A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.

Dependencies:   ConfigFile N5110 PowerControl beep mbed

Committer:
el13drt
Date:
Sat Apr 18 00:42:44 2015 +0000
Revision:
17:242ccf6a8442
Parent:
16:93ae2f311fd8
Child:
18:c38e1966d870
pre flags

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el13drt 13:a1b3a373c5a4 1
el13drt 13:a1b3a373c5a4 2 // change this to alter tolerance of joystick direction
el13drt 13:a1b3a373c5a4 3 #define DIRECTION_TOLERANCE 0.05
el13drt 12:eedda6554615 4
el13drt 12:eedda6554615 5 // VCC,SCE,RST,D/C,MOSI,SCLK,LED - set pins for LCD
el13drt 12:eedda6554615 6 N5110 lcd(p7,p8,p9,p10,p11,p13,p22);
el13drt 12:eedda6554615 7
el13drt 15:ff3eb0091453 8 // timers to check state of buttons
el13drt 17:242ccf6a8442 9 Ticker timerA;//buttonA
el13drt 17:242ccf6a8442 10 Ticker timerB;//buttonB
el13drt 15:ff3eb0091453 11
el13drt 13:a1b3a373c5a4 12 // create buzzer objecct
el13drt 13:a1b3a373c5a4 13 Beep buzzer(p21);
el13drt 13:a1b3a373c5a4 14
el13drt 13:a1b3a373c5a4 15 // create local file system
el13drt 13:a1b3a373c5a4 16 //LocalFileSytem local("local");
el13drt 13:a1b3a373c5a4 17
el13drt 13:a1b3a373c5a4 18 // navigation/action buttons
el13drt 13:a1b3a373c5a4 19 DigitalIn buttonA(p19);
el13drt 13:a1b3a373c5a4 20 DigitalIn buttonB(p20);
el13drt 13:a1b3a373c5a4 21
el13drt 13:a1b3a373c5a4 22 // LED indicators
el13drt 13:a1b3a373c5a4 23 AnalogOut ledR(p18);// RED LED
el13drt 13:a1b3a373c5a4 24 DigitalOut ledY(p24);// YELLOW LED
el13drt 13:a1b3a373c5a4 25
el13drt 13:a1b3a373c5a4 26 // connections for joystick
el13drt 14:c2c969e1c6e8 27 InterruptIn joyButton(p17);//Interrupt for ISR
el13drt 13:a1b3a373c5a4 28 AnalogIn xPot(p15);
el13drt 13:a1b3a373c5a4 29 AnalogIn yPot(p16);
el13drt 13:a1b3a373c5a4 30
el13drt 12:eedda6554615 31 // Globabl Variables /////////////////////////
el13drt 12:eedda6554615 32
el13drt 17:242ccf6a8442 33 // sound FX toggle
el13drt 17:242ccf6a8442 34 int FX = 0;
el13drt 17:242ccf6a8442 35
el13drt 15:ff3eb0091453 36 // timer flags to check state of buttons
el13drt 15:ff3eb0091453 37 int buttonFlagA = 0;
el13drt 15:ff3eb0091453 38 int buttonFlagB = 0;
el13drt 15:ff3eb0091453 39
el13drt 14:c2c969e1c6e8 40 // flag for joystick reading
el13drt 14:c2c969e1c6e8 41 int printFlag = 0;
el13drt 14:c2c969e1c6e8 42
el13drt 12:eedda6554615 43 // boundary conditions
el13drt 12:eedda6554615 44 int cells [84][48];
el13drt 12:eedda6554615 45
el13drt 12:eedda6554615 46 // player's score
el13drt 12:eedda6554615 47 int score = 0;
el13drt 12:eedda6554615 48
el13drt 12:eedda6554615 49 // difficulty - number of pixels hazards incrememnt by
el13drt 12:eedda6554615 50 int fall = 2;
el13drt 12:eedda6554615 51
el13drt 12:eedda6554615 52 // global variables for movement (pixelNinja)
el13drt 12:eedda6554615 53 int a1 = 22;
el13drt 12:eedda6554615 54 int a2 = 24;
el13drt 12:eedda6554615 55 int a3 = 23;
el13drt 12:eedda6554615 56 int a4 = 25;
el13drt 12:eedda6554615 57 int a5 = 20;
el13drt 12:eedda6554615 58 int a6 = 26;
el13drt 12:eedda6554615 59 int a7 = 19;
el13drt 12:eedda6554615 60 int a8 = 21;
el13drt 12:eedda6554615 61
el13drt 12:eedda6554615 62 //global variable for random X co-ordinates
el13drt 12:eedda6554615 63 int randX1;
el13drt 12:eedda6554615 64 int randX2;
el13drt 12:eedda6554615 65 int randX3;
el13drt 12:eedda6554615 66 int randX4;
el13drt 12:eedda6554615 67 int randX5;
el13drt 12:eedda6554615 68 int randX6;
el13drt 12:eedda6554615 69
el13drt 12:eedda6554615 70 // global variable for Y co-ordinates
el13drt 12:eedda6554615 71 int randY1 = 0;
el13drt 12:eedda6554615 72 int randY2 = 0;
el13drt 12:eedda6554615 73 int randY3 = 0;
el13drt 12:eedda6554615 74 int randY4 = 0;
el13drt 12:eedda6554615 75 int randY5 = 0;
el13drt 12:eedda6554615 76 int randY6 = 0;
el13drt 12:eedda6554615 77
el13drt 13:a1b3a373c5a4 78 // function prototypes
el13drt 13:a1b3a373c5a4 79 void calibrateJoystick();
el13drt 13:a1b3a373c5a4 80 void updateJoystick();
el13drt 13:a1b3a373c5a4 81
el13drt 13:a1b3a373c5a4 82 // timer to regularly read the joystick
el13drt 13:a1b3a373c5a4 83 Ticker pollJoystick;
el13drt 13:a1b3a373c5a4 84
el13drt 13:a1b3a373c5a4 85 // serial for debug
el13drt 13:a1b3a373c5a4 86 Serial serial(USBTX,USBRX);
el13drt 13:a1b3a373c5a4 87
el13drt 13:a1b3a373c5a4 88 // create enumerated type (0,1,2,3 etc. for direction)
el13drt 13:a1b3a373c5a4 89 // could be extended for diagonals etc.
el13drt 13:a1b3a373c5a4 90 enum DirectionName {
el13drt 13:a1b3a373c5a4 91 UP,
el13drt 13:a1b3a373c5a4 92 DOWN,
el13drt 13:a1b3a373c5a4 93 LEFT,
el13drt 13:a1b3a373c5a4 94 RIGHT,
el13drt 13:a1b3a373c5a4 95 CENTRE,
el13drt 13:a1b3a373c5a4 96 UNKNOWN
el13drt 13:a1b3a373c5a4 97 };
el13drt 13:a1b3a373c5a4 98
el13drt 13:a1b3a373c5a4 99 // struct for Joystick
el13drt 13:a1b3a373c5a4 100 typedef struct JoyStick Joystick;
el13drt 13:a1b3a373c5a4 101 struct JoyStick {
el13drt 13:a1b3a373c5a4 102 float x; // current x value
el13drt 13:a1b3a373c5a4 103 float x0; // 'centred' x value
el13drt 13:a1b3a373c5a4 104 float y; // current y value
el13drt 13:a1b3a373c5a4 105 float y0; // 'centred' y value
el13drt 13:a1b3a373c5a4 106 int button; // button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
el13drt 13:a1b3a373c5a4 107 DirectionName direction; // current direction
el13drt 13:a1b3a373c5a4 108 };
el13drt 13:a1b3a373c5a4 109
el13drt 13:a1b3a373c5a4 110 // create struct variable
el13drt 13:a1b3a373c5a4 111 Joystick joystick;
el13drt 15:ff3eb0091453 112 void timerExpiredA()
el13drt 15:ff3eb0091453 113 {
el13drt 15:ff3eb0091453 114 if(buttonA == 1) {
el13drt 15:ff3eb0091453 115 buttonFlagA = 1;
el13drt 15:ff3eb0091453 116 serial.printf("flagA set\n");
el13drt 15:ff3eb0091453 117 }
el13drt 15:ff3eb0091453 118 }
el13drt 15:ff3eb0091453 119
el13drt 15:ff3eb0091453 120 void timerExpiredB()
el13drt 15:ff3eb0091453 121 {
el13drt 15:ff3eb0091453 122 if(buttonB == 1) {
el13drt 15:ff3eb0091453 123 buttonFlagB = 1;
el13drt 15:ff3eb0091453 124 serial.printf("flagB set\n");
el13drt 15:ff3eb0091453 125 }
el13drt 15:ff3eb0091453 126 }
el13drt 13:a1b3a373c5a4 127
el13drt 13:a1b3a373c5a4 128 // set seed/randomise initial co-Ordinates
el13drt 13:a1b3a373c5a4 129 void randomise()
el13drt 13:a1b3a373c5a4 130 {
el13drt 13:a1b3a373c5a4 131 srand (time(NULL));//initial seed for randomisation
el13drt 13:a1b3a373c5a4 132
el13drt 13:a1b3a373c5a4 133 // initial random x co-ordinates
el13drt 13:a1b3a373c5a4 134 // for falling hazards
el13drt 13:a1b3a373c5a4 135 // (values between 3 and 76)
el13drt 13:a1b3a373c5a4 136 randX1 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 137 randX2 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 138 randX3 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 139 randX4 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 140 randX5 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 141 randX6 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 142 }
el13drt 13:a1b3a373c5a4 143
el13drt 12:eedda6554615 144 // static background
el13drt 12:eedda6554615 145 void backGround()
el13drt 12:eedda6554615 146 {
el13drt 12:eedda6554615 147 // x, y, w, h, fill - draw ground
el13drt 12:eedda6554615 148 lcd.drawRect(0,47,84,0,1);
el13drt 12:eedda6554615 149
el13drt 12:eedda6554615 150 // x, y, w, h, fill - draw left wall
el13drt 12:eedda6554615 151 lcd.drawRect(2,0,0,47,1);
el13drt 12:eedda6554615 152 // left wall - brick line 1
el13drt 12:eedda6554615 153 for(int x=0; x<47; x+=4)
el13drt 12:eedda6554615 154 lcd.drawLine(1,1,1,48,2);
el13drt 12:eedda6554615 155 // left wall - brick line 2
el13drt 12:eedda6554615 156 for(int x=0; x<47; x+=4)
el13drt 12:eedda6554615 157 lcd.drawLine(0,0,0,48,2);
el13drt 12:eedda6554615 158
el13drt 12:eedda6554615 159 // x, y, w, h, fill - draw right wall
el13drt 12:eedda6554615 160 lcd.drawRect(81,0,0,47,1);
el13drt 12:eedda6554615 161 // right wall - brick line 1
el13drt 12:eedda6554615 162 for(int x=0; x<WIDTH; x+=4)
el13drt 12:eedda6554615 163 lcd.drawLine(82,0,82,48,2);
el13drt 12:eedda6554615 164 // right wall - brick line 2
el13drt 12:eedda6554615 165 for(int x=0; x<WIDTH; x+=4)
el13drt 12:eedda6554615 166 lcd.drawLine(83,1,83,48,2);
el13drt 12:eedda6554615 167
el13drt 12:eedda6554615 168 lcd.refresh();
el13drt 12:eedda6554615 169 }
el13drt 12:eedda6554615 170
el13drt 12:eedda6554615 171 //intro screen
el13drt 12:eedda6554615 172 void welcome()
el13drt 12:eedda6554615 173 {
el13drt 12:eedda6554615 174 //bottom border
el13drt 12:eedda6554615 175 lcd.drawRect(0,44,84,2,1);
el13drt 12:eedda6554615 176
el13drt 12:eedda6554615 177 //top border
el13drt 12:eedda6554615 178 lcd.drawRect(0,1,84,2,1);
el13drt 12:eedda6554615 179
el13drt 12:eedda6554615 180 //print initials 'DRT'
el13drt 12:eedda6554615 181 lcd.printChar('D',30,14);
el13drt 12:eedda6554615 182 wait(0.6);
el13drt 12:eedda6554615 183 lcd.printChar('R',37,14);
el13drt 12:eedda6554615 184 wait(0.6);
el13drt 12:eedda6554615 185 lcd.printChar('T',44,14);
el13drt 12:eedda6554615 186 wait(0.6);
el13drt 12:eedda6554615 187
el13drt 12:eedda6554615 188 //print 'presents...'
el13drt 12:eedda6554615 189 lcd.printString("presents...",8,21);
el13drt 12:eedda6554615 190 wait(1.0);
el13drt 12:eedda6554615 191
el13drt 12:eedda6554615 192 //dramatic flashing
el13drt 13:a1b3a373c5a4 193 buzzer.beep(5000,0.3);
el13drt 12:eedda6554615 194 lcd.inverseMode();
el13drt 12:eedda6554615 195 wait(0.2);
el13drt 12:eedda6554615 196 lcd.normalMode();
el13drt 12:eedda6554615 197 wait(0.2);
el13drt 13:a1b3a373c5a4 198 buzzer.beep(5000,0.3);
el13drt 12:eedda6554615 199 lcd.inverseMode();
el13drt 12:eedda6554615 200 wait(0.2);
el13drt 12:eedda6554615 201 lcd.normalMode();
el13drt 12:eedda6554615 202 wait(1.0);
el13drt 12:eedda6554615 203
el13drt 12:eedda6554615 204 //more dramatic flashing
el13drt 13:a1b3a373c5a4 205 buzzer.beep(5000,0.3);
el13drt 12:eedda6554615 206 lcd.inverseMode();
el13drt 12:eedda6554615 207 wait(0.2);
el13drt 12:eedda6554615 208 lcd.normalMode();
el13drt 12:eedda6554615 209 wait(0.2);
el13drt 13:a1b3a373c5a4 210 buzzer.beep(5000,0.3);
el13drt 12:eedda6554615 211 lcd.inverseMode();
el13drt 12:eedda6554615 212 wait(0.2);
el13drt 12:eedda6554615 213 lcd.normalMode();
el13drt 12:eedda6554615 214 wait(0.6);
el13drt 12:eedda6554615 215 }
el13drt 12:eedda6554615 216
el13drt 12:eedda6554615 217 //pixel ninja character
el13drt 12:eedda6554615 218 void pixelNinja()
el13drt 12:eedda6554615 219 {
el13drt 12:eedda6554615 220 //x, y, w, h, fill - left leg
el13drt 12:eedda6554615 221 lcd.drawRect(a1,39,0,7,1);
el13drt 12:eedda6554615 222 //right leg
el13drt 12:eedda6554615 223 lcd.drawRect(a2,39,0,7,1);
el13drt 12:eedda6554615 224 //centre stick
el13drt 12:eedda6554615 225 lcd.drawRect(a3,37,0,7,1);
el13drt 12:eedda6554615 226 //back of the head
el13drt 12:eedda6554615 227 lcd.drawRect(a1,33,0,4,1);
el13drt 12:eedda6554615 228 //top of the head
el13drt 12:eedda6554615 229 lcd.drawRect(a1,33,4,0,1);
el13drt 12:eedda6554615 230 //jaw
el13drt 12:eedda6554615 231 lcd.drawRect(a2,38,2,0,1);
el13drt 12:eedda6554615 232 //right shoulder
el13drt 12:eedda6554615 233 lcd.drawRect(a4,40,1,0,1);
el13drt 12:eedda6554615 234 //left shoulder
el13drt 12:eedda6554615 235 lcd.drawRect(a5,40,1,0,1);
el13drt 12:eedda6554615 236 //left arm
el13drt 12:eedda6554615 237 lcd.drawRect(a5,41,0,1,1);
el13drt 12:eedda6554615 238 //right arm
el13drt 12:eedda6554615 239 lcd.drawRect(a6,41,0,1,1);
el13drt 12:eedda6554615 240 //right eye
el13drt 12:eedda6554615 241 lcd.drawRect(a6,35,0,0,1);
el13drt 12:eedda6554615 242 //mouth piece
el13drt 12:eedda6554615 243 lcd.drawRect(a6,37,0,0,1);
el13drt 12:eedda6554615 244 //left eye
el13drt 12:eedda6554615 245 lcd.drawRect(a2,35,0,0,1);
el13drt 12:eedda6554615 246 //sword handle
el13drt 12:eedda6554615 247 lcd.drawRect(a7,36,0,0,1);
el13drt 12:eedda6554615 248 lcd.drawRect(a5,37,0,0,1);
el13drt 12:eedda6554615 249 lcd.drawRect(a8,38,0,0,1);
el13drt 12:eedda6554615 250 }
el13drt 12:eedda6554615 251
el13drt 12:eedda6554615 252 // stops ninja going through walls
el13drt 12:eedda6554615 253 void ninjaBoundaries()
el13drt 12:eedda6554615 254 {
el13drt 12:eedda6554615 255 if(a6 > 79 )
el13drt 12:eedda6554615 256 a6 = 79;
el13drt 12:eedda6554615 257 if(a4 > 78)
el13drt 12:eedda6554615 258 a4 = 78;
el13drt 12:eedda6554615 259 if(a2 > 77)
el13drt 12:eedda6554615 260 a2 = 77;
el13drt 12:eedda6554615 261 if(a3 > 76)
el13drt 12:eedda6554615 262 a3 = 76;
el13drt 12:eedda6554615 263 if(a1 > 75)
el13drt 12:eedda6554615 264 a1 = 75;
el13drt 12:eedda6554615 265 if(a8 > 74)
el13drt 12:eedda6554615 266 a8 = 74;
el13drt 12:eedda6554615 267 if(a5 > 73)
el13drt 12:eedda6554615 268 a5 = 73;
el13drt 12:eedda6554615 269 if(a7 > 72)
el13drt 12:eedda6554615 270 a7 = 72;
el13drt 12:eedda6554615 271
el13drt 12:eedda6554615 272 if(a6 < 11 )
el13drt 12:eedda6554615 273 a6 = 11;
el13drt 12:eedda6554615 274 if(a4 < 10)
el13drt 12:eedda6554615 275 a4 = 10;
el13drt 12:eedda6554615 276 if(a2 < 9)
el13drt 12:eedda6554615 277 a2 = 9;
el13drt 12:eedda6554615 278 if(a3 < 8)
el13drt 12:eedda6554615 279 a3 = 8;
el13drt 12:eedda6554615 280 if(a1 < 7)
el13drt 12:eedda6554615 281 a1 = 7;
el13drt 12:eedda6554615 282 if(a8 < 6)
el13drt 12:eedda6554615 283 a8 = 6;
el13drt 12:eedda6554615 284 if(a5 < 5)
el13drt 12:eedda6554615 285 a5 = 5;
el13drt 12:eedda6554615 286 if(a7 < 4)
el13drt 12:eedda6554615 287 a7 = 4;
el13drt 12:eedda6554615 288 }
el13drt 12:eedda6554615 289
el13drt 12:eedda6554615 290 // resets back to initial values
el13drt 12:eedda6554615 291 void resetGame()
el13drt 12:eedda6554615 292 {
el13drt 12:eedda6554615 293 score = 0;
el13drt 12:eedda6554615 294
el13drt 12:eedda6554615 295 a1 = 22;
el13drt 12:eedda6554615 296 a2 = 24;
el13drt 12:eedda6554615 297 a3 = 23;
el13drt 12:eedda6554615 298 a4 = 25;
el13drt 12:eedda6554615 299 a5 = 20;
el13drt 12:eedda6554615 300 a6 = 26;
el13drt 12:eedda6554615 301 a7 = 19;
el13drt 12:eedda6554615 302 a8 = 21;
el13drt 12:eedda6554615 303
el13drt 12:eedda6554615 304 // in this case the X values are given a
el13drt 12:eedda6554615 305 // new random variable each time the player
el13drt 12:eedda6554615 306 // dies or exits and starts a new game
el13drt 12:eedda6554615 307 randX1 = rand() % 74 + 5;
el13drt 12:eedda6554615 308 randX2 = rand() % 74 + 5;
el13drt 12:eedda6554615 309 randX3 = rand() % 74 + 5;
el13drt 12:eedda6554615 310 randX4 = rand() % 74 + 5;
el13drt 12:eedda6554615 311 randX5 = rand() % 74 + 5;
el13drt 12:eedda6554615 312 randX6 = rand() % 74 + 5;
el13drt 12:eedda6554615 313
el13drt 12:eedda6554615 314 randY1 = 0;
el13drt 12:eedda6554615 315 randY2 = 0;
el13drt 12:eedda6554615 316 randY3 = 0;
el13drt 12:eedda6554615 317 randY4 = 0;
el13drt 12:eedda6554615 318 randY5 = 0;
el13drt 12:eedda6554615 319 randY6 = 0;
el13drt 12:eedda6554615 320 lcd.clear();
el13drt 12:eedda6554615 321 }
el13drt 12:eedda6554615 322
el13drt 12:eedda6554615 323 // draws falling hazards
el13drt 12:eedda6554615 324 void hazards()
el13drt 12:eedda6554615 325 {
el13drt 12:eedda6554615 326 // X, Y, radius, fill
el13drt 12:eedda6554615 327 lcd.drawCircle(randX1,randY1,2,1);
el13drt 12:eedda6554615 328 lcd.drawCircle(randX2,randY2,2,1);
el13drt 12:eedda6554615 329 lcd.drawCircle(randX3,randY3,2,1);
el13drt 12:eedda6554615 330 lcd.drawCircle(randX4,randY4,2,1);
el13drt 12:eedda6554615 331 lcd.drawCircle(randX5,randY5,2,1);
el13drt 12:eedda6554615 332 lcd.drawCircle(randX6,randY6,2,1);
el13drt 12:eedda6554615 333
el13drt 12:eedda6554615 334 lcd.refresh();
el13drt 12:eedda6554615 335 }
el13drt 12:eedda6554615 336
el13drt 12:eedda6554615 337 // makes hazards fall - randomises X axis co-ordinates
el13drt 12:eedda6554615 338 void hazardFall()
el13drt 12:eedda6554615 339 {
el13drt 12:eedda6554615 340 // increments randY1 variables
el13drt 12:eedda6554615 341 // appearing to make them fall
el13drt 12:eedda6554615 342 randY1 = randY1 += fall;
el13drt 12:eedda6554615 343 randY2 = randY2 += fall;
el13drt 12:eedda6554615 344 randY3 = randY3 += fall;
el13drt 12:eedda6554615 345 randY4 = randY4 += fall;
el13drt 12:eedda6554615 346 randY5 = randY5 += fall;
el13drt 12:eedda6554615 347 randY6 = randY6 += fall;
el13drt 12:eedda6554615 348
el13drt 12:eedda6554615 349 // loops the objects once they 'hit the floor'
el13drt 12:eedda6554615 350 // this imitates a new set of objects falling
el13drt 12:eedda6554615 351
el13drt 12:eedda6554615 352 if (randY1>=48)
el13drt 12:eedda6554615 353 randY1=0;
el13drt 12:eedda6554615 354
el13drt 12:eedda6554615 355 if (randY2>=48)
el13drt 12:eedda6554615 356 randY2=0;
el13drt 12:eedda6554615 357
el13drt 12:eedda6554615 358 if (randY3>=48)
el13drt 12:eedda6554615 359 randY3=0;
el13drt 12:eedda6554615 360
el13drt 12:eedda6554615 361 if (randY4>=48)
el13drt 12:eedda6554615 362 randY4=0;
el13drt 12:eedda6554615 363
el13drt 12:eedda6554615 364 if (randY5>=48)
el13drt 12:eedda6554615 365 randY5=0;
el13drt 12:eedda6554615 366
el13drt 12:eedda6554615 367 // each time the objects loop, a new pseudo random value
el13drt 12:eedda6554615 368 // is assigned to the global variables (randX) to
el13drt 12:eedda6554615 369 // randomise their positions
el13drt 12:eedda6554615 370
el13drt 12:eedda6554615 371 if (randY6>=48) {
el13drt 12:eedda6554615 372 randY6=0;
el13drt 12:eedda6554615 373
el13drt 12:eedda6554615 374 score = score++;//increment score by 1 after each wave of hazards
el13drt 12:eedda6554615 375
el13drt 12:eedda6554615 376 randX1 = rand() % 74 + 5;// psuedo random number
el13drt 12:eedda6554615 377 randX2 = rand() % 74 + 5;// between 5 and 74
el13drt 12:eedda6554615 378 randX3 = rand() % 74 + 5;
el13drt 12:eedda6554615 379 randX4 = rand() % 74 + 5;
el13drt 12:eedda6554615 380 randX5 = rand() % 74 + 5;
el13drt 12:eedda6554615 381 randX6 = rand() % 74 + 5;
el13drt 12:eedda6554615 382 }
el13drt 12:eedda6554615 383 }
el13drt 13:a1b3a373c5a4 384 //
el13drt 13:a1b3a373c5a4 385 //void writeDataToFile()
el13drt 12:eedda6554615 386 //{
el13drt 13:a1b3a373c5a4 387 // if (!cfg.setValue("Key", "TestValue")) {//input data
el13drt 13:a1b3a373c5a4 388 // error("Failure to set a value.\n");
el13drt 13:a1b3a373c5a4 389 // }
el13drt 13:a1b3a373c5a4 390 // if (!cfg.write("/local/output.cfg")) {//writes
el13drt 13:a1b3a373c5a4 391 // error("Failure to write a configuration file.\n");
el13drt 13:a1b3a373c5a4 392 // }
el13drt 12:eedda6554615 393 //}
el13drt 12:eedda6554615 394
el13drt 12:eedda6554615 395 // clears old pixels and keeps set pixels
el13drt 12:eedda6554615 396 void startrek()
el13drt 12:eedda6554615 397 {
el13drt 12:eedda6554615 398 for (int i=3; i<81; i++)// loops through rows
el13drt 12:eedda6554615 399 for (int j=0; j<47; j++)
el13drt 12:eedda6554615 400 if (cells[i][j]) {// if there's a pixel then keep it
el13drt 12:eedda6554615 401 lcd.setPixel(i,j);
el13drt 12:eedda6554615 402 } else {
el13drt 12:eedda6554615 403 lcd.clearPixel(i,j);// else remove the old ones
el13drt 12:eedda6554615 404 }
el13drt 12:eedda6554615 405 lcd.refresh();
el13drt 12:eedda6554615 406 }
el13drt 12:eedda6554615 407
el13drt 12:eedda6554615 408 // clears old pixels and keeps set pixels
el13drt 12:eedda6554615 409 void refreshCursor1()
el13drt 12:eedda6554615 410 {
el13drt 12:eedda6554615 411 for (int i=70; i<80; i++)// loops through rows
el13drt 12:eedda6554615 412 for (int j=17; j<25; j++)
el13drt 12:eedda6554615 413 if (cells[i][j]) {// if there's a pixel then keep it
el13drt 12:eedda6554615 414 lcd.setPixel(i,j);
el13drt 12:eedda6554615 415 } else {
el13drt 12:eedda6554615 416 lcd.clearPixel(i,j);// else remove the old ones
el13drt 12:eedda6554615 417 }
el13drt 12:eedda6554615 418 lcd.refresh();
el13drt 12:eedda6554615 419 }
el13drt 12:eedda6554615 420
el13drt 12:eedda6554615 421 // clears old pixels and keeps set pixels
el13drt 12:eedda6554615 422 void refreshCursor2()
el13drt 12:eedda6554615 423 {
el13drt 12:eedda6554615 424 for (int i=70; i<80; i++)// loops through rows
el13drt 12:eedda6554615 425 for (int j=25; j<32; j++)
el13drt 12:eedda6554615 426 if (cells[i][j]) {// if there's a pixel then keep it
el13drt 12:eedda6554615 427 lcd.setPixel(i,j);
el13drt 12:eedda6554615 428 } else {
el13drt 12:eedda6554615 429 lcd.clearPixel(i,j);// else remove the old ones
el13drt 12:eedda6554615 430 }
el13drt 12:eedda6554615 431 lcd.refresh();
el13drt 12:eedda6554615 432 }
el13drt 12:eedda6554615 433
el13drt 12:eedda6554615 434 // clears old pixels and keeps set pixels
el13drt 12:eedda6554615 435 void refreshCursor3()
el13drt 12:eedda6554615 436 {
el13drt 12:eedda6554615 437 for (int i=70; i<80; i++)// loops through rows
el13drt 12:eedda6554615 438 for (int j=32; j<40; j++)
el13drt 12:eedda6554615 439 if (cells[i][j]) {// if there's a pixel then keep it
el13drt 12:eedda6554615 440 lcd.setPixel(i,j);
el13drt 12:eedda6554615 441 } else {
el13drt 12:eedda6554615 442 lcd.clearPixel(i,j);// else remove the old ones
el13drt 12:eedda6554615 443 }
el13drt 12:eedda6554615 444 lcd.refresh();
el13drt 12:eedda6554615 445 }
el13drt 12:eedda6554615 446
el13drt 17:242ccf6a8442 447 // beep/light when buttons are closed
el13drt 17:242ccf6a8442 448 void actionButtons()
el13drt 17:242ccf6a8442 449 {
el13drt 17:242ccf6a8442 450 if((FX == 0)&&(buttonA||buttonB)) {
el13drt 17:242ccf6a8442 451 ledY = 1;
el13drt 17:242ccf6a8442 452 buzzer.beep(1500,0.3);
el13drt 17:242ccf6a8442 453 }
el13drt 17:242ccf6a8442 454 if (buttonA || buttonB) {
el13drt 17:242ccf6a8442 455 ledY = 1;
el13drt 17:242ccf6a8442 456 } else {
el13drt 17:242ccf6a8442 457 ledY = 0;
el13drt 17:242ccf6a8442 458 }
el13drt 17:242ccf6a8442 459 }
el13drt 17:242ccf6a8442 460
el13drt 12:eedda6554615 461 // presents main menu options
el13drt 12:eedda6554615 462 void mainMenu(int& mainOption)
el13drt 12:eedda6554615 463 {
el13drt 17:242ccf6a8442 464 actionButtons();//set audible/light for button
el13drt 12:eedda6554615 465
el13drt 12:eedda6554615 466 // joystick selection
el13drt 14:c2c969e1c6e8 467 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 12:eedda6554615 468 printFlag = 0;
el13drt 12:eedda6554615 469
el13drt 12:eedda6554615 470 // option up
el13drt 12:eedda6554615 471 if (joystick.direction == UP) {
el13drt 12:eedda6554615 472 serial.printf(" UP\n");
el13drt 12:eedda6554615 473 mainOption = mainOption--;
el13drt 12:eedda6554615 474 if (mainOption < 0)mainOption = 0;
el13drt 12:eedda6554615 475 }
el13drt 12:eedda6554615 476 // option down
el13drt 12:eedda6554615 477 if (joystick.direction == DOWN) {
el13drt 12:eedda6554615 478 serial.printf(" DOWN\n");
el13drt 12:eedda6554615 479 mainOption = mainOption++;
el13drt 12:eedda6554615 480 if (mainOption > 2)mainOption = 2;
el13drt 12:eedda6554615 481 }
el13drt 12:eedda6554615 482 // Centre / Unknown orientation
el13drt 12:eedda6554615 483 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 484 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 485 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 486 serial.printf(" Unsupported direction\n");
el13drt 12:eedda6554615 487
el13drt 12:eedda6554615 488 // 'Play Game' option 1
el13drt 12:eedda6554615 489 if (mainOption == 0) {
el13drt 12:eedda6554615 490 lcd.printString("Play Game",3,4);
el13drt 12:eedda6554615 491 }
el13drt 12:eedda6554615 492 // 'High Scores' option 2
el13drt 12:eedda6554615 493 if (mainOption == 1) {
el13drt 12:eedda6554615 494 lcd.printString(" Scores ",3,4);
el13drt 12:eedda6554615 495 }
el13drt 12:eedda6554615 496 // 'Options' option 3
el13drt 12:eedda6554615 497 if (mainOption == 2) {
el13drt 12:eedda6554615 498 lcd.printString(" Options ",3,4);
el13drt 12:eedda6554615 499 }
el13drt 12:eedda6554615 500 }
el13drt 12:eedda6554615 501 }
el13drt 12:eedda6554615 502
el13drt 12:eedda6554615 503 // draws main menu
el13drt 12:eedda6554615 504 void drawMainMenu()
el13drt 12:eedda6554615 505 {
el13drt 12:eedda6554615 506 //bottom border
el13drt 12:eedda6554615 507 lcd.drawRect(0,47,84,0,1);
el13drt 12:eedda6554615 508 //top border
el13drt 12:eedda6554615 509 lcd.drawRect(0,0,84,2,1);
el13drt 12:eedda6554615 510
el13drt 12:eedda6554615 511 //print 'Xtreme Tower'
el13drt 12:eedda6554615 512 lcd.printString("Xtreme",4,25);
el13drt 12:eedda6554615 513 lcd.printString("Tower",44,25);
el13drt 12:eedda6554615 514
el13drt 12:eedda6554615 515 //title outline
el13drt 12:eedda6554615 516 lcd.drawRect(3,6,77,10,0);
el13drt 12:eedda6554615 517
el13drt 12:eedda6554615 518 ////castle //x, y, w, h, fill//////////////////////
el13drt 12:eedda6554615 519
el13drt 12:eedda6554615 520 //castle main bulk
el13drt 12:eedda6554615 521 lcd.drawRect(59,32,21,8,1);
el13drt 12:eedda6554615 522
el13drt 12:eedda6554615 523 //left window bulk
el13drt 12:eedda6554615 524 lcd.drawRect(59,22,2,10,1);
el13drt 12:eedda6554615 525 //centre left window bulk
el13drt 12:eedda6554615 526 lcd.drawRect(65,22,2,10,1);
el13drt 12:eedda6554615 527 //centre right window bulk
el13drt 12:eedda6554615 528 lcd.drawRect(72,22,2,10,1);
el13drt 12:eedda6554615 529 //right window bulk
el13drt 12:eedda6554615 530 lcd.drawRect(78,22,2,10,1);
el13drt 12:eedda6554615 531 //central window bulk
el13drt 12:eedda6554615 532 lcd.drawRect(68,25,3,7,1);
el13drt 12:eedda6554615 533
el13drt 12:eedda6554615 534 //central window bulk
el13drt 12:eedda6554615 535 lcd.drawRect(75,28,0,0,1);
el13drt 12:eedda6554615 536 lcd.drawRect(77,28,0,0,1);
el13drt 12:eedda6554615 537 lcd.drawRect(64,28,0,0,1);
el13drt 12:eedda6554615 538 lcd.drawRect(62,28,0,0,1);
el13drt 12:eedda6554615 539
el13drt 12:eedda6554615 540 //above left window bulk
el13drt 12:eedda6554615 541 lcd.drawRect(62,25,3,2,1);
el13drt 12:eedda6554615 542 //above right window bulk
el13drt 12:eedda6554615 543 lcd.drawRect(75,25,2,2,1);
el13drt 12:eedda6554615 544
el13drt 12:eedda6554615 545 //lower right line
el13drt 12:eedda6554615 546 lcd.drawRect(71,42,9,0,1);
el13drt 12:eedda6554615 547 //upper right line
el13drt 12:eedda6554615 548 lcd.drawRect(70,41,10,0,1);
el13drt 12:eedda6554615 549
el13drt 12:eedda6554615 550 //upper left line
el13drt 12:eedda6554615 551 lcd.drawRect(59,41,10,0,1);
el13drt 12:eedda6554615 552 //lower left line
el13drt 12:eedda6554615 553 lcd.drawRect(59,42,9,0,1);
el13drt 12:eedda6554615 554
el13drt 12:eedda6554615 555 //bottom left bulk
el13drt 12:eedda6554615 556 lcd.drawRect(59,43,8,3,1);
el13drt 12:eedda6554615 557 //bottom right bulk
el13drt 12:eedda6554615 558 lcd.drawRect(72,43,8,3,1);
el13drt 12:eedda6554615 559
el13drt 12:eedda6554615 560 //option arrows - lower
el13drt 12:eedda6554615 561 lcd.drawRect(27,42,4,0,1);
el13drt 12:eedda6554615 562 lcd.drawRect(28,43,2,0,1);
el13drt 12:eedda6554615 563 lcd.drawRect(29,44,0,0,1);
el13drt 12:eedda6554615 564
el13drt 12:eedda6554615 565 //option arrows - higher
el13drt 12:eedda6554615 566 lcd.drawRect(27,29,4,0,1);
el13drt 12:eedda6554615 567 lcd.drawRect(28,28,2,0,1);
el13drt 12:eedda6554615 568 lcd.drawRect(29,27,0,0,1);
el13drt 12:eedda6554615 569 }
el13drt 12:eedda6554615 570
el13drt 12:eedda6554615 571 // presents exit menu options
el13drt 12:eedda6554615 572 void exitMenu(int& exitOption)
el13drt 12:eedda6554615 573 {
el13drt 17:242ccf6a8442 574 actionButtons();
el13drt 14:c2c969e1c6e8 575 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 12:eedda6554615 576 printFlag = 0;
el13drt 12:eedda6554615 577
el13drt 12:eedda6554615 578 // check joystick direction
el13drt 12:eedda6554615 579 if (joystick.direction == LEFT) {
el13drt 12:eedda6554615 580 serial.printf(" LEFT\n");
el13drt 12:eedda6554615 581 exitOption--;
el13drt 12:eedda6554615 582 if(exitOption < 0)exitOption = 0;
el13drt 12:eedda6554615 583 }
el13drt 12:eedda6554615 584 if (joystick.direction == RIGHT) {
el13drt 12:eedda6554615 585 serial.printf(" RIGHT\n");
el13drt 12:eedda6554615 586 exitOption++;
el13drt 12:eedda6554615 587 if(exitOption > 1)exitOption = 1;
el13drt 12:eedda6554615 588 }
el13drt 12:eedda6554615 589 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 590 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 591 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 592 serial.printf(" Unsupported direction\n");
el13drt 12:eedda6554615 593 }
el13drt 12:eedda6554615 594 // draws option cursor
el13drt 12:eedda6554615 595 if(exitOption == 0) {
el13drt 12:eedda6554615 596 lcd.printString("YES",29,27);
el13drt 12:eedda6554615 597 }
el13drt 12:eedda6554615 598 if(exitOption == 1) {
el13drt 12:eedda6554615 599 lcd.printString(" NO",29,27);
el13drt 12:eedda6554615 600 }
el13drt 12:eedda6554615 601 }
el13drt 12:eedda6554615 602
el13drt 12:eedda6554615 603 // draws exit menu
el13drt 12:eedda6554615 604 void drawExitMenu()
el13drt 12:eedda6554615 605 {
el13drt 12:eedda6554615 606 // set exit menu
el13drt 12:eedda6554615 607 lcd.clear();
el13drt 12:eedda6554615 608 lcd.drawRect(8,6,70,30,0);//title outline
el13drt 12:eedda6554615 609 lcd.printString("Exit Game?",10,25);
el13drt 12:eedda6554615 610 backGround();
el13drt 12:eedda6554615 611
el13drt 12:eedda6554615 612 // option arrow - right
el13drt 12:eedda6554615 613 lcd.drawRect(55,25,0,4,1);
el13drt 12:eedda6554615 614 lcd.drawRect(56,26,0,2,1);
el13drt 12:eedda6554615 615 lcd.drawRect(57,27,0,0,1);
el13drt 12:eedda6554615 616
el13drt 12:eedda6554615 617 // option arrow - left
el13drt 12:eedda6554615 618 lcd.drawRect(27,25,0,4,1);
el13drt 12:eedda6554615 619 lcd.drawRect(26,26,0,2,1);
el13drt 12:eedda6554615 620 lcd.drawRect(25,27,0,0,1);
el13drt 12:eedda6554615 621 }
el13drt 12:eedda6554615 622
el13drt 12:eedda6554615 623 // presents the options
el13drt 12:eedda6554615 624 void optionsMenu(int& option)
el13drt 12:eedda6554615 625 {
el13drt 12:eedda6554615 626 // joystick selection
el13drt 12:eedda6554615 627 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 12:eedda6554615 628 printFlag = 0;
el13drt 12:eedda6554615 629
el13drt 12:eedda6554615 630 // option up
el13drt 12:eedda6554615 631 if (joystick.direction == UP) {
el13drt 12:eedda6554615 632 serial.printf(" UP\n");
el13drt 12:eedda6554615 633 option = option--;
el13drt 12:eedda6554615 634 if (option < 0)option = 0;
el13drt 12:eedda6554615 635 }
el13drt 12:eedda6554615 636 // option down
el13drt 12:eedda6554615 637 if (joystick.direction == DOWN) {
el13drt 12:eedda6554615 638 serial.printf(" DOWN\n");
el13drt 12:eedda6554615 639 option = option++;
el13drt 12:eedda6554615 640 if (option > 1)option = 1;
el13drt 12:eedda6554615 641 }
el13drt 12:eedda6554615 642 // Centre / Unknown orientation
el13drt 12:eedda6554615 643 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 644 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 645 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 646 serial.printf(" Unsupported direction\n");
el13drt 12:eedda6554615 647
el13drt 12:eedda6554615 648 // 'Difficulty' option 1
el13drt 12:eedda6554615 649 if (option == 0) {
el13drt 12:eedda6554615 650 lcd.drawCircle(72,27,2,1);
el13drt 12:eedda6554615 651 refreshCursor3();
el13drt 12:eedda6554615 652 }
el13drt 12:eedda6554615 653 // 'Sound FX' option 2
el13drt 12:eedda6554615 654 if (option == 1) {
el13drt 12:eedda6554615 655 lcd.drawCircle(72,35,2,1);
el13drt 12:eedda6554615 656 refreshCursor2();
el13drt 12:eedda6554615 657 }
el13drt 12:eedda6554615 658 }
el13drt 12:eedda6554615 659 }
el13drt 12:eedda6554615 660
el13drt 12:eedda6554615 661 // draws options menu
el13drt 12:eedda6554615 662 void drawOptionsMenu()
el13drt 12:eedda6554615 663 {
el13drt 12:eedda6554615 664 lcd.clear();//clear screen
el13drt 12:eedda6554615 665 backGround();
el13drt 12:eedda6554615 666 lcd.drawRect(3,6,77,10,0);//title outline
el13drt 12:eedda6554615 667 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 12:eedda6554615 668 lcd.drawRect(0,0,84,2,1);//top border
el13drt 12:eedda6554615 669 lcd.printString("Options",20,7);//title
el13drt 12:eedda6554615 670 lcd.printString("Difficulty",3,9);
el13drt 12:eedda6554615 671 lcd.printString("Sound FX",3,10);
el13drt 12:eedda6554615 672 }
el13drt 12:eedda6554615 673
el13drt 12:eedda6554615 674 // present difficulty options
el13drt 12:eedda6554615 675 void difficultyMenu(int& subOption)
el13drt 12:eedda6554615 676 {
el13drt 17:242ccf6a8442 677 actionButtons();
el13drt 12:eedda6554615 678
el13drt 12:eedda6554615 679 // joystick selection
el13drt 12:eedda6554615 680 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 12:eedda6554615 681 printFlag = 0;
el13drt 12:eedda6554615 682
el13drt 12:eedda6554615 683 // option up
el13drt 12:eedda6554615 684 if (joystick.direction == UP) {
el13drt 12:eedda6554615 685 serial.printf(" UP\n");
el13drt 12:eedda6554615 686 subOption = subOption--;
el13drt 12:eedda6554615 687 if (subOption < 0)subOption = 0;
el13drt 12:eedda6554615 688 }
el13drt 12:eedda6554615 689 // option down
el13drt 12:eedda6554615 690 if (joystick.direction == DOWN) {
el13drt 12:eedda6554615 691 serial.printf(" DOWN\n");
el13drt 12:eedda6554615 692 subOption = subOption++;
el13drt 12:eedda6554615 693 if (subOption > 2)subOption = 2;
el13drt 12:eedda6554615 694 }
el13drt 12:eedda6554615 695 // Centre / Unknown orientation
el13drt 12:eedda6554615 696 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 697 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 698 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 699 serial.printf(" Unsupported direction\n");
el13drt 12:eedda6554615 700
el13drt 12:eedda6554615 701 // 'Easy' option 1
el13drt 12:eedda6554615 702 if (subOption == 0) {
el13drt 12:eedda6554615 703 lcd.drawCircle(72,19,2,1);
el13drt 12:eedda6554615 704 refreshCursor2();
el13drt 12:eedda6554615 705 refreshCursor3();
el13drt 12:eedda6554615 706 if(buttonA ==1) { //select easy
el13drt 12:eedda6554615 707 fall = 1;
el13drt 12:eedda6554615 708 }
el13drt 12:eedda6554615 709 }
el13drt 12:eedda6554615 710 // 'Normal' option 2
el13drt 12:eedda6554615 711 if (subOption == 1) {
el13drt 12:eedda6554615 712 lcd.drawCircle(72,27,2,1);
el13drt 12:eedda6554615 713 refreshCursor1();
el13drt 12:eedda6554615 714 refreshCursor3();
el13drt 12:eedda6554615 715
el13drt 12:eedda6554615 716 if(buttonA == 1) { //select normal
el13drt 12:eedda6554615 717 fall = 2;
el13drt 12:eedda6554615 718 }
el13drt 12:eedda6554615 719 }
el13drt 12:eedda6554615 720 // 'Forget It' option 3
el13drt 12:eedda6554615 721 if (subOption == 2) {
el13drt 12:eedda6554615 722 lcd.drawCircle(72,35,2,1);
el13drt 12:eedda6554615 723 refreshCursor1();
el13drt 12:eedda6554615 724 refreshCursor2();
el13drt 12:eedda6554615 725
el13drt 12:eedda6554615 726 if(buttonA == 1) { //select difficult
el13drt 12:eedda6554615 727 fall = 3;
el13drt 12:eedda6554615 728 }
el13drt 12:eedda6554615 729 }
el13drt 12:eedda6554615 730 }
el13drt 12:eedda6554615 731 }
el13drt 12:eedda6554615 732
el13drt 12:eedda6554615 733 // draw difficulty settings
el13drt 12:eedda6554615 734 void drawDifficultyMenu()
el13drt 12:eedda6554615 735 {
el13drt 12:eedda6554615 736 lcd.clear();
el13drt 12:eedda6554615 737 backGround();
el13drt 12:eedda6554615 738 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 12:eedda6554615 739 lcd.drawRect(0,0,84,2,1);//top border
el13drt 12:eedda6554615 740 lcd.printString("*Difficulty*",5,7);//title
el13drt 12:eedda6554615 741 lcd.printString("Easy",5,8);//title
el13drt 12:eedda6554615 742 lcd.printString("Normal",5,9);//title
el13drt 12:eedda6554615 743 lcd.printString("Forget It",5,10);//title
el13drt 12:eedda6554615 744 }
el13drt 12:eedda6554615 745
el13drt 13:a1b3a373c5a4 746 // present sound FX options
el13drt 13:a1b3a373c5a4 747 void soundFXMenu(int& fxOption)
el13drt 13:a1b3a373c5a4 748 {
el13drt 17:242ccf6a8442 749 actionButtons();
el13drt 13:a1b3a373c5a4 750
el13drt 13:a1b3a373c5a4 751 // joystick selection
el13drt 13:a1b3a373c5a4 752 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 13:a1b3a373c5a4 753 printFlag = 0;
el13drt 13:a1b3a373c5a4 754
el13drt 13:a1b3a373c5a4 755 // option up
el13drt 13:a1b3a373c5a4 756 if (joystick.direction == UP) {
el13drt 13:a1b3a373c5a4 757 serial.printf(" UP\n");
el13drt 13:a1b3a373c5a4 758 fxOption = fxOption--;
el13drt 13:a1b3a373c5a4 759 if (fxOption < 0)fxOption = 0;
el13drt 13:a1b3a373c5a4 760 }
el13drt 13:a1b3a373c5a4 761 // option down
el13drt 13:a1b3a373c5a4 762 if (joystick.direction == DOWN) {
el13drt 13:a1b3a373c5a4 763 serial.printf(" DOWN\n");
el13drt 13:a1b3a373c5a4 764 fxOption = fxOption++;
el13drt 13:a1b3a373c5a4 765 if (fxOption > 2)fxOption = 2;
el13drt 13:a1b3a373c5a4 766 }
el13drt 13:a1b3a373c5a4 767 // Centre / Unknown orientation
el13drt 13:a1b3a373c5a4 768 if (joystick.direction == CENTRE)
el13drt 13:a1b3a373c5a4 769 serial.printf(" CENTRE\n");
el13drt 13:a1b3a373c5a4 770 if (joystick.direction == UNKNOWN)
el13drt 13:a1b3a373c5a4 771 serial.printf(" Unsupported direction\n");
el13drt 17:242ccf6a8442 772 }
el13drt 13:a1b3a373c5a4 773
el13drt 17:242ccf6a8442 774 // 'ON' option 1
el13drt 17:242ccf6a8442 775 if (fxOption == 0) {
el13drt 17:242ccf6a8442 776 lcd.drawCircle(72,27,2,1);//draw cursor 'ON'
el13drt 17:242ccf6a8442 777 refreshCursor1();
el13drt 17:242ccf6a8442 778 refreshCursor3();
el13drt 13:a1b3a373c5a4 779
el13drt 17:242ccf6a8442 780 if(buttonFlagA) {
el13drt 17:242ccf6a8442 781 buttonFlagA =0;
el13drt 17:242ccf6a8442 782 FX = 0;
el13drt 17:242ccf6a8442 783 serial.printf("FX = %d",FX);
el13drt 13:a1b3a373c5a4 784 }
el13drt 17:242ccf6a8442 785 }
el13drt 17:242ccf6a8442 786 // 'OFF' option 2
el13drt 17:242ccf6a8442 787 if (fxOption == 1) {
el13drt 17:242ccf6a8442 788 lcd.drawCircle(72,35,2,1);//draw cursor 'OFF'
el13drt 17:242ccf6a8442 789 refreshCursor1();
el13drt 17:242ccf6a8442 790 refreshCursor2();
el13drt 13:a1b3a373c5a4 791
el13drt 17:242ccf6a8442 792 if(buttonFlagA) {
el13drt 17:242ccf6a8442 793 buttonFlagA =0;
el13drt 17:242ccf6a8442 794 FX = 1;
el13drt 17:242ccf6a8442 795 serial.printf("FX = %d",FX);
el13drt 13:a1b3a373c5a4 796 }
el13drt 13:a1b3a373c5a4 797 }
el13drt 13:a1b3a373c5a4 798 }
el13drt 13:a1b3a373c5a4 799
el13drt 13:a1b3a373c5a4 800 // draw Sound FX settings
el13drt 13:a1b3a373c5a4 801 void drawSoundFXMenu()
el13drt 13:a1b3a373c5a4 802 {
el13drt 13:a1b3a373c5a4 803 lcd.clear();
el13drt 13:a1b3a373c5a4 804 backGround();
el13drt 13:a1b3a373c5a4 805 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 13:a1b3a373c5a4 806 lcd.drawRect(0,0,84,2,1);//top border
el13drt 13:a1b3a373c5a4 807 lcd.printString("*Sound FX*",10,7);//title
el13drt 13:a1b3a373c5a4 808 lcd.printString("ON",35,9);//title
el13drt 13:a1b3a373c5a4 809 lcd.printString("OFF",33,10);//title
el13drt 13:a1b3a373c5a4 810 }
el13drt 13:a1b3a373c5a4 811
el13drt 12:eedda6554615 812 // actual game
el13drt 12:eedda6554615 813 void game(int& exitFlag, int& exitOption)
el13drt 12:eedda6554615 814 {
el13drt 17:242ccf6a8442 815 actionButtons();
el13drt 12:eedda6554615 816 lcd.clear();//clears screen
el13drt 12:eedda6554615 817 backGround();//draw background
el13drt 12:eedda6554615 818
el13drt 12:eedda6554615 819 ///game///
el13drt 12:eedda6554615 820 while(1) {
el13drt 12:eedda6554615 821 // print score - top left of display
el13drt 12:eedda6554615 822 char buffer[14];//create buffer for string
el13drt 12:eedda6554615 823 int length = sprintf(buffer,"Level:%d",score);//insert buffer
el13drt 12:eedda6554615 824 if (length <= 14) //ensure length is smaller than screen
el13drt 12:eedda6554615 825 lcd.printString(buffer,3,0);//display
el13drt 12:eedda6554615 826
el13drt 17:242ccf6a8442 827 actionButtons();
el13drt 12:eedda6554615 828 pixelNinja();//set character
el13drt 12:eedda6554615 829 hazards();//initiates hazards
el13drt 12:eedda6554615 830 hazardFall();//increments hazards towards floor
el13drt 12:eedda6554615 831
el13drt 12:eedda6554615 832 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 12:eedda6554615 833 printFlag = 0;
el13drt 12:eedda6554615 834
el13drt 12:eedda6554615 835 // check joystick direction
el13drt 12:eedda6554615 836 if (joystick.direction == LEFT) {
el13drt 12:eedda6554615 837 serial.printf(" LEFT\n");
el13drt 12:eedda6554615 838 a1 = a1-=2;
el13drt 12:eedda6554615 839 a2 = a2-=2;
el13drt 12:eedda6554615 840 a3 = a3-=2;
el13drt 12:eedda6554615 841 a4 = a4-=2;
el13drt 12:eedda6554615 842 a5 = a5-=2;
el13drt 12:eedda6554615 843 a6 = a6-=2;
el13drt 12:eedda6554615 844 a7 = a7-=2;
el13drt 12:eedda6554615 845 a8 = a8-=2;
el13drt 12:eedda6554615 846 ninjaBoundaries();
el13drt 12:eedda6554615 847 }
el13drt 12:eedda6554615 848 if (joystick.direction == RIGHT) {
el13drt 12:eedda6554615 849 serial.printf(" RIGHT\n");
el13drt 12:eedda6554615 850 a1 = a1+=2;
el13drt 12:eedda6554615 851 a2 = a2+=2;
el13drt 12:eedda6554615 852 a3 = a3+=2;
el13drt 12:eedda6554615 853 a4 = a4+=2;
el13drt 12:eedda6554615 854 a5 = a5+=2;
el13drt 12:eedda6554615 855 a6 = a6+=2;
el13drt 12:eedda6554615 856 a7 = a7+=2;
el13drt 12:eedda6554615 857 a8 = a8+=2;
el13drt 12:eedda6554615 858 ninjaBoundaries();
el13drt 12:eedda6554615 859 }
el13drt 12:eedda6554615 860 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 861 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 862 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 863 serial.printf(" Unsupported direction\n");
el13drt 12:eedda6554615 864
el13drt 12:eedda6554615 865 // integer to represent character being
el13drt 12:eedda6554615 866 // struck by falling object
el13drt 12:eedda6554615 867 int contactPoint = 0;
el13drt 12:eedda6554615 868
el13drt 12:eedda6554615 869 // contact points
el13drt 12:eedda6554615 870 if(lcd.getPixel((a1+4),32))
el13drt 12:eedda6554615 871 contactPoint++;
el13drt 12:eedda6554615 872 if(lcd.getPixel((a1),32))
el13drt 12:eedda6554615 873 contactPoint++;
el13drt 12:eedda6554615 874 if(lcd.getPixel((a7),32))
el13drt 12:eedda6554615 875 contactPoint++;
el13drt 12:eedda6554615 876
el13drt 12:eedda6554615 877 // if contact point is not zero
el13drt 12:eedda6554615 878 // character has been hit
el13drt 12:eedda6554615 879 // and the game ends
el13drt 12:eedda6554615 880 if ( contactPoint !=0) {
el13drt 12:eedda6554615 881 lcd.printString("Game Over",17,2);
el13drt 12:eedda6554615 882 lcd.inverseMode();
el13drt 13:a1b3a373c5a4 883 buzzer.beep(2000,0.2);//frequeny/duration
el13drt 12:eedda6554615 884 wait(0.5);
el13drt 12:eedda6554615 885 lcd.normalMode();
el13drt 12:eedda6554615 886 wait(0.5);
el13drt 12:eedda6554615 887 lcd.inverseMode();
el13drt 13:a1b3a373c5a4 888 buzzer.beep(2000,0.2);
el13drt 12:eedda6554615 889 wait(0.5);
el13drt 12:eedda6554615 890 lcd.normalMode();
el13drt 12:eedda6554615 891 wait(0.5);
el13drt 13:a1b3a373c5a4 892 lcd.inverseMode();
el13drt 13:a1b3a373c5a4 893 buzzer.beep(2000,0.2);
el13drt 13:a1b3a373c5a4 894 wait(0.5);
el13drt 13:a1b3a373c5a4 895 lcd.normalMode();
el13drt 12:eedda6554615 896 resetGame();
el13drt 12:eedda6554615 897 break;
el13drt 12:eedda6554615 898 }
el13drt 12:eedda6554615 899 startrek();//clears unset pixels, keeps set pixels
el13drt 17:242ccf6a8442 900
el13drt 12:eedda6554615 901
el13drt 12:eedda6554615 902 /// Exit Menu (Back button pressed)///
el13drt 12:eedda6554615 903 if(buttonB == 1) {
el13drt 17:242ccf6a8442 904 actionButtons();
el13drt 12:eedda6554615 905 drawExitMenu();//draws the exit menu
el13drt 12:eedda6554615 906
el13drt 12:eedda6554615 907 while(1) {
el13drt 12:eedda6554615 908 exitMenu(exitOption);//presents exit options
el13drt 12:eedda6554615 909
el13drt 12:eedda6554615 910 // 'exit' option YES
el13drt 12:eedda6554615 911 if((buttonA == 1)&&(exitOption == 0)) { //returns to menu
el13drt 17:242ccf6a8442 912 actionButtons();
el13drt 12:eedda6554615 913 lcd.clear();//clears screen
el13drt 12:eedda6554615 914 resetGame();//resets scores/objects
el13drt 12:eedda6554615 915 exitFlag = 1;//sets exit flag
el13drt 12:eedda6554615 916 break;
el13drt 12:eedda6554615 917 }
el13drt 12:eedda6554615 918 // 'exit' option NO - returns to game
el13drt 12:eedda6554615 919 if((buttonA == 1)&&(exitOption == 1)) {
el13drt 12:eedda6554615 920 break;
el13drt 12:eedda6554615 921 }
el13drt 12:eedda6554615 922 }
el13drt 12:eedda6554615 923 // if 'exit' option YES, resets
el13drt 12:eedda6554615 924 // game values returns to main menu
el13drt 12:eedda6554615 925 if (exitFlag!=0) { //if exit flag set
el13drt 12:eedda6554615 926 exitFlag = 0;//reset flag
el13drt 12:eedda6554615 927 break;//break to main menu
el13drt 12:eedda6554615 928 }
el13drt 12:eedda6554615 929 }
el13drt 12:eedda6554615 930 serial.printf("Score: %i \n",score);
el13drt 12:eedda6554615 931 }
el13drt 12:eedda6554615 932 }
el13drt 12:eedda6554615 933 }
el13drt 12:eedda6554615 934
el13drt 12:eedda6554615 935 // high scores screen
el13drt 12:eedda6554615 936 void scores()
el13drt 12:eedda6554615 937 {
el13drt 17:242ccf6a8442 938 actionButtons();
el13drt 12:eedda6554615 939 lcd.clear();//clear screen
el13drt 12:eedda6554615 940 backGround();//set background
el13drt 12:eedda6554615 941 lcd.printString("High Scores",10,0);//title
el13drt 12:eedda6554615 942
el13drt 12:eedda6554615 943 // players high scores - highest first
el13drt 12:eedda6554615 944 char highScore1[14];//create buffer for strings
el13drt 12:eedda6554615 945 char highScore2[14];
el13drt 12:eedda6554615 946 char highScore3[14];
el13drt 12:eedda6554615 947
el13drt 12:eedda6554615 948 int player1 = sprintf(highScore1,"1.DRT.....99",score);//insert buffer
el13drt 12:eedda6554615 949 int player2 = sprintf(highScore2,"2.NRG.....98",score);//insert buffer
el13drt 12:eedda6554615 950 int player3 = sprintf(highScore3,"3.GRT.....10",score);//insert buffer
el13drt 12:eedda6554615 951
el13drt 12:eedda6554615 952 if (player1 <= 14) //ensure length is smaller than screen
el13drt 12:eedda6554615 953 lcd.printString(highScore1,5,2);//display
el13drt 12:eedda6554615 954 if (player2 <= 14) //ensure length is smaller than screen
el13drt 12:eedda6554615 955 lcd.printString(highScore2,5,3);//display
el13drt 12:eedda6554615 956 if (player3 <= 14) //ensure length is smaller than screen
el13drt 12:eedda6554615 957 lcd.printString(highScore3,5,4);//display
el13drt 12:eedda6554615 958
el13drt 12:eedda6554615 959 while(1) {
el13drt 17:242ccf6a8442 960 actionButtons();//select
el13drt 12:eedda6554615 961
el13drt 12:eedda6554615 962 // back to menu
el13drt 12:eedda6554615 963 if(buttonB == 1) {
el13drt 12:eedda6554615 964 lcd.clear();
el13drt 12:eedda6554615 965 break;
el13drt 12:eedda6554615 966 }
el13drt 12:eedda6554615 967 }
el13drt 13:a1b3a373c5a4 968 }
el13drt 13:a1b3a373c5a4 969
el13drt 13:a1b3a373c5a4 970 // options menu
el13drt 14:c2c969e1c6e8 971 void optionsMenu()
el13drt 13:a1b3a373c5a4 972 {
el13drt 14:c2c969e1c6e8 973 int option = 0;
el13drt 14:c2c969e1c6e8 974 int subOption = 0;
el13drt 14:c2c969e1c6e8 975 int fxOption = 0;
el13drt 17:242ccf6a8442 976 actionButtons();
el13drt 15:ff3eb0091453 977 drawOptionsMenu();//draws options menu
el13drt 15:ff3eb0091453 978 // counters for navigation
el13drt 17:242ccf6a8442 979
el13drt 13:a1b3a373c5a4 980 while(1) {
el13drt 17:242ccf6a8442 981 actionButtons();
el13drt 13:a1b3a373c5a4 982 optionsMenu(option);//presents options
el13drt 13:a1b3a373c5a4 983
el13drt 13:a1b3a373c5a4 984 ////////////////////// difficulty menu ////////////////////////////////////
el13drt 15:ff3eb0091453 985 if ((option == 0)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 986 buttonFlagA = 0;//reset flag
el13drt 17:242ccf6a8442 987 actionButtons();
el13drt 13:a1b3a373c5a4 988 drawDifficultyMenu();//draws difficulty menu
el13drt 13:a1b3a373c5a4 989
el13drt 13:a1b3a373c5a4 990 while(1) {
el13drt 17:242ccf6a8442 991 actionButtons();
el13drt 13:a1b3a373c5a4 992 difficultyMenu(subOption);//presents difficulty options
el13drt 13:a1b3a373c5a4 993
el13drt 15:ff3eb0091453 994 if(buttonFlagB) {
el13drt 15:ff3eb0091453 995 buttonFlagB = 0;//reset flag
el13drt 15:ff3eb0091453 996 lcd.clear();//clear screen
el13drt 15:ff3eb0091453 997 break;//return back
el13drt 13:a1b3a373c5a4 998 }
el13drt 17:242ccf6a8442 999 sleep();//put while to sleep
el13drt 13:a1b3a373c5a4 1000 }
el13drt 17:242ccf6a8442 1001 drawOptionsMenu();
el13drt 13:a1b3a373c5a4 1002 }
el13drt 13:a1b3a373c5a4 1003 ///////////////////// sound FX menu //////////////////////////////////////
el13drt 15:ff3eb0091453 1004 if((option ==1)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1005 buttonFlagA = 0;//reset flag
el13drt 17:242ccf6a8442 1006 actionButtons();
el13drt 13:a1b3a373c5a4 1007 drawSoundFXMenu();//draw menu
el13drt 13:a1b3a373c5a4 1008
el13drt 13:a1b3a373c5a4 1009 while(1) {
el13drt 17:242ccf6a8442 1010 actionButtons();
el13drt 17:242ccf6a8442 1011 soundFXMenu(fxOption);//presents options
el13drt 13:a1b3a373c5a4 1012
el13drt 13:a1b3a373c5a4 1013 // back to options menu
el13drt 15:ff3eb0091453 1014 if(buttonFlagB) {
el13drt 15:ff3eb0091453 1015 buttonFlagB = 0;//reset flag
el13drt 15:ff3eb0091453 1016 lcd.clear();//clear screen
el13drt 15:ff3eb0091453 1017 break;//return back
el13drt 13:a1b3a373c5a4 1018 }
el13drt 17:242ccf6a8442 1019 sleep();//put while to sleep
el13drt 13:a1b3a373c5a4 1020 }
el13drt 15:ff3eb0091453 1021 drawOptionsMenu();
el13drt 13:a1b3a373c5a4 1022 }
el13drt 13:a1b3a373c5a4 1023 // back to mainmenu
el13drt 15:ff3eb0091453 1024 if(buttonFlagB) {
el13drt 15:ff3eb0091453 1025 buttonFlagB = 0;//reset flag
el13drt 15:ff3eb0091453 1026 lcd.clear();//clear
el13drt 15:ff3eb0091453 1027 break;//return back
el13drt 13:a1b3a373c5a4 1028 }
el13drt 17:242ccf6a8442 1029 sleep();//put while to sleep
el13drt 13:a1b3a373c5a4 1030 }
el13drt 13:a1b3a373c5a4 1031 }
el13drt 13:a1b3a373c5a4 1032
el13drt 13:a1b3a373c5a4 1033 // read default positions of the joystick to calibrate later readings
el13drt 13:a1b3a373c5a4 1034 void calibrateJoystick()
el13drt 13:a1b3a373c5a4 1035 {
el13drt 14:c2c969e1c6e8 1036 joyButton.mode(PullDown);
el13drt 13:a1b3a373c5a4 1037 // must not move during calibration
el13drt 13:a1b3a373c5a4 1038 joystick.x0 = xPot; //initial positions in the range 0.0 to 1.0 (0.5 if centred exactly)
el13drt 13:a1b3a373c5a4 1039 joystick.y0 = yPot;
el13drt 13:a1b3a373c5a4 1040 }
el13drt 13:a1b3a373c5a4 1041
el13drt 13:a1b3a373c5a4 1042 void updateJoystick()
el13drt 13:a1b3a373c5a4 1043 {
el13drt 13:a1b3a373c5a4 1044 // read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred)
el13drt 13:a1b3a373c5a4 1045 joystick.x = xPot - joystick.x0;
el13drt 13:a1b3a373c5a4 1046 joystick.y = yPot - joystick.y0;
el13drt 13:a1b3a373c5a4 1047 // read button state
el13drt 14:c2c969e1c6e8 1048 joystick.button = joyButton;
el13drt 13:a1b3a373c5a4 1049
el13drt 13:a1b3a373c5a4 1050 // calculate direction depending on x,y values
el13drt 13:a1b3a373c5a4 1051 // tolerance allows a little lee-way in case joystick not exactly in the stated direction
el13drt 13:a1b3a373c5a4 1052 if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 13:a1b3a373c5a4 1053 joystick.direction = CENTRE;
el13drt 13:a1b3a373c5a4 1054 } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 13:a1b3a373c5a4 1055 joystick.direction = UP;
el13drt 13:a1b3a373c5a4 1056 } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 13:a1b3a373c5a4 1057 joystick.direction = DOWN;
el13drt 13:a1b3a373c5a4 1058 } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 13:a1b3a373c5a4 1059 joystick.direction = RIGHT;
el13drt 13:a1b3a373c5a4 1060 } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 13:a1b3a373c5a4 1061 joystick.direction = LEFT;
el13drt 13:a1b3a373c5a4 1062 } else {
el13drt 13:a1b3a373c5a4 1063 joystick.direction = UNKNOWN;
el13drt 13:a1b3a373c5a4 1064 }
el13drt 13:a1b3a373c5a4 1065
el13drt 13:a1b3a373c5a4 1066 // set flag for printing
el13drt 13:a1b3a373c5a4 1067 printFlag = 1;
el13drt 12:eedda6554615 1068 }