A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
10:1a3499f6b583
Parent:
7:4aaa37a711a1
Child:
11:63e54f6e7939
diff -r 304079450898 -r 1a3499f6b583 Entity/Entity.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Entity/Entity.cpp	Sun Apr 21 23:23:35 2019 +0000
@@ -0,0 +1,16 @@
+#include "Entity.h"
+
+// constructors
+
+
+// accessors
+bool Entity::get_moving(){return moving;}
+int Entity::get_hitbox_width(){return hitbox.width;}
+int Entity::get_hitbox_height(){return hitbox.height;}
+int Entity::get_face(){return face;}
+int Entity::get_sprite_width(){return sprite_size.width;}
+int Entity::get_sprite_height(){return sprite_size.height;}
+int Entity::get_offset_x(){return sprite_size.offset_x;}
+int Entity::get_offset_y(){return sprite_size.offset_y;}
+int Entity::get_pos_x(){return position.x;}
+int Entity::get_pos_y(){return position.y;}
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