Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
60:44ddfb791e2b
Parent:
57:1c12361b6e3d
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Health/Health.cpp	Thu May 09 14:55:43 2019 +0000
@@ -0,0 +1,37 @@
+#include "Health.h"
+
+Health::Health(float pos_x, float pos_y)
+{
+    _hp = 1;
+    _attack = -1;
+    
+    _hitbox.width = 7;
+    _hitbox.height = 7;
+    
+    _position.x = pos_x;
+    _position.y = pos_y;
+    
+    _sprite_size.width = 7;
+    _sprite_size.height = 7;
+    _sprite_size.offset_x = 0;
+    _sprite_size.offset_y = 0;
+}
+
+void Health::move(float unused, float unused1, char * unused2, bool * unused3)  // Health doesnt move, only typed out since the virtual function is pure
+{
+    
+}
+
+void Health::draw(N5110 &lcd)
+{
+    lcd.drawSpriteTransparent(_position.x+_sprite_size.offset_x,
+                              _position.y+_sprite_size.offset_y,
+                              _sprite_size.height,
+                              _sprite_size.width,
+                              (char *) health_sprite);
+}
+
+void Health::take_damage(int damage)
+{
+    _hp -= damage;
+}
\ No newline at end of file