Class used to interface with the handheld gamepad.

Fork of Gamepad by Craig Evans

Revision:
7:019671f7bd83
Parent:
4:bafb7f483e93
Child:
8:7eaf26f4b5f2
--- a/Gamepad.cpp	Mon Feb 06 19:55:22 2017 +0000
+++ b/Gamepad.cpp	Mon Feb 06 20:31:45 2017 +0000
@@ -43,13 +43,12 @@
 void Gamepad::init()
 {
     leds_off();
+    init_buttons();
     
     // read centred values of joystick
     _x0 = horiz->read();
     _y0 = vert->read();
 
-    buzzer->period(1.0/1000.0);  // 1 kHz
-
     // clear all flags
     a_flag=0,b_flag=0,x_flag=0,y_flag=0,joy_flag=0;
     l_flag=0,r_flag=0,back_flag=0,start_flag=0;
@@ -179,8 +178,8 @@
 bool Gamepad::start_pressed()
 {
     // ISR must have been triggered
-    if (a_flag) {
-        a_flag = 0;  // clear flag
+    if (start_flag) {
+        start_flag = 0;  // clear flag
         return true;
     } else {
         return false;