Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Entity/Walls/Walls.cpp

Committer:
el17sm
Date:
2019-05-07
Revision:
41:0697508a28ba
Parent:
40:cbcbf6fc1421
Child:
57:1c12361b6e3d

File content as of revision 41:0697508a28ba:

#include "Walls.h"
Walls::Walls(int pos_x, int pos_y, int hitbox_width, int hitbox_height)
{   
    hitbox.width = hitbox_width;
    hitbox.height = hitbox_height;
    
    sprite_size.width = hitbox_width;
    sprite_size.height = hitbox_height + 7;
    sprite_size.offset_x = 0;
    sprite_size.offset_y = -7;
    
    position.x = pos_x;
    position.y = pos_y;
    update_prev_pos();
}

void Walls::move(float unused, float unused1, char * unused2, bool * unused3) // movement control and miscellaneous updates
{
    
}

void Walls::take_damage(int damage)
{
    
}

void Walls::draw(N5110 &lcd)
{
    lcd.drawRect(position.x, position.y + sprite_size.offset_y, sprite_size.width, sprite_size.height, FILL_BLACK);
    lcd.drawRect(position.x+1, position.y + sprite_size.offset_y+1, sprite_size.width-2, sprite_size.height-2, FILL_WHITE);
    lcd.drawLine(position.x, position.y + sprite_size.offset_y + hitbox.height - 1, position.x + hitbox.width - 1, position.y + sprite_size.offset_y + hitbox.height - 1, 1);
}