Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
22:7abf4581bc9b
Parent:
16:ddb203a74dfc
Child:
23:5a8f75e93508
diff -r 3c030560e31d -r 7abf4581bc9b Entity/Headless/Headless.cpp
--- a/Entity/Headless/Headless.cpp	Thu Apr 25 03:32:36 2019 +0000
+++ b/Entity/Headless/Headless.cpp	Thu Apr 25 05:53:30 2019 +0000
@@ -2,7 +2,8 @@
 #include "math.h"
 #include <complex>
 
-Headless::Headless(float pos_x, float pos_y){
+Headless::Headless(float pos_x, float pos_y)
+{
     moving = true;
     face = 0;
     hp = 4;
@@ -20,36 +21,34 @@
     velocity = 0.5;
 }
 
-void Headless::move(float player_x, float player_y){
+void Headless::move(float player_x, float player_y)
+{
     std::complex<double> pos_diff(player_x - position.x, player_y - position.y); // defining difference in position as a vector
     position.x += velocity * pos_diff.real() / std::abs(pos_diff);
     position.y += velocity * pos_diff.imag() / std::abs(pos_diff);
 
-    if (pos_diff.imag() / std::abs(pos_diff) < 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))){
+    if (pos_diff.imag() / std::abs(pos_diff) < 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))) {
         face = 2;
-    }
-    else if (pos_diff.imag() / std::abs(pos_diff) > 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))){
+    } else if (pos_diff.imag() / std::abs(pos_diff) > 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))) {
         face = 0;
-    }
-    else if (pos_diff.real() / std::abs(pos_diff) > 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))){
+    } else if (pos_diff.real() / std::abs(pos_diff) > 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))) {
         face = 1;
-    }
-    else if (pos_diff.real() / std::abs(pos_diff) < 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))){
+    } else if (pos_diff.real() / std::abs(pos_diff) < 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))) {
         face = 3;
     }
-    
+
     undo_move_x(matrix_collision_test(position.x, prev_pos.y, 0));
     undo_move_y(matrix_collision_test(prev_pos.x, position.y, 0));
-    
-    if (frame.number < frame.max){
+
+    if (frame.number < frame.max) {
         frame.count++;
-    }
-    else {
+    } else {
         frame.count = 0;
     }
     frame.number = (frame.count/5) % frame.max;
 }
 
-int * Headless::get_frame(){
+int * Headless::get_frame()
+{
     return (int *) sprite_headless[face][frame.number];
 }
\ No newline at end of file