A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.

Dependencies:   ConfigFile N5110 PowerControl beep mbed

Committer:
el13drt
Date:
Tue Apr 21 21:17:05 2015 +0000
Revision:
35:9f55326c1b0a
Parent:
34:9dc844bdc776
Child:
36:b02b7935475a
pre initial

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el13drt 13:a1b3a373c5a4 1
el13drt 35:9f55326c1b0a 2 //change this to alter tolerance of joystick direction
el13drt 13:a1b3a373c5a4 3 #define DIRECTION_TOLERANCE 0.05
el13drt 12:eedda6554615 4
el13drt 24:eb80956e2e95 5 #include <string>
el13drt 34:9dc844bdc776 6 #include "mbed.h"
el13drt 24:eb80956e2e95 7
el13drt 35:9f55326c1b0a 8 //VCC,SCE,RST,D/C,MOSI,SCLK,LED - set pins for LCD
el13drt 12:eedda6554615 9 N5110 lcd(p7,p8,p9,p10,p11,p13,p22);
el13drt 12:eedda6554615 10
el13drt 35:9f55326c1b0a 11 //timers to check state of buttons
el13drt 35:9f55326c1b0a 12 Ticker timerA;//for buttonA
el13drt 35:9f55326c1b0a 13 Ticker timerB;//for buttonB
el13drt 15:ff3eb0091453 14
el13drt 35:9f55326c1b0a 15 //create buzzer objecct
el13drt 13:a1b3a373c5a4 16 Beep buzzer(p21);
el13drt 13:a1b3a373c5a4 17
el13drt 35:9f55326c1b0a 18 //navigation/action buttons
el13drt 35:9f55326c1b0a 19 DigitalIn buttonA(p19);//buttonA
el13drt 35:9f55326c1b0a 20 DigitalIn buttonB(p20);//buttonB
el13drt 13:a1b3a373c5a4 21
el13drt 35:9f55326c1b0a 22 //LED indicators
el13drt 35:9f55326c1b0a 23 AnalogOut ledR(p18);//red LED
el13drt 35:9f55326c1b0a 24 DigitalOut ledY(p24);//yellow LED
el13drt 13:a1b3a373c5a4 25
el13drt 35:9f55326c1b0a 26 //connections for joystick
el13drt 14:c2c969e1c6e8 27 InterruptIn joyButton(p17);//Interrupt for ISR
el13drt 35:9f55326c1b0a 28 AnalogIn xPot(p15);//left/right
el13drt 35:9f55326c1b0a 29 AnalogIn yPot(p16);//up/down
el13drt 13:a1b3a373c5a4 30
el13drt 35:9f55326c1b0a 31 //Globabl Variables /////////////////////////
el13drt 12:eedda6554615 32
el13drt 35:9f55326c1b0a 33 //sound FX toggle
el13drt 17:242ccf6a8442 34 int FX = 0;
el13drt 17:242ccf6a8442 35
el13drt 35:9f55326c1b0a 36 //previous Direction
el13drt 34:9dc844bdc776 37 int preDir;
el13drt 34:9dc844bdc776 38
el13drt 35:9f55326c1b0a 39 //timer flags to check state of the buttons
el13drt 15:ff3eb0091453 40 int buttonFlagA = 0;
el13drt 15:ff3eb0091453 41 int buttonFlagB = 0;
el13drt 15:ff3eb0091453 42
el13drt 35:9f55326c1b0a 43 //flag for joystick reading
el13drt 14:c2c969e1c6e8 44 int printFlag = 0;
el13drt 14:c2c969e1c6e8 45
el13drt 35:9f55326c1b0a 46 //boundary conditions
el13drt 12:eedda6554615 47 int cells [84][48];
el13drt 12:eedda6554615 48
el13drt 35:9f55326c1b0a 49 //real time score
el13drt 12:eedda6554615 50 int score = 0;
el13drt 12:eedda6554615 51
el13drt 35:9f55326c1b0a 52 //stored high score variables
el13drt 35:9f55326c1b0a 53 int highScore1;
el13drt 35:9f55326c1b0a 54 int highScore2;
el13drt 35:9f55326c1b0a 55 int highScore3;
el13drt 21:1fbbd8ebb3d9 56
el13drt 35:9f55326c1b0a 57 //global char arrays to store initials/score
el13drt 34:9dc844bdc776 58 char player1initials[14] = {"1.AAA.....00"};
el13drt 34:9dc844bdc776 59 char player2initials[14] = {"2.BBB.....00"};
el13drt 34:9dc844bdc776 60 char player3initials[14] = {"3.CCC.....00"};
el13drt 25:70048c7e02c7 61
el13drt 35:9f55326c1b0a 62 //difficulty variable - hazards fall at 2 pixels per refresh
el13drt 12:eedda6554615 63 int fall = 2;
el13drt 12:eedda6554615 64
el13drt 35:9f55326c1b0a 65 //global variables for movement (pixelNinja)
el13drt 12:eedda6554615 66 int a1 = 22;
el13drt 12:eedda6554615 67 int a2 = 24;
el13drt 12:eedda6554615 68 int a3 = 23;
el13drt 12:eedda6554615 69 int a4 = 25;
el13drt 12:eedda6554615 70 int a5 = 20;
el13drt 12:eedda6554615 71 int a6 = 26;
el13drt 12:eedda6554615 72 int a7 = 19;
el13drt 12:eedda6554615 73 int a8 = 21;
el13drt 12:eedda6554615 74
el13drt 35:9f55326c1b0a 75 //global variable for hazard X co-ordinates
el13drt 12:eedda6554615 76 int randX1;
el13drt 12:eedda6554615 77 int randX2;
el13drt 12:eedda6554615 78 int randX3;
el13drt 12:eedda6554615 79 int randX4;
el13drt 12:eedda6554615 80 int randX5;
el13drt 12:eedda6554615 81 int randX6;
el13drt 12:eedda6554615 82
el13drt 35:9f55326c1b0a 83 //global variable for hazard Y co-ordinates
el13drt 12:eedda6554615 84 int randY1 = 0;
el13drt 12:eedda6554615 85 int randY2 = 0;
el13drt 12:eedda6554615 86 int randY3 = 0;
el13drt 12:eedda6554615 87 int randY4 = 0;
el13drt 12:eedda6554615 88 int randY5 = 0;
el13drt 12:eedda6554615 89 int randY6 = 0;
el13drt 12:eedda6554615 90
el13drt 35:9f55326c1b0a 91 //integers for changing struct ouput states
el13drt 35:9f55326c1b0a 92 int state1 = 5;
el13drt 35:9f55326c1b0a 93 int state2 = 3;
el13drt 35:9f55326c1b0a 94 int state3 = 1;
el13drt 35:9f55326c1b0a 95
el13drt 35:9f55326c1b0a 96 //prototypes
el13drt 35:9f55326c1b0a 97 void calibrateJoystick();
el13drt 35:9f55326c1b0a 98 void updateJoystick();
el13drt 35:9f55326c1b0a 99 void timerExpiredA();
el13drt 35:9f55326c1b0a 100 void timerExpiredB();
el13drt 35:9f55326c1b0a 101 void actionButton();
el13drt 35:9f55326c1b0a 102 void randomise();
el13drt 35:9f55326c1b0a 103 void resetGame();
el13drt 35:9f55326c1b0a 104 void startrek();
el13drt 35:9f55326c1b0a 105 void refreshCursor1();
el13drt 35:9f55326c1b0a 106 void refreshCursor2();
el13drt 35:9f55326c1b0a 107 void refreshCursor3();
el13drt 35:9f55326c1b0a 108 void ninjaBoundaries();
el13drt 35:9f55326c1b0a 109 void hazardFall();
el13drt 35:9f55326c1b0a 110 void newScore();
el13drt 35:9f55326c1b0a 111
el13drt 35:9f55326c1b0a 112 void mainMenu();
el13drt 35:9f55326c1b0a 113 void exitMenu();
el13drt 35:9f55326c1b0a 114 void optionsMenu();
el13drt 35:9f55326c1b0a 115 void game();
el13drt 35:9f55326c1b0a 116 void difficultyMenu();
el13drt 35:9f55326c1b0a 117 void soundFXMenu();
el13drt 35:9f55326c1b0a 118 void scores();
el13drt 35:9f55326c1b0a 119
el13drt 35:9f55326c1b0a 120 void drawNinja();
el13drt 35:9f55326c1b0a 121 void drawHazards();
el13drt 35:9f55326c1b0a 122 void drawWelcome();
el13drt 35:9f55326c1b0a 123 void drawBackground();
el13drt 35:9f55326c1b0a 124 void drawSoundFXMenu();
el13drt 35:9f55326c1b0a 125 void drawDifficultyMenu();
el13drt 35:9f55326c1b0a 126 void drawMainMenu();
el13drt 35:9f55326c1b0a 127 void drawOptionsMenu();
el13drt 35:9f55326c1b0a 128 void drawExitMenu();
el13drt 35:9f55326c1b0a 129
el13drt 35:9f55326c1b0a 130 //struct for choosing initials
el13drt 24:eb80956e2e95 131 struct State {
el13drt 25:70048c7e02c7 132 char output1;
el13drt 25:70048c7e02c7 133 char output2;
el13drt 25:70048c7e02c7 134 char output3;
el13drt 24:eb80956e2e95 135 int nextState[2];
el13drt 24:eb80956e2e95 136 };
el13drt 35:9f55326c1b0a 137
el13drt 35:9f55326c1b0a 138 //assigns new identifier to struct
el13drt 24:eb80956e2e95 139 typedef const struct State STYP;
el13drt 23:548299d45a60 140
el13drt 35:9f55326c1b0a 141 //output array for struct Alphabet
el13drt 31:da1a4875c404 142 STYP fsm[27] = {
el13drt 24:eb80956e2e95 143 //output//nextstate//previousstate//
el13drt 31:da1a4875c404 144 {'A','A','A',{1,26}},
el13drt 25:70048c7e02c7 145 {'B','B','B',{2,0}},
el13drt 25:70048c7e02c7 146 {'C','C','C',{3,1}},
el13drt 25:70048c7e02c7 147 {'D','D','D',{4,2}},
el13drt 25:70048c7e02c7 148 {'E','E','E',{5,3}},
el13drt 25:70048c7e02c7 149 {'F','F','F',{6,4}},
el13drt 25:70048c7e02c7 150 {'G','G','G',{7,5}},
el13drt 25:70048c7e02c7 151 {'H','H','H',{8,6}},
el13drt 25:70048c7e02c7 152 {'I','I','I',{9,7}},
el13drt 25:70048c7e02c7 153 {'J','J','J',{10,8}},
el13drt 25:70048c7e02c7 154 {'K','K','K',{11,9}},
el13drt 25:70048c7e02c7 155 {'L','L','L',{12,10}},
el13drt 25:70048c7e02c7 156 {'M','M','M',{13,11}},
el13drt 25:70048c7e02c7 157 {'N','N','N',{14,12}},
el13drt 25:70048c7e02c7 158 {'O','O','O',{15,13}},
el13drt 25:70048c7e02c7 159 {'P','P','P',{16,14}},
el13drt 25:70048c7e02c7 160 {'Q','Q','Q',{17,15}},
el13drt 25:70048c7e02c7 161 {'R','R','R',{18,16}},
el13drt 25:70048c7e02c7 162 {'S','S','S',{19,17}},
el13drt 25:70048c7e02c7 163 {'T','T','T',{20,18}},
el13drt 25:70048c7e02c7 164 {'U','U','U',{21,19}},
el13drt 25:70048c7e02c7 165 {'V','V','V',{22,20}},
el13drt 25:70048c7e02c7 166 {'W','W','W',{23,21}},
el13drt 25:70048c7e02c7 167 {'X','X','X',{24,22}},
el13drt 25:70048c7e02c7 168 {'Y','Y','Y',{25,23}},
el13drt 31:da1a4875c404 169 {'Z','Z','Z',{26,24}},
el13drt 31:da1a4875c404 170 {'.','.','.',{0,25}},
el13drt 23:548299d45a60 171 };
el13drt 23:548299d45a60 172
el13drt 35:9f55326c1b0a 173 //timer to read the joystick
el13drt 13:a1b3a373c5a4 174 Ticker pollJoystick;
el13drt 13:a1b3a373c5a4 175
el13drt 35:9f55326c1b0a 176 //serial out for debug
el13drt 13:a1b3a373c5a4 177 Serial serial(USBTX,USBRX);
el13drt 13:a1b3a373c5a4 178
el13drt 35:9f55326c1b0a 179 //create enumerated type (0,1,2,3 etc. for direction)
el13drt 35:9f55326c1b0a 180 //could be extended for diagonals etc.
el13drt 13:a1b3a373c5a4 181 enum DirectionName {
el13drt 13:a1b3a373c5a4 182 UP,
el13drt 13:a1b3a373c5a4 183 DOWN,
el13drt 13:a1b3a373c5a4 184 LEFT,
el13drt 13:a1b3a373c5a4 185 RIGHT,
el13drt 13:a1b3a373c5a4 186 CENTRE,
el13drt 13:a1b3a373c5a4 187 UNKNOWN
el13drt 13:a1b3a373c5a4 188 };
el13drt 13:a1b3a373c5a4 189
el13drt 35:9f55326c1b0a 190 //struct for Joystick
el13drt 13:a1b3a373c5a4 191 typedef struct JoyStick Joystick;
el13drt 13:a1b3a373c5a4 192 struct JoyStick {
el13drt 35:9f55326c1b0a 193 float x;//current x value
el13drt 35:9f55326c1b0a 194 float x0;//'centred' x value
el13drt 35:9f55326c1b0a 195 float y;//current y value
el13drt 35:9f55326c1b0a 196 float y0;//'centred' y value
el13drt 35:9f55326c1b0a 197 int button;//button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
el13drt 35:9f55326c1b0a 198 DirectionName direction;//current direction
el13drt 13:a1b3a373c5a4 199 };
el13drt 13:a1b3a373c5a4 200
el13drt 35:9f55326c1b0a 201 //create struct variable
el13drt 13:a1b3a373c5a4 202 Joystick joystick;
el13drt 22:e5bfe0e7c508 203
el13drt 35:9f55326c1b0a 204 //if buttonA set flag A
el13drt 15:ff3eb0091453 205 void timerExpiredA()
el13drt 15:ff3eb0091453 206 {
el13drt 15:ff3eb0091453 207 if(buttonA == 1) {
el13drt 15:ff3eb0091453 208 buttonFlagA = 1;
el13drt 15:ff3eb0091453 209 serial.printf("flagA set\n");
el13drt 15:ff3eb0091453 210 }
el13drt 15:ff3eb0091453 211 }
el13drt 15:ff3eb0091453 212
el13drt 35:9f55326c1b0a 213 //if buttonB set flag B
el13drt 15:ff3eb0091453 214 void timerExpiredB()
el13drt 15:ff3eb0091453 215 {
el13drt 15:ff3eb0091453 216 if(buttonB == 1) {
el13drt 15:ff3eb0091453 217 buttonFlagB = 1;
el13drt 15:ff3eb0091453 218 serial.printf("flagB set\n");
el13drt 15:ff3eb0091453 219 }
el13drt 15:ff3eb0091453 220 }
el13drt 13:a1b3a373c5a4 221
el13drt 35:9f55326c1b0a 222 //set seed/randomise initial co-Ordinates
el13drt 13:a1b3a373c5a4 223 void randomise()
el13drt 13:a1b3a373c5a4 224 {
el13drt 13:a1b3a373c5a4 225 srand (time(NULL));//initial seed for randomisation
el13drt 13:a1b3a373c5a4 226
el13drt 35:9f55326c1b0a 227 //initial random x co-ordinates
el13drt 35:9f55326c1b0a 228 //for falling hazards
el13drt 35:9f55326c1b0a 229 //(values between 3 and 76)
el13drt 13:a1b3a373c5a4 230 randX1 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 231 randX2 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 232 randX3 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 233 randX4 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 234 randX5 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 235 randX6 = rand() % 74 + 5;
el13drt 13:a1b3a373c5a4 236 }
el13drt 13:a1b3a373c5a4 237
el13drt 35:9f55326c1b0a 238 //static background
el13drt 35:9f55326c1b0a 239 void drawBackground()
el13drt 12:eedda6554615 240 {
el13drt 35:9f55326c1b0a 241 //x, y, w, h, fill - draw ground
el13drt 12:eedda6554615 242 lcd.drawRect(0,47,84,0,1);
el13drt 12:eedda6554615 243
el13drt 35:9f55326c1b0a 244 //x, y, w, h, fill - draw left wall
el13drt 12:eedda6554615 245 lcd.drawRect(2,0,0,47,1);
el13drt 35:9f55326c1b0a 246 //left wall - brick line 1
el13drt 12:eedda6554615 247 for(int x=0; x<47; x+=4)
el13drt 12:eedda6554615 248 lcd.drawLine(1,1,1,48,2);
el13drt 35:9f55326c1b0a 249 //left wall - brick line 2
el13drt 12:eedda6554615 250 for(int x=0; x<47; x+=4)
el13drt 12:eedda6554615 251 lcd.drawLine(0,0,0,48,2);
el13drt 12:eedda6554615 252
el13drt 35:9f55326c1b0a 253 //x, y, w, h, fill - draw right wall
el13drt 12:eedda6554615 254 lcd.drawRect(81,0,0,47,1);
el13drt 35:9f55326c1b0a 255 //right wall - brick line 1
el13drt 12:eedda6554615 256 for(int x=0; x<WIDTH; x+=4)
el13drt 12:eedda6554615 257 lcd.drawLine(82,0,82,48,2);
el13drt 35:9f55326c1b0a 258 //right wall - brick line 2
el13drt 12:eedda6554615 259 for(int x=0; x<WIDTH; x+=4)
el13drt 12:eedda6554615 260 lcd.drawLine(83,1,83,48,2);
el13drt 12:eedda6554615 261
el13drt 12:eedda6554615 262 lcd.refresh();
el13drt 12:eedda6554615 263 }
el13drt 12:eedda6554615 264
el13drt 12:eedda6554615 265 //intro screen
el13drt 35:9f55326c1b0a 266 void drawWelcome()
el13drt 12:eedda6554615 267 {
el13drt 12:eedda6554615 268 //bottom border
el13drt 12:eedda6554615 269 lcd.drawRect(0,44,84,2,1);
el13drt 12:eedda6554615 270
el13drt 12:eedda6554615 271 //top border
el13drt 12:eedda6554615 272 lcd.drawRect(0,1,84,2,1);
el13drt 12:eedda6554615 273
el13drt 12:eedda6554615 274 //print initials 'DRT'
el13drt 12:eedda6554615 275 lcd.printChar('D',30,14);
el13drt 12:eedda6554615 276 wait(0.6);
el13drt 12:eedda6554615 277 lcd.printChar('R',37,14);
el13drt 12:eedda6554615 278 wait(0.6);
el13drt 12:eedda6554615 279 lcd.printChar('T',44,14);
el13drt 12:eedda6554615 280 wait(0.6);
el13drt 12:eedda6554615 281
el13drt 12:eedda6554615 282 //print 'presents...'
el13drt 12:eedda6554615 283 lcd.printString("presents...",8,21);
el13drt 12:eedda6554615 284 wait(1.0);
el13drt 12:eedda6554615 285
el13drt 12:eedda6554615 286 //dramatic flashing
el13drt 13:a1b3a373c5a4 287 buzzer.beep(5000,0.3);
el13drt 12:eedda6554615 288 lcd.inverseMode();
el13drt 12:eedda6554615 289 wait(0.2);
el13drt 12:eedda6554615 290 lcd.normalMode();
el13drt 12:eedda6554615 291 wait(0.2);
el13drt 13:a1b3a373c5a4 292 buzzer.beep(5000,0.3);
el13drt 12:eedda6554615 293 lcd.inverseMode();
el13drt 12:eedda6554615 294 wait(0.2);
el13drt 12:eedda6554615 295 lcd.normalMode();
el13drt 12:eedda6554615 296 wait(1.0);
el13drt 12:eedda6554615 297
el13drt 12:eedda6554615 298 //more dramatic flashing
el13drt 13:a1b3a373c5a4 299 buzzer.beep(5000,0.3);
el13drt 12:eedda6554615 300 lcd.inverseMode();
el13drt 12:eedda6554615 301 wait(0.2);
el13drt 12:eedda6554615 302 lcd.normalMode();
el13drt 12:eedda6554615 303 wait(0.2);
el13drt 13:a1b3a373c5a4 304 buzzer.beep(5000,0.3);
el13drt 12:eedda6554615 305 lcd.inverseMode();
el13drt 12:eedda6554615 306 wait(0.2);
el13drt 12:eedda6554615 307 lcd.normalMode();
el13drt 12:eedda6554615 308 wait(0.6);
el13drt 12:eedda6554615 309 }
el13drt 12:eedda6554615 310
el13drt 12:eedda6554615 311 //pixel ninja character
el13drt 35:9f55326c1b0a 312 void drawNinja()
el13drt 12:eedda6554615 313 {
el13drt 12:eedda6554615 314 //x, y, w, h, fill - left leg
el13drt 12:eedda6554615 315 lcd.drawRect(a1,39,0,7,1);
el13drt 12:eedda6554615 316 //right leg
el13drt 12:eedda6554615 317 lcd.drawRect(a2,39,0,7,1);
el13drt 12:eedda6554615 318 //centre stick
el13drt 12:eedda6554615 319 lcd.drawRect(a3,37,0,7,1);
el13drt 12:eedda6554615 320 //back of the head
el13drt 12:eedda6554615 321 lcd.drawRect(a1,33,0,4,1);
el13drt 12:eedda6554615 322 //top of the head
el13drt 12:eedda6554615 323 lcd.drawRect(a1,33,4,0,1);
el13drt 12:eedda6554615 324 //jaw
el13drt 12:eedda6554615 325 lcd.drawRect(a2,38,2,0,1);
el13drt 12:eedda6554615 326 //right shoulder
el13drt 12:eedda6554615 327 lcd.drawRect(a4,40,1,0,1);
el13drt 12:eedda6554615 328 //left shoulder
el13drt 12:eedda6554615 329 lcd.drawRect(a5,40,1,0,1);
el13drt 12:eedda6554615 330 //left arm
el13drt 12:eedda6554615 331 lcd.drawRect(a5,41,0,1,1);
el13drt 12:eedda6554615 332 //right arm
el13drt 12:eedda6554615 333 lcd.drawRect(a6,41,0,1,1);
el13drt 12:eedda6554615 334 //right eye
el13drt 12:eedda6554615 335 lcd.drawRect(a6,35,0,0,1);
el13drt 12:eedda6554615 336 //mouth piece
el13drt 12:eedda6554615 337 lcd.drawRect(a6,37,0,0,1);
el13drt 12:eedda6554615 338 //left eye
el13drt 12:eedda6554615 339 lcd.drawRect(a2,35,0,0,1);
el13drt 12:eedda6554615 340 //sword handle
el13drt 12:eedda6554615 341 lcd.drawRect(a7,36,0,0,1);
el13drt 12:eedda6554615 342 lcd.drawRect(a5,37,0,0,1);
el13drt 12:eedda6554615 343 lcd.drawRect(a8,38,0,0,1);
el13drt 12:eedda6554615 344 }
el13drt 12:eedda6554615 345
el13drt 35:9f55326c1b0a 346 //stops ninja going through walls
el13drt 12:eedda6554615 347 void ninjaBoundaries()
el13drt 12:eedda6554615 348 {
el13drt 12:eedda6554615 349 if(a6 > 79 )
el13drt 12:eedda6554615 350 a6 = 79;
el13drt 12:eedda6554615 351 if(a4 > 78)
el13drt 12:eedda6554615 352 a4 = 78;
el13drt 12:eedda6554615 353 if(a2 > 77)
el13drt 12:eedda6554615 354 a2 = 77;
el13drt 12:eedda6554615 355 if(a3 > 76)
el13drt 12:eedda6554615 356 a3 = 76;
el13drt 12:eedda6554615 357 if(a1 > 75)
el13drt 12:eedda6554615 358 a1 = 75;
el13drt 12:eedda6554615 359 if(a8 > 74)
el13drt 12:eedda6554615 360 a8 = 74;
el13drt 12:eedda6554615 361 if(a5 > 73)
el13drt 12:eedda6554615 362 a5 = 73;
el13drt 12:eedda6554615 363 if(a7 > 72)
el13drt 12:eedda6554615 364 a7 = 72;
el13drt 12:eedda6554615 365
el13drt 12:eedda6554615 366 if(a6 < 11 )
el13drt 12:eedda6554615 367 a6 = 11;
el13drt 12:eedda6554615 368 if(a4 < 10)
el13drt 12:eedda6554615 369 a4 = 10;
el13drt 12:eedda6554615 370 if(a2 < 9)
el13drt 12:eedda6554615 371 a2 = 9;
el13drt 12:eedda6554615 372 if(a3 < 8)
el13drt 12:eedda6554615 373 a3 = 8;
el13drt 12:eedda6554615 374 if(a1 < 7)
el13drt 12:eedda6554615 375 a1 = 7;
el13drt 12:eedda6554615 376 if(a8 < 6)
el13drt 12:eedda6554615 377 a8 = 6;
el13drt 12:eedda6554615 378 if(a5 < 5)
el13drt 12:eedda6554615 379 a5 = 5;
el13drt 12:eedda6554615 380 if(a7 < 4)
el13drt 12:eedda6554615 381 a7 = 4;
el13drt 12:eedda6554615 382 }
el13drt 12:eedda6554615 383
el13drt 35:9f55326c1b0a 384 //resets variables initial values when game ends or is exited
el13drt 12:eedda6554615 385 void resetGame()
el13drt 22:e5bfe0e7c508 386 {
el13drt 12:eedda6554615 387 score = 0;
el13drt 12:eedda6554615 388
el13drt 12:eedda6554615 389 a1 = 22;
el13drt 12:eedda6554615 390 a2 = 24;
el13drt 12:eedda6554615 391 a3 = 23;
el13drt 12:eedda6554615 392 a4 = 25;
el13drt 12:eedda6554615 393 a5 = 20;
el13drt 12:eedda6554615 394 a6 = 26;
el13drt 12:eedda6554615 395 a7 = 19;
el13drt 12:eedda6554615 396 a8 = 21;
el13drt 12:eedda6554615 397
el13drt 35:9f55326c1b0a 398 //in this case the X values are given a
el13drt 35:9f55326c1b0a 399 //new random variable each time the player
el13drt 35:9f55326c1b0a 400 //dies, exits or starts a new game
el13drt 12:eedda6554615 401 randX1 = rand() % 74 + 5;
el13drt 12:eedda6554615 402 randX2 = rand() % 74 + 5;
el13drt 12:eedda6554615 403 randX3 = rand() % 74 + 5;
el13drt 12:eedda6554615 404 randX4 = rand() % 74 + 5;
el13drt 12:eedda6554615 405 randX5 = rand() % 74 + 5;
el13drt 12:eedda6554615 406 randX6 = rand() % 74 + 5;
el13drt 12:eedda6554615 407
el13drt 12:eedda6554615 408 randY1 = 0;
el13drt 12:eedda6554615 409 randY2 = 0;
el13drt 12:eedda6554615 410 randY3 = 0;
el13drt 12:eedda6554615 411 randY4 = 0;
el13drt 12:eedda6554615 412 randY5 = 0;
el13drt 12:eedda6554615 413 randY6 = 0;
el13drt 12:eedda6554615 414 lcd.clear();
el13drt 12:eedda6554615 415 }
el13drt 12:eedda6554615 416
el13drt 35:9f55326c1b0a 417 //draws falling hazards
el13drt 35:9f55326c1b0a 418 void drawHazards()
el13drt 12:eedda6554615 419 {
el13drt 35:9f55326c1b0a 420 //X, Y, radius, fill
el13drt 12:eedda6554615 421 lcd.drawCircle(randX1,randY1,2,1);
el13drt 12:eedda6554615 422 lcd.drawCircle(randX2,randY2,2,1);
el13drt 12:eedda6554615 423 lcd.drawCircle(randX3,randY3,2,1);
el13drt 12:eedda6554615 424 lcd.drawCircle(randX4,randY4,2,1);
el13drt 12:eedda6554615 425 lcd.drawCircle(randX5,randY5,2,1);
el13drt 12:eedda6554615 426 lcd.drawCircle(randX6,randY6,2,1);
el13drt 12:eedda6554615 427
el13drt 12:eedda6554615 428 lcd.refresh();
el13drt 12:eedda6554615 429 }
el13drt 12:eedda6554615 430
el13drt 35:9f55326c1b0a 431 //makes hazards fall - randomises X axis co-ordinates
el13drt 12:eedda6554615 432 void hazardFall()
el13drt 12:eedda6554615 433 {
el13drt 35:9f55326c1b0a 434 //increments randY1 variables
el13drt 35:9f55326c1b0a 435 //appearing to make them fall
el13drt 12:eedda6554615 436 randY1 = randY1 += fall;
el13drt 12:eedda6554615 437 randY2 = randY2 += fall;
el13drt 12:eedda6554615 438 randY3 = randY3 += fall;
el13drt 12:eedda6554615 439 randY4 = randY4 += fall;
el13drt 12:eedda6554615 440 randY5 = randY5 += fall;
el13drt 12:eedda6554615 441 randY6 = randY6 += fall;
el13drt 12:eedda6554615 442
el13drt 35:9f55326c1b0a 443 //loops the objects once they 'hit the floor'
el13drt 35:9f55326c1b0a 444 //this imitates a new set of objects falling
el13drt 12:eedda6554615 445
el13drt 12:eedda6554615 446 if (randY1>=48)
el13drt 12:eedda6554615 447 randY1=0;
el13drt 12:eedda6554615 448
el13drt 12:eedda6554615 449 if (randY2>=48)
el13drt 12:eedda6554615 450 randY2=0;
el13drt 12:eedda6554615 451
el13drt 12:eedda6554615 452 if (randY3>=48)
el13drt 12:eedda6554615 453 randY3=0;
el13drt 12:eedda6554615 454
el13drt 12:eedda6554615 455 if (randY4>=48)
el13drt 12:eedda6554615 456 randY4=0;
el13drt 12:eedda6554615 457
el13drt 12:eedda6554615 458 if (randY5>=48)
el13drt 12:eedda6554615 459 randY5=0;
el13drt 12:eedda6554615 460
el13drt 35:9f55326c1b0a 461 //each time the objects loop, a new pseudo random value
el13drt 35:9f55326c1b0a 462 //is assigned to the global variables (randX) to
el13drt 35:9f55326c1b0a 463 //randomise their positions
el13drt 12:eedda6554615 464
el13drt 12:eedda6554615 465 if (randY6>=48) {
el13drt 12:eedda6554615 466 randY6=0;
el13drt 12:eedda6554615 467
el13drt 12:eedda6554615 468 score = score++;//increment score by 1 after each wave of hazards
el13drt 12:eedda6554615 469
el13drt 35:9f55326c1b0a 470 randX1 = rand() % 74 + 5;//psuedo random number
el13drt 35:9f55326c1b0a 471 randX2 = rand() % 74 + 5;//between 5 and 74
el13drt 12:eedda6554615 472 randX3 = rand() % 74 + 5;
el13drt 12:eedda6554615 473 randX4 = rand() % 74 + 5;
el13drt 12:eedda6554615 474 randX5 = rand() % 74 + 5;
el13drt 12:eedda6554615 475 randX6 = rand() % 74 + 5;
el13drt 12:eedda6554615 476 }
el13drt 12:eedda6554615 477 }
el13drt 12:eedda6554615 478
el13drt 35:9f55326c1b0a 479 //clears old pixels and keeps set pixels
el13drt 12:eedda6554615 480 void startrek()
el13drt 12:eedda6554615 481 {
el13drt 35:9f55326c1b0a 482 for (int i=3; i<81; i++)//loops through rows
el13drt 12:eedda6554615 483 for (int j=0; j<47; j++)
el13drt 35:9f55326c1b0a 484 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 12:eedda6554615 485 lcd.setPixel(i,j);
el13drt 12:eedda6554615 486 } else {
el13drt 35:9f55326c1b0a 487 lcd.clearPixel(i,j);//else remove the old ones
el13drt 12:eedda6554615 488 }
el13drt 12:eedda6554615 489 lcd.refresh();
el13drt 12:eedda6554615 490 }
el13drt 12:eedda6554615 491
el13drt 35:9f55326c1b0a 492 //clears old pixels and keeps set pixels
el13drt 12:eedda6554615 493 void refreshCursor1()
el13drt 12:eedda6554615 494 {
el13drt 35:9f55326c1b0a 495 for (int i=70; i<80; i++)//loops through rows
el13drt 12:eedda6554615 496 for (int j=17; j<25; j++)
el13drt 35:9f55326c1b0a 497 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 12:eedda6554615 498 lcd.setPixel(i,j);
el13drt 12:eedda6554615 499 } else {
el13drt 35:9f55326c1b0a 500 lcd.clearPixel(i,j);//else remove the old ones
el13drt 12:eedda6554615 501 }
el13drt 12:eedda6554615 502 lcd.refresh();
el13drt 12:eedda6554615 503 }
el13drt 12:eedda6554615 504
el13drt 35:9f55326c1b0a 505 //clears old pixels and keeps set pixels
el13drt 12:eedda6554615 506 void refreshCursor2()
el13drt 12:eedda6554615 507 {
el13drt 35:9f55326c1b0a 508 for (int i=70; i<80; i++)//loops through rows
el13drt 12:eedda6554615 509 for (int j=25; j<32; j++)
el13drt 35:9f55326c1b0a 510 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 12:eedda6554615 511 lcd.setPixel(i,j);
el13drt 12:eedda6554615 512 } else {
el13drt 35:9f55326c1b0a 513 lcd.clearPixel(i,j);//else remove the old ones
el13drt 12:eedda6554615 514 }
el13drt 12:eedda6554615 515 lcd.refresh();
el13drt 12:eedda6554615 516 }
el13drt 12:eedda6554615 517
el13drt 35:9f55326c1b0a 518 //clears old pixels and keeps set pixels
el13drt 12:eedda6554615 519 void refreshCursor3()
el13drt 12:eedda6554615 520 {
el13drt 35:9f55326c1b0a 521 for (int i=70; i<80; i++)//loops through rows
el13drt 12:eedda6554615 522 for (int j=32; j<40; j++)
el13drt 35:9f55326c1b0a 523 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 12:eedda6554615 524 lcd.setPixel(i,j);
el13drt 12:eedda6554615 525 } else {
el13drt 35:9f55326c1b0a 526 lcd.clearPixel(i,j);//else remove the old ones
el13drt 12:eedda6554615 527 }
el13drt 12:eedda6554615 528 lcd.refresh();
el13drt 12:eedda6554615 529 }
el13drt 12:eedda6554615 530
el13drt 35:9f55326c1b0a 531 //beep/light when buttons are closed
el13drt 17:242ccf6a8442 532 void actionButtons()
el13drt 17:242ccf6a8442 533 {
el13drt 17:242ccf6a8442 534 if((FX == 0)&&(buttonA||buttonB)) {
el13drt 17:242ccf6a8442 535 ledY = 1;
el13drt 17:242ccf6a8442 536 buzzer.beep(1500,0.3);
el13drt 17:242ccf6a8442 537 }
el13drt 17:242ccf6a8442 538 if (buttonA || buttonB) {
el13drt 17:242ccf6a8442 539 ledY = 1;
el13drt 17:242ccf6a8442 540 } else {
el13drt 17:242ccf6a8442 541 ledY = 0;
el13drt 17:242ccf6a8442 542 }
el13drt 17:242ccf6a8442 543 }
el13drt 17:242ccf6a8442 544
el13drt 35:9f55326c1b0a 545 //presents main menu options
el13drt 12:eedda6554615 546 void mainMenu(int& mainOption)
el13drt 12:eedda6554615 547 {
el13drt 17:242ccf6a8442 548 actionButtons();//set audible/light for button
el13drt 12:eedda6554615 549
el13drt 35:9f55326c1b0a 550 //joystick selection
el13drt 14:c2c969e1c6e8 551 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 12:eedda6554615 552 printFlag = 0;
el13drt 12:eedda6554615 553
el13drt 35:9f55326c1b0a 554 //option up
el13drt 12:eedda6554615 555 if (joystick.direction == UP) {
el13drt 12:eedda6554615 556 serial.printf(" UP\n");
el13drt 12:eedda6554615 557 mainOption = mainOption--;
el13drt 12:eedda6554615 558 if (mainOption < 0)mainOption = 0;
el13drt 12:eedda6554615 559 }
el13drt 35:9f55326c1b0a 560 //option down
el13drt 12:eedda6554615 561 if (joystick.direction == DOWN) {
el13drt 12:eedda6554615 562 serial.printf(" DOWN\n");
el13drt 12:eedda6554615 563 mainOption = mainOption++;
el13drt 12:eedda6554615 564 if (mainOption > 2)mainOption = 2;
el13drt 12:eedda6554615 565 }
el13drt 35:9f55326c1b0a 566 //Centre / Unknown orientation
el13drt 12:eedda6554615 567 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 568 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 569 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 570 serial.printf(" Unsupported direction\n");
el13drt 12:eedda6554615 571
el13drt 35:9f55326c1b0a 572 //'Play Game' option 1
el13drt 12:eedda6554615 573 if (mainOption == 0) {
el13drt 12:eedda6554615 574 lcd.printString("Play Game",3,4);
el13drt 12:eedda6554615 575 }
el13drt 35:9f55326c1b0a 576 //'High Scores' option 2
el13drt 12:eedda6554615 577 if (mainOption == 1) {
el13drt 12:eedda6554615 578 lcd.printString(" Scores ",3,4);
el13drt 12:eedda6554615 579 }
el13drt 35:9f55326c1b0a 580 //'Options' option 3
el13drt 12:eedda6554615 581 if (mainOption == 2) {
el13drt 12:eedda6554615 582 lcd.printString(" Options ",3,4);
el13drt 12:eedda6554615 583 }
el13drt 12:eedda6554615 584 }
el13drt 12:eedda6554615 585 }
el13drt 12:eedda6554615 586
el13drt 35:9f55326c1b0a 587 //draws main menu
el13drt 12:eedda6554615 588 void drawMainMenu()
el13drt 12:eedda6554615 589 {
el13drt 12:eedda6554615 590 //bottom border
el13drt 12:eedda6554615 591 lcd.drawRect(0,47,84,0,1);
el13drt 12:eedda6554615 592 //top border
el13drt 12:eedda6554615 593 lcd.drawRect(0,0,84,2,1);
el13drt 12:eedda6554615 594
el13drt 12:eedda6554615 595 //print 'Xtreme Tower'
el13drt 12:eedda6554615 596 lcd.printString("Xtreme",4,25);
el13drt 12:eedda6554615 597 lcd.printString("Tower",44,25);
el13drt 12:eedda6554615 598
el13drt 12:eedda6554615 599 //title outline
el13drt 12:eedda6554615 600 lcd.drawRect(3,6,77,10,0);
el13drt 12:eedda6554615 601
el13drt 12:eedda6554615 602 ////castle //x, y, w, h, fill//////////////////////
el13drt 12:eedda6554615 603
el13drt 12:eedda6554615 604 //castle main bulk
el13drt 12:eedda6554615 605 lcd.drawRect(59,32,21,8,1);
el13drt 12:eedda6554615 606
el13drt 12:eedda6554615 607 //left window bulk
el13drt 12:eedda6554615 608 lcd.drawRect(59,22,2,10,1);
el13drt 12:eedda6554615 609 //centre left window bulk
el13drt 12:eedda6554615 610 lcd.drawRect(65,22,2,10,1);
el13drt 12:eedda6554615 611 //centre right window bulk
el13drt 12:eedda6554615 612 lcd.drawRect(72,22,2,10,1);
el13drt 12:eedda6554615 613 //right window bulk
el13drt 12:eedda6554615 614 lcd.drawRect(78,22,2,10,1);
el13drt 12:eedda6554615 615 //central window bulk
el13drt 12:eedda6554615 616 lcd.drawRect(68,25,3,7,1);
el13drt 12:eedda6554615 617
el13drt 12:eedda6554615 618 //central window bulk
el13drt 12:eedda6554615 619 lcd.drawRect(75,28,0,0,1);
el13drt 12:eedda6554615 620 lcd.drawRect(77,28,0,0,1);
el13drt 12:eedda6554615 621 lcd.drawRect(64,28,0,0,1);
el13drt 12:eedda6554615 622 lcd.drawRect(62,28,0,0,1);
el13drt 12:eedda6554615 623
el13drt 12:eedda6554615 624 //above left window bulk
el13drt 12:eedda6554615 625 lcd.drawRect(62,25,3,2,1);
el13drt 12:eedda6554615 626 //above right window bulk
el13drt 12:eedda6554615 627 lcd.drawRect(75,25,2,2,1);
el13drt 12:eedda6554615 628
el13drt 12:eedda6554615 629 //lower right line
el13drt 12:eedda6554615 630 lcd.drawRect(71,42,9,0,1);
el13drt 12:eedda6554615 631 //upper right line
el13drt 12:eedda6554615 632 lcd.drawRect(70,41,10,0,1);
el13drt 12:eedda6554615 633
el13drt 12:eedda6554615 634 //upper left line
el13drt 12:eedda6554615 635 lcd.drawRect(59,41,10,0,1);
el13drt 12:eedda6554615 636 //lower left line
el13drt 12:eedda6554615 637 lcd.drawRect(59,42,9,0,1);
el13drt 12:eedda6554615 638
el13drt 12:eedda6554615 639 //bottom left bulk
el13drt 12:eedda6554615 640 lcd.drawRect(59,43,8,3,1);
el13drt 12:eedda6554615 641 //bottom right bulk
el13drt 12:eedda6554615 642 lcd.drawRect(72,43,8,3,1);
el13drt 12:eedda6554615 643
el13drt 12:eedda6554615 644 //option arrows - lower
el13drt 12:eedda6554615 645 lcd.drawRect(27,42,4,0,1);
el13drt 12:eedda6554615 646 lcd.drawRect(28,43,2,0,1);
el13drt 12:eedda6554615 647 lcd.drawRect(29,44,0,0,1);
el13drt 12:eedda6554615 648
el13drt 12:eedda6554615 649 //option arrows - higher
el13drt 12:eedda6554615 650 lcd.drawRect(27,29,4,0,1);
el13drt 12:eedda6554615 651 lcd.drawRect(28,28,2,0,1);
el13drt 12:eedda6554615 652 lcd.drawRect(29,27,0,0,1);
el13drt 12:eedda6554615 653 }
el13drt 12:eedda6554615 654
el13drt 35:9f55326c1b0a 655 //presents exit menu options
el13drt 12:eedda6554615 656 void exitMenu(int& exitOption)
el13drt 12:eedda6554615 657 {
el13drt 17:242ccf6a8442 658 actionButtons();
el13drt 14:c2c969e1c6e8 659 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 12:eedda6554615 660 printFlag = 0;
el13drt 12:eedda6554615 661
el13drt 35:9f55326c1b0a 662 //check joystick direction
el13drt 12:eedda6554615 663 if (joystick.direction == LEFT) {
el13drt 12:eedda6554615 664 serial.printf(" LEFT\n");
el13drt 12:eedda6554615 665 exitOption--;
el13drt 12:eedda6554615 666 if(exitOption < 0)exitOption = 0;
el13drt 12:eedda6554615 667 }
el13drt 12:eedda6554615 668 if (joystick.direction == RIGHT) {
el13drt 12:eedda6554615 669 serial.printf(" RIGHT\n");
el13drt 12:eedda6554615 670 exitOption++;
el13drt 12:eedda6554615 671 if(exitOption > 1)exitOption = 1;
el13drt 12:eedda6554615 672 }
el13drt 12:eedda6554615 673 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 674 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 675 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 676 serial.printf(" Unsupported direction\n");
el13drt 12:eedda6554615 677 }
el13drt 35:9f55326c1b0a 678 //draws option cursor
el13drt 12:eedda6554615 679 if(exitOption == 0) {
el13drt 12:eedda6554615 680 lcd.printString("YES",29,27);
el13drt 12:eedda6554615 681 }
el13drt 12:eedda6554615 682 if(exitOption == 1) {
el13drt 12:eedda6554615 683 lcd.printString(" NO",29,27);
el13drt 12:eedda6554615 684 }
el13drt 12:eedda6554615 685 }
el13drt 12:eedda6554615 686
el13drt 35:9f55326c1b0a 687 //draws exit menu
el13drt 12:eedda6554615 688 void drawExitMenu()
el13drt 12:eedda6554615 689 {
el13drt 35:9f55326c1b0a 690 //set exit menu
el13drt 12:eedda6554615 691 lcd.clear();
el13drt 12:eedda6554615 692 lcd.drawRect(8,6,70,30,0);//title outline
el13drt 12:eedda6554615 693 lcd.printString("Exit Game?",10,25);
el13drt 35:9f55326c1b0a 694 drawBackground();
el13drt 12:eedda6554615 695
el13drt 35:9f55326c1b0a 696 //option arrow - right
el13drt 12:eedda6554615 697 lcd.drawRect(55,25,0,4,1);
el13drt 12:eedda6554615 698 lcd.drawRect(56,26,0,2,1);
el13drt 12:eedda6554615 699 lcd.drawRect(57,27,0,0,1);
el13drt 12:eedda6554615 700
el13drt 35:9f55326c1b0a 701 //option arrow - left
el13drt 12:eedda6554615 702 lcd.drawRect(27,25,0,4,1);
el13drt 12:eedda6554615 703 lcd.drawRect(26,26,0,2,1);
el13drt 12:eedda6554615 704 lcd.drawRect(25,27,0,0,1);
el13drt 12:eedda6554615 705 }
el13drt 12:eedda6554615 706
el13drt 35:9f55326c1b0a 707 //presents the options
el13drt 12:eedda6554615 708 void optionsMenu(int& option)
el13drt 12:eedda6554615 709 {
el13drt 35:9f55326c1b0a 710 //joystick selection
el13drt 12:eedda6554615 711 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 12:eedda6554615 712 printFlag = 0;
el13drt 12:eedda6554615 713
el13drt 35:9f55326c1b0a 714 //option up
el13drt 12:eedda6554615 715 if (joystick.direction == UP) {
el13drt 12:eedda6554615 716 serial.printf(" UP\n");
el13drt 12:eedda6554615 717 option = option--;
el13drt 12:eedda6554615 718 if (option < 0)option = 0;
el13drt 12:eedda6554615 719 }
el13drt 35:9f55326c1b0a 720 //option down
el13drt 12:eedda6554615 721 if (joystick.direction == DOWN) {
el13drt 12:eedda6554615 722 serial.printf(" DOWN\n");
el13drt 12:eedda6554615 723 option = option++;
el13drt 12:eedda6554615 724 if (option > 1)option = 1;
el13drt 12:eedda6554615 725 }
el13drt 35:9f55326c1b0a 726 //Centre / Unknown orientation
el13drt 12:eedda6554615 727 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 728 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 729 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 730 serial.printf(" Unsupported direction\n");
el13drt 12:eedda6554615 731
el13drt 35:9f55326c1b0a 732 //'Difficulty' option 1
el13drt 12:eedda6554615 733 if (option == 0) {
el13drt 12:eedda6554615 734 lcd.drawCircle(72,27,2,1);
el13drt 12:eedda6554615 735 refreshCursor3();
el13drt 12:eedda6554615 736 }
el13drt 35:9f55326c1b0a 737 //'Sound FX' option 2
el13drt 12:eedda6554615 738 if (option == 1) {
el13drt 12:eedda6554615 739 lcd.drawCircle(72,35,2,1);
el13drt 12:eedda6554615 740 refreshCursor2();
el13drt 12:eedda6554615 741 }
el13drt 12:eedda6554615 742 }
el13drt 12:eedda6554615 743 }
el13drt 12:eedda6554615 744
el13drt 35:9f55326c1b0a 745 //draws options menu
el13drt 12:eedda6554615 746 void drawOptionsMenu()
el13drt 12:eedda6554615 747 {
el13drt 12:eedda6554615 748 lcd.clear();//clear screen
el13drt 35:9f55326c1b0a 749 drawBackground();
el13drt 12:eedda6554615 750 lcd.drawRect(3,6,77,10,0);//title outline
el13drt 12:eedda6554615 751 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 12:eedda6554615 752 lcd.drawRect(0,0,84,2,1);//top border
el13drt 12:eedda6554615 753 lcd.printString("Options",20,7);//title
el13drt 12:eedda6554615 754 lcd.printString("Difficulty",3,9);
el13drt 12:eedda6554615 755 lcd.printString("Sound FX",3,10);
el13drt 12:eedda6554615 756 }
el13drt 12:eedda6554615 757
el13drt 35:9f55326c1b0a 758 //present difficulty options
el13drt 12:eedda6554615 759 void difficultyMenu(int& subOption)
el13drt 12:eedda6554615 760 {
el13drt 17:242ccf6a8442 761 actionButtons();
el13drt 12:eedda6554615 762
el13drt 35:9f55326c1b0a 763 //joystick selection
el13drt 12:eedda6554615 764 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 12:eedda6554615 765 printFlag = 0;
el13drt 12:eedda6554615 766
el13drt 35:9f55326c1b0a 767 //option up
el13drt 12:eedda6554615 768 if (joystick.direction == UP) {
el13drt 12:eedda6554615 769 serial.printf(" UP\n");
el13drt 12:eedda6554615 770 subOption = subOption--;
el13drt 12:eedda6554615 771 if (subOption < 0)subOption = 0;
el13drt 12:eedda6554615 772 }
el13drt 35:9f55326c1b0a 773 //option down
el13drt 12:eedda6554615 774 if (joystick.direction == DOWN) {
el13drt 12:eedda6554615 775 serial.printf(" DOWN\n");
el13drt 12:eedda6554615 776 subOption = subOption++;
el13drt 12:eedda6554615 777 if (subOption > 2)subOption = 2;
el13drt 12:eedda6554615 778 }
el13drt 35:9f55326c1b0a 779 //Centre / Unknown orientation
el13drt 12:eedda6554615 780 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 781 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 782 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 783 serial.printf(" Unsupported direction\n");
el13drt 12:eedda6554615 784
el13drt 35:9f55326c1b0a 785 //'Easy' option 1
el13drt 12:eedda6554615 786 if (subOption == 0) {
el13drt 12:eedda6554615 787 lcd.drawCircle(72,19,2,1);
el13drt 12:eedda6554615 788 refreshCursor2();
el13drt 12:eedda6554615 789 refreshCursor3();
el13drt 18:c38e1966d870 790 if(buttonFlagA) { //select easy
el13drt 18:c38e1966d870 791 buttonFlagA = 0;
el13drt 12:eedda6554615 792 fall = 1;
el13drt 12:eedda6554615 793 }
el13drt 12:eedda6554615 794 }
el13drt 35:9f55326c1b0a 795 //'Normal' option 2
el13drt 12:eedda6554615 796 if (subOption == 1) {
el13drt 12:eedda6554615 797 lcd.drawCircle(72,27,2,1);
el13drt 12:eedda6554615 798 refreshCursor1();
el13drt 12:eedda6554615 799 refreshCursor3();
el13drt 12:eedda6554615 800
el13drt 18:c38e1966d870 801 if(buttonFlagA) { //select normal
el13drt 18:c38e1966d870 802 buttonFlagA = 0;
el13drt 12:eedda6554615 803 fall = 2;
el13drt 12:eedda6554615 804 }
el13drt 12:eedda6554615 805 }
el13drt 35:9f55326c1b0a 806 //'Forget It' option 3
el13drt 12:eedda6554615 807 if (subOption == 2) {
el13drt 12:eedda6554615 808 lcd.drawCircle(72,35,2,1);
el13drt 12:eedda6554615 809 refreshCursor1();
el13drt 12:eedda6554615 810 refreshCursor2();
el13drt 12:eedda6554615 811
el13drt 18:c38e1966d870 812 if(buttonFlagA) { //select difficult
el13drt 18:c38e1966d870 813 buttonFlagA = 0;
el13drt 12:eedda6554615 814 fall = 3;
el13drt 12:eedda6554615 815 }
el13drt 12:eedda6554615 816 }
el13drt 12:eedda6554615 817 }
el13drt 12:eedda6554615 818 }
el13drt 12:eedda6554615 819
el13drt 35:9f55326c1b0a 820 //draw difficulty settings
el13drt 12:eedda6554615 821 void drawDifficultyMenu()
el13drt 12:eedda6554615 822 {
el13drt 12:eedda6554615 823 lcd.clear();
el13drt 35:9f55326c1b0a 824 drawBackground();
el13drt 12:eedda6554615 825 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 12:eedda6554615 826 lcd.drawRect(0,0,84,2,1);//top border
el13drt 12:eedda6554615 827 lcd.printString("*Difficulty*",5,7);//title
el13drt 12:eedda6554615 828 lcd.printString("Easy",5,8);//title
el13drt 12:eedda6554615 829 lcd.printString("Normal",5,9);//title
el13drt 12:eedda6554615 830 lcd.printString("Forget It",5,10);//title
el13drt 12:eedda6554615 831 }
el13drt 12:eedda6554615 832
el13drt 35:9f55326c1b0a 833 //present sound FX options
el13drt 13:a1b3a373c5a4 834 void soundFXMenu(int& fxOption)
el13drt 13:a1b3a373c5a4 835 {
el13drt 17:242ccf6a8442 836 actionButtons();
el13drt 13:a1b3a373c5a4 837
el13drt 35:9f55326c1b0a 838 //joystick selection
el13drt 13:a1b3a373c5a4 839 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 13:a1b3a373c5a4 840 printFlag = 0;
el13drt 13:a1b3a373c5a4 841
el13drt 35:9f55326c1b0a 842 //option up
el13drt 13:a1b3a373c5a4 843 if (joystick.direction == UP) {
el13drt 13:a1b3a373c5a4 844 serial.printf(" UP\n");
el13drt 13:a1b3a373c5a4 845 fxOption = fxOption--;
el13drt 13:a1b3a373c5a4 846 if (fxOption < 0)fxOption = 0;
el13drt 13:a1b3a373c5a4 847 }
el13drt 35:9f55326c1b0a 848 //option down
el13drt 13:a1b3a373c5a4 849 if (joystick.direction == DOWN) {
el13drt 13:a1b3a373c5a4 850 serial.printf(" DOWN\n");
el13drt 13:a1b3a373c5a4 851 fxOption = fxOption++;
el13drt 20:993c12c6a7bc 852 if (fxOption > 1)fxOption = 1;
el13drt 13:a1b3a373c5a4 853 }
el13drt 35:9f55326c1b0a 854 //Centre / Unknown orientation
el13drt 13:a1b3a373c5a4 855 if (joystick.direction == CENTRE)
el13drt 13:a1b3a373c5a4 856 serial.printf(" CENTRE\n");
el13drt 13:a1b3a373c5a4 857 if (joystick.direction == UNKNOWN)
el13drt 13:a1b3a373c5a4 858 serial.printf(" Unsupported direction\n");
el13drt 17:242ccf6a8442 859 }
el13drt 13:a1b3a373c5a4 860
el13drt 35:9f55326c1b0a 861 //'ON' option 1
el13drt 17:242ccf6a8442 862 if (fxOption == 0) {
el13drt 17:242ccf6a8442 863 lcd.drawCircle(72,27,2,1);//draw cursor 'ON'
el13drt 17:242ccf6a8442 864 refreshCursor1();
el13drt 17:242ccf6a8442 865 refreshCursor3();
el13drt 13:a1b3a373c5a4 866
el13drt 17:242ccf6a8442 867 if(buttonFlagA) {
el13drt 17:242ccf6a8442 868 buttonFlagA =0;
el13drt 17:242ccf6a8442 869 FX = 0;
el13drt 19:e0fd493816ae 870 serial.printf("FX = %d\n",FX);
el13drt 13:a1b3a373c5a4 871 }
el13drt 17:242ccf6a8442 872 }
el13drt 35:9f55326c1b0a 873 //'OFF' option 2
el13drt 17:242ccf6a8442 874 if (fxOption == 1) {
el13drt 17:242ccf6a8442 875 lcd.drawCircle(72,35,2,1);//draw cursor 'OFF'
el13drt 17:242ccf6a8442 876 refreshCursor1();
el13drt 17:242ccf6a8442 877 refreshCursor2();
el13drt 13:a1b3a373c5a4 878
el13drt 17:242ccf6a8442 879 if(buttonFlagA) {
el13drt 17:242ccf6a8442 880 buttonFlagA =0;
el13drt 17:242ccf6a8442 881 FX = 1;
el13drt 19:e0fd493816ae 882 serial.printf("FX = %d\n",FX);
el13drt 13:a1b3a373c5a4 883 }
el13drt 13:a1b3a373c5a4 884 }
el13drt 13:a1b3a373c5a4 885 }
el13drt 13:a1b3a373c5a4 886
el13drt 35:9f55326c1b0a 887 //draw Sound FX settings
el13drt 13:a1b3a373c5a4 888 void drawSoundFXMenu()
el13drt 13:a1b3a373c5a4 889 {
el13drt 13:a1b3a373c5a4 890 lcd.clear();
el13drt 35:9f55326c1b0a 891 drawBackground();
el13drt 13:a1b3a373c5a4 892 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 13:a1b3a373c5a4 893 lcd.drawRect(0,0,84,2,1);//top border
el13drt 13:a1b3a373c5a4 894 lcd.printString("*Sound FX*",10,7);//title
el13drt 13:a1b3a373c5a4 895 lcd.printString("ON",35,9);//title
el13drt 13:a1b3a373c5a4 896 lcd.printString("OFF",33,10);//title
el13drt 13:a1b3a373c5a4 897 }
el13drt 13:a1b3a373c5a4 898
el13drt 35:9f55326c1b0a 899 //if any of the high scores are beaten, they are replaced.
el13drt 35:9f55326c1b0a 900 //player enters initials using struct
el13drt 21:1fbbd8ebb3d9 901 void newScore()
el13drt 34:9dc844bdc776 902 {
el13drt 34:9dc844bdc776 903 char x,y,z;
el13drt 33:bc730c9b4b1c 904 if(score >= highScore3) {//entry condition
el13drt 35:9f55326c1b0a 905 buttonFlagA = 0;//reset flags
el13drt 34:9dc844bdc776 906 buttonFlagB = 0;
el13drt 35:9f55326c1b0a 907 lcd.clear();//clears screen
el13drt 35:9f55326c1b0a 908 drawBackground();//draws background
el13drt 23:548299d45a60 909 lcd.printString("High Score!!",7,0);//title
el13drt 23:548299d45a60 910 lcd.printString("Enter ID",19,4);//title
el13drt 35:9f55326c1b0a 911
el13drt 22:e5bfe0e7c508 912 int n;//local variable used for storing temporary global variable
el13drt 25:70048c7e02c7 913 int initial = 0;//used for isolating which initial is being selected
el13drt 30:a05628b65926 914
el13drt 22:e5bfe0e7c508 915 while(1) {
el13drt 30:a05628b65926 916
el13drt 35:9f55326c1b0a 917 //joystick selection
el13drt 22:e5bfe0e7c508 918 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 22:e5bfe0e7c508 919 printFlag = 0;
el13drt 34:9dc844bdc776 920
el13drt 34:9dc844bdc776 921 if(joystick.direction==CENTRE) {
el13drt 34:9dc844bdc776 922 preDir=0;
el13drt 34:9dc844bdc776 923 }
el13drt 34:9dc844bdc776 924 if (joystick.direction == UP && preDir==0) {
el13drt 22:e5bfe0e7c508 925 serial.printf(" UP\n");
el13drt 31:da1a4875c404 926 state1 = state1--;
el13drt 31:da1a4875c404 927 if (state1 < 0)state1 = 0;
el13drt 31:da1a4875c404 928 state2 = state2--;
el13drt 31:da1a4875c404 929 if (state2 < 0)state2 = 0;
el13drt 31:da1a4875c404 930 state3 = state3--;
el13drt 31:da1a4875c404 931 if (state3 < 0)state3 = 0;
el13drt 34:9dc844bdc776 932 preDir=1;
el13drt 22:e5bfe0e7c508 933 }
el13drt 35:9f55326c1b0a 934 //option down
el13drt 34:9dc844bdc776 935 if (joystick.direction == DOWN && preDir==0) {
el13drt 22:e5bfe0e7c508 936 serial.printf(" DOWN\n");
el13drt 31:da1a4875c404 937 state1 = state1++;
el13drt 31:da1a4875c404 938 if (state1 > 26)state1 = 26;
el13drt 31:da1a4875c404 939 state2 = state2++;
el13drt 31:da1a4875c404 940 if (state2 > 26)state2 = 26;
el13drt 31:da1a4875c404 941 state3 = state3++;
el13drt 31:da1a4875c404 942 if (state3 > 26)state3 = 26;
el13drt 34:9dc844bdc776 943 preDir=1;
el13drt 22:e5bfe0e7c508 944 }
el13drt 34:9dc844bdc776 945 if (joystick.direction == LEFT && preDir==0) {
el13drt 24:eb80956e2e95 946 serial.printf(" LEFT\n");
el13drt 24:eb80956e2e95 947 initial = initial--;
el13drt 24:eb80956e2e95 948 if (initial < 0)initial = 0;
el13drt 34:9dc844bdc776 949 preDir=1;
el13drt 24:eb80956e2e95 950 }
el13drt 34:9dc844bdc776 951 if (joystick.direction == RIGHT && preDir==0) {
el13drt 24:eb80956e2e95 952 serial.printf(" RIGHT\n");
el13drt 24:eb80956e2e95 953 initial = initial++;
el13drt 24:eb80956e2e95 954 if (initial > 2)initial = 2;
el13drt 34:9dc844bdc776 955 preDir=1;
el13drt 24:eb80956e2e95 956 }
el13drt 35:9f55326c1b0a 957 //Centre / Unknown orientation
el13drt 22:e5bfe0e7c508 958 if (joystick.direction == CENTRE)
el13drt 22:e5bfe0e7c508 959 serial.printf(" CENTRE\n");
el13drt 22:e5bfe0e7c508 960 if (joystick.direction == UNKNOWN)
el13drt 22:e5bfe0e7c508 961 serial.printf(" Unsupported direction\n");
el13drt 22:e5bfe0e7c508 962 }
el13drt 35:9f55326c1b0a 963
el13drt 35:9f55326c1b0a 964 x=fsm[state1].output1;
el13drt 35:9f55326c1b0a 965 lcd.printChar(x,25,26);
el13drt 35:9f55326c1b0a 966 y=fsm[state1].output1;
el13drt 35:9f55326c1b0a 967 lcd.printChar(y,37,26);
el13drt 35:9f55326c1b0a 968 z=fsm[state1].output1;
el13drt 35:9f55326c1b0a 969 lcd.printChar(z,49,26);
el13drt 35:9f55326c1b0a 970
el13drt 35:9f55326c1b0a 971 ////if initial 3 display selected character
el13drt 35:9f55326c1b0a 972 // if (initial == 0) {
el13drt 35:9f55326c1b0a 973 // char x;
el13drt 35:9f55326c1b0a 974 // x=fsm[state1].output1;
el13drt 35:9f55326c1b0a 975 // lcd.printChar(x,25,26);
el13drt 35:9f55326c1b0a 976 // }
el13drt 35:9f55326c1b0a 977 // //if initial 1 display selected character
el13drt 35:9f55326c1b0a 978 // if(initial == 1) {
el13drt 35:9f55326c1b0a 979 // y=fsm[state2].output2;
el13drt 35:9f55326c1b0a 980 // lcd.printChar(y,37,26);
el13drt 35:9f55326c1b0a 981 // }
el13drt 35:9f55326c1b0a 982 // //if initial 2 display selected character
el13drt 35:9f55326c1b0a 983 // if(initial == 2) {
el13drt 35:9f55326c1b0a 984 // z=fsm[state3].output3;
el13drt 35:9f55326c1b0a 985 // lcd.printChar(z,49,26);
el13drt 35:9f55326c1b0a 986 // }
el13drt 34:9dc844bdc776 987
el13drt 25:70048c7e02c7 988 if(buttonFlagA) {
el13drt 25:70048c7e02c7 989 buttonFlagA = 0;
el13drt 25:70048c7e02c7 990 buttonFlagB = 0;
el13drt 25:70048c7e02c7 991 break;
el13drt 25:70048c7e02c7 992 }
el13drt 22:e5bfe0e7c508 993 }
el13drt 35:9f55326c1b0a 994 //if player beats High Score 3, replace it with new score
el13drt 34:9dc844bdc776 995 if(score >= highScore3 && score<highScore2 ) {
el13drt 34:9dc844bdc776 996 //n = score;
el13drt 34:9dc844bdc776 997 highScore3 = score;
el13drt 34:9dc844bdc776 998 //
el13drt 35:9f55326c1b0a 999 sprintf (player3initials, "3.%c%c%c.....%i",x,y,z,highScore3);
el13drt 34:9dc844bdc776 1000 }
el13drt 35:9f55326c1b0a 1001 //if player beats High Score 3 and 2, replace HighScore2 with new score
el13drt 34:9dc844bdc776 1002 if(score >= highScore2 && score< highScore1) {
el13drt 34:9dc844bdc776 1003 highScore3 = highScore2;
el13drt 34:9dc844bdc776 1004 n = score;
el13drt 34:9dc844bdc776 1005 highScore2 = n;
el13drt 35:9f55326c1b0a 1006 sprintf (player3initials, "1.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3);
el13drt 35:9f55326c1b0a 1007 sprintf (player2initials, "2.%c%c%c.....%i",x,y,z,highScore2);
el13drt 34:9dc844bdc776 1008 }
el13drt 35:9f55326c1b0a 1009 //if player beats High Score 1, 2 and 3, replace highScore1 with new score
el13drt 34:9dc844bdc776 1010 if(score >= highScore1 ) {
el13drt 34:9dc844bdc776 1011 highScore3 = highScore2;
el13drt 34:9dc844bdc776 1012 highScore2 = highScore1;
el13drt 34:9dc844bdc776 1013 n = score;
el13drt 34:9dc844bdc776 1014 highScore1 = n;
el13drt 35:9f55326c1b0a 1015 sprintf (player3initials, "1.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3);
el13drt 35:9f55326c1b0a 1016 sprintf (player2initials, "1.%c%c%c.....%i",player1initials[2],player1initials[3],player1initials[4],highScore2);
el13drt 35:9f55326c1b0a 1017 sprintf (player1initials, "1.%c%c%c.....%i",x,y,z,highScore1);
el13drt 34:9dc844bdc776 1018 }
el13drt 21:1fbbd8ebb3d9 1019 }
el13drt 21:1fbbd8ebb3d9 1020 }
el13drt 21:1fbbd8ebb3d9 1021
el13drt 25:70048c7e02c7 1022
el13drt 34:9dc844bdc776 1023
el13drt 35:9f55326c1b0a 1024 //actual game
el13drt 12:eedda6554615 1025 void game(int& exitFlag, int& exitOption)
el13drt 12:eedda6554615 1026 {
el13drt 17:242ccf6a8442 1027 actionButtons();
el13drt 12:eedda6554615 1028 lcd.clear();//clears screen
el13drt 35:9f55326c1b0a 1029 drawBackground();//draw background
el13drt 12:eedda6554615 1030
el13drt 12:eedda6554615 1031 ///game///
el13drt 12:eedda6554615 1032 while(1) {
el13drt 35:9f55326c1b0a 1033 //print score - top left of display
el13drt 12:eedda6554615 1034 char buffer[14];//create buffer for string
el13drt 12:eedda6554615 1035 int length = sprintf(buffer,"Level:%d",score);//insert buffer
el13drt 30:a05628b65926 1036 lcd.printString(buffer,3,0);//display
el13drt 12:eedda6554615 1037
el13drt 17:242ccf6a8442 1038 actionButtons();
el13drt 35:9f55326c1b0a 1039 drawNinja();//set character
el13drt 35:9f55326c1b0a 1040 drawHazards();//initiates hazards
el13drt 12:eedda6554615 1041 hazardFall();//increments hazards towards floor
el13drt 12:eedda6554615 1042
el13drt 12:eedda6554615 1043 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 12:eedda6554615 1044 printFlag = 0;
el13drt 12:eedda6554615 1045
el13drt 35:9f55326c1b0a 1046 //check joystick direction
el13drt 12:eedda6554615 1047 if (joystick.direction == LEFT) {
el13drt 12:eedda6554615 1048 serial.printf(" LEFT\n");
el13drt 12:eedda6554615 1049 a1 = a1-=2;
el13drt 12:eedda6554615 1050 a2 = a2-=2;
el13drt 12:eedda6554615 1051 a3 = a3-=2;
el13drt 12:eedda6554615 1052 a4 = a4-=2;
el13drt 12:eedda6554615 1053 a5 = a5-=2;
el13drt 12:eedda6554615 1054 a6 = a6-=2;
el13drt 12:eedda6554615 1055 a7 = a7-=2;
el13drt 12:eedda6554615 1056 a8 = a8-=2;
el13drt 12:eedda6554615 1057 ninjaBoundaries();
el13drt 12:eedda6554615 1058 }
el13drt 12:eedda6554615 1059 if (joystick.direction == RIGHT) {
el13drt 12:eedda6554615 1060 serial.printf(" RIGHT\n");
el13drt 12:eedda6554615 1061 a1 = a1+=2;
el13drt 12:eedda6554615 1062 a2 = a2+=2;
el13drt 12:eedda6554615 1063 a3 = a3+=2;
el13drt 12:eedda6554615 1064 a4 = a4+=2;
el13drt 12:eedda6554615 1065 a5 = a5+=2;
el13drt 12:eedda6554615 1066 a6 = a6+=2;
el13drt 12:eedda6554615 1067 a7 = a7+=2;
el13drt 12:eedda6554615 1068 a8 = a8+=2;
el13drt 12:eedda6554615 1069 ninjaBoundaries();
el13drt 12:eedda6554615 1070 }
el13drt 22:e5bfe0e7c508 1071
el13drt 21:1fbbd8ebb3d9 1072 /////////////////////readWrite();
el13drt 22:e5bfe0e7c508 1073
el13drt 12:eedda6554615 1074 if (joystick.direction == CENTRE)
el13drt 12:eedda6554615 1075 serial.printf(" CENTRE\n");
el13drt 12:eedda6554615 1076 if (joystick.direction == UNKNOWN)
el13drt 12:eedda6554615 1077 serial.printf(" Unsupported direction\n");
el13drt 22:e5bfe0e7c508 1078
el13drt 35:9f55326c1b0a 1079 //integer to represent character being
el13drt 35:9f55326c1b0a 1080 //struck by falling object
el13drt 12:eedda6554615 1081 int contactPoint = 0;
el13drt 12:eedda6554615 1082
el13drt 35:9f55326c1b0a 1083 //contact points
el13drt 12:eedda6554615 1084 if(lcd.getPixel((a1+4),32))
el13drt 12:eedda6554615 1085 contactPoint++;
el13drt 12:eedda6554615 1086 if(lcd.getPixel((a1),32))
el13drt 12:eedda6554615 1087 contactPoint++;
el13drt 12:eedda6554615 1088 if(lcd.getPixel((a7),32))
el13drt 12:eedda6554615 1089 contactPoint++;
el13drt 12:eedda6554615 1090
el13drt 35:9f55326c1b0a 1091 //if contact point is not zero
el13drt 35:9f55326c1b0a 1092 //character has been hit
el13drt 35:9f55326c1b0a 1093 //and the game ends
el13drt 12:eedda6554615 1094 if ( contactPoint !=0) {
el13drt 12:eedda6554615 1095 lcd.printString("Game Over",17,2);
el13drt 12:eedda6554615 1096 lcd.inverseMode();
el13drt 13:a1b3a373c5a4 1097 buzzer.beep(2000,0.2);//frequeny/duration
el13drt 12:eedda6554615 1098 wait(0.5);
el13drt 12:eedda6554615 1099 lcd.normalMode();
el13drt 12:eedda6554615 1100 wait(0.5);
el13drt 12:eedda6554615 1101 lcd.inverseMode();
el13drt 13:a1b3a373c5a4 1102 buzzer.beep(2000,0.2);
el13drt 12:eedda6554615 1103 wait(0.5);
el13drt 12:eedda6554615 1104 lcd.normalMode();
el13drt 12:eedda6554615 1105 wait(0.5);
el13drt 13:a1b3a373c5a4 1106 lcd.inverseMode();
el13drt 13:a1b3a373c5a4 1107 buzzer.beep(2000,0.2);
el13drt 13:a1b3a373c5a4 1108 wait(0.5);
el13drt 13:a1b3a373c5a4 1109 lcd.normalMode();
el13drt 30:a05628b65926 1110 newScore();//enter initial screen if previous scores are beaten
el13drt 12:eedda6554615 1111 resetGame();
el13drt 12:eedda6554615 1112 break;
el13drt 12:eedda6554615 1113 }
el13drt 12:eedda6554615 1114 startrek();//clears unset pixels, keeps set pixels
el13drt 17:242ccf6a8442 1115
el13drt 35:9f55326c1b0a 1116 ///Exit Menu (Back button pressed)///
el13drt 18:c38e1966d870 1117 if(buttonFlagB) {
el13drt 20:993c12c6a7bc 1118 buttonFlagB = 0;//reset flags
el13drt 20:993c12c6a7bc 1119 buttonFlagA = 0;
el13drt 17:242ccf6a8442 1120 actionButtons();
el13drt 12:eedda6554615 1121 drawExitMenu();//draws the exit menu
el13drt 12:eedda6554615 1122
el13drt 12:eedda6554615 1123 while(1) {
el13drt 12:eedda6554615 1124 exitMenu(exitOption);//presents exit options
el13drt 12:eedda6554615 1125
el13drt 35:9f55326c1b0a 1126 //'exit' option YES
el13drt 18:c38e1966d870 1127 if((buttonFlagA)&&(exitOption == 0)) { //returns to menu
el13drt 20:993c12c6a7bc 1128 buttonFlagA = 0;//reset flags
el13drt 20:993c12c6a7bc 1129 buttonFlagB = 0;
el13drt 17:242ccf6a8442 1130 actionButtons();
el13drt 12:eedda6554615 1131 lcd.clear();//clears screen
el13drt 12:eedda6554615 1132 resetGame();//resets scores/objects
el13drt 12:eedda6554615 1133 exitFlag = 1;//sets exit flag
el13drt 12:eedda6554615 1134 break;
el13drt 12:eedda6554615 1135 }
el13drt 35:9f55326c1b0a 1136 //'exit' option NO - returns to game
el13drt 18:c38e1966d870 1137 if((buttonFlagA)&&(exitOption == 1)) {
el13drt 20:993c12c6a7bc 1138 buttonFlagA = 0;//resets flags
el13drt 20:993c12c6a7bc 1139 buttonFlagB = 0;
el13drt 12:eedda6554615 1140 break;
el13drt 12:eedda6554615 1141 }
el13drt 35:9f55326c1b0a 1142 sleep();//put while to sleep
el13drt 12:eedda6554615 1143 }
el13drt 35:9f55326c1b0a 1144 //if 'exit' option YES, resets
el13drt 35:9f55326c1b0a 1145 //game values returns to main menu
el13drt 12:eedda6554615 1146 if (exitFlag!=0) { //if exit flag set
el13drt 12:eedda6554615 1147 exitFlag = 0;//reset flag
el13drt 12:eedda6554615 1148 break;//break to main menu
el13drt 12:eedda6554615 1149 }
el13drt 12:eedda6554615 1150 }
el13drt 12:eedda6554615 1151 serial.printf("Score: %i \n",score);
el13drt 12:eedda6554615 1152 }
el13drt 12:eedda6554615 1153 }
el13drt 12:eedda6554615 1154 }
el13drt 12:eedda6554615 1155
el13drt 35:9f55326c1b0a 1156 //high scores screen
el13drt 12:eedda6554615 1157 void scores()
el13drt 12:eedda6554615 1158 {
el13drt 17:242ccf6a8442 1159 actionButtons();
el13drt 12:eedda6554615 1160 lcd.clear();//clear screen
el13drt 35:9f55326c1b0a 1161 drawBackground();//set background
el13drt 12:eedda6554615 1162 lcd.printString("High Scores",10,0);//title
el13drt 25:70048c7e02c7 1163
el13drt 35:9f55326c1b0a 1164 //prints scores with names
el13drt 30:a05628b65926 1165 lcd.printString(player1initials,5,2);//display
el13drt 12:eedda6554615 1166
el13drt 30:a05628b65926 1167 lcd.printString(player2initials,5,3);//display
el13drt 12:eedda6554615 1168
el13drt 30:a05628b65926 1169 lcd.printString(player3initials,5,4);//display
el13drt 12:eedda6554615 1170
el13drt 12:eedda6554615 1171 while(1) {
el13drt 17:242ccf6a8442 1172 actionButtons();//select
el13drt 12:eedda6554615 1173
el13drt 35:9f55326c1b0a 1174 //back to menu
el13drt 18:c38e1966d870 1175 if(buttonFlagB) {
el13drt 25:70048c7e02c7 1176 buttonFlagA = 0;//reset flags
el13drt 25:70048c7e02c7 1177 buttonFlagB = 0;
el13drt 12:eedda6554615 1178 lcd.clear();
el13drt 12:eedda6554615 1179 break;
el13drt 12:eedda6554615 1180 }
el13drt 35:9f55326c1b0a 1181 sleep();//put while to sleep
el13drt 12:eedda6554615 1182 }
el13drt 13:a1b3a373c5a4 1183 }
el13drt 13:a1b3a373c5a4 1184
el13drt 35:9f55326c1b0a 1185 //options menu
el13drt 14:c2c969e1c6e8 1186 void optionsMenu()
el13drt 13:a1b3a373c5a4 1187 {
el13drt 14:c2c969e1c6e8 1188 int option = 0;
el13drt 14:c2c969e1c6e8 1189 int subOption = 0;
el13drt 14:c2c969e1c6e8 1190 int fxOption = 0;
el13drt 17:242ccf6a8442 1191 actionButtons();
el13drt 15:ff3eb0091453 1192 drawOptionsMenu();//draws options menu
el13drt 35:9f55326c1b0a 1193 //counters for navigation
el13drt 17:242ccf6a8442 1194
el13drt 13:a1b3a373c5a4 1195 while(1) {
el13drt 17:242ccf6a8442 1196 actionButtons();
el13drt 13:a1b3a373c5a4 1197 optionsMenu(option);//presents options
el13drt 13:a1b3a373c5a4 1198
el13drt 35:9f55326c1b0a 1199 //////////////////////difficulty menu ////////////////////////////////////
el13drt 15:ff3eb0091453 1200 if ((option == 0)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1201 buttonFlagA = 0;//reset flag
el13drt 17:242ccf6a8442 1202 actionButtons();
el13drt 13:a1b3a373c5a4 1203 drawDifficultyMenu();//draws difficulty menu
el13drt 13:a1b3a373c5a4 1204
el13drt 13:a1b3a373c5a4 1205 while(1) {
el13drt 17:242ccf6a8442 1206 actionButtons();
el13drt 13:a1b3a373c5a4 1207 difficultyMenu(subOption);//presents difficulty options
el13drt 13:a1b3a373c5a4 1208
el13drt 15:ff3eb0091453 1209 if(buttonFlagB) {
el13drt 20:993c12c6a7bc 1210 buttonFlagB = 0;//reset flags
el13drt 20:993c12c6a7bc 1211 buttonFlagA = 0;
el13drt 15:ff3eb0091453 1212 lcd.clear();//clear screen
el13drt 15:ff3eb0091453 1213 break;//return back
el13drt 13:a1b3a373c5a4 1214 }
el13drt 35:9f55326c1b0a 1215 sleep();//put while to sleep
el13drt 13:a1b3a373c5a4 1216 }
el13drt 17:242ccf6a8442 1217 drawOptionsMenu();
el13drt 13:a1b3a373c5a4 1218 }
el13drt 35:9f55326c1b0a 1219 /////////////////////sound FX menu //////////////////////////////////////
el13drt 15:ff3eb0091453 1220 if((option ==1)&&(buttonFlagA)) {
el13drt 20:993c12c6a7bc 1221 buttonFlagA = 0;//reset flags
el13drt 20:993c12c6a7bc 1222 buttonFlagB = 0;
el13drt 17:242ccf6a8442 1223 actionButtons();
el13drt 13:a1b3a373c5a4 1224 drawSoundFXMenu();//draw menu
el13drt 13:a1b3a373c5a4 1225
el13drt 13:a1b3a373c5a4 1226 while(1) {
el13drt 17:242ccf6a8442 1227 actionButtons();
el13drt 17:242ccf6a8442 1228 soundFXMenu(fxOption);//presents options
el13drt 13:a1b3a373c5a4 1229
el13drt 35:9f55326c1b0a 1230 //back to options menu
el13drt 15:ff3eb0091453 1231 if(buttonFlagB) {
el13drt 20:993c12c6a7bc 1232 buttonFlagB = 0;//reset flags
el13drt 20:993c12c6a7bc 1233 buttonFlagA = 0;
el13drt 15:ff3eb0091453 1234 lcd.clear();//clear screen
el13drt 15:ff3eb0091453 1235 break;//return back
el13drt 13:a1b3a373c5a4 1236 }
el13drt 35:9f55326c1b0a 1237 sleep();//put while to sleep
el13drt 13:a1b3a373c5a4 1238 }
el13drt 15:ff3eb0091453 1239 drawOptionsMenu();
el13drt 13:a1b3a373c5a4 1240 }
el13drt 35:9f55326c1b0a 1241 //back to mainmenu
el13drt 15:ff3eb0091453 1242 if(buttonFlagB) {
el13drt 20:993c12c6a7bc 1243 buttonFlagB = 0;//reset flags
el13drt 20:993c12c6a7bc 1244 buttonFlagA = 0;
el13drt 15:ff3eb0091453 1245 lcd.clear();//clear
el13drt 15:ff3eb0091453 1246 break;//return back
el13drt 13:a1b3a373c5a4 1247 }
el13drt 35:9f55326c1b0a 1248 sleep();//put while to sleep
el13drt 13:a1b3a373c5a4 1249 }
el13drt 13:a1b3a373c5a4 1250 }
el13drt 13:a1b3a373c5a4 1251
el13drt 35:9f55326c1b0a 1252 //read default positions of the joystick to calibrate later readings
el13drt 13:a1b3a373c5a4 1253 void calibrateJoystick()
el13drt 13:a1b3a373c5a4 1254 {
el13drt 14:c2c969e1c6e8 1255 joyButton.mode(PullDown);
el13drt 35:9f55326c1b0a 1256 //must not move during calibration
el13drt 13:a1b3a373c5a4 1257 joystick.x0 = xPot; //initial positions in the range 0.0 to 1.0 (0.5 if centred exactly)
el13drt 13:a1b3a373c5a4 1258 joystick.y0 = yPot;
el13drt 13:a1b3a373c5a4 1259 }
el13drt 13:a1b3a373c5a4 1260
el13drt 30:a05628b65926 1261 //reads and updates position of joystick according to voltage readings
el13drt 13:a1b3a373c5a4 1262 void updateJoystick()
el13drt 13:a1b3a373c5a4 1263 {
el13drt 35:9f55326c1b0a 1264 //read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred)
el13drt 13:a1b3a373c5a4 1265 joystick.x = xPot - joystick.x0;
el13drt 13:a1b3a373c5a4 1266 joystick.y = yPot - joystick.y0;
el13drt 35:9f55326c1b0a 1267 //read button state
el13drt 14:c2c969e1c6e8 1268 joystick.button = joyButton;
el13drt 13:a1b3a373c5a4 1269
el13drt 35:9f55326c1b0a 1270 //calculate direction depending on x,y values
el13drt 35:9f55326c1b0a 1271 //tolerance allows a little lee-way in case joystick not exactly in the stated direction
el13drt 13:a1b3a373c5a4 1272 if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 13:a1b3a373c5a4 1273 joystick.direction = CENTRE;
el13drt 13:a1b3a373c5a4 1274 } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 13:a1b3a373c5a4 1275 joystick.direction = UP;
el13drt 13:a1b3a373c5a4 1276 } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 13:a1b3a373c5a4 1277 joystick.direction = DOWN;
el13drt 13:a1b3a373c5a4 1278 } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 13:a1b3a373c5a4 1279 joystick.direction = RIGHT;
el13drt 13:a1b3a373c5a4 1280 } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 13:a1b3a373c5a4 1281 joystick.direction = LEFT;
el13drt 13:a1b3a373c5a4 1282 } else {
el13drt 13:a1b3a373c5a4 1283 joystick.direction = UNKNOWN;
el13drt 13:a1b3a373c5a4 1284 }
el13drt 13:a1b3a373c5a4 1285
el13drt 35:9f55326c1b0a 1286 //set flag for printing
el13drt 13:a1b3a373c5a4 1287 printFlag = 1;
el13drt 12:eedda6554615 1288 }