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Dependencies: mbed MotionSensor
Diff: Entity/Headless/Headless.cpp
- Revision:
- 12:a1c1991835ca
- Parent:
- 10:1a3499f6b583
- Child:
- 13:d04a6caba40d
diff -r 63e54f6e7939 -r a1c1991835ca Entity/Headless/Headless.cpp
--- a/Entity/Headless/Headless.cpp Tue Apr 23 03:10:09 2019 +0000
+++ b/Entity/Headless/Headless.cpp Tue Apr 23 22:59:12 2019 +0000
@@ -3,7 +3,7 @@
#include <complex>
Headless::Headless(float pos_x, float pos_y){
- moving = false;
+ moving = true;
face = 0;
hp = 0;
hitbox.width = 6;
@@ -14,6 +14,9 @@
sprite_size.height = 9;
sprite_size.offset_x = 0;
sprite_size.offset_y = 4;
+ frame.count = 0;
+ frame.number = 0;
+ frame.max = 4;
}
void Headless::move(float player_x, float player_y){
@@ -26,23 +29,31 @@
// }
// if(!matrix_collision_test(position.x, position.y - mapped_y, 0)){
// position.y -= mapped_y;
-//
-//
- if (std::abs(pos_diff) > 0.1f){
- moving = true;
- if (pos_diff.imag() / std::abs(pos_diff) < 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))){
- face = 2;
- }
- else if (pos_diff.imag() / std::abs(pos_diff) > 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))){
- face = 0;
- }
- else if (pos_diff.real() / std::abs(pos_diff) > 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))){
- face = 1;
- }
- else if (pos_diff.real() / std::abs(pos_diff) < 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))){
- face = 3;
- }
+
+ if (pos_diff.imag() / std::abs(pos_diff) < 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))){
+ face = 2;
+ }
+ else if (pos_diff.imag() / std::abs(pos_diff) > 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))){
+ face = 0;
+ }
+ else if (pos_diff.real() / std::abs(pos_diff) > 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))){
+ face = 1;
+ }
+ else if (pos_diff.real() / std::abs(pos_diff) < 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))){
+ face = 3;
}
+
+ if (frame.number < frame.max){
+ frame.count++;
+ }
+ else {
+ frame.count = 0;
+ }
+ frame.number = (frame.count/5) % frame.max;
+}
+
+int * Headless::get_frame(){
+ return (int *) sprite_headless[face][frame.number];
}
void Headless::chkdmg(){