Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
23:5a8f75e93508
Parent:
22:7abf4581bc9b
Child:
27:a1b41626f57c
--- a/Entity/Headless/Headless.cpp	Thu Apr 25 05:53:30 2019 +0000
+++ b/Entity/Headless/Headless.cpp	Thu Apr 25 23:15:44 2019 +0000
@@ -7,6 +7,7 @@
     moving = true;
     face = 0;
     hp = 4;
+    attack = 1;
     hitbox.width = 6;
     hitbox.height = 5;
     position.x = pos_x;
@@ -18,7 +19,7 @@
     frame.count = 0;
     frame.number = 0;
     frame.max = 4;
-    velocity = 0.5;
+    velocity = 0.25;
 }
 
 void Headless::move(float player_x, float player_y)
@@ -45,7 +46,12 @@
     } else {
         frame.count = 0;
     }
-    frame.number = (frame.count/5) % frame.max;
+    frame.number = (frame.count/16) % frame.max;
+}
+
+void Headless::take_damage(int damage)
+{
+    hp -= damage;
 }
 
 int * Headless::get_frame()