TextLCD library for controlling various LCD panels based on the HD44780 4-bit interface. Includes support for custom character bitmaps.

Dependents:   HD44780-LCD_with_Bluetooth

Fork of TextLCD by Simon Ford

Examples

Hello world in custom font

#include "mbed.h"
#include "TextLCD.h"

int main() {
    lcd=new TextLCD(D8, D9, D4, D5, D6, D7);


    char c_H[]={0x1b,0x1b,0x1b,0x1f,0x1b,0x1b,0x1b,0x1b};
    char c_e[]={0x0,0x0,0xe,0x1b,0x1f,0x18,0x18,0xf};
    char c_l[]={0x6,0x6,0x6,0x6,0x6,0x6,0x6,0x6};
    char c_o[]={0x0,0x0,0xe,0x1b,0x1b,0x1b,0x1b,0xe};
    char c_W[]={0x1b,0x1b,0x1b,0x1b,0x1f,0x1f,0x1f,0x1b};
    char c_r[]={0x0,0x0,0xe,0x1b,0x18,0x18,0x18,0x18};
    char c_d[]={0x3,0x3,0xf,0x1b,0x1b,0x1b,0x1b,0xf};

    lcd->defineChar(1, c_H);
    lcd->putc(1);
    lcd->defineChar(2, c_e);
    lcd->putc(2);
    lcd->defineChar(3, c_l);
    lcd->putc(3);
    lcd->putc(3);
    lcd->defineChar(4, c_o);
    lcd->putc(4);
    lcd->putc(32);
    lcd->defineChar(5, c_W);
    lcd->putc(5);
    lcd->putc(4);
    lcd->defineChar(6, c_r);
    lcd->putc(6);
    lcd->putc(3);
    lcd->defineChar(7, c_d);
    lcd->putc(7);

    while (1) {
    }
}

Animated busy indicator

This animation only uses 1 of the 8 custom character slots, and can be used like a regular character in the output and will automatically animate in-place. Any number of the animated characters can be displayed on the display at once using this animation technique.

#include "mbed.h"
#include "TextLCD.h"

int main() {
    lcd=new TextLCD(D8, D9, D4, D5, D6, D7);

    //The 7 animation characters
    char spin[]={   0x4,0x4,0x4,0x4,0x4,0x4,0x4,0x0,
                    0x2,0x2,0x2,0x4,0x8,0x8,0x8,0x0,
                    0x1,0x2,0x2,0x4,0x8,0x8,0x10,0x0,
                    0x0,0x0,0x3,0x4,0x18,0x0,0x0,0x0,
                    0x0,0x0,0x0,0x1f,0x0,0x0,0x0,0x0,
                    0x0,0x0,0x18,0x4,0x3,0x0,0x0,0x0,
                    0x10,0x8,0x8,0x4,0x2,0x2,0x01,0x0
                };

    //Output text.
    lcd->printf("\1 Please  wait \1");
    
    //Animation loop
    int frame=0;
    while (1) {
        lcd->defineChar(1, spin+frame*8);
        frame=(frame+1)%(sizeof(spin)/8);
        wait(.14);
    }

TextDisplay.cpp

Committer:
simon
Date:
2010-05-22
Revision:
0:edfb85c53631

File content as of revision 0:edfb85c53631:

/* mbed TextDisplay Library Base Class
 * Copyright (c) 2007-2010, sford
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *  
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *  
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
 
#include "TextDisplay.h"

TextDisplay::TextDisplay() {
    _row = 0;
    _column = 0;
}
    
int TextDisplay::_putc(int value) {
    if(value == '\n') {
        _column = 0;
        _row++;
        if(_row >= rows()) {
            _row = 0;
        }
    } else {
        character(_column, _row, value);
        _column++;
        if(_column >= columns()) {
            _column = 0;
            _row++;
            if(_row >= rows()) {
                _row = 0;
            }
        }
    }
    return value;
}

// a basic cls implementation, that should generally be overwritten
// with a more efficient implementation
void TextDisplay::cls() {
    locate(0, 0);
    for(int i=0; i<columns()*rows(); i++) {
        putc(' ');
    }
}

void TextDisplay::locate(int column, int row) {
    _column = column;
    _row = row;
}

int TextDisplay::_getc() {
    return -1;
}
        
void TextDisplay::foreground(int colour) {
    _foreground = colour;
}

void TextDisplay::background(int colour) {
    _background = colour;
}