Simple fish eat program
Dependencies: mbed mbed-rtos N5110 ShiftReg Tone
classes/Graphics.h@14:f1552b691274, 2021-08-02 (annotated)
- Committer:
- el18a2k
- Date:
- Mon Aug 02 14:35:02 2021 +0000
- Revision:
- 14:f1552b691274
- Parent:
- 12:20ac766b3175
final
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el18a2k | 14:f1552b691274 | 1 | /* Fish Eat Game v2.0 |
el18a2k | 14:f1552b691274 | 2 | * Author: Andrew Knowles |
el18a2k | 14:f1552b691274 | 3 | * Date: 21/04/2021 |
el18a2k | 14:f1552b691274 | 4 | * Note: See hearder files for additional recognistion */ |
el18a2k | 14:f1552b691274 | 5 | |
el18a2k | 0:cf9660998431 | 6 | #ifndef GRAPHICS_H |
el18a2k | 0:cf9660998431 | 7 | #define GRAPHICS_H |
el18a2k | 0:cf9660998431 | 8 | |
el18a2k | 0:cf9660998431 | 9 | #include "N5110.h" |
el18a2k | 0:cf9660998431 | 10 | |
el18a2k | 0:cf9660998431 | 11 | class Graphics { |
el18a2k | 0:cf9660998431 | 12 | |
el18a2k | 0:cf9660998431 | 13 | public: |
el18a2k | 12:20ac766b3175 | 14 | //creates the game title screen |
el18a2k | 12:20ac766b3175 | 15 | void titleScreen(N5110 &lcd); |
el18a2k | 12:20ac766b3175 | 16 | |
el18a2k | 12:20ac766b3175 | 17 | //waits for player to press A |
el18a2k | 12:20ac766b3175 | 18 | void confirmationScreen(N5110 &lcd); |
el18a2k | 3:8c9c9794bcf2 | 19 | |
el18a2k | 3:8c9c9794bcf2 | 20 | /* If the ScreenFlash function doesnt operate as intended check that the LCD |
el18a2k | 3:8c9c9794bcf2 | 21 | * screen its self is seated correctly as this seems to be an issue*/ |
el18a2k | 12:20ac766b3175 | 22 | |
el18a2k | 12:20ac766b3175 | 23 | //flashes LCD screen |
el18a2k | 12:20ac766b3175 | 24 | void screenFlash(N5110 &lcd); |
el18a2k | 12:20ac766b3175 | 25 | |
el18a2k | 12:20ac766b3175 | 26 | //displays new high score screen |
el18a2k | 12:20ac766b3175 | 27 | void newHighscore(N5110 &lcd, int score); |
el18a2k | 12:20ac766b3175 | 28 | |
el18a2k | 12:20ac766b3175 | 29 | //displays playing instructions |
el18a2k | 12:20ac766b3175 | 30 | void playerInstruc(N5110 &lcd); |
el18a2k | 12:20ac766b3175 | 31 | |
el18a2k | 12:20ac766b3175 | 32 | //gameover screen |
el18a2k | 12:20ac766b3175 | 33 | void gameOver(N5110 &lcd); |
el18a2k | 3:8c9c9794bcf2 | 34 | |
el18a2k | 10:e221bd1ce3ec | 35 | //player fish |
el18a2k | 10:e221bd1ce3ec | 36 | void Fish_1(N5110 &lcd, int _x, int _y); //draws fish 1 (smallest fish) |
el18a2k | 10:e221bd1ce3ec | 37 | void Fish_2(N5110 &lcd, int _x, int _y); //draws fish 2 |
el18a2k | 10:e221bd1ce3ec | 38 | void Fish_3(N5110 &lcd, int _x, int _y); //draws fish 3 |
el18a2k | 10:e221bd1ce3ec | 39 | void Fish_4(N5110 &lcd, int _x, int _y); //draws fish 4 (largest fish) |
el18a2k | 10:e221bd1ce3ec | 40 | |
el18a2k | 10:e221bd1ce3ec | 41 | //enemy fish |
el18a2k | 10:e221bd1ce3ec | 42 | void E_Fish_1(N5110 &lcd, int _x, int _y); //draws fish 1 (smallest fish |
el18a2k | 10:e221bd1ce3ec | 43 | void E_Fish_2(N5110 &lcd, int _x, int _y); //draws fish 2 |
el18a2k | 10:e221bd1ce3ec | 44 | void E_Fish_3(N5110 &lcd, int _x, int _y); //draws fish 3 |
el18a2k | 10:e221bd1ce3ec | 45 | void E_Fish_4(N5110 &lcd, int _x, int _y); //draws fish 4 (largest fish) |
el18a2k | 12:20ac766b3175 | 46 | |
el18a2k | 12:20ac766b3175 | 47 | private: |
el18a2k | 12:20ac766b3175 | 48 | int i; |
el18a2k | 12:20ac766b3175 | 49 | char writeScore2[14]; |
el18a2k | 12:20ac766b3175 | 50 | int stringCon2; |
el18a2k | 0:cf9660998431 | 51 | }; |
el18a2k | 0:cf9660998431 | 52 | |
el18a2k | 0:cf9660998431 | 53 | #endif |