This Class allows the joystick, buttons and petiometers to be implemented easily and coherently in other classes

Fork of Gamepad by Craig Evans

Revision:
27:d51c87ced56e
Parent:
26:ccdf299b26c4
Child:
29:77cfc0348743
--- a/Controller.cpp	Sun Apr 16 21:18:08 2017 +0000
+++ b/Controller.cpp	Mon Apr 24 09:47:15 2017 +0000
@@ -233,7 +233,7 @@
 }
 
 
-int Controller::check_for_buttons() {
+int Controller::check_for_buttons() { //return int depending on specific interrupt
     if (check_event(A_PRESSED)) { 
         return 1;  }
     else if (check_event(B_PRESSED)) { 
@@ -251,3 +251,4 @@
         else {     
         return 0; }  
     } 
+