A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
49:3f83ed62d123
Parent:
47:6e31b195ce3c
Child:
50:2c5cb92a5361
--- a/RoomEngine/RoomEngine.h	Thu May 09 02:46:44 2019 +0000
+++ b/RoomEngine/RoomEngine.h	Thu May 09 04:24:30 2019 +0000
@@ -57,7 +57,7 @@
     void set_input(bool L, bool R, bool A, bool B, bool X, bool Y, float mapped_x, float mapped_y);
     void set_mapped_coord(float x, float y);
     
-    // Functions
+    // Methods
     bool entity_collision(Entity &a, Entity &b);
     float entity_move_check_x(Entity *a, Entity *array[], int no_of_enemies, int current_entity, bool valid_enemies[]);
     float entity_move_check_y(Entity *a, Entity *array[], int no_of_enemies, int current_entity, bool valid_enemies[]);
@@ -73,8 +73,8 @@
     void move_enemies();
     void update_player_position(int side);
     
-    void minimap_detection(N5110 &lcd, Gamepad &gamepad);
     void pause_detection(N5110 &lcd, Gamepad &gamepad);
+    void draw_pause_screen(N5110 &lcd, char * paused_screen, int &pause_timer);
     
     void draw(N5110 &lcd);
     void draw_health(N5110 &lcd);