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A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: RoomEngine/RoomEngine.h
- Revision:
- 30:ec915d24d3e9
- Parent:
- 29:6b8411bb040a
- Child:
- 31:ab24d028ddfd
--- a/RoomEngine/RoomEngine.h Sat May 04 15:39:20 2019 +0000 +++ b/RoomEngine/RoomEngine.h Sun May 05 18:04:43 2019 +0000 @@ -13,7 +13,7 @@ class RoomEngine { public: - RoomEngine(); + RoomEngine(float global_contrast); ~RoomEngine(); void load(Player ¤t_player, Room *current_room); void entrance_scene(N5110 &lcd, Gamepad &gamepad); @@ -42,6 +42,8 @@ int _room_x; int _room_y; + float _global_contrast; + Room *room; Player *player; @@ -63,16 +65,13 @@ void move(); void move_player(); void move_enemies(); - void move_bullets(); void update_player_position(int side); void minimap_detection(N5110 &lcd, Gamepad &gamepad); void pause_detection(N5110 &lcd, Gamepad &gamepad); void draw(N5110 &lcd); - void draw_player(N5110 &lcd); void draw_enemies(N5110 &lcd); - void draw_bullets(N5110 &lcd); void draw_health(N5110 &lcd); };