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Dependencies: mbed MotionSensor
Entity/Headless/Headless.cpp
- Committer:
- el17sm
- Date:
- 2019-04-25
- Revision:
- 22:7abf4581bc9b
- Parent:
- 16:ddb203a74dfc
- Child:
- 23:5a8f75e93508
File content as of revision 22:7abf4581bc9b:
#include "Headless.h"
#include "math.h"
#include <complex>
Headless::Headless(float pos_x, float pos_y)
{
moving = true;
face = 0;
hp = 4;
hitbox.width = 6;
hitbox.height = 5;
position.x = pos_x;
position.y = pos_y;
sprite_size.width = 6;
sprite_size.height = 9;
sprite_size.offset_x = 0;
sprite_size.offset_y = 4;
frame.count = 0;
frame.number = 0;
frame.max = 4;
velocity = 0.5;
}
void Headless::move(float player_x, float player_y)
{
std::complex<double> pos_diff(player_x - position.x, player_y - position.y); // defining difference in position as a vector
position.x += velocity * pos_diff.real() / std::abs(pos_diff);
position.y += velocity * pos_diff.imag() / std::abs(pos_diff);
if (pos_diff.imag() / std::abs(pos_diff) < 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))) {
face = 2;
} else if (pos_diff.imag() / std::abs(pos_diff) > 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))) {
face = 0;
} else if (pos_diff.real() / std::abs(pos_diff) > 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))) {
face = 1;
} else if (pos_diff.real() / std::abs(pos_diff) < 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))) {
face = 3;
}
undo_move_x(matrix_collision_test(position.x, prev_pos.y, 0));
undo_move_y(matrix_collision_test(prev_pos.x, position.y, 0));
if (frame.number < frame.max) {
frame.count++;
} else {
frame.count = 0;
}
frame.number = (frame.count/5) % frame.max;
}
int * Headless::get_frame()
{
return (int *) sprite_headless[face][frame.number];
}