Class used to interface with the handheld gamepad.

Fork of Gamepad by Craig Evans

Gamepad.h

Committer:
eencae
Date:
2017-02-04
Revision:
1:6d25cd49059b
Parent:
0:a6288c29b936
Child:
3:964a6d95acdd

File content as of revision 1:6d25cd49059b:

#ifndef GAMEPAD_H
#define GAMEPAD_H

#include "mbed.h"
#include "N5110.h"
#include "Joystick.h"

class Gamepad
{

public:

    Gamepad();
    ~Gamepad();
    N5110 *lcd;
    Joystick *joystick;

    void init();
    void leds_on();
    void leds_off();
    void fade_leds(float val);

    float read_pot();
    void tone(float frequency, float duration);

    bool a_pressed();
    bool b_pressed();
    bool x_pressed();
    bool y_pressed();
    bool l_pressed();
    bool r_pressed();
    bool back_pressed();
    bool start_pressed();

private:

    PwmOut *led_1;
    PwmOut *led_2;
    PwmOut *led_3;
    PwmOut *led_4;
    PwmOut *led_5;
    PwmOut *led_6;

    InterruptIn *button_A;
    InterruptIn *button_B;
    InterruptIn *button_X;
    InterruptIn *button_Y;  // changed pin
    InterruptIn *button_back;
    InterruptIn *button_start;
    InterruptIn *button_L;
    InterruptIn *button_R;

    PwmOut *buzzer;
    AnalogIn *pot;

    Timeout *timeout;

    void init_buttons();
    void tone_off();
    void a_isr();
    void b_isr();
    void x_isr();
    void y_isr();
    void l_isr();
    void r_isr();
    void back_isr();
    void start_isr();

    bool a_flag,b_flag,x_flag,y_flag,l_flag,r_flag,back_flag,start_flag;

};

#endif