Simple fish eat program
Dependencies: mbed mbed-rtos N5110 ShiftReg Tone
classes/Graphics.h@10:e221bd1ce3ec, 2021-04-20 (annotated)
- Committer:
- el18a2k
- Date:
- Tue Apr 20 15:35:00 2021 +0000
- Revision:
- 10:e221bd1ce3ec
- Parent:
- 3:8c9c9794bcf2
- Child:
- 12:20ac766b3175
gameplay implemented
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el18a2k | 0:cf9660998431 | 1 | #ifndef GRAPHICS_H |
el18a2k | 0:cf9660998431 | 2 | #define GRAPHICS_H |
el18a2k | 0:cf9660998431 | 3 | |
el18a2k | 0:cf9660998431 | 4 | #include "N5110.h" |
el18a2k | 0:cf9660998431 | 5 | |
el18a2k | 0:cf9660998431 | 6 | class Graphics { |
el18a2k | 0:cf9660998431 | 7 | |
el18a2k | 0:cf9660998431 | 8 | public: |
el18a2k | 2:532b0225519f | 9 | void titleScreen(N5110 &lcd); //creates the game title screen |
el18a2k | 2:532b0225519f | 10 | void confirmationScreen(N5110 &lcd); //waits for player to press A |
el18a2k | 3:8c9c9794bcf2 | 11 | |
el18a2k | 3:8c9c9794bcf2 | 12 | /* If the ScreenFlash function doesnt operate as intended check that the LCD |
el18a2k | 3:8c9c9794bcf2 | 13 | * screen its self is seated correctly as this seems to be an issue*/ |
el18a2k | 2:532b0225519f | 14 | void screenFlash(N5110 &lcd); //flashes LCD screen |
el18a2k | 3:8c9c9794bcf2 | 15 | |
el18a2k | 10:e221bd1ce3ec | 16 | //player fish |
el18a2k | 10:e221bd1ce3ec | 17 | void Fish_1(N5110 &lcd, int _x, int _y); //draws fish 1 (smallest fish) |
el18a2k | 10:e221bd1ce3ec | 18 | void Fish_2(N5110 &lcd, int _x, int _y); //draws fish 2 |
el18a2k | 10:e221bd1ce3ec | 19 | void Fish_3(N5110 &lcd, int _x, int _y); //draws fish 3 |
el18a2k | 10:e221bd1ce3ec | 20 | void Fish_4(N5110 &lcd, int _x, int _y); //draws fish 4 (largest fish) |
el18a2k | 10:e221bd1ce3ec | 21 | |
el18a2k | 2:532b0225519f | 22 | void upArrow(N5110 &lcd); // draws menu arrow |
el18a2k | 2:532b0225519f | 23 | void downArrow(N5110 &lcd); // draws menu arrow |
el18a2k | 2:532b0225519f | 24 | void leftArrow(N5110 &lcd); // draws menu arrow |
el18a2k | 2:532b0225519f | 25 | void rightArrow(N5110 &lcd); // draws menu arrow |
el18a2k | 10:e221bd1ce3ec | 26 | |
el18a2k | 10:e221bd1ce3ec | 27 | //enemy fish |
el18a2k | 10:e221bd1ce3ec | 28 | void E_Fish_1(N5110 &lcd, int _x, int _y); //draws fish 1 (smallest fish |
el18a2k | 10:e221bd1ce3ec | 29 | void E_Fish_2(N5110 &lcd, int _x, int _y); //draws fish 2 |
el18a2k | 10:e221bd1ce3ec | 30 | void E_Fish_3(N5110 &lcd, int _x, int _y); //draws fish 3 |
el18a2k | 10:e221bd1ce3ec | 31 | void E_Fish_4(N5110 &lcd, int _x, int _y); //draws fish 4 (largest fish) |
el18a2k | 0:cf9660998431 | 32 | }; |
el18a2k | 0:cf9660998431 | 33 | |
el18a2k | 0:cf9660998431 | 34 | #endif |