Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Tue Apr 23 22:59:12 2019 +0000
Revision:
12:a1c1991835ca
Parent:
10:1a3499f6b583
Child:
13:d04a6caba40d
Sprite is now controlled and stored inside each entity's files;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 10:1a3499f6b583 1 #include "Headless.h"
el17sm 10:1a3499f6b583 2 #include "math.h"
el17sm 10:1a3499f6b583 3 #include <complex>
el17sm 10:1a3499f6b583 4
el17sm 10:1a3499f6b583 5 Headless::Headless(float pos_x, float pos_y){
el17sm 12:a1c1991835ca 6 moving = true;
el17sm 10:1a3499f6b583 7 face = 0;
el17sm 10:1a3499f6b583 8 hp = 0;
el17sm 10:1a3499f6b583 9 hitbox.width = 6;
el17sm 10:1a3499f6b583 10 hitbox.height = 5;
el17sm 10:1a3499f6b583 11 position.x = pos_x;
el17sm 10:1a3499f6b583 12 position.y = pos_y;
el17sm 10:1a3499f6b583 13 sprite_size.width = 6;
el17sm 10:1a3499f6b583 14 sprite_size.height = 9;
el17sm 10:1a3499f6b583 15 sprite_size.offset_x = 0;
el17sm 10:1a3499f6b583 16 sprite_size.offset_y = 4;
el17sm 12:a1c1991835ca 17 frame.count = 0;
el17sm 12:a1c1991835ca 18 frame.number = 0;
el17sm 12:a1c1991835ca 19 frame.max = 4;
el17sm 10:1a3499f6b583 20 }
el17sm 10:1a3499f6b583 21
el17sm 10:1a3499f6b583 22 void Headless::move(float player_x, float player_y){
el17sm 10:1a3499f6b583 23 std::complex<double> pos_diff(player_x - position.x, player_y - position.y); // defining difference in position as a vector
el17sm 10:1a3499f6b583 24 position.x += headless_velocity * pos_diff.real() / std::abs(pos_diff);
el17sm 10:1a3499f6b583 25 position.y += headless_velocity * pos_diff.imag() / std::abs(pos_diff);
el17sm 10:1a3499f6b583 26
el17sm 10:1a3499f6b583 27 // if(!matrix_collision_test(position.x + mapped_x, position.y, 0)){
el17sm 10:1a3499f6b583 28 // position.x += mapped_x;
el17sm 10:1a3499f6b583 29 // }
el17sm 10:1a3499f6b583 30 // if(!matrix_collision_test(position.x, position.y - mapped_y, 0)){
el17sm 10:1a3499f6b583 31 // position.y -= mapped_y;
el17sm 12:a1c1991835ca 32
el17sm 12:a1c1991835ca 33 if (pos_diff.imag() / std::abs(pos_diff) < 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))){
el17sm 12:a1c1991835ca 34 face = 2;
el17sm 12:a1c1991835ca 35 }
el17sm 12:a1c1991835ca 36 else if (pos_diff.imag() / std::abs(pos_diff) > 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))){
el17sm 12:a1c1991835ca 37 face = 0;
el17sm 12:a1c1991835ca 38 }
el17sm 12:a1c1991835ca 39 else if (pos_diff.real() / std::abs(pos_diff) > 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))){
el17sm 12:a1c1991835ca 40 face = 1;
el17sm 12:a1c1991835ca 41 }
el17sm 12:a1c1991835ca 42 else if (pos_diff.real() / std::abs(pos_diff) < 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))){
el17sm 12:a1c1991835ca 43 face = 3;
el17sm 10:1a3499f6b583 44 }
el17sm 12:a1c1991835ca 45
el17sm 12:a1c1991835ca 46 if (frame.number < frame.max){
el17sm 12:a1c1991835ca 47 frame.count++;
el17sm 12:a1c1991835ca 48 }
el17sm 12:a1c1991835ca 49 else {
el17sm 12:a1c1991835ca 50 frame.count = 0;
el17sm 12:a1c1991835ca 51 }
el17sm 12:a1c1991835ca 52 frame.number = (frame.count/5) % frame.max;
el17sm 12:a1c1991835ca 53 }
el17sm 12:a1c1991835ca 54
el17sm 12:a1c1991835ca 55 int * Headless::get_frame(){
el17sm 12:a1c1991835ca 56 return (int *) sprite_headless[face][frame.number];
el17sm 10:1a3499f6b583 57 }
el17sm 10:1a3499f6b583 58
el17sm 10:1a3499f6b583 59 void Headless::chkdmg(){
el17sm 10:1a3499f6b583 60
el17sm 10:1a3499f6b583 61 }