TextLCD library for controlling various LCD panels based on the HD44780 4-bit interface. Includes support for custom character bitmaps.

Dependents:   HD44780-LCD_with_Bluetooth

Fork of TextLCD by Simon Ford

Examples

Hello world in custom font

#include "mbed.h"
#include "TextLCD.h"

int main() {
    lcd=new TextLCD(D8, D9, D4, D5, D6, D7);


    char c_H[]={0x1b,0x1b,0x1b,0x1f,0x1b,0x1b,0x1b,0x1b};
    char c_e[]={0x0,0x0,0xe,0x1b,0x1f,0x18,0x18,0xf};
    char c_l[]={0x6,0x6,0x6,0x6,0x6,0x6,0x6,0x6};
    char c_o[]={0x0,0x0,0xe,0x1b,0x1b,0x1b,0x1b,0xe};
    char c_W[]={0x1b,0x1b,0x1b,0x1b,0x1f,0x1f,0x1f,0x1b};
    char c_r[]={0x0,0x0,0xe,0x1b,0x18,0x18,0x18,0x18};
    char c_d[]={0x3,0x3,0xf,0x1b,0x1b,0x1b,0x1b,0xf};

    lcd->defineChar(1, c_H);
    lcd->putc(1);
    lcd->defineChar(2, c_e);
    lcd->putc(2);
    lcd->defineChar(3, c_l);
    lcd->putc(3);
    lcd->putc(3);
    lcd->defineChar(4, c_o);
    lcd->putc(4);
    lcd->putc(32);
    lcd->defineChar(5, c_W);
    lcd->putc(5);
    lcd->putc(4);
    lcd->defineChar(6, c_r);
    lcd->putc(6);
    lcd->putc(3);
    lcd->defineChar(7, c_d);
    lcd->putc(7);

    while (1) {
    }
}

Animated busy indicator

This animation only uses 1 of the 8 custom character slots, and can be used like a regular character in the output and will automatically animate in-place. Any number of the animated characters can be displayed on the display at once using this animation technique.

#include "mbed.h"
#include "TextLCD.h"

int main() {
    lcd=new TextLCD(D8, D9, D4, D5, D6, D7);

    //The 7 animation characters
    char spin[]={   0x4,0x4,0x4,0x4,0x4,0x4,0x4,0x0,
                    0x2,0x2,0x2,0x4,0x8,0x8,0x8,0x0,
                    0x1,0x2,0x2,0x4,0x8,0x8,0x10,0x0,
                    0x0,0x0,0x3,0x4,0x18,0x0,0x0,0x0,
                    0x0,0x0,0x0,0x1f,0x0,0x0,0x0,0x0,
                    0x0,0x0,0x18,0x4,0x3,0x0,0x0,0x0,
                    0x10,0x8,0x8,0x4,0x2,0x2,0x01,0x0
                };

    //Output text.
    lcd->printf("\1 Please  wait \1");
    
    //Animation loop
    int frame=0;
    while (1) {
        lcd->defineChar(1, spin+frame*8);
        frame=(frame+1)%(sizeof(spin)/8);
        wait(.14);
    }
Revision:
0:edfb85c53631
Child:
1:ac48b187213c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/TextLCD.cpp	Sat May 22 18:18:19 2010 +0000
@@ -0,0 +1,115 @@
+/* mbed TextLCD Library, 4-bit 2x16
+ * Copyright (c) 2007-2010, sford
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *  
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *  
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+ 
+#include "TextLCD.h"
+#include "mbed.h"
+
+/*
+ * useful info found at http://www.a-netz.de/lcd.en.php
+ *
+ * Initialisation
+ * ==============
+ *
+ * After attaching the supply voltage/after a reset, the display needs to be brought in to a defined state
+ *
+ * - wait approximately 15 ms so the display is ready to execute commands
+ * - Execute the command 0x30 ("Display Settings") three times (wait 1,64ms after each command, the busy flag cannot be queried now). 
+ * - The display is in 8 bit mode, so if you have only connected 4 data pins you should only transmit the higher nibble of each command.
+ * - If you want to use the 4 bit mode, now you can execute the command to switch over to this mode now.
+ * - Execute the "clear display" command
+ *
+ * Timing
+ * ======
+ *
+ * Nearly all commands transmitted to the display need 40us for execution. 
+ * Exceptions are the commands "Clear Display and Reset" and "Set Cursor to Start Position" 
+ * These commands need 1.64ms for execution. These timings are valid for all displays working with an 
+ * internal clock of 250kHz. But I do not know any displays that use other frequencies. Any time you 
+ * can use the busy flag to test if the display is ready to accept the next command.
+ * 
+ * _e is kept high apart from calling clock
+ * _rw is kept 0 (write) apart from actions that uyse it differently
+ * _rs is set by the data/command writes
+ */
+
+TextLCD::TextLCD(PinName rs, PinName rw, PinName e, PinName d0, PinName d1, 
+    PinName d2, PinName d3) : _rw(rw), _rs(rs), 
+    _e(e), _d(d0, d1, d2, d3) {
+
+    _rw = 0;
+    _e  = 1;
+    _rs = 0; // command mode
+
+    // Should theoretically wait 15ms, but most things will be powered up pre-reset
+    // so i'll disable that for the minute. If implemented, could wait 15ms post reset
+    // instead
+    // wait(0.015); 
+        
+    // send "Display Settings" 3 times (Only top nibble of 0x30 as we've got 4-bit bus)
+    for(int i=0; i<3; i++) {
+        writeByte(0x3);
+        wait(0.00164);      // this command takes 1.64ms, so wait for it
+    }
+    writeByte(0x2); // 4-bit mode
+            
+    writeCommand(0x28);    // Function set 001 BW N F - -  
+    writeCommand(0x0C);
+    writeCommand(0x6);  //  Cursor Direction and Display Shift : 0000 01 CD S (CD 0-left, 1-right S(hift) 0-no, 1-yes    
+    cls();
+}
+
+void TextLCD::character(int column, int row, int c) {
+      int address = 0x80 + (row * 40) + column; // memory starts at 0x80, and is 40 chars long per row
+      writeCommand(address);           
+      writeData(c); 
+}
+
+int TextLCD::columns() {
+    return 16;
+}
+
+int TextLCD::rows() { 
+    return 2; 
+}
+
+void TextLCD::writeByte(int value) {
+    _d = value >> 4;
+    wait(0.000040f); // most instructions take 40us
+    _e = 0;
+    wait(0.000040f);  
+    _e = 1;    
+    _d = value >> 0;
+    wait(0.000040f);
+    _e = 0;
+    wait(0.000040f);  // most instructions take 40us
+    _e = 1;    
+}
+
+void TextLCD::writeCommand(int command) {
+    _rs = 0;
+    writeByte(command);
+}
+
+void TextLCD::writeData(int data) {
+    _rs = 1;
+    writeByte(data);
+}