A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: RoomEngine/RoomEngine.h
- Revision:
- 47:6e31b195ce3c
- Parent:
- 46:f09711580d4a
- Child:
- 49:3f83ed62d123
diff -r f09711580d4a -r 6e31b195ce3c RoomEngine/RoomEngine.h --- a/RoomEngine/RoomEngine.h Wed May 08 20:47:52 2019 +0000 +++ b/RoomEngine/RoomEngine.h Thu May 09 01:57:49 2019 +0000 @@ -27,7 +27,7 @@ void update_current_room(); void read_input(Gamepad &gamepad); - void update(); + void update(int &number_of_enemies_killed); void render(N5110 &lcd, Gamepad &gamepad); int check_player_room_position(); @@ -65,7 +65,7 @@ void check_damage(); void check_damage_player(); void check_damage_enemies(); - void check_enemies_death(); + void check_enemies_death(int &number_of_enemies_killed); void check_walls_collision(); void move();