Simple fish eat program
Dependencies: mbed mbed-rtos N5110 ShiftReg Tone
classes/Graphics.h
- Committer:
- el18a2k
- Date:
- 2021-04-20
- Revision:
- 10:e221bd1ce3ec
- Parent:
- 3:8c9c9794bcf2
- Child:
- 12:20ac766b3175
File content as of revision 10:e221bd1ce3ec:
#ifndef GRAPHICS_H #define GRAPHICS_H #include "N5110.h" class Graphics { public: void titleScreen(N5110 &lcd); //creates the game title screen void confirmationScreen(N5110 &lcd); //waits for player to press A /* If the ScreenFlash function doesnt operate as intended check that the LCD * screen its self is seated correctly as this seems to be an issue*/ void screenFlash(N5110 &lcd); //flashes LCD screen //player fish void Fish_1(N5110 &lcd, int _x, int _y); //draws fish 1 (smallest fish) void Fish_2(N5110 &lcd, int _x, int _y); //draws fish 2 void Fish_3(N5110 &lcd, int _x, int _y); //draws fish 3 void Fish_4(N5110 &lcd, int _x, int _y); //draws fish 4 (largest fish) void upArrow(N5110 &lcd); // draws menu arrow void downArrow(N5110 &lcd); // draws menu arrow void leftArrow(N5110 &lcd); // draws menu arrow void rightArrow(N5110 &lcd); // draws menu arrow //enemy fish void E_Fish_1(N5110 &lcd, int _x, int _y); //draws fish 1 (smallest fish void E_Fish_2(N5110 &lcd, int _x, int _y); //draws fish 2 void E_Fish_3(N5110 &lcd, int _x, int _y); //draws fish 3 void E_Fish_4(N5110 &lcd, int _x, int _y); //draws fish 4 (largest fish) }; #endif