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A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: RoomEngine/RoomEngine.h
- Revision:
- 49:3f83ed62d123
- Parent:
- 47:6e31b195ce3c
- Child:
- 50:2c5cb92a5361
--- a/RoomEngine/RoomEngine.h Thu May 09 02:46:44 2019 +0000 +++ b/RoomEngine/RoomEngine.h Thu May 09 04:24:30 2019 +0000 @@ -57,7 +57,7 @@ void set_input(bool L, bool R, bool A, bool B, bool X, bool Y, float mapped_x, float mapped_y); void set_mapped_coord(float x, float y); - // Functions + // Methods bool entity_collision(Entity &a, Entity &b); float entity_move_check_x(Entity *a, Entity *array[], int no_of_enemies, int current_entity, bool valid_enemies[]); float entity_move_check_y(Entity *a, Entity *array[], int no_of_enemies, int current_entity, bool valid_enemies[]); @@ -73,8 +73,8 @@ void move_enemies(); void update_player_position(int side); - void minimap_detection(N5110 &lcd, Gamepad &gamepad); void pause_detection(N5110 &lcd, Gamepad &gamepad); + void draw_pause_screen(N5110 &lcd, char * paused_screen, int &pause_timer); void draw(N5110 &lcd); void draw_health(N5110 &lcd);