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Dependencies: mbed MotionSensor
Diff: Entity/Snake/Snake.cpp
- Revision:
- 17:99e533f7f2fb
- Parent:
- 16:ddb203a74dfc
- Child:
- 18:3c030560e31d
--- a/Entity/Snake/Snake.cpp Wed Apr 24 21:21:37 2019 +0000
+++ b/Entity/Snake/Snake.cpp Wed Apr 24 23:56:32 2019 +0000
@@ -2,8 +2,10 @@
#include "math.h"
#include <complex>
+// Constructor
Snake::Snake(float pos_x, float pos_y) {
moving = true;
+ _prev_face = 0;
face = 0;
hp = 4;
hitbox.width = 6;
@@ -17,15 +19,32 @@
frame.count = 0;
frame.number = 0;
frame.max = 6;
- velocity = 0.1;
+ velocity = 0;
+ _velocity_index = 0;
+}
+// Member Function
+void Snake::update_prev_face(){_prev_face = face;}
+
+// Member Mutator
+void Snake::update_hitbox(int hitbox_width, int hitbox_height, int hitbox_offset_x, int hitbox_offset_y, int sprite_size_width, int sprite_size_height, int sprite_size_offset_x, int sprite_size_offset_y){ // Offset, Hitbox and Frame Count update
+ if (_prev_face != face){
+ hitbox.width = sprite_size.offset_y;
+ hitbox.height = hitbox_height;
+ sprite_size.width = sprite_size_width;
+ sprite_size.height = sprite_size_height;
+ sprite_size.offset_x = sprite_size_offset_x;
+ sprite_size.offset_y = sprite_size_offset_y;
+ }
}
+// Functions
void Snake::move(float player_x, float player_y) {
std::complex<double> pos_diff(player_x - position.x, player_y - position.y); // defining difference in position as a vector
- velocity = velocity_pattern[frame.number]; // Creating slithering effect, changing velocity of movement
+ velocity = velocity_pattern[_velocity_index]; // Creating slithering effect, changing velocity of movement
+ update_prev_face();
// Setting Face
- if (frame.number == 0) {
+ if (_velocity_index == 0) {
if (abs(pos_diff.real()) > abs(pos_diff.imag())) {
if (pos_diff.real() > 0) {
face = 1;
@@ -44,32 +63,59 @@
}
}
- // Movement, Offset and Update
+ // Movement
if (face == 0){
position.y += velocity;
+ update_hitbox(4, 7, 0, 0, 6, 12, 1, 6);
}
else if (face == 1){
position.x += velocity;
+ update_hitbox(7, 4, 0, 0, 12, 7, 3, 4);
}
else if (face == 2){
position.y -= velocity;
+ update_hitbox(4, 7, 0, 0, 6, 12, 1, 5);
}
else if (face == 3){
position.x -= velocity;
+ update_hitbox(7, 4, 0, 0, 12, 7, 2, 4);
}
undo_move_x(matrix_collision_test(position.x, prev_pos.y, 0));
undo_move_y(matrix_collision_test(prev_pos.x, position.y, 0));
- if (frame.number < frame.max) {
+ if (frame.count < 5) {
frame.count++;
}
else {
frame.count = 0;
+ if (_velocity_index < 6) {
+ _velocity_index++;
+ }
+ else {
+ _velocity_index = 0;
+ }
+ if (frame.number < frame.max) {
+ frame.number++;
+ }
+ else {
+ frame.number = 0;
+ }
}
- frame.number = (frame.count/5) % frame.max;
}
int * Snake::get_frame() {
- return (int *) sprite_snake[face][frame.number];
+ if(face == 0) {
+ return (int *) sprite_snake_y[1][frame.number];
+ }
+ else if(face == 1) {
+ return (int *) sprite_snake_x[0][frame.number];
+ }
+ else if(face == 2) {
+ return (int *) sprite_snake_y[0][frame.number];
+ }
+ else if(face == 3) {
+ return (int *) sprite_snake_x[1][frame.number];
+ }
+ return 0;
}
\ No newline at end of file