Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
40:cbcbf6fc1421
Child:
41:0697508a28ba
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Entity/Walls/Walls.cpp	Tue May 07 12:42:12 2019 +0000
@@ -0,0 +1,45 @@
+//#include "Walls.h"
+//Walls::Walls(float pos_x, float pos_y)
+//{
+//    hp = 1;
+//    
+//    hitbox.width = 19;
+//    hitbox.height = 9;
+//    
+//    sprite_size.width = 21;
+//    sprite_size.height = 23;
+//    sprite_size.offset_x = -1;
+//    sprite_size.offset_y = -14;
+//    
+//    _shadow.width = 19;
+//    _shadow.height = 5;
+//    _shadow.offset_x = 0;
+//    _shadow.offset_y = 5;
+//    
+//    position.x = pos_x;
+//    position.y = pos_y;
+//    update_prev_pos();
+//    
+//    frame.count = 0;
+//    frame.number = 0;
+//    frame.max = 2;
+//    face = 2;
+//    
+//    velocity = 0.2;
+//    _hp_drop_chance = 100;
+//}
+//
+//void move(float unused, float unused1, char * unused2, bool * unused3) // movement control and miscellaneous updates
+//{
+//    ;
+//}
+//
+//void take_damage(int damage)
+//{
+//    
+//}
+//
+//void draw(N5110 &lcd)
+//{
+//    
+//}
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