A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: Entity/Bosses/Skull/Skull.cpp
- Revision:
- 44:cc4cecfc639f
- Parent:
- 40:cbcbf6fc1421
- Child:
- 46:f09711580d4a
--- a/Entity/Bosses/Skull/Skull.cpp Tue May 07 20:57:44 2019 +0000 +++ b/Entity/Bosses/Skull/Skull.cpp Tue May 07 23:53:29 2019 +0000 @@ -2,7 +2,7 @@ #include <complex> Skull::Skull(float pos_x, float pos_y) { - hp = 25; + hp = 2; attack = 1; _dash = false;