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Dependencies: mbed MotionSensor
Diff: Entity/Snake/Snake.cpp
- Revision:
- 16:ddb203a74dfc
- Child:
- 17:99e533f7f2fb
- Child:
- 19:bfe410c82b45
diff -r 44d5cc33d389 -r ddb203a74dfc Entity/Snake/Snake.cpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Entity/Snake/Snake.cpp Wed Apr 24 21:21:37 2019 +0000
@@ -0,0 +1,75 @@
+#include "Snake.h"
+#include "math.h"
+#include <complex>
+
+Snake::Snake(float pos_x, float pos_y) {
+ moving = true;
+ face = 0;
+ hp = 4;
+ hitbox.width = 6;
+ hitbox.height = 5;
+ position.x = pos_x;
+ position.y = pos_y;
+ sprite_size.width = 6;
+ sprite_size.height = 9;
+ sprite_size.offset_x = 0;
+ sprite_size.offset_y = 4;
+ frame.count = 0;
+ frame.number = 0;
+ frame.max = 6;
+ velocity = 0.1;
+}
+
+void Snake::move(float player_x, float player_y) {
+ std::complex<double> pos_diff(player_x - position.x, player_y - position.y); // defining difference in position as a vector
+ velocity = velocity_pattern[frame.number]; // Creating slithering effect, changing velocity of movement
+
+ // Setting Face
+ if (frame.number == 0) {
+ if (abs(pos_diff.real()) > abs(pos_diff.imag())) {
+ if (pos_diff.real() > 0) {
+ face = 1;
+ }
+ else {
+ face = 3;
+ }
+ }
+ else {
+ if (pos_diff.imag() > 0) {
+ face = 0;
+ }
+ else {
+ face = 2;
+ }
+ }
+ }
+
+ // Movement, Offset and Update
+ if (face == 0){
+ position.y += velocity;
+ }
+ else if (face == 1){
+ position.x += velocity;
+ }
+ else if (face == 2){
+ position.y -= velocity;
+ }
+ else if (face == 3){
+ position.x -= velocity;
+ }
+
+ undo_move_x(matrix_collision_test(position.x, prev_pos.y, 0));
+ undo_move_y(matrix_collision_test(prev_pos.x, position.y, 0));
+
+ if (frame.number < frame.max) {
+ frame.count++;
+ }
+ else {
+ frame.count = 0;
+ }
+ frame.number = (frame.count/5) % frame.max;
+}
+
+int * Snake::get_frame() {
+ return (int *) sprite_snake[face][frame.number];
+}
\ No newline at end of file