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Dependencies: mbed MotionSensor
Entity/Snake/Snake.cpp
- Committer:
- el17sm
- Date:
- 2019-04-24
- Revision:
- 16:ddb203a74dfc
- Child:
- 17:99e533f7f2fb
- Child:
- 19:bfe410c82b45
File content as of revision 16:ddb203a74dfc:
#include "Snake.h"
#include "math.h"
#include <complex>
Snake::Snake(float pos_x, float pos_y) {
moving = true;
face = 0;
hp = 4;
hitbox.width = 6;
hitbox.height = 5;
position.x = pos_x;
position.y = pos_y;
sprite_size.width = 6;
sprite_size.height = 9;
sprite_size.offset_x = 0;
sprite_size.offset_y = 4;
frame.count = 0;
frame.number = 0;
frame.max = 6;
velocity = 0.1;
}
void Snake::move(float player_x, float player_y) {
std::complex<double> pos_diff(player_x - position.x, player_y - position.y); // defining difference in position as a vector
velocity = velocity_pattern[frame.number]; // Creating slithering effect, changing velocity of movement
// Setting Face
if (frame.number == 0) {
if (abs(pos_diff.real()) > abs(pos_diff.imag())) {
if (pos_diff.real() > 0) {
face = 1;
}
else {
face = 3;
}
}
else {
if (pos_diff.imag() > 0) {
face = 0;
}
else {
face = 2;
}
}
}
// Movement, Offset and Update
if (face == 0){
position.y += velocity;
}
else if (face == 1){
position.x += velocity;
}
else if (face == 2){
position.y -= velocity;
}
else if (face == 3){
position.x -= velocity;
}
undo_move_x(matrix_collision_test(position.x, prev_pos.y, 0));
undo_move_y(matrix_collision_test(prev_pos.x, position.y, 0));
if (frame.number < frame.max) {
frame.count++;
}
else {
frame.count = 0;
}
frame.number = (frame.count/5) % frame.max;
}
int * Snake::get_frame() {
return (int *) sprite_snake[face][frame.number];
}