Class containing all the bitmaps for the 10 different mazes used throughout the game.

Revision:
2:834bd321a30d
Parent:
1:8ed19eb9e7e5
Child:
3:8547399e8c29
--- a/Maze.h	Fri Apr 07 10:28:57 2017 +0000
+++ b/Maze.h	Wed May 03 21:13:38 2017 +0000
@@ -1,10 +1,11 @@
-//
-//  maze.h
-//
-//
-//  Created by Max Houghton on 19/03/2017.
-//
-//
+/*
+ 
+ @file Maze.h
+ 
+ (c) Max Houghton 19.03.17
+ Roller Maze Project, ELEC2645, Univeristy of Leeds
+ 
+ */
 
 #ifndef MAZE_H
 #define MAZE_H
@@ -24,19 +25,27 @@
     // initialisation method
     // desired maze is selected here
     void init(int mazeIndex);
-    
     void draw(N5110 &lcd);
     
-    
 private:
     
-    void drawBox(N5110 &lcd);
-    void drawTest(N5110 &lcd);
-    void drawMazeOne(N5110 &lcd);
-    void drawMazeTwo(N5110 &lcd);
+    void testMaze(N5110 &lcd);
+    
+    void mazeIndexZero(N5110 &lcd);
+    void mazeIndexOne(N5110 &lcd);
+    void mazeIndexTwo(N5110 &lcd);
+    
+    void mazeIndexThree(N5110 &lcd);
+    void mazeIndexFour(N5110 &lcd);
+    void mazeIndexFive(N5110 &lcd);
+    
+    void mazeIndexSix(N5110 &lcd);
+    void mazeIndexSeven(N5110 &lcd);
+    void mazeIndexEight(N5110 &lcd);
+    
+    void mazeIndexNine(N5110 &lcd);
     
     int _mazeIndex;
-    
 };
 
-#endif /* MAZE_H */
\ No newline at end of file
+#endif /* MAZE_H */