A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
11:63e54f6e7939
Parent:
10:1a3499f6b583
Child:
13:d04a6caba40d
--- a/Entity/Entity.cpp	Sun Apr 21 23:23:35 2019 +0000
+++ b/Entity/Entity.cpp	Tue Apr 23 03:10:09 2019 +0000
@@ -2,6 +2,7 @@
 
 // constructors
 
+void Entity::update_prev_pos(){prev_pos = position;};
 
 // accessors
 bool Entity::get_moving(){return moving;}
@@ -13,4 +14,6 @@
 int Entity::get_offset_x(){return sprite_size.offset_x;}
 int Entity::get_offset_y(){return sprite_size.offset_y;}
 int Entity::get_pos_x(){return position.x;}
-int Entity::get_pos_y(){return position.y;}
\ No newline at end of file
+int Entity::get_pos_y(){return position.y;}
+int Entity::get_prev_pos_x(){return prev_pos.x;}
+int Entity::get_prev_pos_y(){return prev_pos.y;}
\ No newline at end of file