Library for ELEC2645 Gamepad PCB. University of Leeds

Dependents:   Project_MaZe1_copy Labirint Game_Controller_Project 200943373MAZE ... more

Revision:
9:893189072e89
Parent:
8:7eaf26f4b5f2
Child:
10:a13d2f9d8a14
--- a/Gamepad.cpp	Tue Feb 07 10:53:46 2017 +0000
+++ b/Gamepad.cpp	Tue Feb 07 11:50:26 2017 +0000
@@ -1,23 +1,14 @@
-/**
-@file Gamepad.cpp
-
-@brief member function implementations
-
-@author Dr Craig A. Evans
-
-*/
-
 #include "Gamepad.h"
 
 //////////// constructor/destructor ////////////
 Gamepad::Gamepad()
 {
-    led_1 = new PwmOut(PTA1);
-    led_2 = new PwmOut(PTA2);
-    led_3 = new PwmOut(PTC2);
-    led_4 = new PwmOut(PTC3);
-    led_5 = new PwmOut(PTC4);
-    led_6 = new PwmOut(PTD3);
+    led1 = new PwmOut(PTA1);
+    led2 = new PwmOut(PTA2);
+    led3 = new PwmOut(PTC2);
+    led4 = new PwmOut(PTC3);
+    led5 = new PwmOut(PTC4);
+    led6 = new PwmOut(PTD3);
 
     button_A = new InterruptIn(PTB9);
     button_B = new InterruptIn(PTD0);
@@ -41,7 +32,7 @@
 
 Gamepad::~Gamepad()
 {
-    delete led_1,led_2,led_3,led_4,led_5,led_6;
+    delete led1,led2,led3,led4,led5,led6;
     delete button_A,button_B,button_joystick,vert,horiz;
     delete button_X, button_Y, button_back, button_start;
     delete button_L, button_R, buzzer, pot, timeout;
@@ -66,15 +57,15 @@
 
 void Gamepad::leds_off()
 {
-    fade_leds(0.0);
+    set_leds(0.0);
 }
 
 void Gamepad::leds_on()
 {
-    fade_leds(1.0);
+    set_leds(1.0);
 }
 
-void Gamepad::fade_leds(float val)
+void Gamepad::set_leds(float val)
 {
     if (val < 0.0f) {
         val = 0.0f;
@@ -87,12 +78,31 @@
     // 0.0 corresponds to fully-off, 1.0 to fully-on
     val = 1.0f - val;
 
-    led_1->write(val);
-    led_2->write(val);
-    led_3->write(val);
-    led_4->write(val);
-    led_5->write(val);
-    led_6->write(val);
+    led1->write(val);
+    led2->write(val);
+    led3->write(val);
+    led4->write(val);
+    led5->write(val);
+    led6->write(val);
+}
+
+void Gamepad::set_led1(float val) {
+    led1->write(1.0f-val);   // active-low so subtract from 1
+}
+void Gamepad::set_led2(float val) {
+    led2->write(1.0f-val);   // active-low so subtract from 1
+}
+void Gamepad::set_led3(float val) {
+    led3->write(1.0f-val);   // active-low so subtract from 1
+}
+void Gamepad::set_led4(float val) {
+    led4->write(1.0f-val);   // active-low so subtract from 1
+}
+void Gamepad::set_led5(float val) {
+    led5->write(1.0f-val);   // active-low so subtract from 1
+}
+void Gamepad::set_led6(float val) {
+    led6->write(1.0f-val);   // active-low so subtract from 1
 }
 
 float Gamepad::read_pot()