Class containing all the bitmaps for the 10 different mazes used throughout the game.

Revision:
3:8547399e8c29
Parent:
2:834bd321a30d
--- a/Maze.h	Wed May 03 21:13:38 2017 +0000
+++ b/Maze.h	Thu May 04 14:01:45 2017 +0000
@@ -1,10 +1,7 @@
-/*
- 
- @file Maze.h
- 
- (c) Max Houghton 19.03.17
- Roller Maze Project, ELEC2645, Univeristy of Leeds
- 
+/** Maze Class
+ @brief Class contains all the mazes in the form of many series of lines.
+ @author Max Houghton
+ @date March 19 2017
  */
 
 #ifndef MAZE_H
@@ -18,33 +15,118 @@
     
 public:
     
-    // constructor & destructor
+    /**
+     *  @details - constructor
+     */
     Maze();
+    
+    /**
+     *  @details - constructor
+     */
     ~Maze();
     
-    // initialisation method
-    // desired maze is selected here
+    /** Initialise the maze
+     *
+     *  @details - maze object is initialised with specific maze index value
+     *  @param - mazeIndex - int to select which maze shall be drawn.
+     */
     void init(int mazeIndex);
+    
+    /** Draw
+     *
+     *  @details - Maze is drawn on LCD screen.
+     *  @param - lcd - N5110 Library used to draw lines and set pixels which make up maze.
+     */
     void draw(N5110 &lcd);
     
 private:
     
-    void testMaze(N5110 &lcd);
+    /** Maze Zero
+     *
+     *  @details - Adding lines and pixels to lcd buffer which make up first maze (index 0). This is easy maze 1.
+     *  @param - lcd - N5110 Library used to draw lines and pixels.
+     *
+     */
+    void mazeIndexZero(N5110 &lcd);
     
-    void mazeIndexZero(N5110 &lcd);
+    /** Maze One
+     *
+     *  @details - Adding lines and pixels to lcd buffer which make up first maze (index 1). This is easy maze 2.
+     *  @param - lcd - N5110 Library used to draw lines and pixels.
+     *
+     */
     void mazeIndexOne(N5110 &lcd);
+    
+    
+    /** Maze Two
+     *
+     *  @details - Adding lines and pixels to lcd buffer which make up first maze (index 2). This is easy maze 3.
+     *  @param - lcd - N5110 Library used to draw lines and pixels.
+     *
+     */
     void mazeIndexTwo(N5110 &lcd);
     
+    /** Maze Three
+     *
+     *  @details - Adding lines and pixels to lcd buffer which make up first maze (index 3). This is medium maze 1.
+     *  @param - lcd - N5110 Library used to draw lines and pixels.
+     *
+     */
     void mazeIndexThree(N5110 &lcd);
+    
+    /** Maze Four.
+     *
+     *  @details - Adding lines and pixels to lcd buffer which make up first maze (index 4). This is medium maze 2.
+     *  @param - lcd - N5110 Library used to draw lines and pixels.
+     *
+     */
     void mazeIndexFour(N5110 &lcd);
+    
+    /** Maze Five.
+     *
+     *  @details - Adding lines and pixels to lcd buffer which make up first maze (index 5). This is medium maze 3.
+     *  @param - lcd - N5110 Library used to draw lines and pixels.
+     *
+     */
     void mazeIndexFive(N5110 &lcd);
     
+    
+    /** Maze Six.
+     *
+     *  @details - Adding lines and pixels to lcd buffer which make up first maze (index 6). This is hard maze 1.
+     *  @param - lcd - N5110 Library used to draw lines and pixels.
+     *
+     */
     void mazeIndexSix(N5110 &lcd);
+    
+    /** Maze Seven.
+     *
+     *  @details - Adding lines and pixels to lcd buffer which make up first maze (index 7). This is hard maze 2.
+     *  @param - lcd - N5110 Library used to draw lines and pixels.
+     *
+     */
     void mazeIndexSeven(N5110 &lcd);
+    
+    /** Maze Eight.
+     *
+     *  @details - Adding lines and pixels to lcd buffer which make up first maze (index 8). This is hard maze 3.
+     *  @param - lcd - N5110 Library used to draw lines and pixels.
+     *
+     */
     void mazeIndexEight(N5110 &lcd);
     
+    /** Maze Nine.
+     *
+     *  @details - Adding lines and pixels to lcd buffer which make up first maze (index 9). This is the extreme version maze.
+     *  @param - lcd - N5110 Library used to draw lines and pixels.
+     *
+     */
     void mazeIndexNine(N5110 &lcd);
     
+    /**
+     *  @details - Index value which is used in draw() function to allow the desired maze to be drawn.
+     *  @param - _mazeIndex - integer to specify desired maze.
+     */
     int _mazeIndex;
 };