A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
34:1d5b4da3935e
Parent:
32:fe6359ef9916
Child:
37:a404860171a9
diff -r 4f3948dcd2f7 -r 1d5b4da3935e Entity/Entity.h
--- a/Entity/Entity.h	Mon May 06 13:27:26 2019 +0000
+++ b/Entity/Entity.h	Mon May 06 13:58:39 2019 +0000
@@ -45,13 +45,13 @@
 
 public:
     // Function
-    virtual void move(float, float, int * map, bool * doorways) = 0; // movement control and miscellaneous updates
+    virtual void move(float, float, char * map, bool * doorways) = 0; // movement control and miscellaneous updates
     virtual void take_damage(int) = 0;
     virtual void draw(N5110 &lcd) = 0;
     void undo_move_x(bool);
     void undo_move_y(bool);
     void update_prev_pos();
-    bool entity_to_map_collision_test(float pos_x, float pos_y, int * map, bool * doorways);
+    bool entity_to_map_collision_test(float pos_x, float pos_y, char * map, bool * doorways);
 
     // Mutator
     void set_position(float x, float y);