A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
40:cbcbf6fc1421
Parent:
37:a404860171a9
Child:
44:cc4cecfc639f
diff -r 0c2521949429 -r cbcbf6fc1421 Entity/Bosses/Skull/Skull.cpp
--- a/Entity/Bosses/Skull/Skull.cpp	Tue May 07 09:43:36 2019 +0000
+++ b/Entity/Bosses/Skull/Skull.cpp	Tue May 07 12:42:12 2019 +0000
@@ -2,7 +2,7 @@
 #include <complex>
 Skull::Skull(float pos_x, float pos_y)
 {
-    hp = 1;
+    hp = 25;
     attack = 1;
     
     _dash = false;