Class containing all the bitmaps for the 10 different mazes used throughout the game.
Maze.h
- Committer:
- el15mh
- Date:
- 2017-05-04
- Revision:
- 3:8547399e8c29
- Parent:
- 2:834bd321a30d
File content as of revision 3:8547399e8c29:
/** Maze Class @brief Class contains all the mazes in the form of many series of lines. @author Max Houghton @date March 19 2017 */ #ifndef MAZE_H #define MAZE_H #include "mbed.h" #include "N5110.h" class Maze { public: /** * @details - constructor */ Maze(); /** * @details - constructor */ ~Maze(); /** Initialise the maze * * @details - maze object is initialised with specific maze index value * @param - mazeIndex - int to select which maze shall be drawn. */ void init(int mazeIndex); /** Draw * * @details - Maze is drawn on LCD screen. * @param - lcd - N5110 Library used to draw lines and set pixels which make up maze. */ void draw(N5110 &lcd); private: /** Maze Zero * * @details - Adding lines and pixels to lcd buffer which make up first maze (index 0). This is easy maze 1. * @param - lcd - N5110 Library used to draw lines and pixels. * */ void mazeIndexZero(N5110 &lcd); /** Maze One * * @details - Adding lines and pixels to lcd buffer which make up first maze (index 1). This is easy maze 2. * @param - lcd - N5110 Library used to draw lines and pixels. * */ void mazeIndexOne(N5110 &lcd); /** Maze Two * * @details - Adding lines and pixels to lcd buffer which make up first maze (index 2). This is easy maze 3. * @param - lcd - N5110 Library used to draw lines and pixels. * */ void mazeIndexTwo(N5110 &lcd); /** Maze Three * * @details - Adding lines and pixels to lcd buffer which make up first maze (index 3). This is medium maze 1. * @param - lcd - N5110 Library used to draw lines and pixels. * */ void mazeIndexThree(N5110 &lcd); /** Maze Four. * * @details - Adding lines and pixels to lcd buffer which make up first maze (index 4). This is medium maze 2. * @param - lcd - N5110 Library used to draw lines and pixels. * */ void mazeIndexFour(N5110 &lcd); /** Maze Five. * * @details - Adding lines and pixels to lcd buffer which make up first maze (index 5). This is medium maze 3. * @param - lcd - N5110 Library used to draw lines and pixels. * */ void mazeIndexFive(N5110 &lcd); /** Maze Six. * * @details - Adding lines and pixels to lcd buffer which make up first maze (index 6). This is hard maze 1. * @param - lcd - N5110 Library used to draw lines and pixels. * */ void mazeIndexSix(N5110 &lcd); /** Maze Seven. * * @details - Adding lines and pixels to lcd buffer which make up first maze (index 7). This is hard maze 2. * @param - lcd - N5110 Library used to draw lines and pixels. * */ void mazeIndexSeven(N5110 &lcd); /** Maze Eight. * * @details - Adding lines and pixels to lcd buffer which make up first maze (index 8). This is hard maze 3. * @param - lcd - N5110 Library used to draw lines and pixels. * */ void mazeIndexEight(N5110 &lcd); /** Maze Nine. * * @details - Adding lines and pixels to lcd buffer which make up first maze (index 9). This is the extreme version maze. * @param - lcd - N5110 Library used to draw lines and pixels. * */ void mazeIndexNine(N5110 &lcd); /** * @details - Index value which is used in draw() function to allow the desired maze to be drawn. * @param - _mazeIndex - integer to specify desired maze. */ int _mazeIndex; }; #endif /* MAZE_H */