Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Entity/Walls/Walls.cpp

Committer:
el17sm
Date:
2019-05-07
Revision:
40:cbcbf6fc1421
Child:
41:0697508a28ba

File content as of revision 40:cbcbf6fc1421:

//#include "Walls.h"
//Walls::Walls(float pos_x, float pos_y)
//{
//    hp = 1;
//    
//    hitbox.width = 19;
//    hitbox.height = 9;
//    
//    sprite_size.width = 21;
//    sprite_size.height = 23;
//    sprite_size.offset_x = -1;
//    sprite_size.offset_y = -14;
//    
//    _shadow.width = 19;
//    _shadow.height = 5;
//    _shadow.offset_x = 0;
//    _shadow.offset_y = 5;
//    
//    position.x = pos_x;
//    position.y = pos_y;
//    update_prev_pos();
//    
//    frame.count = 0;
//    frame.number = 0;
//    frame.max = 2;
//    face = 2;
//    
//    velocity = 0.2;
//    _hp_drop_chance = 100;
//}
//
//void move(float unused, float unused1, char * unused2, bool * unused3) // movement control and miscellaneous updates
//{
//    ;
//}
//
//void take_damage(int damage)
//{
//    
//}
//
//void draw(N5110 &lcd)
//{
//    
//}