A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
34:1d5b4da3935e
Parent:
29:6b8411bb040a
Child:
37:a404860171a9
diff -r 4f3948dcd2f7 -r 1d5b4da3935e Entity/Entity.cpp
--- a/Entity/Entity.cpp	Mon May 06 13:27:26 2019 +0000
+++ b/Entity/Entity.cpp	Mon May 06 13:58:39 2019 +0000
@@ -18,7 +18,7 @@
     prev_pos = position;
 }
 
-bool Entity::entity_to_map_collision_test(float pos_x, float pos_y, int * map, bool * doorways)
+bool Entity::entity_to_map_collision_test(float pos_x, float pos_y, char * map, bool * doorways)
 {      
     for (int j = pos_y; j < (int)pos_y + hitbox.height; j++) {
         for(int i = pos_x; i < (int)pos_x + hitbox.width; i++) {