A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
30:ec915d24d3e9
Parent:
29:6b8411bb040a
Child:
31:ab24d028ddfd
--- a/RoomEngine/RoomEngine.h	Sat May 04 15:39:20 2019 +0000
+++ b/RoomEngine/RoomEngine.h	Sun May 05 18:04:43 2019 +0000
@@ -13,7 +13,7 @@
 class RoomEngine
 {
 public:
-    RoomEngine();
+    RoomEngine(float global_contrast);
     ~RoomEngine();
     void load(Player &current_player, Room *current_room);
     void entrance_scene(N5110 &lcd, Gamepad &gamepad);
@@ -42,6 +42,8 @@
     int _room_x;
     int _room_y;
     
+    float _global_contrast;
+    
     Room *room;
     Player *player;
     
@@ -63,16 +65,13 @@
     void move();
     void move_player();
     void move_enemies();
-    void move_bullets();
     void update_player_position(int side);
     
     void minimap_detection(N5110 &lcd, Gamepad &gamepad);
     void pause_detection(N5110 &lcd, Gamepad &gamepad);
     
     void draw(N5110 &lcd);
-    void draw_player(N5110 &lcd);
     void draw_enemies(N5110 &lcd);
-    void draw_bullets(N5110 &lcd);
     void draw_health(N5110 &lcd);
     
 };