Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
10:1a3499f6b583
Child:
12:a1c1991835ca
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Entity/Headless/Headless.cpp	Sun Apr 21 23:23:35 2019 +0000
@@ -0,0 +1,50 @@
+#include "Headless.h"
+#include "math.h"
+#include <complex>
+
+Headless::Headless(float pos_x, float pos_y){
+    moving = false;
+    face = 0;
+    hp = 0;
+    hitbox.width = 6;
+    hitbox.height = 5;
+    position.x = pos_x;
+    position.y = pos_y;
+    sprite_size.width = 6;
+    sprite_size.height = 9;
+    sprite_size.offset_x = 0;
+    sprite_size.offset_y = 4;
+}
+
+void Headless::move(float player_x, float player_y){
+    std::complex<double> pos_diff(player_x - position.x, player_y - position.y); // defining difference in position as a vector
+    position.x += headless_velocity * pos_diff.real() / std::abs(pos_diff);
+    position.y += headless_velocity * pos_diff.imag() / std::abs(pos_diff);
+    
+//    if(!matrix_collision_test(position.x + mapped_x, position.y, 0)){
+//        position.x += mapped_x;
+//    }
+//    if(!matrix_collision_test(position.x, position.y - mapped_y, 0)){
+//        position.y -= mapped_y;
+//        
+//        
+    if (std::abs(pos_diff) > 0.1f){
+        moving = true;
+        if (pos_diff.imag() / std::abs(pos_diff) < 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))){
+            face = 2;
+        }
+        else if (pos_diff.imag() / std::abs(pos_diff) > 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))){
+            face = 0;
+        }
+        else if (pos_diff.real() / std::abs(pos_diff) > 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))){
+            face = 1;
+        }
+        else if (pos_diff.real() / std::abs(pos_diff) < 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))){
+            face = 3;
+        }
+    }
+}
+
+void Headless::chkdmg(){
+        
+}
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