Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Thu May 09 08:42:52 2019 +0000
Revision:
56:ef9521b7ed78
Parent:
37:a404860171a9
Child:
57:1c12361b6e3d
Full code in-line commented

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 32:fe6359ef9916 1 #include "Health.h"
el17sm 32:fe6359ef9916 2
el17sm 32:fe6359ef9916 3 Health::Health(float pos_x, float pos_y)
el17sm 32:fe6359ef9916 4 {
el17sm 32:fe6359ef9916 5 hp = 1;
el17sm 32:fe6359ef9916 6 attack = -1;
el17sm 37:a404860171a9 7
el17sm 32:fe6359ef9916 8 hitbox.width = 7;
el17sm 32:fe6359ef9916 9 hitbox.height = 7;
el17sm 37:a404860171a9 10
el17sm 32:fe6359ef9916 11 position.x = pos_x;
el17sm 32:fe6359ef9916 12 position.y = pos_y;
el17sm 37:a404860171a9 13
el17sm 32:fe6359ef9916 14 sprite_size.width = 7;
el17sm 32:fe6359ef9916 15 sprite_size.height = 7;
el17sm 32:fe6359ef9916 16 sprite_size.offset_x = 0;
el17sm 32:fe6359ef9916 17 sprite_size.offset_y = 0;
el17sm 32:fe6359ef9916 18 }
el17sm 32:fe6359ef9916 19
el17sm 56:ef9521b7ed78 20 void Health::move(float unused, float unused1, char * unused2, bool * unused3) // Health doesnt move, only typed out since the virtual function is pure
el17sm 32:fe6359ef9916 21 {
el17sm 32:fe6359ef9916 22
el17sm 32:fe6359ef9916 23 }
el17sm 32:fe6359ef9916 24
el17sm 32:fe6359ef9916 25 void Health::draw(N5110 &lcd)
el17sm 32:fe6359ef9916 26 {
el17sm 35:06cd6be999ad 27 lcd.drawSpriteTransparent(position.x+sprite_size.offset_x,
el17sm 35:06cd6be999ad 28 position.y+sprite_size.offset_y,
el17sm 32:fe6359ef9916 29 sprite_size.height,
el17sm 32:fe6359ef9916 30 sprite_size.width,
el17sm 37:a404860171a9 31 (char *) health_sprite);
el17sm 32:fe6359ef9916 32 }
el17sm 32:fe6359ef9916 33
el17sm 32:fe6359ef9916 34 void Health::take_damage(int damage)
el17sm 32:fe6359ef9916 35 {
el17sm 32:fe6359ef9916 36 hp -= damage;
el17sm 32:fe6359ef9916 37 }