait(3); |
evanso | 77:2ee9d1f9e282 | 449 | current_menu_part_ = main_menu; |
evanso | 77:2ee9d1f9e282 | 450 | } |
evanso | 77:2ee9d1f9e282 | 451 | |
evanso | 82:3211b31e9421 | 452 | // Go back to main menu when b pressed |
evanso | 82:3211b31e9421 | 453 | if (pad.B_pressed()) { |
evanso | 77:2ee9d1f9e282 | 454 | current_menu_part_ = main_menu; |
evanso | 77:2ee9d1f9e282 | 455 | } |
evanso | 77:2ee9d1f9e282 | 456 | |
evanso | 77:2ee9d1f9e282 | 457 | lcd.refresh(); |
evanso | 76:6daba3002424 | 458 | } |
evanso | 76:6daba3002424 | 459 | |
evanso | 82:3211b31e9421 | 460 | bool GameEngine::calculate_new_score() { |
evanso | 76:6daba3002424 | 461 | bool new_high_score = false; |
evanso | 76:6daba3002424 | 462 | |
evanso | 82:3211b31e9421 | 463 | // Gets old high score and return true if current score is greater |
evanso | 76:6daba3002424 | 464 | int saved_high_score = h_score.read_high_score(sd); |
evanso | 82:3211b31e9421 | 465 | if (points_ > saved_high_score) { |
evanso | 76:6daba3002424 | 466 | new_high_score = true; |
evanso | 77:2ee9d1f9e282 | 467 | h_score.save_new_high_score(sd, lcd, points_); |
evanso | 76:6daba3002424 | 468 | } |
evanso | 76:6daba3002424 | 469 | return new_high_score; |
evanso | 85:87bc28b151d8 | 470 | } |