Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Thu May 09 14:55:43 2019 +0000
Revision:
60:44ddfb791e2b
Parent:
Entity/Collectibles/Health/Health.cpp@57:1c12361b6e3d
Separated

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 32:fe6359ef9916 1 #include "Health.h"
el17sm 32:fe6359ef9916 2
el17sm 32:fe6359ef9916 3 Health::Health(float pos_x, float pos_y)
el17sm 32:fe6359ef9916 4 {
el17sm 57:1c12361b6e3d 5 _hp = 1;
el17sm 57:1c12361b6e3d 6 _attack = -1;
el17sm 37:a404860171a9 7
el17sm 57:1c12361b6e3d 8 _hitbox.width = 7;
el17sm 57:1c12361b6e3d 9 _hitbox.height = 7;
el17sm 37:a404860171a9 10
el17sm 57:1c12361b6e3d 11 _position.x = pos_x;
el17sm 57:1c12361b6e3d 12 _position.y = pos_y;
el17sm 37:a404860171a9 13
el17sm 57:1c12361b6e3d 14 _sprite_size.width = 7;
el17sm 57:1c12361b6e3d 15 _sprite_size.height = 7;
el17sm 57:1c12361b6e3d 16 _sprite_size.offset_x = 0;
el17sm 57:1c12361b6e3d 17 _sprite_size.offset_y = 0;
el17sm 32:fe6359ef9916 18 }
el17sm 32:fe6359ef9916 19
el17sm 56:ef9521b7ed78 20 void Health::move(float unused, float unused1, char * unused2, bool * unused3) // Health doesnt move, only typed out since the virtual function is pure
el17sm 32:fe6359ef9916 21 {
el17sm 32:fe6359ef9916 22
el17sm 32:fe6359ef9916 23 }
el17sm 32:fe6359ef9916 24
el17sm 32:fe6359ef9916 25 void Health::draw(N5110 &lcd)
el17sm 32:fe6359ef9916 26 {
el17sm 57:1c12361b6e3d 27 lcd.drawSpriteTransparent(_position.x+_sprite_size.offset_x,
el17sm 57:1c12361b6e3d 28 _position.y+_sprite_size.offset_y,
el17sm 57:1c12361b6e3d 29 _sprite_size.height,
el17sm 57:1c12361b6e3d 30 _sprite_size.width,
el17sm 37:a404860171a9 31 (char *) health_sprite);
el17sm 32:fe6359ef9916 32 }
el17sm 32:fe6359ef9916 33
el17sm 32:fe6359ef9916 34 void Health::take_damage(int damage)
el17sm 32:fe6359ef9916 35 {
el17sm 57:1c12361b6e3d 36 _hp -= damage;
el17sm 32:fe6359ef9916 37 }