A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
50:2c5cb92a5361
Parent:
49:3f83ed62d123
Child:
57:1c12361b6e3d
diff -r 3f83ed62d123 -r 2c5cb92a5361 RoomEngine/RoomEngine.h
--- a/RoomEngine/RoomEngine.h	Thu May 09 04:24:30 2019 +0000
+++ b/RoomEngine/RoomEngine.h	Thu May 09 06:33:28 2019 +0000
@@ -23,14 +23,15 @@
     // Functions
     void load(Player *current_player, Room *current_room);
     void entrance_scene(N5110 &lcd, Gamepad &gamepad);
-    void exit_scene(N5110 &lcd, Gamepad &gamepad);
     void update_current_room();
     
+    int check_player_room_position();
+    
     void read_input(Gamepad &gamepad);
     void update(int &number_of_enemies_killed);
     void render(N5110 &lcd, Gamepad &gamepad);
     
-    int check_player_room_position();
+    void exit_scene(N5110 &lcd, Gamepad &gamepad);
     
     // Accessor
     int get_room_x();