A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.

Dependencies:   ConfigFile N5110 PowerControl beep mbed

Committer:
el13drt
Date:
Thu Apr 23 19:21:23 2015 +0000
Revision:
46:613eabb6ea86
Parent:
45:644acbbb63ed
Child:
47:88e3e6c0452d
debounce,FXOption, flashmemory,hazards

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el13drt 13:a1b3a373c5a4 1
el13drt 35:9f55326c1b0a 2 //change this to alter tolerance of joystick direction
el13drt 13:a1b3a373c5a4 3 #define DIRECTION_TOLERANCE 0.05
el13drt 12:eedda6554615 4
el13drt 24:eb80956e2e95 5 #include <string>
el13drt 34:9dc844bdc776 6 #include "mbed.h"
el13drt 24:eb80956e2e95 7
el13drt 35:9f55326c1b0a 8 //VCC,SCE,RST,D/C,MOSI,SCLK,LED - set pins for LCD
el13drt 12:eedda6554615 9 N5110 lcd(p7,p8,p9,p10,p11,p13,p22);
el13drt 12:eedda6554615 10
el13drt 35:9f55326c1b0a 11 //timers to check state of buttons
el13drt 35:9f55326c1b0a 12 Ticker timerA;//for buttonA
el13drt 35:9f55326c1b0a 13 Ticker timerB;//for buttonB
el13drt 15:ff3eb0091453 14
el13drt 35:9f55326c1b0a 15 //create buzzer objecct
el13drt 13:a1b3a373c5a4 16 Beep buzzer(p21);
el13drt 13:a1b3a373c5a4 17
el13drt 35:9f55326c1b0a 18 //navigation/action buttons
el13drt 40:56ab6d368e9b 19 DigitalIn buttonA(p20);//buttonA
el13drt 40:56ab6d368e9b 20 DigitalIn buttonB(p19);//buttonB
el13drt 13:a1b3a373c5a4 21
el13drt 35:9f55326c1b0a 22 //LED indicators
el13drt 46:613eabb6ea86 23 AnalogOut ledA(p18);//red LED
el13drt 46:613eabb6ea86 24 DigitalOut ledP(p24);//yellow LED
el13drt 13:a1b3a373c5a4 25
el13drt 35:9f55326c1b0a 26 //connections for joystick
el13drt 14:c2c969e1c6e8 27 InterruptIn joyButton(p17);//Interrupt for ISR
el13drt 35:9f55326c1b0a 28 AnalogIn xPot(p15);//left/right
el13drt 35:9f55326c1b0a 29 AnalogIn yPot(p16);//up/down
el13drt 13:a1b3a373c5a4 30
el13drt 35:9f55326c1b0a 31 //Globabl Variables /////////////////////////
el13drt 12:eedda6554615 32
el13drt 35:9f55326c1b0a 33 //sound FX toggle
el13drt 17:242ccf6a8442 34 int FX = 0;
el13drt 17:242ccf6a8442 35
el13drt 35:9f55326c1b0a 36 //previous Direction
el13drt 40:56ab6d368e9b 37 //stops continuous scrolling on some features
el13drt 38:2006c99bb1fc 38 int preDirection;
el13drt 34:9dc844bdc776 39
el13drt 35:9f55326c1b0a 40 //timer flags to check state of the buttons
el13drt 15:ff3eb0091453 41 int buttonFlagA = 0;
el13drt 15:ff3eb0091453 42 int buttonFlagB = 0;
el13drt 15:ff3eb0091453 43
el13drt 35:9f55326c1b0a 44 //flag for joystick reading
el13drt 14:c2c969e1c6e8 45 int printFlag = 0;
el13drt 14:c2c969e1c6e8 46
el13drt 35:9f55326c1b0a 47 //boundary conditions
el13drt 12:eedda6554615 48 int cells [84][48];
el13drt 12:eedda6554615 49
el13drt 35:9f55326c1b0a 50 //real time score
el13drt 12:eedda6554615 51 int score = 0;
el13drt 12:eedda6554615 52
el13drt 35:9f55326c1b0a 53 //stored high score variables
el13drt 35:9f55326c1b0a 54 int highScore1;
el13drt 35:9f55326c1b0a 55 int highScore2;
el13drt 35:9f55326c1b0a 56 int highScore3;
el13drt 21:1fbbd8ebb3d9 57
el13drt 35:9f55326c1b0a 58 //global char arrays to store initials/score
el13drt 34:9dc844bdc776 59 char player1initials[14] = {"1.AAA.....00"};
el13drt 34:9dc844bdc776 60 char player2initials[14] = {"2.BBB.....00"};
el13drt 34:9dc844bdc776 61 char player3initials[14] = {"3.CCC.....00"};
el13drt 25:70048c7e02c7 62
el13drt 35:9f55326c1b0a 63 //difficulty variable - hazards fall at 2 pixels per refresh
el13drt 12:eedda6554615 64 int fall = 2;
el13drt 12:eedda6554615 65
el13drt 35:9f55326c1b0a 66 //global variables for movement (pixelNinja)
el13drt 12:eedda6554615 67 int a1 = 22;
el13drt 12:eedda6554615 68 int a2 = 24;
el13drt 12:eedda6554615 69 int a3 = 23;
el13drt 12:eedda6554615 70 int a4 = 25;
el13drt 12:eedda6554615 71 int a5 = 20;
el13drt 12:eedda6554615 72 int a6 = 26;
el13drt 12:eedda6554615 73 int a7 = 19;
el13drt 12:eedda6554615 74 int a8 = 21;
el13drt 12:eedda6554615 75
el13drt 35:9f55326c1b0a 76 //global variable for hazard X co-ordinates
el13drt 12:eedda6554615 77 int randX1;
el13drt 12:eedda6554615 78 int randX2;
el13drt 12:eedda6554615 79 int randX3;
el13drt 12:eedda6554615 80 int randX4;
el13drt 12:eedda6554615 81 int randX5;
el13drt 12:eedda6554615 82 int randX6;
el13drt 12:eedda6554615 83
el13drt 35:9f55326c1b0a 84 //global variable for hazard Y co-ordinates
el13drt 12:eedda6554615 85 int randY1 = 0;
el13drt 12:eedda6554615 86 int randY2 = 0;
el13drt 12:eedda6554615 87 int randY3 = 0;
el13drt 12:eedda6554615 88 int randY4 = 0;
el13drt 12:eedda6554615 89 int randY5 = 0;
el13drt 12:eedda6554615 90 int randY6 = 0;
el13drt 12:eedda6554615 91
el13drt 35:9f55326c1b0a 92 //integers for changing struct ouput states
el13drt 39:8cb510bb4f0b 93 int state1 = 0;
el13drt 39:8cb510bb4f0b 94 int state2 = 0;
el13drt 39:8cb510bb4f0b 95 int state3 = 0;
el13drt 35:9f55326c1b0a 96
el13drt 35:9f55326c1b0a 97 //prototypes
el13drt 35:9f55326c1b0a 98 void calibrateJoystick();
el13drt 35:9f55326c1b0a 99 void updateJoystick();
el13drt 35:9f55326c1b0a 100 void timerExpiredA();
el13drt 35:9f55326c1b0a 101 void timerExpiredB();
el13drt 35:9f55326c1b0a 102 void actionButton();
el13drt 35:9f55326c1b0a 103 void randomise();
el13drt 35:9f55326c1b0a 104 void resetGame();
el13drt 35:9f55326c1b0a 105 void startrek();
el13drt 35:9f55326c1b0a 106 void refreshCursor1();
el13drt 35:9f55326c1b0a 107 void refreshCursor2();
el13drt 35:9f55326c1b0a 108 void refreshCursor3();
el13drt 35:9f55326c1b0a 109 void ninjaBoundaries();
el13drt 35:9f55326c1b0a 110 void hazardFall();
el13drt 40:56ab6d368e9b 111 void ore();
el13drt 35:9f55326c1b0a 112
el13drt 35:9f55326c1b0a 113 void mainMenu();
el13drt 35:9f55326c1b0a 114 void exitMenu();
el13drt 35:9f55326c1b0a 115 void optionsMenu();
el13drt 35:9f55326c1b0a 116 void game();
el13drt 35:9f55326c1b0a 117 void difficultyMenu();
el13drt 35:9f55326c1b0a 118 void soundFXMenu();
el13drt 35:9f55326c1b0a 119 void scores();
el13drt 35:9f55326c1b0a 120
el13drt 35:9f55326c1b0a 121 void drawNinja();
el13drt 35:9f55326c1b0a 122 void drawHazards();
el13drt 35:9f55326c1b0a 123 void drawWelcome();
el13drt 35:9f55326c1b0a 124 void drawBackground();
el13drt 35:9f55326c1b0a 125 void drawSoundFXMenu();
el13drt 35:9f55326c1b0a 126 void drawDifficultyMenu();
el13drt 35:9f55326c1b0a 127 void drawMainMenu();
el13drt 35:9f55326c1b0a 128 void drawOptionsMenu();
el13drt 35:9f55326c1b0a 129 void drawExitMenu();
el13drt 35:9f55326c1b0a 130
el13drt 35:9f55326c1b0a 131 //struct for choosing initials
el13drt 24:eb80956e2e95 132 struct State {
el13drt 25:70048c7e02c7 133 char output1;
el13drt 25:70048c7e02c7 134 char output2;
el13drt 25:70048c7e02c7 135 char output3;
el13drt 24:eb80956e2e95 136 int nextState[2];
el13drt 24:eb80956e2e95 137 };
el13drt 35:9f55326c1b0a 138
el13drt 35:9f55326c1b0a 139 //assigns new identifier to struct
el13drt 24:eb80956e2e95 140 typedef const struct State STYP;
el13drt 23:548299d45a60 141
el13drt 35:9f55326c1b0a 142 //output array for struct Alphabet
el13drt 31:da1a4875c404 143 STYP fsm[27] = {
el13drt 24:eb80956e2e95 144 //output//nextstate//previousstate//
el13drt 31:da1a4875c404 145 {'A','A','A',{1,26}},
el13drt 25:70048c7e02c7 146 {'B','B','B',{2,0}},
el13drt 25:70048c7e02c7 147 {'C','C','C',{3,1}},
el13drt 25:70048c7e02c7 148 {'D','D','D',{4,2}},
el13drt 25:70048c7e02c7 149 {'E','E','E',{5,3}},
el13drt 25:70048c7e02c7 150 {'F','F','F',{6,4}},
el13drt 25:70048c7e02c7 151 {'G','G','G',{7,5}},
el13drt 25:70048c7e02c7 152 {'H','H','H',{8,6}},
el13drt 25:70048c7e02c7 153 {'I','I','I',{9,7}},
el13drt 25:70048c7e02c7 154 {'J','J','J',{10,8}},
el13drt 25:70048c7e02c7 155 {'K','K','K',{11,9}},
el13drt 25:70048c7e02c7 156 {'L','L','L',{12,10}},
el13drt 25:70048c7e02c7 157 {'M','M','M',{13,11}},
el13drt 25:70048c7e02c7 158 {'N','N','N',{14,12}},
el13drt 25:70048c7e02c7 159 {'O','O','O',{15,13}},
el13drt 25:70048c7e02c7 160 {'P','P','P',{16,14}},
el13drt 25:70048c7e02c7 161 {'Q','Q','Q',{17,15}},
el13drt 25:70048c7e02c7 162 {'R','R','R',{18,16}},
el13drt 25:70048c7e02c7 163 {'S','S','S',{19,17}},
el13drt 25:70048c7e02c7 164 {'T','T','T',{20,18}},
el13drt 25:70048c7e02c7 165 {'U','U','U',{21,19}},
el13drt 25:70048c7e02c7 166 {'V','V','V',{22,20}},
el13drt 25:70048c7e02c7 167 {'W','W','W',{23,21}},
el13drt 25:70048c7e02c7 168 {'X','X','X',{24,22}},
el13drt 25:70048c7e02c7 169 {'Y','Y','Y',{25,23}},
el13drt 31:da1a4875c404 170 {'Z','Z','Z',{26,24}},
el13drt 31:da1a4875c404 171 {'.','.','.',{0,25}},
el13drt 23:548299d45a60 172 };
el13drt 23:548299d45a60 173
el13drt 35:9f55326c1b0a 174 //timer to read the joystick
el13drt 13:a1b3a373c5a4 175 Ticker pollJoystick;
el13drt 13:a1b3a373c5a4 176
el13drt 35:9f55326c1b0a 177 //serial out for debug
el13drt 13:a1b3a373c5a4 178 Serial serial(USBTX,USBRX);
el13drt 13:a1b3a373c5a4 179
el13drt 35:9f55326c1b0a 180 //create enumerated type (0,1,2,3 etc. for direction)
el13drt 35:9f55326c1b0a 181 //could be extended for diagonals etc.
el13drt 13:a1b3a373c5a4 182 enum DirectionName {
el13drt 13:a1b3a373c5a4 183 UP,
el13drt 13:a1b3a373c5a4 184 DOWN,
el13drt 13:a1b3a373c5a4 185 LEFT,
el13drt 13:a1b3a373c5a4 186 RIGHT,
el13drt 13:a1b3a373c5a4 187 CENTRE,
el13drt 13:a1b3a373c5a4 188 UNKNOWN
el13drt 13:a1b3a373c5a4 189 };
el13drt 13:a1b3a373c5a4 190
el13drt 35:9f55326c1b0a 191 //struct for Joystick
el13drt 13:a1b3a373c5a4 192 typedef struct JoyStick Joystick;
el13drt 13:a1b3a373c5a4 193 struct JoyStick {
el13drt 35:9f55326c1b0a 194 float x;//current x value
el13drt 35:9f55326c1b0a 195 float x0;//'centred' x value
el13drt 35:9f55326c1b0a 196 float y;//current y value
el13drt 35:9f55326c1b0a 197 float y0;//'centred' y value
el13drt 35:9f55326c1b0a 198 int button;//button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
el13drt 35:9f55326c1b0a 199 DirectionName direction;//current direction
el13drt 13:a1b3a373c5a4 200 };
el13drt 13:a1b3a373c5a4 201
el13drt 35:9f55326c1b0a 202 //create struct variable
el13drt 13:a1b3a373c5a4 203 Joystick joystick;
el13drt 22:e5bfe0e7c508 204
el13drt 35:9f55326c1b0a 205 //if buttonA set flag A
el13drt 15:ff3eb0091453 206 void timerExpiredA()
el13drt 15:ff3eb0091453 207 {
el13drt 15:ff3eb0091453 208 if(buttonA == 1) {
el13drt 15:ff3eb0091453 209 buttonFlagA = 1;
el13drt 15:ff3eb0091453 210 serial.printf("flagA set\n");
el13drt 15:ff3eb0091453 211 }
el13drt 15:ff3eb0091453 212 }
el13drt 15:ff3eb0091453 213
el13drt 35:9f55326c1b0a 214 //if buttonB set flag B
el13drt 15:ff3eb0091453 215 void timerExpiredB()
el13drt 15:ff3eb0091453 216 {
el13drt 15:ff3eb0091453 217 if(buttonB == 1) {
el13drt 15:ff3eb0091453 218 buttonFlagB = 1;
el13drt 15:ff3eb0091453 219 serial.printf("flagB set\n");
el13drt 15:ff3eb0091453 220 }
el13drt 15:ff3eb0091453 221 }
el13drt 13:a1b3a373c5a4 222
el13drt 35:9f55326c1b0a 223 //set seed/randomise initial co-Ordinates
el13drt 13:a1b3a373c5a4 224 void randomise()
el13drt 13:a1b3a373c5a4 225 {
el13drt 13:a1b3a373c5a4 226 srand (time(NULL));//initial seed for randomisation
el13drt 13:a1b3a373c5a4 227
el13drt 35:9f55326c1b0a 228 //initial random x co-ordinates
el13drt 35:9f55326c1b0a 229 //for falling hazards
el13drt 35:9f55326c1b0a 230 //(values between 3 and 76)
el13drt 13:a1b3a373c5a4 231 randX1 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 232 randX2 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 233 randX3 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 234 randX4 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 235 randX5 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 236 randX6 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 237 }
el13drt 13:a1b3a373c5a4 238
el13drt 35:9f55326c1b0a 239 //static background
el13drt 35:9f55326c1b0a 240 void drawBackground()
el13drt 12:eedda6554615 241 {
el13drt 35:9f55326c1b0a 242 //x, y, w, h, fill - draw ground
el13drt 12:eedda6554615 243 lcd.drawRect(0,47,84,0,1);
el13drt 12:eedda6554615 244
el13drt 35:9f55326c1b0a 245 //x, y, w, h, fill - draw left wall
el13drt 12:eedda6554615 246 lcd.drawRect(2,0,0,47,1);
el13drt 35:9f55326c1b0a 247 //left wall - brick line 1
el13drt 12:eedda6554615 248 for(int x=0; x<47; x+=4)
el13drt 12:eedda6554615 249 lcd.drawLine(1,1,1,48,2);
el13drt 35:9f55326c1b0a 250 //left wall - brick line 2
el13drt 12:eedda6554615 251 for(int x=0; x<47; x+=4)
el13drt 12:eedda6554615 252 lcd.drawLine(0,0,0,48,2);
el13drt 12:eedda6554615 253
el13drt 35:9f55326c1b0a 254 //x, y, w, h, fill - draw right wall
el13drt 12:eedda6554615 255 lcd.drawRect(81,0,0,47,1);
el13drt 35:9f55326c1b0a 256 //right wall - brick line 1
el13drt 12:eedda6554615 257 for(int x=0; x<WIDTH; x+=4)
el13drt 12:eedda6554615 258 lcd.drawLine(82,0,82,48,2);
el13drt 35:9f55326c1b0a 259 //right wall - brick line 2
el13drt 12:eedda6554615 260 for(int x=0; x<WIDTH; x+=4)
el13drt 12:eedda6554615 261 lcd.drawLine(83,1,83,48,2);
el13drt 12:eedda6554615 262
el13drt 12:eedda6554615 263 lcd.refresh();
el13drt 12:eedda6554615 264 }
el13drt 12:eedda6554615 265
el13drt 12:eedda6554615 266 //intro screen
el13drt 35:9f55326c1b0a 267 void drawWelcome()
el13drt 12:eedda6554615 268 {
el13drt 12:eedda6554615 269 //bottom border
el13drt 12:eedda6554615 270 lcd.drawRect(0,44,84,2,1);
el13drt 12:eedda6554615 271
el13drt 12:eedda6554615 272 //top border
el13drt 12:eedda6554615 273 lcd.drawRect(0,1,84,2,1);
el13drt 12:eedda6554615 274
el13drt 12:eedda6554615 275 //print initials 'DRT'
el13drt 12:eedda6554615 276 lcd.printChar('D',30,14);
el13drt 12:eedda6554615 277 wait(0.6);
el13drt 12:eedda6554615 278 lcd.printChar('R',37,14);
el13drt 12:eedda6554615 279 wait(0.6);
el13drt 12:eedda6554615 280 lcd.printChar('T',44,14);
el13drt 12:eedda6554615 281 wait(0.6);
el13drt 12:eedda6554615 282
el13drt 12:eedda6554615 283 //print 'presents...'
el13drt 12:eedda6554615 284 lcd.printString("presents...",8,21);
el13drt 12:eedda6554615 285 wait(1.0);
el13drt 12:eedda6554615 286
el13drt 12:eedda6554615 287 //dramatic flashing
el13drt 13:a1b3a373c5a4 288 buzzer.beep(5000,0.3);
el13drt 12:eedda6554615 289 lcd.inverseMode();
el13drt 12:eedda6554615 290 wait(0.2);
el13drt 12:eedda6554615 291 lcd.normalMode();
el13drt 12:eedda6554615 292 wait(0.2);
el13drt 13:a1b3a373c5a4 293 buzzer.beep(5000,0.3);
el13drt 12:eedda6554615 294 lcd.inverseMode();
el13drt 12:eedda6554615 295 wait(0.2);
el13drt 12:eedda6554615 296 lcd.normalMode();
el13drt 12:eedda6554615 297 wait(1.0);
el13drt 12:eedda6554615 298
el13drt 12:eedda6554615 299 //more dramatic flashing
el13drt 13:a1b3a373c5a4 300 buzzer.beep(5000,0.3);
el13drt 12:eedda6554615 301 lcd.inverseMode();
el13drt 12:eedda6554615 302 wait(0.2);
el13drt 12:eedda6554615 303 lcd.normalMode();
el13drt 12:eedda6554615 304 wait(0.2);
el13drt 13:a1b3a373c5a4 305 buzzer.beep(5000,0.3);
el13drt 12:eedda6554615 306 lcd.inverseMode();
el13drt 12:eedda6554615 307 wait(0.2);
el13drt 12:eedda6554615 308 lcd.normalMode();
el13drt 12:eedda6554615 309 wait(0.6);
el13drt 12:eedda6554615 310 }
el13drt 12:eedda6554615 311
el13drt 12:eedda6554615 312 //pixel ninja character
el13drt 35:9f55326c1b0a 313 void drawNinja()
el13drt 12:eedda6554615 314 {
el13drt 12:eedda6554615 315 //x, y, w, h, fill - left leg
el13drt 12:eedda6554615 316 lcd.drawRect(a1,39,0,7,1);
el13drt 12:eedda6554615 317 //right leg
el13drt 12:eedda6554615 318 lcd.drawRect(a2,39,0,7,1);
el13drt 12:eedda6554615 319 //centre stick
el13drt 12:eedda6554615 320 lcd.drawRect(a3,37,0,7,1);
el13drt 12:eedda6554615 321 //back of the head
el13drt 12:eedda6554615 322 lcd.drawRect(a1,33,0,4,1);
el13drt 12:eedda6554615 323 //top of the head
el13drt 12:eedda6554615 324 lcd.drawRect(a1,33,4,0,1);
el13drt 12:eedda6554615 325 //jaw
el13drt 12:eedda6554615 326 lcd.drawRect(a2,38,2,0,1);
el13drt 12:eedda6554615 327 //right shoulder
el13drt 12:eedda6554615 328 lcd.drawRect(a4,40,1,0,1);
el13drt 12:eedda6554615 329 //left shoulder
el13drt 12:eedda6554615 330 lcd.drawRect(a5,40,1,0,1);
el13drt 12:eedda6554615 331 //left arm
el13drt 12:eedda6554615 332 lcd.drawRect(a5,41,0,1,1);
el13drt 12:eedda6554615 333 //right arm
el13drt 12:eedda6554615 334 lcd.drawRect(a6,41,0,1,1);
el13drt 12:eedda6554615 335 //right eye
el13drt 12:eedda6554615 336 lcd.drawRect(a6,35,0,0,1);
el13drt 12:eedda6554615 337 //mouth piece
el13drt 12:eedda6554615 338 lcd.drawRect(a6,37,0,0,1);
el13drt 12:eedda6554615 339 //left eye
el13drt 12:eedda6554615 340 lcd.drawRect(a2,35,0,0,1);
el13drt 12:eedda6554615 341 //sword handle
el13drt 12:eedda6554615 342 lcd.drawRect(a7,36,0,0,1);
el13drt 12:eedda6554615 343 lcd.drawRect(a5,37,0,0,1);
el13drt 12:eedda6554615 344 lcd.drawRect(a8,38,0,0,1);
el13drt 12:eedda6554615 345 }
el13drt 12:eedda6554615 346
el13drt 35:9f55326c1b0a 347 //stops ninja going through walls
el13drt 12:eedda6554615 348 void ninjaBoundaries()
el13drt 12:eedda6554615 349 {
el13drt 12:eedda6554615 350 if(a6 > 79 )
el13drt 12:eedda6554615 351 a6 = 79;
el13drt 12:eedda6554615 352 if(a4 > 78)
el13drt 12:eedda6554615 353 a4 = 78;
el13drt 12:eedda6554615 354 if(a2 > 77)
el13drt 12:eedda6554615 355 a2 = 77;
el13drt 12:eedda6554615 356 if(a3 > 76)
el13drt 12:eedda6554615 357 a3 = 76;
el13drt 12:eedda6554615 358 if(a1 > 75)
el13drt 12:eedda6554615 359 a1 = 75;
el13drt 12:eedda6554615 360 if(a8 > 74)
el13drt 12:eedda6554615 361 a8 = 74;
el13drt 12:eedda6554615 362 if(a5 > 73)
el13drt 12:eedda6554615 363 a5 = 73;
el13drt 12:eedda6554615 364 if(a7 > 72)
el13drt 12:eedda6554615 365 a7 = 72;
el13drt 12:eedda6554615 366
el13drt 12:eedda6554615 367 if(a6 < 11 )
el13drt 12:eedda6554615 368 a6 = 11;
el13drt 12:eedda6554615 369 if(a4 < 10)
el13drt 12:eedda6554615 370 a4 = 10;
el13drt 12:eedda6554615 371 if(a2 < 9)
el13drt 12:eedda6554615 372 a2 = 9;
el13drt 12:eedda6554615 373 if(a3 < 8)
el13drt 12:eedda6554615 374 a3 = 8;
el13drt 12:eedda6554615 375 if(a1 < 7)
el13drt 12:eedda6554615 376 a1 = 7;
el13drt 12:eedda6554615 377 if(a8 < 6)
el13drt 12:eedda6554615 378 a8 = 6;
el13drt 12:eedda6554615 379 if(a5 < 5)
el13drt 12:eedda6554615 380 a5 = 5;
el13drt 12:eedda6554615 381 if(a7 < 4)
el13drt 12:eedda6554615 382 a7 = 4;
el13drt 12:eedda6554615 383 }
el13drt 12:eedda6554615 384
el13drt 35:9f55326c1b0a 385 //resets variables initial values when game ends or is exited
el13drt 12:eedda6554615 386 void resetGame()
el13drt 22:e5bfe0e7c508 387 {
el13drt 12:eedda6554615 388 score = 0;
el13drt 12:eedda6554615 389
el13drt 12:eedda6554615 390 a1 = 22;
el13drt 12:eedda6554615 391 a2 = 24;
el13drt 12:eedda6554615 392 a3 = 23;
el13drt 12:eedda6554615 393 a4 = 25;
el13drt 12:eedda6554615 394 a5 = 20;
el13drt 12:eedda6554615 395 a6 = 26;
el13drt 12:eedda6554615 396 a7 = 19;
el13drt 12:eedda6554615 397 a8 = 21;
el13drt 12:eedda6554615 398
el13drt 35:9f55326c1b0a 399 //in this case the X values are given a
el13drt 35:9f55326c1b0a 400 //new random variable each time the player
el13drt 35:9f55326c1b0a 401 //dies, exits or starts a new game
el13drt 12:eedda6554615 402 randX1 = rand() % 74 + 5;
el13drt 12:eedda6554615 403 randX2 = rand() % 74 + 5;
el13drt 12:eedda6554615 404 randX3 = rand() % 74 + 5;
el13drt 12:eedda6554615 405 randX4 = rand() % 74 + 5;
el13drt 12:eedda6554615 406 randX5 = rand() % 74 + 5;
el13drt 12:eedda6554615 407 randX6 = rand() % 74 + 5;
el13drt 12:eedda6554615 408
el13drt 12:eedda6554615 409 randY1 = 0;
el13drt 12:eedda6554615 410 randY2 = 0;
el13drt 12:eedda6554615 411 randY3 = 0;
el13drt 12:eedda6554615 412 randY4 = 0;
el13drt 12:eedda6554615 413 randY5 = 0;
el13drt 12:eedda6554615 414 randY6 = 0;
el13drt 12:eedda6554615 415 lcd.clear();
el13drt 12:eedda6554615 416 }
el13drt 12:eedda6554615 417
el13drt 35:9f55326c1b0a 418 //draws falling hazards
el13drt 35:9f55326c1b0a 419 void drawHazards()
el13drt 12:eedda6554615 420 {
el13drt 35:9f55326c1b0a 421 //X, Y, radius, fill
el13drt 12:eedda6554615 422 lcd.drawCircle(randX1,randY1,2,1);
el13drt 12:eedda6554615 423 lcd.drawCircle(randX2,randY2,2,1);
el13drt 12:eedda6554615 424 lcd.drawCircle(randX3,randY3,2,1);
el13drt 12:eedda6554615 425 lcd.drawCircle(randX4,randY4,2,1);
el13drt 12:eedda6554615 426 lcd.drawCircle(randX5,randY5,2,1);
el13drt 12:eedda6554615 427 lcd.drawCircle(randX6,randY6,2,1);
el13drt 12:eedda6554615 428
el13drt 40:56ab6d368e9b 429 //lcd.refresh();
el13drt 12:eedda6554615 430 }
el13drt 12:eedda6554615 431
el13drt 35:9f55326c1b0a 432 //makes hazards fall - randomises X axis co-ordinates
el13drt 12:eedda6554615 433 void hazardFall()
el13drt 12:eedda6554615 434 {
el13drt 35:9f55326c1b0a 435 //increments randY1 variables
el13drt 35:9f55326c1b0a 436 //appearing to make them fall
el13drt 12:eedda6554615 437 randY1 = randY1 += fall;
el13drt 12:eedda6554615 438 randY2 = randY2 += fall;
el13drt 12:eedda6554615 439 randY3 = randY3 += fall;
el13drt 12:eedda6554615 440 randY4 = randY4 += fall;
el13drt 12:eedda6554615 441 randY5 = randY5 += fall;
el13drt 12:eedda6554615 442 randY6 = randY6 += fall;
el13drt 12:eedda6554615 443
el13drt 35:9f55326c1b0a 444 //loops the objects once they 'hit the floor'
el13drt 35:9f55326c1b0a 445 //this imitates a new set of objects falling
el13drt 12:eedda6554615 446
el13drt 12:eedda6554615 447 if (randY1>=48)
el13drt 12:eedda6554615 448 randY1=0;
el13drt 12:eedda6554615 449
el13drt 12:eedda6554615 450 if (randY2>=48)
el13drt 12:eedda6554615 451 randY2=0;
el13drt 12:eedda6554615 452
el13drt 12:eedda6554615 453 if (randY3>=48)
el13drt 12:eedda6554615 454 randY3=0;
el13drt 12:eedda6554615 455
el13drt 12:eedda6554615 456 if (randY4>=48)
el13drt 12:eedda6554615 457 randY4=0;
el13drt 12:eedda6554615 458
el13drt 12:eedda6554615 459 if (randY5>=48)
el13drt 12:eedda6554615 460 randY5=0;
el13drt 12:eedda6554615 461
el13drt 35:9f55326c1b0a 462 //each time the objects loop, a new pseudo random value
el13drt 35:9f55326c1b0a 463 //is assigned to the global variables (randX) to
el13drt 35:9f55326c1b0a 464 //randomise their positions
el13drt 12:eedda6554615 465
el13drt 12:eedda6554615 466 if (randY6>=48) {
el13drt 12:eedda6554615 467 randY6=0;
el13drt 12:eedda6554615 468
el13drt 12:eedda6554615 469 score = score++;//increment score by 1 after each wave of hazards
el13drt 12:eedda6554615 470
el13drt 35:9f55326c1b0a 471 randX1 = rand() % 74 + 5;//psuedo random number
el13drt 35:9f55326c1b0a 472 randX2 = rand() % 74 + 5;//between 5 and 74
el13drt 12:eedda6554615 473 randX3 = rand() % 74 + 5;
el13drt 12:eedda6554615 474 randX4 = rand() % 74 + 5;
el13drt 12:eedda6554615 475 randX5 = rand() % 74 + 5;
el13drt 12:eedda6554615 476 randX6 = rand() % 74 + 5;
el13drt 12:eedda6554615 477 }
el13drt 12:eedda6554615 478 }
el13drt 12:eedda6554615 479
el13drt 35:9f55326c1b0a 480 //clears old pixels and keeps set pixels
el13drt 12:eedda6554615 481 void startrek()
el13drt 12:eedda6554615 482 {
el13drt 35:9f55326c1b0a 483 for (int i=3; i<81; i++)//loops through rows
el13drt 12:eedda6554615 484 for (int j=0; j<47; j++)
el13drt 35:9f55326c1b0a 485 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 12:eedda6554615 486 lcd.setPixel(i,j);
el13drt 12:eedda6554615 487 } else {
el13drt 35:9f55326c1b0a 488 lcd.clearPixel(i,j);//else remove the old ones
el13drt 12:eedda6554615 489 }
el13drt 40:56ab6d368e9b 490 //lcd.refresh();
el13drt 12:eedda6554615 491 }
el13drt 12:eedda6554615 492
el13drt 35:9f55326c1b0a 493 //clears old pixels and keeps set pixels
el13drt 12:eedda6554615 494 void refreshCursor1()
el13drt 12:eedda6554615 495 {
el13drt 35:9f55326c1b0a 496 for (int i=70; i<80; i++)//loops through rows
el13drt 12:eedda6554615 497 for (int j=17; j<25; j++)
el13drt 35:9f55326c1b0a 498 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 12:eedda6554615 499 lcd.setPixel(i,j);
el13drt 12:eedda6554615 500 } else {
el13drt 35:9f55326c1b0a 501 lcd.clearPixel(i,j);//else remove the old ones
el13drt 12:eedda6554615 502 }
el13drt 12:eedda6554615 503 lcd.refresh();
el13drt 12:eedda6554615 504 }
el13drt 12:eedda6554615 505
el13drt 35:9f55326c1b0a 506 //clears old pixels and keeps set pixels
el13drt 12:eedda6554615 507 void refreshCursor2()
el13drt 12:eedda6554615 508 {
el13drt 35:9f55326c1b0a 509 for (int i=70; i<80; i++)//loops through rows
el13drt 12:eedda6554615 510 for (int j=25; j<32; j++)
el13drt 35:9f55326c1b0a 511 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 12:eedda6554615 512 lcd.setPixel(i,j);
el13drt 12:eedda6554615 513 } else {
el13drt 35:9f55326c1b0a 514 lcd.clearPixel(i,j);//else remove the old ones
el13drt 12:eedda6554615 515 }
el13drt 12:eedda6554615 516 lcd.refresh();
el13drt 12:eedda6554615 517 }
el13drt 12:eedda6554615 518
el13drt 35:9f55326c1b0a 519 //clears old pixels and keeps set pixels
el13drt 12:eedda6554615 520 void refreshCursor3()
el13drt 12:eedda6554615 521 {
el13drt 35:9f55326c1b0a 522 for (int i=70; i<80; i++)//loops through rows
el13drt 12:eedda6554615 523 for (int j=32; j<40; j++)
el13drt 35:9f55326c1b0a 524 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 12:eedda6554615 525 lcd.setPixel(i,j);
el13drt 12:eedda6554615 526 } else {
el13drt 35:9f55326c1b0a 527 lcd.clearPixel(i,j);//else remove the old ones
el13drt 12:eedda6554615 528 }
el13drt 12:eedda6554615 529 lcd.refresh();
el13drt 12:eedda6554615 530 }
el13drt 12:eedda6554615 531
el13drt 35:9f55326c1b0a 532 //beep/light when buttons are closed
el13drt 17:242ccf6a8442 533 void actionButtons()
el13drt 17:242ccf6a8442 534 {
el13drt 17:242ccf6a8442 535 if((FX == 0)&&(buttonA||buttonB)) {
el13drt 46:613eabb6ea86 536 ledA = 1;
el13drt 17:242ccf6a8442 537 buzzer.beep(1500,0.3);
el13drt 17:242ccf6a8442 538 }
el13drt 17:242ccf6a8442 539 if (buttonA || buttonB) {
el13drt 46:613eabb6ea86 540 ledA = 1;
el13drt 17:242ccf6a8442 541 } else {
el13drt 46:613eabb6ea86 542 ledA = 0;
el13drt 17:242ccf6a8442 543 }
el13drt 17:242ccf6a8442 544 }
el13drt 17:242ccf6a8442 545
el13drt 35:9f55326c1b0a 546 //presents main menu options
el13drt 12:eedda6554615 547 void mainMenu(int& mainOption)
el13drt 12:eedda6554615 548 {
el13drt 17:242ccf6a8442 549 actionButtons();//set audible/light for button
el13drt 12:eedda6554615 550
el13drt 35:9f55326c1b0a 551 //joystick selection
el13drt 14:c2c969e1c6e8 552 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 12:eedda6554615 553 printFlag = 0;
el13drt 12:eedda6554615 554
el13drt 35:9f55326c1b0a 555 //option up
el13drt 12:eedda6554615 556 if (joystick.direction == UP) {
el13drt 12:eedda6554615 557 serial.printf(" UP\n");
el13drt 12:eedda6554615 558 mainOption = mainOption--;
el13drt 12:eedda6554615 559 if (mainOption < 0)mainOption = 0;
el13drt 12:eedda6554615 560 }
el13drt 35:9f55326c1b0a 561 //option down
el13drt 12:eedda6554615 562 if (joystick.direction == DOWN) {
el13drt 12:eedda6554615 563 serial.printf(" DOWN\n");
el13drt 12:eedda6554615 564 mainOption = mainOption++;
el13drt 12:eedda6554615 565 if (mainOption > 2)mainOption = 2;
el13drt 12:eedda6554615 566 }
el13drt 35:9f55326c1b0a 567 //Centre / Unknown orientation
el13drt 12:eedda6554615 568 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 569 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 570 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 571 serial.printf(" Unsupported direction\n");
el13drt 12:eedda6554615 572
el13drt 35:9f55326c1b0a 573 //'Play Game' option 1
el13drt 12:eedda6554615 574 if (mainOption == 0) {
el13drt 12:eedda6554615 575 lcd.printString("Play Game",3,4);
el13drt 12:eedda6554615 576 }
el13drt 35:9f55326c1b0a 577 //'High Scores' option 2
el13drt 12:eedda6554615 578 if (mainOption == 1) {
el13drt 12:eedda6554615 579 lcd.printString(" Scores ",3,4);
el13drt 12:eedda6554615 580 }
el13drt 35:9f55326c1b0a 581 //'Options' option 3
el13drt 12:eedda6554615 582 if (mainOption == 2) {
el13drt 12:eedda6554615 583 lcd.printString(" Options ",3,4);
el13drt 12:eedda6554615 584 }
el13drt 12:eedda6554615 585 }
el13drt 12:eedda6554615 586 }
el13drt 12:eedda6554615 587
el13drt 35:9f55326c1b0a 588 //draws main menu
el13drt 12:eedda6554615 589 void drawMainMenu()
el13drt 12:eedda6554615 590 {
el13drt 12:eedda6554615 591 //bottom border
el13drt 12:eedda6554615 592 lcd.drawRect(0,47,84,0,1);
el13drt 12:eedda6554615 593 //top border
el13drt 12:eedda6554615 594 lcd.drawRect(0,0,84,2,1);
el13drt 12:eedda6554615 595
el13drt 12:eedda6554615 596 //print 'Xtreme Tower'
el13drt 12:eedda6554615 597 lcd.printString("Xtreme",4,25);
el13drt 12:eedda6554615 598 lcd.printString("Tower",44,25);
el13drt 12:eedda6554615 599
el13drt 12:eedda6554615 600 //title outline
el13drt 12:eedda6554615 601 lcd.drawRect(3,6,77,10,0);
el13drt 12:eedda6554615 602
el13drt 12:eedda6554615 603 ////castle //x, y, w, h, fill//////////////////////
el13drt 12:eedda6554615 604
el13drt 12:eedda6554615 605 //castle main bulk
el13drt 12:eedda6554615 606 lcd.drawRect(59,32,21,8,1);
el13drt 12:eedda6554615 607
el13drt 12:eedda6554615 608 //left window bulk
el13drt 12:eedda6554615 609 lcd.drawRect(59,22,2,10,1);
el13drt 12:eedda6554615 610 //centre left window bulk
el13drt 12:eedda6554615 611 lcd.drawRect(65,22,2,10,1);
el13drt 12:eedda6554615 612 //centre right window bulk
el13drt 12:eedda6554615 613 lcd.drawRect(72,22,2,10,1);
el13drt 12:eedda6554615 614 //right window bulk
el13drt 12:eedda6554615 615 lcd.drawRect(78,22,2,10,1);
el13drt 12:eedda6554615 616 //central window bulk
el13drt 12:eedda6554615 617 lcd.drawRect(68,25,3,7,1);
el13drt 12:eedda6554615 618
el13drt 12:eedda6554615 619 //central window bulk
el13drt 12:eedda6554615 620 lcd.drawRect(75,28,0,0,1);
el13drt 12:eedda6554615 621 lcd.drawRect(77,28,0,0,1);
el13drt 12:eedda6554615 622 lcd.drawRect(64,28,0,0,1);
el13drt 12:eedda6554615 623 lcd.drawRect(62,28,0,0,1);
el13drt 12:eedda6554615 624
el13drt 12:eedda6554615 625 //above left window bulk
el13drt 12:eedda6554615 626 lcd.drawRect(62,25,3,2,1);
el13drt 12:eedda6554615 627 //above right window bulk
el13drt 12:eedda6554615 628 lcd.drawRect(75,25,2,2,1);
el13drt 12:eedda6554615 629
el13drt 12:eedda6554615 630 //lower right line
el13drt 12:eedda6554615 631 lcd.drawRect(71,42,9,0,1);
el13drt 12:eedda6554615 632 //upper right line
el13drt 12:eedda6554615 633 lcd.drawRect(70,41,10,0,1);
el13drt 12:eedda6554615 634
el13drt 12:eedda6554615 635 //upper left line
el13drt 12:eedda6554615 636 lcd.drawRect(59,41,10,0,1);
el13drt 12:eedda6554615 637 //lower left line
el13drt 12:eedda6554615 638 lcd.drawRect(59,42,9,0,1);
el13drt 12:eedda6554615 639
el13drt 12:eedda6554615 640 //bottom left bulk
el13drt 12:eedda6554615 641 lcd.drawRect(59,43,8,3,1);
el13drt 12:eedda6554615 642 //bottom right bulk
el13drt 12:eedda6554615 643 lcd.drawRect(72,43,8,3,1);
el13drt 12:eedda6554615 644
el13drt 12:eedda6554615 645 //option arrows - lower
el13drt 12:eedda6554615 646 lcd.drawRect(27,42,4,0,1);
el13drt 12:eedda6554615 647 lcd.drawRect(28,43,2,0,1);
el13drt 12:eedda6554615 648 lcd.drawRect(29,44,0,0,1);
el13drt 12:eedda6554615 649
el13drt 12:eedda6554615 650 //option arrows - higher
el13drt 12:eedda6554615 651 lcd.drawRect(27,29,4,0,1);
el13drt 12:eedda6554615 652 lcd.drawRect(28,28,2,0,1);
el13drt 12:eedda6554615 653 lcd.drawRect(29,27,0,0,1);
el13drt 12:eedda6554615 654 }
el13drt 12:eedda6554615 655
el13drt 35:9f55326c1b0a 656 //presents exit menu options
el13drt 12:eedda6554615 657 void exitMenu(int& exitOption)
el13drt 12:eedda6554615 658 {
el13drt 17:242ccf6a8442 659 actionButtons();
el13drt 14:c2c969e1c6e8 660 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 12:eedda6554615 661 printFlag = 0;
el13drt 12:eedda6554615 662
el13drt 35:9f55326c1b0a 663 //check joystick direction
el13drt 12:eedda6554615 664 if (joystick.direction == LEFT) {
el13drt 12:eedda6554615 665 serial.printf(" LEFT\n");
el13drt 12:eedda6554615 666 exitOption--;
el13drt 12:eedda6554615 667 if(exitOption < 0)exitOption = 0;
el13drt 12:eedda6554615 668 }
el13drt 12:eedda6554615 669 if (joystick.direction == RIGHT) {
el13drt 12:eedda6554615 670 serial.printf(" RIGHT\n");
el13drt 12:eedda6554615 671 exitOption++;
el13drt 12:eedda6554615 672 if(exitOption > 1)exitOption = 1;
el13drt 12:eedda6554615 673 }
el13drt 12:eedda6554615 674 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 675 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 676 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 677 serial.printf(" Unsupported direction\n");
el13drt 12:eedda6554615 678 }
el13drt 35:9f55326c1b0a 679 //draws option cursor
el13drt 12:eedda6554615 680 if(exitOption == 0) {
el13drt 12:eedda6554615 681 lcd.printString("YES",29,27);
el13drt 12:eedda6554615 682 }
el13drt 12:eedda6554615 683 if(exitOption == 1) {
el13drt 12:eedda6554615 684 lcd.printString(" NO",29,27);
el13drt 12:eedda6554615 685 }
el13drt 12:eedda6554615 686 }
el13drt 12:eedda6554615 687
el13drt 35:9f55326c1b0a 688 //draws exit menu
el13drt 12:eedda6554615 689 void drawExitMenu()
el13drt 12:eedda6554615 690 {
el13drt 35:9f55326c1b0a 691 //set exit menu
el13drt 12:eedda6554615 692 lcd.clear();
el13drt 12:eedda6554615 693 lcd.drawRect(8,6,70,30,0);//title outline
el13drt 12:eedda6554615 694 lcd.printString("Exit Game?",10,25);
el13drt 35:9f55326c1b0a 695 drawBackground();
el13drt 12:eedda6554615 696
el13drt 35:9f55326c1b0a 697 //option arrow - right
el13drt 12:eedda6554615 698 lcd.drawRect(55,25,0,4,1);
el13drt 12:eedda6554615 699 lcd.drawRect(56,26,0,2,1);
el13drt 12:eedda6554615 700 lcd.drawRect(57,27,0,0,1);
el13drt 12:eedda6554615 701
el13drt 35:9f55326c1b0a 702 //option arrow - left
el13drt 12:eedda6554615 703 lcd.drawRect(27,25,0,4,1);
el13drt 12:eedda6554615 704 lcd.drawRect(26,26,0,2,1);
el13drt 12:eedda6554615 705 lcd.drawRect(25,27,0,0,1);
el13drt 12:eedda6554615 706 }
el13drt 12:eedda6554615 707
el13drt 35:9f55326c1b0a 708 //presents the options
el13drt 12:eedda6554615 709 void optionsMenu(int& option)
el13drt 12:eedda6554615 710 {
el13drt 35:9f55326c1b0a 711 //joystick selection
el13drt 12:eedda6554615 712 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 12:eedda6554615 713 printFlag = 0;
el13drt 12:eedda6554615 714
el13drt 35:9f55326c1b0a 715 //option up
el13drt 12:eedda6554615 716 if (joystick.direction == UP) {
el13drt 12:eedda6554615 717 serial.printf(" UP\n");
el13drt 12:eedda6554615 718 option = option--;
el13drt 12:eedda6554615 719 if (option < 0)option = 0;
el13drt 12:eedda6554615 720 }
el13drt 35:9f55326c1b0a 721 //option down
el13drt 12:eedda6554615 722 if (joystick.direction == DOWN) {
el13drt 12:eedda6554615 723 serial.printf(" DOWN\n");
el13drt 12:eedda6554615 724 option = option++;
el13drt 12:eedda6554615 725 if (option > 1)option = 1;
el13drt 12:eedda6554615 726 }
el13drt 35:9f55326c1b0a 727 //Centre / Unknown orientation
el13drt 12:eedda6554615 728 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 729 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 730 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 731 serial.printf(" Unsupported direction\n");
el13drt 12:eedda6554615 732
el13drt 35:9f55326c1b0a 733 //'Difficulty' option 1
el13drt 12:eedda6554615 734 if (option == 0) {
el13drt 12:eedda6554615 735 lcd.drawCircle(72,27,2,1);
el13drt 12:eedda6554615 736 refreshCursor3();
el13drt 12:eedda6554615 737 }
el13drt 35:9f55326c1b0a 738 //'Sound FX' option 2
el13drt 12:eedda6554615 739 if (option == 1) {
el13drt 12:eedda6554615 740 lcd.drawCircle(72,35,2,1);
el13drt 12:eedda6554615 741 refreshCursor2();
el13drt 12:eedda6554615 742 }
el13drt 12:eedda6554615 743 }
el13drt 12:eedda6554615 744 }
el13drt 12:eedda6554615 745
el13drt 35:9f55326c1b0a 746 //draws options menu
el13drt 12:eedda6554615 747 void drawOptionsMenu()
el13drt 12:eedda6554615 748 {
el13drt 12:eedda6554615 749 lcd.clear();//clear screen
el13drt 35:9f55326c1b0a 750 drawBackground();
el13drt 12:eedda6554615 751 lcd.drawRect(3,6,77,10,0);//title outline
el13drt 12:eedda6554615 752 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 12:eedda6554615 753 lcd.drawRect(0,0,84,2,1);//top border
el13drt 12:eedda6554615 754 lcd.printString("Options",20,7);//title
el13drt 12:eedda6554615 755 lcd.printString("Difficulty",3,9);
el13drt 12:eedda6554615 756 lcd.printString("Sound FX",3,10);
el13drt 12:eedda6554615 757 }
el13drt 12:eedda6554615 758
el13drt 35:9f55326c1b0a 759 //present difficulty options
el13drt 12:eedda6554615 760 void difficultyMenu(int& subOption)
el13drt 12:eedda6554615 761 {
el13drt 17:242ccf6a8442 762 actionButtons();
el13drt 44:8ccea2400347 763 //subOption = fall;//keeps cursor on selected
el13drt 45:644acbbb63ed 764 // //option even after exiting menu
el13drt 12:eedda6554615 765
el13drt 35:9f55326c1b0a 766 //joystick selection
el13drt 12:eedda6554615 767 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 12:eedda6554615 768 printFlag = 0;
el13drt 12:eedda6554615 769
el13drt 35:9f55326c1b0a 770 //option up
el13drt 12:eedda6554615 771 if (joystick.direction == UP) {
el13drt 12:eedda6554615 772 serial.printf(" UP\n");
el13drt 12:eedda6554615 773 subOption = subOption--;
el13drt 45:644acbbb63ed 774 if (subOption < 1)subOption = 1;
el13drt 12:eedda6554615 775 }
el13drt 35:9f55326c1b0a 776 //option down
el13drt 12:eedda6554615 777 if (joystick.direction == DOWN) {
el13drt 12:eedda6554615 778 serial.printf(" DOWN\n");
el13drt 12:eedda6554615 779 subOption = subOption++;
el13drt 45:644acbbb63ed 780 if (subOption > 3)subOption = 3;
el13drt 12:eedda6554615 781 }
el13drt 35:9f55326c1b0a 782 //Centre / Unknown orientation
el13drt 12:eedda6554615 783 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 784 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 785 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 786 serial.printf(" Unsupported direction\n");
el13drt 12:eedda6554615 787
el13drt 35:9f55326c1b0a 788 //'Easy' option 1
el13drt 45:644acbbb63ed 789 if (subOption == 1) {
el13drt 12:eedda6554615 790 lcd.drawCircle(72,19,2,1);
el13drt 12:eedda6554615 791 refreshCursor2();
el13drt 12:eedda6554615 792 refreshCursor3();
el13drt 18:c38e1966d870 793 if(buttonFlagA) { //select easy
el13drt 18:c38e1966d870 794 buttonFlagA = 0;
el13drt 12:eedda6554615 795 fall = 1;
el13drt 12:eedda6554615 796 }
el13drt 12:eedda6554615 797 }
el13drt 35:9f55326c1b0a 798 //'Normal' option 2
el13drt 45:644acbbb63ed 799 if (subOption == 2) {
el13drt 12:eedda6554615 800 lcd.drawCircle(72,27,2,1);
el13drt 12:eedda6554615 801 refreshCursor1();
el13drt 12:eedda6554615 802 refreshCursor3();
el13drt 12:eedda6554615 803
el13drt 18:c38e1966d870 804 if(buttonFlagA) { //select normal
el13drt 18:c38e1966d870 805 buttonFlagA = 0;
el13drt 12:eedda6554615 806 fall = 2;
el13drt 12:eedda6554615 807 }
el13drt 12:eedda6554615 808 }
el13drt 35:9f55326c1b0a 809 //'Forget It' option 3
el13drt 45:644acbbb63ed 810 if (subOption == 3) {
el13drt 12:eedda6554615 811 lcd.drawCircle(72,35,2,1);
el13drt 12:eedda6554615 812 refreshCursor1();
el13drt 12:eedda6554615 813 refreshCursor2();
el13drt 12:eedda6554615 814
el13drt 18:c38e1966d870 815 if(buttonFlagA) { //select difficult
el13drt 18:c38e1966d870 816 buttonFlagA = 0;
el13drt 12:eedda6554615 817 fall = 3;
el13drt 12:eedda6554615 818 }
el13drt 12:eedda6554615 819 }
el13drt 12:eedda6554615 820 }
el13drt 12:eedda6554615 821 }
el13drt 12:eedda6554615 822
el13drt 35:9f55326c1b0a 823 //draw difficulty settings
el13drt 12:eedda6554615 824 void drawDifficultyMenu()
el13drt 12:eedda6554615 825 {
el13drt 12:eedda6554615 826 lcd.clear();
el13drt 35:9f55326c1b0a 827 drawBackground();
el13drt 12:eedda6554615 828 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 12:eedda6554615 829 lcd.drawRect(0,0,84,2,1);//top border
el13drt 12:eedda6554615 830 lcd.printString("*Difficulty*",5,7);//title
el13drt 12:eedda6554615 831 lcd.printString("Easy",5,8);//title
el13drt 12:eedda6554615 832 lcd.printString("Normal",5,9);//title
el13drt 12:eedda6554615 833 lcd.printString("Forget It",5,10);//title
el13drt 12:eedda6554615 834 }
el13drt 12:eedda6554615 835
el13drt 35:9f55326c1b0a 836 //present sound FX options
el13drt 13:a1b3a373c5a4 837 void soundFXMenu(int& fxOption)
el13drt 13:a1b3a373c5a4 838 {
el13drt 17:242ccf6a8442 839 actionButtons();
el13drt 13:a1b3a373c5a4 840
el13drt 35:9f55326c1b0a 841 //joystick selection
el13drt 13:a1b3a373c5a4 842 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 13:a1b3a373c5a4 843 printFlag = 0;
el13drt 13:a1b3a373c5a4 844
el13drt 35:9f55326c1b0a 845 //option up
el13drt 13:a1b3a373c5a4 846 if (joystick.direction == UP) {
el13drt 13:a1b3a373c5a4 847 serial.printf(" UP\n");
el13drt 13:a1b3a373c5a4 848 fxOption = fxOption--;
el13drt 13:a1b3a373c5a4 849 if (fxOption < 0)fxOption = 0;
el13drt 13:a1b3a373c5a4 850 }
el13drt 35:9f55326c1b0a 851 //option down
el13drt 13:a1b3a373c5a4 852 if (joystick.direction == DOWN) {
el13drt 13:a1b3a373c5a4 853 serial.printf(" DOWN\n");
el13drt 13:a1b3a373c5a4 854 fxOption = fxOption++;
el13drt 20:993c12c6a7bc 855 if (fxOption > 1)fxOption = 1;
el13drt 13:a1b3a373c5a4 856 }
el13drt 35:9f55326c1b0a 857 //Centre / Unknown orientation
el13drt 13:a1b3a373c5a4 858 if (joystick.direction == CENTRE)
el13drt 13:a1b3a373c5a4 859 serial.printf(" CENTRE\n");
el13drt 13:a1b3a373c5a4 860 if (joystick.direction == UNKNOWN)
el13drt 13:a1b3a373c5a4 861 serial.printf(" Unsupported direction\n");
el13drt 17:242ccf6a8442 862 }
el13drt 13:a1b3a373c5a4 863
el13drt 35:9f55326c1b0a 864 //'ON' option 1
el13drt 17:242ccf6a8442 865 if (fxOption == 0) {
el13drt 17:242ccf6a8442 866 lcd.drawCircle(72,27,2,1);//draw cursor 'ON'
el13drt 17:242ccf6a8442 867 refreshCursor1();
el13drt 17:242ccf6a8442 868 refreshCursor3();
el13drt 13:a1b3a373c5a4 869
el13drt 17:242ccf6a8442 870 if(buttonFlagA) {
el13drt 17:242ccf6a8442 871 buttonFlagA =0;
el13drt 17:242ccf6a8442 872 FX = 0;
el13drt 19:e0fd493816ae 873 serial.printf("FX = %d\n",FX);
el13drt 13:a1b3a373c5a4 874 }
el13drt 17:242ccf6a8442 875 }
el13drt 35:9f55326c1b0a 876 //'OFF' option 2
el13drt 17:242ccf6a8442 877 if (fxOption == 1) {
el13drt 17:242ccf6a8442 878 lcd.drawCircle(72,35,2,1);//draw cursor 'OFF'
el13drt 17:242ccf6a8442 879 refreshCursor1();
el13drt 17:242ccf6a8442 880 refreshCursor2();
el13drt 13:a1b3a373c5a4 881
el13drt 17:242ccf6a8442 882 if(buttonFlagA) {
el13drt 17:242ccf6a8442 883 buttonFlagA =0;
el13drt 17:242ccf6a8442 884 FX = 1;
el13drt 19:e0fd493816ae 885 serial.printf("FX = %d\n",FX);
el13drt 13:a1b3a373c5a4 886 }
el13drt 13:a1b3a373c5a4 887 }
el13drt 13:a1b3a373c5a4 888 }
el13drt 13:a1b3a373c5a4 889
el13drt 35:9f55326c1b0a 890 //draw Sound FX settings
el13drt 13:a1b3a373c5a4 891 void drawSoundFXMenu()
el13drt 13:a1b3a373c5a4 892 {
el13drt 13:a1b3a373c5a4 893 lcd.clear();
el13drt 35:9f55326c1b0a 894 drawBackground();
el13drt 13:a1b3a373c5a4 895 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 13:a1b3a373c5a4 896 lcd.drawRect(0,0,84,2,1);//top border
el13drt 13:a1b3a373c5a4 897 lcd.printString("*Sound FX*",10,7);//title
el13drt 13:a1b3a373c5a4 898 lcd.printString("ON",35,9);//title
el13drt 13:a1b3a373c5a4 899 lcd.printString("OFF",33,10);//title
el13drt 13:a1b3a373c5a4 900 }
el13drt 13:a1b3a373c5a4 901
el13drt 35:9f55326c1b0a 902 //if any of the high scores are beaten, they are replaced.
el13drt 37:eda13afa2923 903 //player enters initials using structs outputs
el13drt 21:1fbbd8ebb3d9 904 void newScore()
el13drt 34:9dc844bdc776 905 {
el13drt 33:bc730c9b4b1c 906 if(score >= highScore3) {//entry condition
el13drt 35:9f55326c1b0a 907 buttonFlagA = 0;//reset flags
el13drt 34:9dc844bdc776 908 buttonFlagB = 0;
el13drt 35:9f55326c1b0a 909 lcd.clear();//clears screen
el13drt 35:9f55326c1b0a 910 drawBackground();//draws background
el13drt 23:548299d45a60 911 lcd.printString("High Score!!",7,0);//title
el13drt 23:548299d45a60 912 lcd.printString("Enter ID",19,4);//title
el13drt 35:9f55326c1b0a 913
el13drt 22:e5bfe0e7c508 914 int n;//local variable used for storing temporary global variable
el13drt 25:70048c7e02c7 915 int initial = 0;//used for isolating which initial is being selected
el13drt 37:eda13afa2923 916 char x,y,z;
el13drt 37:eda13afa2923 917
el13drt 37:eda13afa2923 918 //print initial characters
el13drt 37:eda13afa2923 919 x=fsm[state1].output1;
el13drt 37:eda13afa2923 920 lcd.printChar(x,25,26);
el13drt 37:eda13afa2923 921 y=fsm[state2].output2;
el13drt 37:eda13afa2923 922 lcd.printChar(y,37,26);
el13drt 37:eda13afa2923 923 z=fsm[state3].output3;
el13drt 37:eda13afa2923 924 lcd.printChar(z,49,26);
el13drt 30:a05628b65926 925
el13drt 22:e5bfe0e7c508 926 while(1) {
el13drt 30:a05628b65926 927
el13drt 35:9f55326c1b0a 928 //joystick selection
el13drt 22:e5bfe0e7c508 929 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 22:e5bfe0e7c508 930 printFlag = 0;
el13drt 34:9dc844bdc776 931
el13drt 34:9dc844bdc776 932 if(joystick.direction==CENTRE) {
el13drt 38:2006c99bb1fc 933 preDirection=0;
el13drt 34:9dc844bdc776 934 }
el13drt 38:2006c99bb1fc 935 if (joystick.direction == UP ) {
el13drt 22:e5bfe0e7c508 936 serial.printf(" UP\n");
el13drt 31:da1a4875c404 937 state1 = state1--;
el13drt 31:da1a4875c404 938 if (state1 < 0)state1 = 0;
el13drt 31:da1a4875c404 939 state2 = state2--;
el13drt 31:da1a4875c404 940 if (state2 < 0)state2 = 0;
el13drt 31:da1a4875c404 941 state3 = state3--;
el13drt 31:da1a4875c404 942 if (state3 < 0)state3 = 0;
el13drt 22:e5bfe0e7c508 943 }
el13drt 35:9f55326c1b0a 944 //option down
el13drt 38:2006c99bb1fc 945 if (joystick.direction == DOWN ) {
el13drt 22:e5bfe0e7c508 946 serial.printf(" DOWN\n");
el13drt 31:da1a4875c404 947 state1 = state1++;
el13drt 31:da1a4875c404 948 if (state1 > 26)state1 = 26;
el13drt 31:da1a4875c404 949 state2 = state2++;
el13drt 31:da1a4875c404 950 if (state2 > 26)state2 = 26;
el13drt 31:da1a4875c404 951 state3 = state3++;
el13drt 31:da1a4875c404 952 if (state3 > 26)state3 = 26;
el13drt 22:e5bfe0e7c508 953 }
el13drt 38:2006c99bb1fc 954 if (joystick.direction == LEFT && preDirection==0) {
el13drt 24:eb80956e2e95 955 serial.printf(" LEFT\n");
el13drt 24:eb80956e2e95 956 initial = initial--;
el13drt 24:eb80956e2e95 957 if (initial < 0)initial = 0;
el13drt 38:2006c99bb1fc 958 preDirection=1;
el13drt 24:eb80956e2e95 959 }
el13drt 38:2006c99bb1fc 960 if (joystick.direction == RIGHT && preDirection==0) {
el13drt 24:eb80956e2e95 961 serial.printf(" RIGHT\n");
el13drt 24:eb80956e2e95 962 initial = initial++;
el13drt 24:eb80956e2e95 963 if (initial > 2)initial = 2;
el13drt 38:2006c99bb1fc 964 preDirection=1;
el13drt 24:eb80956e2e95 965 }
el13drt 35:9f55326c1b0a 966 //Centre / Unknown orientation
el13drt 22:e5bfe0e7c508 967 if (joystick.direction == CENTRE)
el13drt 22:e5bfe0e7c508 968 serial.printf(" CENTRE\n");
el13drt 22:e5bfe0e7c508 969 if (joystick.direction == UNKNOWN)
el13drt 22:e5bfe0e7c508 970 serial.printf(" Unsupported direction\n");
el13drt 22:e5bfe0e7c508 971 }
el13drt 35:9f55326c1b0a 972
el13drt 36:b02b7935475a 973 //if initial 3 display selected character
el13drt 36:b02b7935475a 974 if (initial == 0) {
el13drt 36:b02b7935475a 975 x=fsm[state1].output1;
el13drt 36:b02b7935475a 976 lcd.printChar(x,25,26);
el13drt 36:b02b7935475a 977 }
el13drt 36:b02b7935475a 978 //if initial 1 display selected character
el13drt 36:b02b7935475a 979 if(initial == 1) {
el13drt 36:b02b7935475a 980 y=fsm[state2].output2;
el13drt 36:b02b7935475a 981 lcd.printChar(y,37,26);
el13drt 36:b02b7935475a 982 }
el13drt 36:b02b7935475a 983 //if initial 2 display selected character
el13drt 36:b02b7935475a 984 if(initial == 2) {
el13drt 36:b02b7935475a 985 z=fsm[state3].output3;
el13drt 36:b02b7935475a 986 lcd.printChar(z,49,26);
el13drt 36:b02b7935475a 987 }
el13drt 34:9dc844bdc776 988
el13drt 25:70048c7e02c7 989 if(buttonFlagA) {
el13drt 40:56ab6d368e9b 990 actionButtons();
el13drt 25:70048c7e02c7 991 buttonFlagA = 0;
el13drt 25:70048c7e02c7 992 buttonFlagB = 0;
el13drt 25:70048c7e02c7 993 break;
el13drt 25:70048c7e02c7 994 }
el13drt 22:e5bfe0e7c508 995 }
el13drt 35:9f55326c1b0a 996 //if player beats High Score 3, replace it with new score
el13drt 34:9dc844bdc776 997 if(score >= highScore3 && score<highScore2 ) {
el13drt 34:9dc844bdc776 998 highScore3 = score;
el13drt 35:9f55326c1b0a 999 sprintf (player3initials, "3.%c%c%c.....%i",x,y,z,highScore3);
el13drt 34:9dc844bdc776 1000 }
el13drt 35:9f55326c1b0a 1001 //if player beats High Score 3 and 2, replace HighScore2 with new score
el13drt 34:9dc844bdc776 1002 if(score >= highScore2 && score< highScore1) {
el13drt 34:9dc844bdc776 1003 highScore3 = highScore2;
el13drt 34:9dc844bdc776 1004 n = score;
el13drt 34:9dc844bdc776 1005 highScore2 = n;
el13drt 35:9f55326c1b0a 1006 sprintf (player3initials, "1.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3);
el13drt 35:9f55326c1b0a 1007 sprintf (player2initials, "2.%c%c%c.....%i",x,y,z,highScore2);
el13drt 34:9dc844bdc776 1008 }
el13drt 35:9f55326c1b0a 1009 //if player beats High Score 1, 2 and 3, replace highScore1 with new score
el13drt 34:9dc844bdc776 1010 if(score >= highScore1 ) {
el13drt 34:9dc844bdc776 1011 highScore3 = highScore2;
el13drt 34:9dc844bdc776 1012 highScore2 = highScore1;
el13drt 34:9dc844bdc776 1013 n = score;
el13drt 34:9dc844bdc776 1014 highScore1 = n;
el13drt 35:9f55326c1b0a 1015 sprintf (player3initials, "1.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3);
el13drt 35:9f55326c1b0a 1016 sprintf (player2initials, "1.%c%c%c.....%i",player1initials[2],player1initials[3],player1initials[4],highScore2);
el13drt 35:9f55326c1b0a 1017 sprintf (player1initials, "1.%c%c%c.....%i",x,y,z,highScore1);
el13drt 34:9dc844bdc776 1018 }
el13drt 40:56ab6d368e9b 1019 state1 = 0;
el13drt 40:56ab6d368e9b 1020 state2 = 0;
el13drt 40:56ab6d368e9b 1021 state3 = 0;
el13drt 21:1fbbd8ebb3d9 1022 }
el13drt 21:1fbbd8ebb3d9 1023 }
el13drt 21:1fbbd8ebb3d9 1024
el13drt 25:70048c7e02c7 1025
el13drt 34:9dc844bdc776 1026
el13drt 35:9f55326c1b0a 1027 //actual game
el13drt 12:eedda6554615 1028 void game(int& exitFlag, int& exitOption)
el13drt 12:eedda6554615 1029 {
el13drt 17:242ccf6a8442 1030 actionButtons();
el13drt 12:eedda6554615 1031 lcd.clear();//clears screen
el13drt 35:9f55326c1b0a 1032 drawBackground();//draw background
el13drt 12:eedda6554615 1033
el13drt 12:eedda6554615 1034 ///game///
el13drt 12:eedda6554615 1035 while(1) {
el13drt 35:9f55326c1b0a 1036 //print score - top left of display
el13drt 12:eedda6554615 1037 char buffer[14];//create buffer for string
el13drt 12:eedda6554615 1038 int length = sprintf(buffer,"Level:%d",score);//insert buffer
el13drt 30:a05628b65926 1039 lcd.printString(buffer,3,0);//display
el13drt 12:eedda6554615 1040
el13drt 17:242ccf6a8442 1041 actionButtons();
el13drt 35:9f55326c1b0a 1042 drawNinja();//set character
el13drt 35:9f55326c1b0a 1043 drawHazards();//initiates hazards
el13drt 12:eedda6554615 1044 hazardFall();//increments hazards towards floor
el13drt 12:eedda6554615 1045
el13drt 12:eedda6554615 1046 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 12:eedda6554615 1047 printFlag = 0;
el13drt 12:eedda6554615 1048
el13drt 35:9f55326c1b0a 1049 //check joystick direction
el13drt 12:eedda6554615 1050 if (joystick.direction == LEFT) {
el13drt 12:eedda6554615 1051 serial.printf(" LEFT\n");
el13drt 12:eedda6554615 1052 a1 = a1-=2;
el13drt 12:eedda6554615 1053 a2 = a2-=2;
el13drt 12:eedda6554615 1054 a3 = a3-=2;
el13drt 12:eedda6554615 1055 a4 = a4-=2;
el13drt 12:eedda6554615 1056 a5 = a5-=2;
el13drt 12:eedda6554615 1057 a6 = a6-=2;
el13drt 12:eedda6554615 1058 a7 = a7-=2;
el13drt 12:eedda6554615 1059 a8 = a8-=2;
el13drt 12:eedda6554615 1060 ninjaBoundaries();
el13drt 12:eedda6554615 1061 }
el13drt 12:eedda6554615 1062 if (joystick.direction == RIGHT) {
el13drt 12:eedda6554615 1063 serial.printf(" RIGHT\n");
el13drt 12:eedda6554615 1064 a1 = a1+=2;
el13drt 12:eedda6554615 1065 a2 = a2+=2;
el13drt 12:eedda6554615 1066 a3 = a3+=2;
el13drt 12:eedda6554615 1067 a4 = a4+=2;
el13drt 12:eedda6554615 1068 a5 = a5+=2;
el13drt 12:eedda6554615 1069 a6 = a6+=2;
el13drt 12:eedda6554615 1070 a7 = a7+=2;
el13drt 12:eedda6554615 1071 a8 = a8+=2;
el13drt 12:eedda6554615 1072 ninjaBoundaries();
el13drt 12:eedda6554615 1073 }
el13drt 12:eedda6554615 1074 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 1075 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 1076 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 1077 serial.printf(" Unsupported direction\n");
el13drt 22:e5bfe0e7c508 1078
el13drt 35:9f55326c1b0a 1079 //integer to represent character being
el13drt 35:9f55326c1b0a 1080 //struck by falling object
el13drt 12:eedda6554615 1081 int contactPoint = 0;
el13drt 12:eedda6554615 1082
el13drt 35:9f55326c1b0a 1083 //contact points
el13drt 12:eedda6554615 1084 if(lcd.getPixel((a1+4),32))
el13drt 12:eedda6554615 1085 contactPoint++;
el13drt 12:eedda6554615 1086 if(lcd.getPixel((a1),32))
el13drt 12:eedda6554615 1087 contactPoint++;
el13drt 12:eedda6554615 1088 if(lcd.getPixel((a7),32))
el13drt 12:eedda6554615 1089 contactPoint++;
el13drt 12:eedda6554615 1090
el13drt 35:9f55326c1b0a 1091 //if contact point is not zero
el13drt 35:9f55326c1b0a 1092 //character has been hit
el13drt 35:9f55326c1b0a 1093 //and the game ends
el13drt 12:eedda6554615 1094 if ( contactPoint !=0) {
el13drt 12:eedda6554615 1095 lcd.printString("Game Over",17,2);
el13drt 12:eedda6554615 1096 lcd.inverseMode();
el13drt 13:a1b3a373c5a4 1097 buzzer.beep(2000,0.2);//frequeny/duration
el13drt 12:eedda6554615 1098 wait(0.5);
el13drt 12:eedda6554615 1099 lcd.normalMode();
el13drt 12:eedda6554615 1100 wait(0.5);
el13drt 12:eedda6554615 1101 lcd.inverseMode();
el13drt 13:a1b3a373c5a4 1102 buzzer.beep(2000,0.2);
el13drt 12:eedda6554615 1103 wait(0.5);
el13drt 12:eedda6554615 1104 lcd.normalMode();
el13drt 12:eedda6554615 1105 wait(0.5);
el13drt 13:a1b3a373c5a4 1106 lcd.inverseMode();
el13drt 13:a1b3a373c5a4 1107 buzzer.beep(2000,0.2);
el13drt 13:a1b3a373c5a4 1108 wait(0.5);
el13drt 13:a1b3a373c5a4 1109 lcd.normalMode();
el13drt 30:a05628b65926 1110 newScore();//enter initial screen if previous scores are beaten
el13drt 12:eedda6554615 1111 resetGame();
el13drt 12:eedda6554615 1112 break;
el13drt 12:eedda6554615 1113 }
el13drt 40:56ab6d368e9b 1114 lcd.refresh();
el13drt 12:eedda6554615 1115 startrek();//clears unset pixels, keeps set pixels
el13drt 17:242ccf6a8442 1116
el13drt 35:9f55326c1b0a 1117 ///Exit Menu (Back button pressed)///
el13drt 18:c38e1966d870 1118 if(buttonFlagB) {
el13drt 20:993c12c6a7bc 1119 buttonFlagB = 0;//reset flags
el13drt 20:993c12c6a7bc 1120 buttonFlagA = 0;
el13drt 17:242ccf6a8442 1121 actionButtons();
el13drt 12:eedda6554615 1122 drawExitMenu();//draws the exit menu
el13drt 12:eedda6554615 1123
el13drt 12:eedda6554615 1124 while(1) {
el13drt 12:eedda6554615 1125 exitMenu(exitOption);//presents exit options
el13drt 40:56ab6d368e9b 1126
el13drt 35:9f55326c1b0a 1127 //'exit' option YES
el13drt 18:c38e1966d870 1128 if((buttonFlagA)&&(exitOption == 0)) { //returns to menu
el13drt 43:cf3f34502b2a 1129 exitOption = 1;//reset intial option value
el13drt 20:993c12c6a7bc 1130 buttonFlagA = 0;//reset flags
el13drt 20:993c12c6a7bc 1131 buttonFlagB = 0;
el13drt 17:242ccf6a8442 1132 actionButtons();
el13drt 12:eedda6554615 1133 lcd.clear();//clears screen
el13drt 12:eedda6554615 1134 resetGame();//resets scores/objects
el13drt 12:eedda6554615 1135 exitFlag = 1;//sets exit flag
el13drt 12:eedda6554615 1136 break;
el13drt 12:eedda6554615 1137 }
el13drt 35:9f55326c1b0a 1138 //'exit' option NO - returns to game
el13drt 18:c38e1966d870 1139 if((buttonFlagA)&&(exitOption == 1)) {
el13drt 20:993c12c6a7bc 1140 buttonFlagA = 0;//resets flags
el13drt 20:993c12c6a7bc 1141 buttonFlagB = 0;
el13drt 40:56ab6d368e9b 1142
el13drt 12:eedda6554615 1143 break;
el13drt 12:eedda6554615 1144 }
el13drt 35:9f55326c1b0a 1145 sleep();//put while to sleep
el13drt 12:eedda6554615 1146 }
el13drt 35:9f55326c1b0a 1147 //if 'exit' option YES, resets
el13drt 35:9f55326c1b0a 1148 //game values returns to main menu
el13drt 12:eedda6554615 1149 if (exitFlag!=0) { //if exit flag set
el13drt 12:eedda6554615 1150 exitFlag = 0;//reset flag
el13drt 12:eedda6554615 1151 break;//break to main menu
el13drt 12:eedda6554615 1152 }
el13drt 12:eedda6554615 1153 }
el13drt 12:eedda6554615 1154 serial.printf("Score: %i \n",score);
el13drt 12:eedda6554615 1155 }
el13drt 12:eedda6554615 1156 }
el13drt 12:eedda6554615 1157 }
el13drt 12:eedda6554615 1158
el13drt 35:9f55326c1b0a 1159 //high scores screen
el13drt 12:eedda6554615 1160 void scores()
el13drt 12:eedda6554615 1161 {
el13drt 17:242ccf6a8442 1162 actionButtons();
el13drt 12:eedda6554615 1163 lcd.clear();//clear screen
el13drt 35:9f55326c1b0a 1164 drawBackground();//set background
el13drt 12:eedda6554615 1165 lcd.printString("High Scores",10,0);//title
el13drt 25:70048c7e02c7 1166
el13drt 35:9f55326c1b0a 1167 //prints scores with names
el13drt 30:a05628b65926 1168 lcd.printString(player1initials,5,2);//display
el13drt 12:eedda6554615 1169
el13drt 30:a05628b65926 1170 lcd.printString(player2initials,5,3);//display
el13drt 12:eedda6554615 1171
el13drt 30:a05628b65926 1172 lcd.printString(player3initials,5,4);//display
el13drt 12:eedda6554615 1173
el13drt 12:eedda6554615 1174 while(1) {
el13drt 17:242ccf6a8442 1175 actionButtons();//select
el13drt 12:eedda6554615 1176
el13drt 35:9f55326c1b0a 1177 //back to menu
el13drt 18:c38e1966d870 1178 if(buttonFlagB) {
el13drt 25:70048c7e02c7 1179 buttonFlagA = 0;//reset flags
el13drt 25:70048c7e02c7 1180 buttonFlagB = 0;
el13drt 12:eedda6554615 1181 lcd.clear();
el13drt 12:eedda6554615 1182 break;
el13drt 12:eedda6554615 1183 }
el13drt 35:9f55326c1b0a 1184 sleep();//put while to sleep
el13drt 12:eedda6554615 1185 }
el13drt 13:a1b3a373c5a4 1186 }
el13drt 13:a1b3a373c5a4 1187
el13drt 35:9f55326c1b0a 1188 //options menu
el13drt 14:c2c969e1c6e8 1189 void optionsMenu()
el13drt 13:a1b3a373c5a4 1190 {
el13drt 14:c2c969e1c6e8 1191 int option = 0;
el13drt 45:644acbbb63ed 1192 int subOption = fall;//keeps cursor on selected option, even after exiting screen
el13drt 14:c2c969e1c6e8 1193 int fxOption = 0;
el13drt 17:242ccf6a8442 1194 actionButtons();
el13drt 15:ff3eb0091453 1195 drawOptionsMenu();//draws options menu
el13drt 35:9f55326c1b0a 1196 //counters for navigation
el13drt 17:242ccf6a8442 1197
el13drt 13:a1b3a373c5a4 1198 while(1) {
el13drt 17:242ccf6a8442 1199 actionButtons();
el13drt 13:a1b3a373c5a4 1200 optionsMenu(option);//presents options
el13drt 13:a1b3a373c5a4 1201
el13drt 35:9f55326c1b0a 1202 //////////////////////difficulty menu ////////////////////////////////////
el13drt 15:ff3eb0091453 1203 if ((option == 0)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1204 buttonFlagA = 0;//reset flag
el13drt 17:242ccf6a8442 1205 actionButtons();
el13drt 13:a1b3a373c5a4 1206 drawDifficultyMenu();//draws difficulty menu
el13drt 13:a1b3a373c5a4 1207
el13drt 13:a1b3a373c5a4 1208 while(1) {
el13drt 17:242ccf6a8442 1209 actionButtons();
el13drt 13:a1b3a373c5a4 1210 difficultyMenu(subOption);//presents difficulty options
el13drt 13:a1b3a373c5a4 1211
el13drt 15:ff3eb0091453 1212 if(buttonFlagB) {
el13drt 20:993c12c6a7bc 1213 buttonFlagB = 0;//reset flags
el13drt 20:993c12c6a7bc 1214 buttonFlagA = 0;
el13drt 15:ff3eb0091453 1215 lcd.clear();//clear screen
el13drt 15:ff3eb0091453 1216 break;//return back
el13drt 13:a1b3a373c5a4 1217 }
el13drt 35:9f55326c1b0a 1218 sleep();//put while to sleep
el13drt 13:a1b3a373c5a4 1219 }
el13drt 17:242ccf6a8442 1220 drawOptionsMenu();
el13drt 13:a1b3a373c5a4 1221 }
el13drt 35:9f55326c1b0a 1222 /////////////////////sound FX menu //////////////////////////////////////
el13drt 15:ff3eb0091453 1223 if((option ==1)&&(buttonFlagA)) {
el13drt 20:993c12c6a7bc 1224 buttonFlagA = 0;//reset flags
el13drt 20:993c12c6a7bc 1225 buttonFlagB = 0;
el13drt 17:242ccf6a8442 1226 actionButtons();
el13drt 13:a1b3a373c5a4 1227 drawSoundFXMenu();//draw menu
el13drt 13:a1b3a373c5a4 1228
el13drt 13:a1b3a373c5a4 1229 while(1) {
el13drt 17:242ccf6a8442 1230 actionButtons();
el13drt 17:242ccf6a8442 1231 soundFXMenu(fxOption);//presents options
el13drt 13:a1b3a373c5a4 1232
el13drt 35:9f55326c1b0a 1233 //back to options menu
el13drt 15:ff3eb0091453 1234 if(buttonFlagB) {
el13drt 20:993c12c6a7bc 1235 buttonFlagB = 0;//reset flags
el13drt 20:993c12c6a7bc 1236 buttonFlagA = 0;
el13drt 15:ff3eb0091453 1237 lcd.clear();//clear screen
el13drt 15:ff3eb0091453 1238 break;//return back
el13drt 13:a1b3a373c5a4 1239 }
el13drt 35:9f55326c1b0a 1240 sleep();//put while to sleep
el13drt 13:a1b3a373c5a4 1241 }
el13drt 15:ff3eb0091453 1242 drawOptionsMenu();
el13drt 13:a1b3a373c5a4 1243 }
el13drt 35:9f55326c1b0a 1244 //back to mainmenu
el13drt 15:ff3eb0091453 1245 if(buttonFlagB) {
el13drt 20:993c12c6a7bc 1246 buttonFlagB = 0;//reset flags
el13drt 20:993c12c6a7bc 1247 buttonFlagA = 0;
el13drt 15:ff3eb0091453 1248 lcd.clear();//clear
el13drt 15:ff3eb0091453 1249 break;//return back
el13drt 13:a1b3a373c5a4 1250 }
el13drt 35:9f55326c1b0a 1251 sleep();//put while to sleep
el13drt 13:a1b3a373c5a4 1252 }
el13drt 13:a1b3a373c5a4 1253 }
el13drt 13:a1b3a373c5a4 1254
el13drt 35:9f55326c1b0a 1255 //read default positions of the joystick to calibrate later readings
el13drt 13:a1b3a373c5a4 1256 void calibrateJoystick()
el13drt 13:a1b3a373c5a4 1257 {
el13drt 14:c2c969e1c6e8 1258 joyButton.mode(PullDown);
el13drt 35:9f55326c1b0a 1259 //must not move during calibration
el13drt 13:a1b3a373c5a4 1260 joystick.x0 = xPot; //initial positions in the range 0.0 to 1.0 (0.5 if centred exactly)
el13drt 13:a1b3a373c5a4 1261 joystick.y0 = yPot;
el13drt 13:a1b3a373c5a4 1262 }
el13drt 13:a1b3a373c5a4 1263
el13drt 30:a05628b65926 1264 //reads and updates position of joystick according to voltage readings
el13drt 13:a1b3a373c5a4 1265 void updateJoystick()
el13drt 13:a1b3a373c5a4 1266 {
el13drt 35:9f55326c1b0a 1267 //read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred)
el13drt 13:a1b3a373c5a4 1268 joystick.x = xPot - joystick.x0;
el13drt 13:a1b3a373c5a4 1269 joystick.y = yPot - joystick.y0;
el13drt 35:9f55326c1b0a 1270 //read button state
el13drt 14:c2c969e1c6e8 1271 joystick.button = joyButton;
el13drt 13:a1b3a373c5a4 1272
el13drt 35:9f55326c1b0a 1273 //calculate direction depending on x,y values
el13drt 35:9f55326c1b0a 1274 //tolerance allows a little lee-way in case joystick not exactly in the stated direction
el13drt 13:a1b3a373c5a4 1275 if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 13:a1b3a373c5a4 1276 joystick.direction = CENTRE;
el13drt 13:a1b3a373c5a4 1277 } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 41:07d2afbfd3f4 1278 joystick.direction = DOWN;
el13drt 13:a1b3a373c5a4 1279 } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 41:07d2afbfd3f4 1280 joystick.direction = UP;
el13drt 13:a1b3a373c5a4 1281 } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 13:a1b3a373c5a4 1282 joystick.direction = RIGHT;
el13drt 13:a1b3a373c5a4 1283 } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 13:a1b3a373c5a4 1284 joystick.direction = LEFT;
el13drt 13:a1b3a373c5a4 1285 } else {
el13drt 13:a1b3a373c5a4 1286 joystick.direction = UNKNOWN;
el13drt 13:a1b3a373c5a4 1287 }
el13drt 13:a1b3a373c5a4 1288
el13drt 35:9f55326c1b0a 1289 //set flag for printing
el13drt 13:a1b3a373c5a4 1290 printFlag = 1;
el13drt 12:eedda6554615 1291 }